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author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-03-08 17:38:57 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-03-08 17:38:57 +0000 |
commit | 0b27aceae2464db3dd149cf4fd667e353a655c5e (patch) | |
tree | a8df88dd0893e04a6fe4f125ddd361a1bde9d7ae /docs/mangling.html | |
parent | dc32636cfd38916ad7b2150e10765026dbb64ce5 (diff) |
Documentation/website overhaul. The website content and doc/ directory
are now merged and are one and the same.
Diffstat (limited to 'docs/mangling.html')
-rw-r--r-- | docs/mangling.html | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/docs/mangling.html b/docs/mangling.html new file mode 100644 index 0000000000..5aafcb2a68 --- /dev/null +++ b/docs/mangling.html @@ -0,0 +1,26 @@ +<HTML> + +<TITLE>Function Name Mangling</TITLE> + +<BODY text="#000000" bgcolor="#55bbff" link="#111188"> + +<H1>Function Name Mangling</H1> + +<p> +If you want to use Mesa and native OpenGL in the same application at +the same time you may find it useful to compile Mesa with +<i>name mangling</i>. +This results in all the Mesa functions being prefixed with +<b>mgl</b> instead of <b>gl</b>. +</p> + +<p> +To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE. +Add the flag to the other compiler flags in Make-config (if using the +old-style build system) or in src/Makefile if using GNU autoconf/ +automake to build Mesa. +</p> + + +</BODY> +</HTML> |