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author | Emil Velikov <emil.l.velikov@gmail.com> | 2015-01-12 10:30:28 +0000 |
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committer | Emil Velikov <emil.l.velikov@gmail.com> | 2015-01-12 10:46:38 +0000 |
commit | 1631f74a1c38cffea50d4654c34b39e9a432f505 (patch) | |
tree | eed726ddd52e5af85690a2d3d9450b342c1ea422 /docs/relnotes/10.4.2.html | |
parent | 134593f0c074dd6283316a4e4b437647fc7dd668 (diff) |
Add release notes for the 10.4.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 02f2e97c3ee4a10696bfce79b6299d478bb6e59a)
Diffstat (limited to 'docs/relnotes/10.4.2.html')
-rw-r--r-- | docs/relnotes/10.4.2.html | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/docs/relnotes/10.4.2.html b/docs/relnotes/10.4.2.html new file mode 100644 index 0000000000..84813a5c2b --- /dev/null +++ b/docs/relnotes/10.4.2.html @@ -0,0 +1,125 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.4.2 Release Notes / January 12, 2015</h1> + +<p> +Mesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1 release. +</p> +<p> +Mesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li> + +</ul> + + +<h2>Changes</h2> + +<p>Chad Versace (2):</p> +<ul> + <li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li> + <li>i965: Use safer pointer arithmetic in gather_oa_results()</li> +</ul> + +<p>Dave Airlie (3):</p> +<ul> + <li>Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"</li> + <li>r600g: fix regression since UCMP change</li> + <li>r600g/sb: implement r600 gpr index workaround. (v3.1)</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>docs: Add sha256 sums for the 10.4.1 release</li> + <li>Update version to 10.4.2</li> +</ul> + +<p>Ilia Mirkin (2):</p> +<ul> + <li>nv50,nvc0: set vertex id base to index_bias</li> + <li>nv50/ir: fix texture offsets in release builds</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li> + <li>i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.</li> +</ul> + +<p>Leonid Shatz (1):</p> +<ul> + <li>gallium/util: make sure cache line size is not zero</li> +</ul> + +<p>Marek Olšák (4):</p> +<ul> + <li>glsl_to_tgsi: fix a bug in copy propagation</li> + <li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li> + <li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li> + <li>radeonsi: fix VertexID for OpenGL</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li> +</ul> + +<p>Roland Scheidegger (1):</p> +<ul> + <li>gallium/util: fix crash with daz detection on x86</li> +</ul> + +<p>Tiziano Bacocco (1):</p> +<ul> + <li>nv50,nvc0: implement half_pixel_center</li> +</ul> + +<p>Vadim Girlin (1):</p> +<ul> + <li>r600g/sb: fix issues with loops created for switch</li> +</ul> + + +</div> +</body> +</html> |