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authorAmir Bukhari <ufz6@rz.uni-karlsruhe.de>2005-08-30 12:42:32 +0000
committerAmir Bukhari <ufz6@rz.uni-karlsruhe.de>2005-08-30 12:42:32 +0000
commit82f7e5118b0f40b51c89e2aed69cd87a3dd36b79 (patch)
tree2569f8ea2460203d16d8e3f63a0549f18460efdf
parentfd36c849487806f429babe9f2a9f41cd5283f1cd (diff)
Integrate needed changes to support Multiscreen in LG, it is now morelg3d-dev-0-7-1
stable.
-rw-r--r--dix/events.c78
1 files changed, 69 insertions, 9 deletions
diff --git a/dix/events.c b/dix/events.c
index 08b5fb1fb..033f0b7f4 100644
--- a/dix/events.c
+++ b/dix/events.c
@@ -257,6 +257,7 @@ static struct {
*/
#ifdef LG3D
WindowPtr *spriteTrace = (WindowPtr *)NULL;
+WindowPtr *lgeCurrentRootWin;
#define ROOT spriteTrace[0]
int spriteTraceSize = 0;
int spriteTraceGood;
@@ -1141,6 +1142,22 @@ lgeTryClientEvents (ClientPtr client, xEvent *pEvents, int count, Mask mask,
}
#endif /* LG3D */
+#ifdef LG3D
+ /*
+ ** Fix for 353: When a 2D grab is enabled the CEP all-grab should be
+ ** disabled. If we don't do this then if you drag outside a native window
+ ** during a grab, the DS will receive events even though a 2D grab is
+ ** active, which is very, very bad.
+ **
+ ** TODO: KLUDGE: this is a kludgey way to fix this problem. It may be that
+ ** the way to solve the problem is to eliminate all-grab entirely. But we
+ ** are not quite ready to do this yet.
+ */
+ if (lgeDisplayServerIsAlive && grab && !IsWinLgePRWWin(grab->window)) {
+ return TryClientEvents (client, pEvents, count, mask, filter, grab);
+ }
+#endif /* LG3D */
+
for (i = 0; i < count; i++) {
Window win;
int destination;
@@ -1327,8 +1344,31 @@ ComputeFreezes()
xE = replayDev->sync.event;
count = replayDev->sync.evcount;
syncEvents.replayDev = (DeviceIntPtr)NULL;
-
- w = XYToWindow( XE_KBPTR.rootX, XE_KBPTR.rootY);
+#ifdef LG3D
+ WindowPtr pWin = (WindowPtr) LookupIDByType(XE_KBPTR.event, RT_WINDOW);
+ if (lgeDisplayServerIsAlive && GetLgePRWForRoot(pWin)) {
+ if (sprite.hotPhys.pScreen != pWin->drawable.pScreen)
+ {
+ w = XYToSubWindow(pWin,
+ xE->u.keyButtonPointer.eventX, xE->u.keyButtonPointer.eventY,
+ &virtualSprite.hot.x, &virtualSprite.hot.y);
+ if(IsWinLgePRWOne(w->drawable.id))
+ {
+ ErrorF("ComputeFreezes %d %d seq %d\n",xE->u.keyButtonPointer.event,
+ w->drawable.id, xE->u.u.sequenceNumber);
+ }
+ }else
+ {
+ w = XYToWindow( XE_KBPTR.rootX, XE_KBPTR.rootY);
+ }
+ }else
+ {
+ w = XYToWindow( XE_KBPTR.rootX, XE_KBPTR.rootY);
+ }
+#else
+ w = XYToWindow( XE_KBPTR.rootX, XE_KBPTR.rootY);
+#endif /* LG3D */
+
for (i = 0; i < spriteTraceGood; i++)
{
if (syncEvents.replayWin == spriteTrace[i])
@@ -2062,9 +2102,9 @@ lgeFixUpEventFromPRW(
if (sprite.hot.pScreen != pWin->drawable.pScreen)
{
XE_KBPTR.sameScreen = xFalse;
- XE_KBPTR.child = None;
+ /*XE_KBPTR.child = None;
XE_KBPTR.eventX = 0;
- XE_KBPTR.eventY = 0;
+ XE_KBPTR.eventY = 0;*/
} else {
XE_KBPTR.sameScreen = xTrue;
}
@@ -2106,22 +2146,24 @@ lgeFixUpEventFromXWindow(
w = w->parent;
}
}
-
- XE_KBPTR.root = ROOT->drawable.id;
+
+ XE_KBPTR.root = WindowTable[sprite.hotPhys.pScreen->myNum]->drawable.id;
eventWindowOld = XE_KBPTR.event;
XE_KBPTR.event = pWin->drawable.id;
+ XE_KBPTR.sameScreen = xTrue;
if (sprite.hot.pScreen != pWin->drawable.pScreen)
{
XE_KBPTR.sameScreen = xFalse;
+ /*
XE_KBPTR.child = None;
XE_KBPTR.eventX = 0;
XE_KBPTR.eventY = 0;
return;
+ */
}
- XE_KBPTR.sameScreen = xTrue;
-
+
XE_KBPTR.child = child;
/*
@@ -2506,6 +2548,8 @@ CheckMotion(xEvent *xE)
return TRUE;
#endif
}
+
+ lgeCurrentRootWin = WindowTable[sprite.hotPhys.pScreen->myNum];
sprite.win = XYToSubWindow(pEventWin,
XE_KBPTR.eventX, XE_KBPTR.eventY,
&virtualSprite.hot.x, &virtualSprite.hot.y);
@@ -3315,19 +3359,35 @@ DeliverGrabbedEvent(xE, thisDev, deactivateGrab, count)
else
focus = PointerRootWin;
if (focus == PointerRootWin)
+#ifdef LG3D
+ deliveries = lg3dDeliverDeviceEvents(sprite.win, xE, grab, NullWindow,
+ thisDev, count);
+#else
deliveries = DeliverDeviceEvents(sprite.win, xE, grab, NullWindow,
thisDev, count);
+#endif /* LG3D */
else if (focus && (focus == sprite.win || IsParent(focus, sprite.win)))
+#ifdef LG3D
+ deliveries = lg3dDeliverDeviceEvents(sprite.win, xE, grab, focus,
+ thisDev, count);
+#else
deliveries = DeliverDeviceEvents(sprite.win, xE, grab, focus,
thisDev, count);
- else if (focus)
+#endif /* LG3D */
+ else if (focus)
deliveries = DeliverDeviceEvents(focus, xE, grab, focus,
thisDev, count);
}
if (!deliveries)
{
+#ifdef LG3D
+ isGrabactivated = 1;
+#endif
FixUpEventFromWindow(xE, grab->window, None, TRUE);
#ifdef LG3D
+ isGrabactivated = 0;
+#endif
+#ifdef LG3D
deliveries = lgeTryClientEvents(rClient(grab), xE, count,
(Mask)grab->eventMask,
filters[xE->u.u.type], grab);