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authorThierry Reding <treding@nvidia.com>2018-03-29 13:07:55 +0200
committerAdam Jackson <ajax@redhat.com>2018-04-02 13:42:08 -0400
commit88c7b8bf4bae080ecb879fe7e3f8be2bede6f0a6 (patch)
tree4aadbd5d836e6b498e0744e768ec87deebd00121 /glx
parentf3b0a2aee21f12f3332bf598d3ba0fcbd2832f95 (diff)
meson: Distribute more SDK headers
Install missing headers to the SDK directory to allow external modules to properly build against the SDK. After this commit, the list of files installed in the SDK include directory is the same as the list of files installed by the autotools-based build. Reviewed-by: Adam Jackson <ajax@redhat.com> Signed-off-by: Thierry Reding <treding@nvidia.com>
Diffstat (limited to 'glx')
-rw-r--r--glx/meson.build6
1 files changed, 6 insertions, 0 deletions
diff --git a/glx/meson.build b/glx/meson.build
index 5f93a75a5..dc7aab962 100644
--- a/glx/meson.build
+++ b/glx/meson.build
@@ -61,6 +61,10 @@ srcs_vnd = [
'vndservervendor.c',
]
+hdrs_vnd = [
+ 'vndserver.h',
+]
+
libglxvnd = ''
if build_glx
libglxvnd = static_library('libglxvnd',
@@ -73,4 +77,6 @@ if build_glx
dependency('gl', version: '>= 9.2.0'),
],
)
+
+ install_data(hdrs_vnd, install_dir : xorgsdkdir)
endif