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authorKyle Brenneman <kbrenneman@nvidia.com>2017-10-19 15:14:51 -0600
committerAaron Plattner <aplattner@nvidia.com>2019-05-17 08:25:22 -0700
commit37a36a6b5b887d5c5a17a6931ceba8ad5d1bb6d5 (patch)
treeae8f0fb6eaca099171330a8d6cb9c4115ab13e3d /glx
parent836f93de99b35050d78d61d3654f7c5655184144 (diff)
GLX: Add a per-client vendor mapping.
Each client now has its own (screen, vendor) mapping. Currently, it's just a copy of the global mapping, but later changes will allow it to change. Signed-off-by: Aaron Plattner <aplattner@nvidia.com> Reviewed-by: Aaron Plattner <aplattner@nvidia.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
Diffstat (limited to 'glx')
-rw-r--r--glx/vndext.c11
-rw-r--r--glx/vndserver.h5
-rw-r--r--glx/vndservermapping.c19
3 files changed, 30 insertions, 5 deletions
diff --git a/glx/vndext.c b/glx/vndext.c
index d7936467b..20c0648cc 100644
--- a/glx/vndext.c
+++ b/glx/vndext.c
@@ -139,8 +139,17 @@ GlxGetClientData(ClientPtr client)
{
GlxClientPriv *cl = xglvGetClientPrivate(client);
if (cl == NULL) {
- cl = calloc(1, sizeof(GlxClientPriv));
+ cl = calloc(1, sizeof(GlxClientPriv)
+ + screenInfo.numScreens * sizeof(GlxServerVendor *));
if (cl != NULL) {
+ int i;
+
+ cl->vendors = (GlxServerVendor **) (cl + 1);
+ for (i=0; i<screenInfo.numScreens; i++)
+ {
+ cl->vendors[i] = GlxGetVendorForScreen(NULL, screenInfo.screens[i]);
+ }
+
xglvSetClientPrivate(client, cl);
}
}
diff --git a/glx/vndserver.h b/glx/vndserver.h
index a175656ae..78246d212 100644
--- a/glx/vndserver.h
+++ b/glx/vndserver.h
@@ -57,6 +57,11 @@ typedef struct GlxContextTagInfoRec {
typedef struct GlxClientPrivRec {
GlxContextTagInfo *contextTags;
unsigned int contextTagCount;
+
+ /**
+ * The vendor handles for each screen.
+ */
+ GlxServerVendor **vendors;
} GlxClientPriv;
extern int GlxErrorBase;
diff --git a/glx/vndservermapping.c b/glx/vndservermapping.c
index fd3be92d9..778656bb6 100644
--- a/glx/vndservermapping.c
+++ b/glx/vndservermapping.c
@@ -187,10 +187,21 @@ Bool GlxSetScreenVendor(ScreenPtr screen, GlxServerVendor *vendor)
GlxServerVendor *GlxGetVendorForScreen(ClientPtr client, ScreenPtr screen)
{
- GlxScreenPriv *priv = GlxGetScreen(screen);
- if (priv != NULL) {
- return priv->vendor;
+ // Note that the client won't be sending GPU screen numbers, so we don't
+ // need per-client mappings for them.
+ if (client != NULL && !screen->isGPU) {
+ GlxClientPriv *cl = GlxGetClientData(client);
+ if (cl != NULL) {
+ return cl->vendors[screen->myNum];
+ } else {
+ return NULL;
+ }
} else {
- return NULL;
+ GlxScreenPriv *priv = GlxGetScreen(screen);
+ if (priv != NULL) {
+ return priv->vendor;
+ } else {
+ return NULL;
+ }
}
}