diff options
author | Michel Dänzer <michel.daenzer@amd.com> | 2018-11-06 11:33:19 +0100 |
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committer | Michel Dänzer <michel@daenzer.net> | 2018-11-06 11:33:19 +0100 |
commit | 6ef025a8728282db6a233bde55789b114f916abb (patch) | |
tree | 2cffa20c62f5faad080b2f74a065c1aead6e2c95 | |
parent | c901adc327bce4c0d19caf350cbcb0cd5254f306 (diff) |
Revert "dix: Work around non-premultiplied ARGB cursor data harder"
This reverts commit b45c74f0f2868689e7ed695b33e8c60cd378df0b.
It broke the cursor in other games. Apparently those use cursor data
with premultiplied alpha, but with some pixels having r/g/b values
larger than the alpha value (which corresponds to original r/g/b
values > 1.0), triggering the workaround.
Seems the cure turned out worse than the disease, so revert.
Bugzilla: https://bugs.freedesktop.org/108650
-rw-r--r-- | dix/cursor.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/dix/cursor.c b/dix/cursor.c index 9a088f043..25d676779 100644 --- a/dix/cursor.c +++ b/dix/cursor.c @@ -293,13 +293,12 @@ AllocARGBCursor(unsigned char *psrcbits, unsigned char *pmaskbits, size_t i, size = bits->width * bits->height; for (i = 0; i < size; i++) { - CARD32 a = argb[i] >> 24; - - if (argb[i] > (a << 24 | a << 16 | a << 8 | a)) { + if ((argb[i] & 0xff000000) == 0 && (argb[i] & 0xffffff) != 0) { /* ARGB data doesn't seem pre-multiplied, fix it */ for (i = 0; i < size; i++) { - CARD32 ar, ag, ab; + CARD32 a, ar, ag, ab; + a = argb[i] >> 24; ar = a * ((argb[i] >> 16) & 0xff) / 0xff; ag = a * ((argb[i] >> 8) & 0xff) / 0xff; ab = a * (argb[i] & 0xff) / 0xff; |