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Diffstat (limited to 'GL/apple/aglGlx.c')
-rw-r--r-- | GL/apple/aglGlx.c | 1155 |
1 files changed, 1155 insertions, 0 deletions
diff --git a/GL/apple/aglGlx.c b/GL/apple/aglGlx.c new file mode 100644 index 000000000..ae3276a02 --- /dev/null +++ b/GL/apple/aglGlx.c @@ -0,0 +1,1155 @@ +/* + * GLX implementation that uses Apple's AGL.framework for OpenGL + */ +/* + * Copyright (c) 2002 Greg Parker. All Rights Reserved. + * + * Portions of this file are copied from xf86glx.c, + * which contains the following copyright: + * + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Except as contained in this notice, the name(s) of the above copyright + * holders shall not be used in advertising or otherwise to promote the sale, + * use or other dealings in this Software without prior written authorization. + */ +/* $XFree86: xc/programs/Xserver/GL/apple/aglGlx.c,v 1.3 2003/10/13 00:30:54 torrey Exp $ */ + +#include "quartzCommon.h" +#include <AGL/agl.h> +#include "cr.h" + +// X11 and X11's glx +#undef BOOL +#define BOOL xBOOL +#include "quartz.h" +#include <miscstruct.h> +#include <windowstr.h> +#include <resource.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include <glxscreens.h> +#include <GL/internal/glcore.h> +#undef BOOL + +// Write debugging output, or not +#ifdef GLAQUA_DEBUG +#define GLAQUA_DEBUG_MSG ErrorF +#else +#define GLAQUA_DEBUG_MSG(a, ...) +#endif + + +// The following GL functions don't have an EXT suffix in OpenGL.framework. +GLboolean glAreTexturesResidentEXT (GLsizei a, const GLuint *b, GLboolean *c) { + return glAreTexturesResident(a, b, c); +} +void glDeleteTexturesEXT (GLsizei d, const GLuint *e) { + glDeleteTextures(d, e); +} +void glGenTexturesEXT (GLsizei f, GLuint *g) { + glGenTextures(f, g); +} +GLboolean glIsTextureEXT (GLuint h) { + return glIsTexture(h); +} + + +// some prototypes +static Bool glAquaScreenProbe(int screen); +static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB); +static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates); +static __GLinterface *glAquaCreateContext(__GLimports *imports, + __GLcontextModes *mode, + __GLinterface *shareGC); +static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv); +static void glAquaResetExtension(void); + + +/* + * This structure is statically allocated in the __glXScreens[] + * structure. This struct is not used anywhere other than in + * __glXScreenInit to initialize each of the active screens + * (__glXActiveScreens[]). Several of the fields must be initialized by + * the screenProbe routine before they are copied to the active screens + * struct. In particular, the contextCreate, pGlxVisual, numVisuals, + * and numUsableVisuals fields must be initialized. + */ +__GLXscreenInfo __glDDXScreenInfo = { + glAquaScreenProbe, /* Must be generic and handle all screens */ + glAquaCreateContext, /* Substitute screen's createContext routine */ + glAquaCreateBuffer, /* Substitute screen's createBuffer routine */ + NULL, /* Set up pGlxVisual in probe */ + NULL, /* Set up pVisualPriv in probe */ + 0, /* Set up numVisuals in probe */ + 0, /* Set up numUsableVisuals in probe */ + "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ + "Version String", /* GLXversion is overwritten by __glXScreenInit */ + "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ + NULL /* WrappedPositionWindow is overwritten */ +}; + +__GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_APPLE, + glAquaResetExtension, + glAquaInitVisuals, + glAquaSetVisualConfigs +}; + + +// prototypes + +static GLboolean glAquaDestroyContext(__GLcontext *gc); +static GLboolean glAquaLoseCurrent(__GLcontext *gc); +static GLboolean glAquaMakeCurrent(__GLcontext *gc); +static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare); +static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask); +static GLboolean glAquaForceCurrent(__GLcontext *gc); + +/* Drawing surface notification callbacks */ +static GLboolean glAquaNotifyResize(__GLcontext *gc); +static void glAquaNotifyDestroy(__GLcontext *gc); +static void glAquaNotifySwapBuffers(__GLcontext *gc); + +/* Dispatch table override control for external agents like libGLS */ +static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc); +static void glAquaBeginDispatchOverride(__GLcontext *gc); +static void glAquaEndDispatchOverride(__GLcontext *gc); + + +static __GLexports glAquaExports = { + glAquaDestroyContext, + glAquaLoseCurrent, + glAquaMakeCurrent, + glAquaShareContext, + glAquaCopyContext, + glAquaForceCurrent, + + glAquaNotifyResize, + glAquaNotifyDestroy, + glAquaNotifySwapBuffers, + + glAquaDispatchExec, + glAquaBeginDispatchOverride, + glAquaEndDispatchOverride +}; + + +typedef struct { + int num_vis; + __GLXvisualConfig *glx_vis; + void **priv; + + // wrapped screen functions + RealizeWindowProcPtr RealizeWindow; + UnrealizeWindowProcPtr UnrealizeWindow; +} glAquaScreenRec; + +static glAquaScreenRec glAquaScreens[MAXSCREENS]; + + +// __GLdrawablePrivate->private +typedef struct { + GLboolean (*resize)(__GLdrawableBuffer *buf, GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask); +} GLAquaDrawableRec; + +struct __GLcontextRec { + struct __GLinterfaceRec interface; // required to be first + + AGLContext ctx; + AGLPixelFormat pixelFormat; + Bool isAttached; // TRUE if ctx is really attached to a window +}; + + +// Context manipulation; return GL_FALSE on failure +static GLboolean glAquaDestroyContext(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n", gc->ctx); + + if (gc) { + if (gc->ctx) aglDestroyContext(gc->ctx); + if (gc->pixelFormat) aglDestroyPixelFormat(gc->pixelFormat); + free(gc); + } + return GL_TRUE; +} + + +static GLboolean glAquaLoseCurrent(__GLcontext *gc) +{ + // GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx); + aglSetCurrentContext(NULL); + __glXLastContext = NULL; // Mesa does this; why? + return GL_TRUE; +} + +// (x, y, w, h) is global coordinates of view or -1 +// glPriv may be NULL +static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv, + int x, int y, int w, int h) +{ + __GLXdrawablePrivate *glxPriv; + + if (glPriv == NULL) { + // attaching to nothing + GLAQUA_DEBUG_MSG("unattaching\n"); + aglSetDrawable(gc->ctx, NULL); + gc->isAttached = FALSE; + return; + } + + // Note that when resizing, the X11 WindowPtr already has its + // new size and position, but the Aqua window does not. + + glxPriv = (__GLXdrawablePrivate *)glPriv->other; + + if (glxPriv->type == DRAWABLE_WINDOW) { + WindowPtr pWin = (WindowPtr) glxPriv->pDraw; + WindowPtr topWin = quartzProcs->TopLevelParent(pWin); + CRWindowPtr crWinPtr; + AGLDrawable newPort; + + crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, TRUE); + + if (crWinPtr) { + newPort = (AGLDrawable) crWinPtr->port; + } else { + newPort = NULL; + } + + if (newPort) { + // fixme won't be a CGrafPtr if currently offscreen or fullscreen + AGLDrawable oldPort = aglGetDrawable(gc->ctx); + // AGLDrawable newPort = GetWindowPort(window); + GLint frame[4] = {x, y, w, h}; // fixme multi-screen? + // frame is now X11-global + frame[0] -= topWin->drawable.x - topWin->borderWidth; + frame[1] -= topWin->drawable.y - topWin->borderWidth; + // frame is now window-local + // GL uses flipped coordinates + frame[1] = topWin->drawable.height + 2*topWin->borderWidth - + frame[1] - frame[3]; + + // GLAQUA_DEBUG_MSG("local size %d %d %d %d\n", + // frame[0], frame[1], frame[2], frame[3]); + + if (oldPort != newPort) { + // fixme retain/release windows + aglSetDrawable(gc->ctx, newPort); + } + aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame); + aglEnable(gc->ctx, AGL_BUFFER_RECT); + // aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame); + // aglEnable(gc->ctx, AGL_SWAP_RECT); + aglUpdateContext(gc->ctx); + gc->isAttached = TRUE; + GLAQUA_DEBUG_MSG("attached\n"); + } else { + // attach to not-yet-realized window - will really attach later + GLAQUA_DEBUG_MSG("couldn't attach\n"); + aglSetDrawable(gc->ctx, NULL); + gc->isAttached = FALSE; + } + } else { + GLAQUA_DEBUG_MSG("attach: attach to non-window unimplemented\n"); + aglSetDrawable(gc->ctx, NULL); + gc->isAttached = FALSE; + } +} + +static GLboolean glAquaMakeCurrent(__GLcontext *gc) +{ +#if 0 + __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc); + GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx); + + if (!gc->isAttached) { + attach(gc, glPriv, glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height); + } +#endif + return aglSetCurrentContext(gc->ctx); +} + +static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n"); + + return GL_TRUE; +} + + +static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask) +{ + GLAQUA_DEBUG_MSG("glAquaCopyContext\n"); + aglCopyContext(src->ctx, dst->ctx, mask); + return GL_TRUE; +} + +static GLboolean glAquaForceCurrent(__GLcontext *gc) +{ + // GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n", gc->ctx); + return aglSetCurrentContext(gc->ctx); +} + +/* Drawing surface notification callbacks */ + +static GLboolean glAquaNotifyResize(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize"); + return GL_TRUE; +} + +static void glAquaNotifyDestroy(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy"); +} + +static void glAquaNotifySwapBuffers(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers"); +} + +/* Dispatch table override control for external agents like libGLS */ +static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec"); + return NULL; +} + +static void glAquaBeginDispatchOverride(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride"); +} + +static void glAquaEndDispatchOverride(__GLcontext *gc) +{ + GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride"); +} + + +static AGLPixelFormat makeFormat(__GLcontextModes *mode) +{ + int i; + GLint attr[64]; // currently uses max of 30 + AGLPixelFormat result; + + GLAQUA_DEBUG_MSG("makeFormat\n"); + + i = 0; + + // attr [i++] = AGL_ACCELERATED; // require hwaccel - BAD for multiscreen + // attr [i++] = AGL_NO_RECOVERY; // disable fallback renderers - BAD + + if (mode->stereoMode) { + attr[i++] = AGL_STEREO; + } + if (mode->doubleBufferMode) { + attr[i++] = AGL_DOUBLEBUFFER; + } + + if (mode->colorIndexMode) { + attr[i++] = AGL_BUFFER_SIZE; + attr[i++] = mode->indexBits; + } + + if (mode->rgbMode) { + attr[i++] = AGL_RGBA; + attr[i++] = AGL_RED_SIZE; + attr[i++] = mode->redBits; + attr[i++] = AGL_GREEN_SIZE; + attr[i++] = mode->greenBits; + attr[i++] = AGL_BLUE_SIZE; + attr[i++] = mode->blueBits; + attr[i++] = AGL_ALPHA_SIZE; + attr[i++] = mode->alphaBits; + } + + if (mode->haveAccumBuffer) { + attr[i++] = AGL_ACCUM_RED_SIZE; + attr[i++] = mode->accumRedBits; + attr[i++] = AGL_ACCUM_GREEN_SIZE; + attr[i++] = mode->accumGreenBits; + attr[i++] = AGL_ACCUM_BLUE_SIZE; + attr[i++] = mode->accumBlueBits; + attr[i++] = AGL_ACCUM_ALPHA_SIZE; + attr[i++] = mode->accumAlphaBits; + } + if (mode->haveDepthBuffer) { + attr[i++] = AGL_DEPTH_SIZE; + attr[i++] = mode->depthBits; + } + if (mode->haveStencilBuffer) { + attr[i++] = AGL_STENCIL_SIZE; + attr[i++] = mode->stencilBits; + } + + attr[i++] = AGL_AUX_BUFFERS; + attr[i++] = mode->numAuxBuffers; + + attr[i++] = AGL_LEVEL; + attr[i++] = mode->level; + + // mode->pixmapMode ? + + attr[i++] = AGL_NONE; // end of option list + + GLAQUA_DEBUG_MSG("makeFormat almost done\n"); + result = aglChoosePixelFormat(NULL, 0, attr); + GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", result); + return result; +} + +static __GLinterface *glAquaCreateContext(__GLimports *imports, + __GLcontextModes *mode, + __GLinterface *shareGC) +{ + __GLcontext *result; + __GLcontext *sharectx = (__GLcontext *)shareGC; + GLint value; + + GLAQUA_DEBUG_MSG("glAquaCreateContext\n"); + + result = (__GLcontext *)malloc(sizeof(__GLcontext)); + if (!result) return NULL; + + result->interface.imports = *imports; + result->interface.exports = glAquaExports; + + result->pixelFormat = makeFormat(mode); + if (!result->pixelFormat) { + free(result); + return NULL; + } + + result->ctx = aglCreateContext(result->pixelFormat, + (sharectx && sharectx->ctx) ? sharectx->ctx : NULL); + + if (!result->ctx) { + aglDestroyPixelFormat(result->pixelFormat); + free(result); + return NULL; + } + + result->isAttached = FALSE; + + // Tell aglSwapBuffers to wait for vertical retrace + value = 1; + aglSetInteger(result->ctx, AGL_SWAP_INTERVAL, &value); + + GLAQUA_DEBUG_MSG("glAquaCreateContext done\n"); + return (__GLinterface *)result; +} + + +Bool +glAquaRealizeWindow(WindowPtr pWin) +{ + // If this window has GL contexts, tell them to reattach + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum]; + __GLXdrawablePrivate *glxPriv; + + GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n"); + + // Allow the window to be created (RootlessRealizeWindow is inside our wrap) + pScreen->RealizeWindow = screenPriv->RealizeWindow; + result = pScreen->RealizeWindow(pWin); + pScreen->RealizeWindow = glAquaRealizeWindow; + + // The Aqua window will already have been created (windows are + // realized from top down) + + // Re-attach this window's GL contexts, if any. + glxPriv = __glXFindDrawablePrivate(pWin->drawable.id); + if (glxPriv) { + __GLXcontext *gx; + __GLcontext *gc; + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n"); + + // GL contexts bound to this window for drawing + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + attach(gc, glPriv, glxPriv->xorigin, glxPriv->yorigin, + glxPriv->width, glxPriv->height); + } + + // GL contexts bound to this window for reading + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + attach(gc, glPriv, glxPriv->xorigin, glxPriv->yorigin, + glxPriv->width, glxPriv->height); + } + } + + return result; +} + +Bool +glAquaUnrealizeWindow(WindowPtr pWin) +{ + // If this window has GL contexts, tell them to unattach + Bool result; + ScreenPtr pScreen = pWin->drawable.pScreen; + glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum]; + __GLXdrawablePrivate *glxPriv; + + GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n"); + + // The Aqua window may have already been destroyed (windows + // are unrealized from top down) + + // Unattach this window's GL contexts, if any. + glxPriv = __glXFindDrawablePrivate(pWin->drawable.id); + if (glxPriv) { + __GLXcontext *gx; + __GLcontext *gc; + GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n"); + + // GL contexts bound to this window for drawing + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + attach(gc, NULL, 0, 0, 0, 0); + } + + // GL contexts bound to this window for reading + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + attach(gc, NULL, 0, 0, 0, 0); + } + } + + pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow; + result = pScreen->UnrealizeWindow(pWin); + pScreen->UnrealizeWindow = glAquaUnrealizeWindow; + + return result; +} + + + + + + +/* + * In the case the driver has no GLX visuals we'll use these. + * [0] = RGB, double buffered + * [1] = RGB, double buffered, stencil, accum + */ +// Originally copied from Mesa + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + +#define NUM_FALLBACK_CONFIGS 2 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE_EXT, /* visualRating */ + 0, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE_EXT, /* visualRating */ + 0, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + } +}; + + + +static int count_bits(unsigned int n) +{ + int bits = 0; + + while (n > 0) { + if (n & 1) bits++; + n >>= 1; + } + return bits; +} + + +// Mostly copied from Mesa's xf86glx.c +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLXvisualConfig *glXVisualPtr = NULL; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + GLAQUA_DEBUG_MSG("init_visuals\n"); + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + numNewVisuals += + (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + glXVisualPtr = (__GLXvisualConfig *)__glXMalloc(numNewVisuals * + sizeof(__GLXvisualConfig)); + if (!glXVisualPtr) { + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + __glXFree(glXVisualPtr); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + __glXFree(glXVisualPriv); + __glXFree(glXVisualPtr); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + glXVisualPtr[j] = pNewVisualConfigs[k]; + glXVisualPtr[j].vid = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (glXVisualPtr[j].class == -1) { + glXVisualPtr[j].class = pVisual[i].class; + glXVisualPtr[j].redSize = count_bits(pVisual[i].redMask); + glXVisualPtr[j].greenSize = count_bits(pVisual[i].greenMask); + glXVisualPtr[j].blueSize = count_bits(pVisual[i].blueMask); + glXVisualPtr[j].alphaSize = glXVisualPtr[j].alphaSize; + glXVisualPtr[j].redMask = pVisual[i].redMask; + glXVisualPtr[j].greenMask = pVisual[i].greenMask; + glXVisualPtr[j].blueMask = pVisual[i].blueMask; + glXVisualPtr[j].alphaMask = glXVisualPtr[j].alphaMask; + glXVisualPtr[j].bufferSize = rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + glAquaScreens[screenInfo.numScreens-1].glx_vis = glXVisualPtr; + glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv; + + /* Set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + __glXFree(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + __glXFree(pVisual); + + /* Clean up temporary allocations */ + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + xfree(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + +// Copied from Mesa +static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n"); + + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +// Copied from Mesa +static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, + int *rootDepthp, VisualID *defaultVisp, + unsigned long sizes, int bitsPerRGB) +{ + GLAQUA_DEBUG_MSG("glAquaInitVisuals\n"); + + /* + * Setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} + + +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + glAquaScreenRec *pScr = &glAquaScreens[screen]; + __GLXvisualConfig *pGLXVis = pScr->glx_vis; + VisualPtr pVis; + int i, j; + + GLAQUA_DEBUG_MSG("fixup_visuals\n"); + + for (i = 0; i < pScr->num_vis; i++, pGLXVis++) { + pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++, pVis++) { + if (pVis->class == pGLXVis->class && + pVis->nplanes == pGLXVis->bufferSize) { + + /* Fixup the masks */ + pGLXVis->redMask = pVis->redMask; + pGLXVis->greenMask = pVis->greenMask; + pGLXVis->blueMask = pVis->blueMask; + + /* Recalc the sizes */ + pGLXVis->redSize = count_bits(pGLXVis->redMask); + pGLXVis->greenSize = count_bits(pGLXVis->greenMask); + pGLXVis->blueSize = count_bits(pGLXVis->blueMask); + } + } + } +} + +static void init_screen_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __GLXvisualConfig *pGLXVis = glAquaScreens[screen].glx_vis; + // XMesaVisual *pXMesaVisual; + VisualPtr pVis; + int *used; + int i, j; + + GLAQUA_DEBUG_MSG("init_screen_visuals\n"); + + /* Alloc space for the list of XMesa visuals */ + // pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis * + // sizeof(XMesaVisual)); + // __glXMemset(pXMesaVisual, 0, + // MESAScreens[screen].num_vis * sizeof(XMesaVisual)); + + used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); + + for (i = 0; i < glAquaScreens[screen].num_vis; i++, pGLXVis++) { + pVis = pScreen->visuals; + for (j = 0; j < pScreen->numVisuals; j++, pVis++) { + + if (pVis->class == pGLXVis->class && + pVis->nplanes == pGLXVis->bufferSize && + !used[j]) { + + if (pVis->redMask == pGLXVis->redMask && + pVis->greenMask == pGLXVis->greenMask && + pVis->blueMask == pGLXVis->blueMask) { + + /* Create the XMesa visual */ + /* + pXMesaVisual[i] = + XMesaCreateVisual(pScreen, + pVis, + pGLXVis->rgba, + (pGLXVis->alphaSize > 0), + pGLXVis->doubleBuffer, + pGLXVis->stereo, + GL_TRUE, // ximage_flag + pGLXVis->depthSize, + pGLXVis->stencilSize, + pGLXVis->accumRedSize, + pGLXVis->accumGreenSize, + pGLXVis->accumBlueSize, + pGLXVis->accumAlphaSize, + 0, // numSamples + pGLXVis->level, + pGLXVis->visualRating ); + */ + /* Set the VisualID */ + pGLXVis->vid = pVis->vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + } + } + + __glXFree(used); + + // glAquaScreens[screen].xm_vis = pXMesaVisual; +} + +static Bool glAquaScreenProbe(int screen) +{ + ScreenPtr pScreen; + glAquaScreenRec *screenPriv; + + GLAQUA_DEBUG_MSG("glAquaScreenProbe\n"); + + /* + * Set up the current screen's visuals. + */ + __glDDXScreenInfo.pGlxVisual = glAquaScreens[screen].glx_vis; + __glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv; + __glDDXScreenInfo.numVisuals = + __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis; + + /* + * Set the current screen's createContext routine. This could be + * wrapped by a DDX GLX context creation routine. + */ + __glDDXScreenInfo.createContext = glAquaCreateContext; + + /* + * The ordering of the rgb compenents might have been changed by the + * driver after mi initialized them. + */ + fixup_visuals(screen); + + /* + * Find the GLX visuals that are supported by this screen and create + * XMesa's visuals. + */ + init_screen_visuals(screen); + + // Wrap RealizeWindow and UnrealizeWindow on this screen + pScreen = screenInfo.screens[screen]; + screenPriv = &glAquaScreens[screen]; + screenPriv->RealizeWindow = pScreen->RealizeWindow; + pScreen->RealizeWindow = glAquaRealizeWindow; + screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow; + pScreen->UnrealizeWindow = glAquaUnrealizeWindow; + + return TRUE; +} + + +static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer, + GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask) +{ + GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private; + __GLXcontext *gx; + __GLcontext *gc; + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + + GLAQUA_DEBUG_MSG("glAquaResizeBuffers to (%d %d %d %d)\n", x, y, width, height); + + // update all contexts that point at this drawable for drawing (hack?) + for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + attach(gc, glPriv, x, y, width, height); + } + + // update all contexts that point at this drawable for reading (hack?) + for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) { + gc = (__GLcontext *)gx->gc; + attach(gc, glPriv, x, y, width, height); + } + + return aquaPriv->resize(buffer, x, y, width, height, glPriv, bufferMask); +} + + +static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv) +{ + // fixme AGL software renderer will use properties of current QD port (bad) + + // swap buffers on only *one* of the contexts + // (e.g. the last one for drawing) + __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc; + if (gc && gc->ctx) aglSwapBuffers(gc->ctx); + + return GL_TRUE; +} + +static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv) +{ + GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n"); + + free(glPriv->private); + glPriv->private = NULL; +} + +static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv) +{ + GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec)); + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + + GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n"); + + // replace swapBuffers (original is never called) + glxPriv->swapBuffers = glAquaSwapBuffers; + + // wrap front buffer resize + aquaPriv->resize = glPriv->frontBuffer.resize; + glPriv->frontBuffer.resize = glAquaResizeBuffers; + + // stash private data + glPriv->private = aquaPriv; + glPriv->freePrivate = glAquaDestroyDrawablePrivate; +} + + +static void glAquaResetExtension(void) +{ + GLAQUA_DEBUG_MSG("glAquaResetExtension\n"); + aglResetLibrary(); +} + + + +// Extra goodies for glx + +GLint __glEvalComputeK(GLenum target) +{ + switch (target) { + case GL_MAP1_VERTEX_4: + case GL_MAP1_COLOR_4: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_4: + case GL_MAP2_COLOR_4: + case GL_MAP2_TEXTURE_COORD_4: + return 4; + case GL_MAP1_VERTEX_3: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_NORMAL: + case GL_MAP2_VERTEX_3: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_NORMAL: + return 3; + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_2: + return 2; + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP1_INDEX: + case GL_MAP2_INDEX: + return 1; + default: + return 0; + } +} + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} |