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author | Dr.-Ing. Dieter Jurzitza <dieter.jurzitza@t-online.de> | 2017-02-23 12:57:26 -0500 |
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committer | Adam Jackson <ajax@redhat.com> | 2017-02-23 12:57:26 -0500 |
commit | d8161aeb50891ae10c5656487ce8f982deed5f9f (patch) | |
tree | af88a1242f23fadc0e9a2c0db01ba036632e5442 | |
parent | acdb5bf2de57c0080d2a6e730c788a0a428e13dc (diff) |
glamor: Fix missing declaration in dash vertex shader
Fixes a GLSL compilation error:
Failed to compile VS: 0:13(43): error: `pos' undeclared
0:13(14): error: operands to arithmetic operators must be numeric
0:13(13): error: operands to arithmetic operators must be numeric
Tested-by: Stefan Dirsch <sndirsch@suse.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
-rw-r--r-- | glamor/glamor_dash.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/glamor/glamor_dash.c b/glamor/glamor_dash.c index 3c19dba32..9bc6b9a01 100644 --- a/glamor/glamor_dash.c +++ b/glamor/glamor_dash.c @@ -32,6 +32,7 @@ static const char dash_vs_vars[] = static const char dash_vs_exec[] = " dash_offset = primitive.z / dash_length;\n" + " vec2_pos = vec2(0,0);\n" GLAMOR_POS(gl_Position, primitive.xy); static const char dash_fs_vars[] = |