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authorChia-I Wu <olv@lunarg.com>2010-06-11 12:47:14 +0800
committerChia-I Wu <olv@lunarg.com>2010-06-11 12:55:09 +0800
commit411bba34462b9fe7e4eb63f653b1d083ff01910d (patch)
treeedb84e53f06d60c3524df56f113b8aaabb4c80b9 /docs/egl.html
parentebed500fae5bcd8568826439ef0998b72c231454 (diff)
docs: Update EGL doc.
Update for recent removal of demos and additions of new displays and functions.
Diffstat (limited to 'docs/egl.html')
-rw-r--r--docs/egl.html36
1 files changed, 17 insertions, 19 deletions
diff --git a/docs/egl.html b/docs/egl.html
index ad3b850f2a..559bd99046 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -78,6 +78,10 @@ driver decides which window system to support, this example will enable two
(sets of) EGL drivers. One supports the X window system and the other supports
bare KMS (kernel modesetting).</p>
+<p>The available displays are <code>x11</code>, <code>kms</code>,
+<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> display can
+only be built with SCons.</p>
+
</li>
<li><code>--with-state-trackers</code>
@@ -118,16 +122,10 @@ software rendering automatically.</p>
<h2>Use EGL</h2>
-<p>There are demos for the client APIs supported by EGL. They can be found in
-<code>progs/egl/</code>, You can use them to test your build. For example,</p>
+<h3>Demos</h3>
-<pre>
- $ cd progs/egl/eglut
- $ make
- $ cd ../opengles1
- $ make
- $ ./torus_x11
-</pre>
+<p>There are demos for the client APIs supported by EGL. They can be found in
+mesa/demos repository.</p>
<h3>Environment Variables</h3>
@@ -184,27 +182,27 @@ variable to true forces the use of software rendering.</p>
<p>There are two categories of EGL drivers: Gallium and classic.</p>
-<p>Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. The
-support for optional EGL functions and EGL extensions is usually more complete
-than the classic ones. These drivers depend on the <code>egl</code> state
-tracker to build. The available drivers are</p>
+<p>Gallium EGL drivers supports all rendering APIs specified in EGL 1.4. These
+drivers depend on the <code>egl</code> state tracker to build. The available
+drivers are</p>
<ul>
<li><code>egl_&lt;dpy&gt;_i915</code></li>
<li><code>egl_&lt;dpy&gt;_i965</code></li>
-<li><code>egl_&lt;dpy&gt;_radeon</code></li>
<li><code>egl_&lt;dpy&gt;_nouveau</code></li>
+<li><code>egl_&lt;dpy&gt;_radeon</code></li>
<li><code>egl_&lt;dpy&gt;_swrast</code></li>
<li><code>egl_&lt;dpy&gt;_vmwgfx</code></li>
</ul>
<p><code>&lt;dpy&gt;</code> is given by <code>--with-egl-displays</code> at
-configuration time. There will be one EGL driver for each combination of the
-displays listed and the hardware drivers enabled.</p>
+configuration time. There is usually one EGL driver for each combination of
+the displays listed and the pipe drivers enabled. When the display is pure
+software or pure hardware, non-working combinations will not be built.</p>
-<p>Classic EGL drivers, on the other hand, supports only OpenGL as its
-rendering API. They can be found under <code>src/egl/drivers/</code>. There
-are 3 of them</p>
+<p>Classic EGL drivers, on the other hand, support only a subset of the
+available rendering APIs. They can be found under
+<code>src/egl/drivers/</code>. There are 3 of them</p>
<ul>
<li><code>egl_glx</code>