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authorBen Byer <bbyer@bbyer.apple.com>2007-09-20 19:27:31 -0700
committerBen Byer <bbyer@bbyer.apple.com>2007-09-20 19:27:31 -0700
commit5b08932bfbb7e4612733fffd2acc9682c6856d90 (patch)
tree3f30373f2fc9ec7c9e18b545aebe3e38e66150be /GL
parent742d5d6adc4d4a1b6fceeb3443d7931e107462f7 (diff)
XDarwin: pulling in Indirect GLX fixes from downstream
Diffstat (limited to 'GL')
-rw-r--r--GL/apple/indirect.c2047
1 files changed, 766 insertions, 1281 deletions
diff --git a/GL/apple/indirect.c b/GL/apple/indirect.c
index ba541862e..2729ab0ba 100644
--- a/GL/apple/indirect.c
+++ b/GL/apple/indirect.c
@@ -36,15 +36,30 @@
#endif
#include "dri.h"
-#include "quartz.h"
-//#include <CoreGraphics/CoreGraphics.h>
+#define GL_EXT_histogram 1
+#define GL_EXT_polygon_offset 1
+#define GL_SGIS_pixel_texture 1
+#define GL_SGIX_pixel_texture 1
+#define GL_EXT_multisample 1
+#define GL_SGIS_multisample 1
+#define GL_EXT_vertex_array 1
+#define GL_ARB_point_parameters 1
+#define GL_NV_vertex_array_range 1
+#define GL_MESA_resize_buffers 1
+#define GL_ARB_window_pos 1
+#define GL_EXT_cull_vertex 1
+#define GL_NV_vertex_program 1
+#define GL_APPLE_fence 1
+#define GL_IBM_multimode_draw_arrays 1
+#define GL_EXT_fragment_shader 1
+
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>
// X11 and X11's glx
#include <GL/gl.h>
-#include <miscstruct.h>
+#include <GL/glxproto.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
@@ -62,15 +77,17 @@
#include "x-list.h"
#include <dispatch.h>
-
+#define GLAPIENTRYP *
+typedef unsigned long long GLuint64EXT;
+typedef long long GLint64EXT;
+#include <Xplugin.h>
#include "glcontextmodes.h"
#include <glapi.h>
#include <glapitable.h>
// ggs: needed to call back to glx with visual configs
extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
-
-#define GLAQUA_DEBUG 1
+__GLXprovider * GlxGetMesaProvider (void);
// Write debugging output, or not
#ifdef GLAQUA_DEBUG
@@ -80,9 +97,13 @@ extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void *
#endif
static void setup_dispatch_table(void);
+GLuint __glFloorLog2(GLuint val);
+void warn_func(void * p1, char *format, ...);
// some prototypes
static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
+static __GLXdrawable * __glXAquaScreenCreateDrawable(__GLXscreen *screen, DrawablePtr pDraw, XID drawId, __GLcontextModes *modes);
+
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
@@ -90,16 +111,12 @@ static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates);
-static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC);
static void glAquaResetExtension(void);
static void __glXAquaContextDestroy(__GLXcontext *baseContext);
static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
-static __GLXdrawable * __glXAquaContextCreateDrawable(__GLXcontext *context, DrawablePtr pDraw, XID drawId);
static CGLPixelFormatObj makeFormat(__GLcontextModes *mode);
@@ -112,7 +129,7 @@ __GLXprovider __glXMesaProvider = {
__GLXprovider *
GlxGetMesaProvider (void)
{
- ErrorF("GlxGetMesaProvider\n");
+ GLAQUA_DEBUG_MSG("GlxGetMesaProvider\n");
return &__glXMesaProvider;
}
@@ -167,7 +184,7 @@ __glXAquaScreenCreateContext(__GLXscreen *screen,
context->base.loseCurrent = __glXAquaContextLoseCurrent;
context->base.copy = __glXAquaContextCopy;
context->base.forceCurrent = __glXAquaContextForceCurrent;
- context->base.createDrawable = __glXAquaContextCreateDrawable;
+ // context->base.createDrawable = __glXAquaContextCreateDrawable;
context->pixelFormat = makeFormat(modes);
if (!context->pixelFormat) {
@@ -259,7 +276,7 @@ static void surface_notify(void *_arg, void *data) {
case AppleDRISurfaceNotifyDestroyed:
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, (void *) arg->id);
- draw->base->pDraw = NULL;
+ draw->base.pDraw = NULL;
draw->sid = 0;
break;
@@ -324,6 +341,7 @@ static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
}
}
+#if 0 // unused
static void unattach(__GLXAquaContext *context) {
x_list *lst;
GLAQUA_DEBUG_MSG("unattach\n");
@@ -345,12 +363,12 @@ static void unattach(__GLXAquaContext *context) {
context->sid = 0;
}
}
+#endif
static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
CGLError gl_err;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
- __GLXAquaDrawable *readPriv = (__GLXAquaDrawable *) context->base.readPriv;
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
@@ -363,12 +381,6 @@ static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
return gl_err == 0;
}
-static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare)
-{
- GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n");
- return GL_TRUE;
-}
-
static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
{
CGLError gl_err;
@@ -405,12 +417,7 @@ static GLboolean __glXAquaDrawableResize(__GLXdrawable *base) {
return GL_TRUE;
}
-static void glAquaNotifyDestroy(__GLcontext *gc) {
- GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy");
-}
-
static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
- __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *) base;
CGLError gl_err;
__GLXAquaContext * drawableCtx;
// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
@@ -867,7 +874,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
// glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
- /* Set up depth's VisualIDs */
+ /* set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
int numVids = 0;
VisualID *pVids = NULL;
@@ -1027,7 +1034,7 @@ static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
/*
- * Setup the visuals supported by this particular screen.
+ * setup the visuals supported by this particular screen.
*/
return init_visuals(nvisualp, visualp, defaultVisp,
*ndepthp, *depthp, *rootDepthp);
@@ -1109,7 +1116,7 @@ static void init_screen_visuals(__GLXAquaScreen *screen) {
pVis[j].blueMask == modes->blueMask &&
!used[j]) {
- /* Set the VisualID */
+ /* set the VisualID */
modes->visualID = pVis[j].vid;
/* Mark this visual used */
@@ -1143,8 +1150,9 @@ static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
__glXScreenInit(&screen->base, pScreen);
- screen->base.destroy = __glXAquaScreenDestroy;
- screen->base.createContext = __glXAquaScreenCreateContext;
+ screen->base.destroy = __glXAquaScreenDestroy;
+ screen->base.createContext = __glXAquaScreenCreateContext;
+ screen->base.createDrawable = __glXAquaScreenCreateDrawable;
screen->base.pScreen = pScreen;
init_screen_visuals(screen);
@@ -1163,20 +1171,20 @@ static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
}
static __GLXdrawable *
-__glXAquaContextCreateDrawable(__GLXcontext *context,
- DrawablePtr pDraw,
- XID drawId)
-{
+__glXAquaScreenCreateDrawable(__GLXscreen *screen,
+ DrawablePtr pDraw,
+ XID drawId,
+ __GLcontextModes *modes) {
__GLXAquaDrawable *glxPriv;
- __GLXscreen *pGlxScreen;
- GLAQUA_DEBUG_MSG("glAquaContextCreateDrawable(%p,%p,%d)\n", context, pDraw, drawId);
- if (glxPriv == NULL) return NULL;
+ GLAQUA_DEBUG_MSG("glAquaScreenCreateDrawable(%p,%p,%d,%p)\n", context, pDraw, drawId, modes);
+
glxPriv = xalloc(sizeof *glxPriv);
+ if (glxPriv == NULL) return NULL;
memset(glxPriv, 0, sizeof *glxPriv);
- if (!__glXDrawableInit(&glxPriv->base, context, pDraw, drawId)) {
+ if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, drawId, modes)) {
xfree(glxPriv);
return NULL;
}
@@ -1184,17 +1192,9 @@ __glXAquaContextCreateDrawable(__GLXcontext *context,
glxPriv->base.destroy = __glXAquaDrawableDestroy;
glxPriv->base.resize = __glXAquaDrawableResize;
glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
+ // glxPriv->base.copySubBuffer = __glXAquaDrawableCopySubBuffer;
- pGlxScreen = __glXActiveScreens[pDraw->pScreen->myNum];
-
- if (glxPriv->base.type == DRAWABLE_WINDOW) {
- VisualID vid = wVisual((WindowPtr)pDraw);
-
- glxPriv->base.modes = _gl_context_modes_find_visual(pGlxScreen->modes, vid);
- } else
- glxPriv->base.modes = glxPriv->base.pGlxPixmap->modes;
-
- return &glxPriv->base;
+ return &glxPriv->base;
}
static void glAquaResetExtension(void)
@@ -1216,1238 +1216,723 @@ GLuint __glFloorLog2(GLuint val)
return c;
}
-static void setup_dispatch_table(void) {
- struct _glapi_table *disp=_glapi_get_dispatch();
-
- SET_NewList(disp, glNewList);
- SET_EndList(disp, glEndList);
- SET_CallList(disp, glCallList);
- SET_CallLists(disp, glCallLists);
- SET_DeleteLists(disp, glDeleteLists);
- SET_GenLists(disp, glGenLists);
- SET_ListBase(disp, glListBase);
- SET_Begin(disp, glBegin);
- SET_Bitmap(disp, glBitmap);
- SET_Color3b(disp, glColor3b);
- SET_Color3bv(disp, glColor3bv);
- SET_Color3d(disp, glColor3d);
- SET_Color3dv(disp, glColor3dv);
- SET_Color3f(disp, glColor3f);
- SET_Color3fv(disp, glColor3fv);
- SET_Color3i(disp, glColor3i);
- SET_Color3iv(disp, glColor3iv);
- SET_Color3s(disp, glColor3s);
- SET_Color3sv(disp, glColor3sv);
- SET_Color3ub(disp, glColor3ub);
- SET_Color3ubv(disp, glColor3ubv);
- SET_Color3ui(disp, glColor3ui);
- SET_Color3uiv(disp, glColor3uiv);
- SET_Color3us(disp, glColor3us);
- SET_Color3usv(disp, glColor3usv);
- SET_Color4b(disp, glColor4b);
- SET_Color4bv(disp, glColor4bv);
- SET_Color4d(disp, glColor4d);
- SET_Color4dv(disp, glColor4dv);
- SET_Color4f(disp, glColor4f);
- SET_Color4fv(disp, glColor4fv);
- SET_Color4i(disp, glColor4i);
- SET_Color4iv(disp, glColor4iv);
- SET_Color4s(disp, glColor4s);
- SET_Color4sv(disp, glColor4sv);
- SET_Color4ub(disp, glColor4ub);
- SET_Color4ubv(disp, glColor4ubv);
- SET_Color4ui(disp, glColor4ui);
- SET_Color4uiv(disp, glColor4uiv);
- SET_Color4us(disp, glColor4us);
- SET_Color4usv(disp, glColor4usv);
- SET_EdgeFlag(disp, glEdgeFlag);
- SET_EdgeFlagv(disp, glEdgeFlagv);
- SET_End(disp, glEnd);
- SET_Indexd(disp, glIndexd);
- SET_Indexdv(disp, glIndexdv);
- SET_Indexf(disp, glIndexf);
- SET_Indexfv(disp, glIndexfv);
- SET_Indexi(disp, glIndexi);
- SET_Indexiv(disp, glIndexiv);
- SET_Indexs(disp, glIndexs);
- SET_Indexsv(disp, glIndexsv);
- SET_Normal3b(disp, glNormal3b);
- SET_Normal3bv(disp, glNormal3bv);
- SET_Normal3d(disp, glNormal3d);
- SET_Normal3dv(disp, glNormal3dv);
- SET_Normal3f(disp, glNormal3f);
- SET_Normal3fv(disp, glNormal3fv);
- SET_Normal3i(disp, glNormal3i);
- SET_Normal3iv(disp, glNormal3iv);
- SET_Normal3s(disp, glNormal3s);
- SET_Normal3sv(disp, glNormal3sv);
- SET_RasterPos2d(disp, glRasterPos2d);
- SET_RasterPos2dv(disp, glRasterPos2dv);
- SET_RasterPos2f(disp, glRasterPos2f);
- SET_RasterPos2fv(disp, glRasterPos2fv);
- SET_RasterPos2i(disp, glRasterPos2i);
- SET_RasterPos2iv(disp, glRasterPos2iv);
- SET_RasterPos2s(disp, glRasterPos2s);
- SET_RasterPos2sv(disp, glRasterPos2sv);
- SET_RasterPos3d(disp, glRasterPos3d);
- SET_RasterPos3dv(disp, glRasterPos3dv);
- SET_RasterPos3f(disp, glRasterPos3f);
- SET_RasterPos3fv(disp, glRasterPos3fv);
- SET_RasterPos3i(disp, glRasterPos3i);
- SET_RasterPos3iv(disp, glRasterPos3iv);
- SET_RasterPos3s(disp, glRasterPos3s);
- SET_RasterPos3sv(disp, glRasterPos3sv);
- SET_RasterPos4d(disp, glRasterPos4d);
- SET_RasterPos4dv(disp, glRasterPos4dv);
- SET_RasterPos4f(disp, glRasterPos4f);
- SET_RasterPos4fv(disp, glRasterPos4fv);
- SET_RasterPos4i(disp, glRasterPos4i);
- SET_RasterPos4iv(disp, glRasterPos4iv);
- SET_RasterPos4s(disp, glRasterPos4s);
- SET_RasterPos4sv(disp, glRasterPos4sv);
- SET_Rectd(disp, glRectd);
- SET_Rectdv(disp, glRectdv);
- SET_Rectf(disp, glRectf);
- SET_Rectfv(disp, glRectfv);
- SET_Recti(disp, glRecti);
- SET_Rectiv(disp, glRectiv);
- SET_Rects(disp, glRects);
- SET_Rectsv(disp, glRectsv);
- SET_TexCoord1d(disp, glTexCoord1d);
- SET_TexCoord1dv(disp, glTexCoord1dv);
- SET_TexCoord1f(disp, glTexCoord1f);
- SET_TexCoord1fv(disp, glTexCoord1fv);
- SET_TexCoord1i(disp, glTexCoord1i);
- SET_TexCoord1iv(disp, glTexCoord1iv);
- SET_TexCoord1s(disp, glTexCoord1s);
- SET_TexCoord1sv(disp, glTexCoord1sv);
- SET_TexCoord2d(disp, glTexCoord2d);
- SET_TexCoord2dv(disp, glTexCoord2dv);
- SET_TexCoord2f(disp, glTexCoord2f);
- SET_TexCoord2fv(disp, glTexCoord2fv);
- SET_TexCoord2i(disp, glTexCoord2i);
- SET_TexCoord2iv(disp, glTexCoord2iv);
- SET_TexCoord2s(disp, glTexCoord2s);
- SET_TexCoord2sv(disp, glTexCoord2sv);
- SET_TexCoord3d(disp, glTexCoord3d);
- SET_TexCoord3dv(disp, glTexCoord3dv);
- SET_TexCoord3f(disp, glTexCoord3f);
- SET_TexCoord3fv(disp, glTexCoord3fv);
- SET_TexCoord3i(disp, glTexCoord3i);
- SET_TexCoord3iv(disp, glTexCoord3iv);
- SET_TexCoord3s(disp, glTexCoord3s);
- SET_TexCoord3sv(disp, glTexCoord3sv);
- SET_TexCoord4d(disp, glTexCoord4d);
- SET_TexCoord4dv(disp, glTexCoord4dv);
- SET_TexCoord4f(disp, glTexCoord4f);
- SET_TexCoord4fv(disp, glTexCoord4fv);
- SET_TexCoord4i(disp, glTexCoord4i);
- SET_TexCoord4iv(disp, glTexCoord4iv);
- SET_TexCoord4s(disp, glTexCoord4s);
- SET_TexCoord4sv(disp, glTexCoord4sv);
- SET_Vertex2d(disp, glVertex2d);
- SET_Vertex2dv(disp, glVertex2dv);
- SET_Vertex2f(disp, glVertex2f);
- SET_Vertex2fv(disp, glVertex2fv);
- SET_Vertex2i(disp, glVertex2i);
- SET_Vertex2iv(disp, glVertex2iv);
- SET_Vertex2s(disp, glVertex2s);
- SET_Vertex2sv(disp, glVertex2sv);
- SET_Vertex3d(disp, glVertex3d);
- SET_Vertex3dv(disp, glVertex3dv);
- SET_Vertex3f(disp, glVertex3f);
- SET_Vertex3fv(disp, glVertex3fv);
- SET_Vertex3i(disp, glVertex3i);
- SET_Vertex3iv(disp, glVertex3iv);
- SET_Vertex3s(disp, glVertex3s);
- SET_Vertex3sv(disp, glVertex3sv);
- SET_Vertex4d(disp, glVertex4d);
- SET_Vertex4dv(disp, glVertex4dv);
- SET_Vertex4f(disp, glVertex4f);
- SET_Vertex4fv(disp, glVertex4fv);
- SET_Vertex4i(disp, glVertex4i);
- SET_Vertex4iv(disp, glVertex4iv);
- SET_Vertex4s(disp, glVertex4s);
- SET_Vertex4sv(disp, glVertex4sv);
- SET_ClipPlane(disp, glClipPlane);
- SET_ColorMaterial(disp, glColorMaterial);
- SET_CullFace(disp, glCullFace);
- SET_Fogf(disp, glFogf);
- SET_Fogfv(disp, glFogfv);
- SET_Fogi(disp, glFogi);
- SET_Fogiv(disp, glFogiv);
- SET_FrontFace(disp, glFrontFace);
- SET_Hint(disp, glHint);
- SET_Lightf(disp, glLightf);
- SET_Lightfv(disp, glLightfv);
- SET_Lighti(disp, glLighti);
- SET_Lightiv(disp, glLightiv);
- SET_LightModelf(disp, glLightModelf);
- SET_LightModelfv(disp, glLightModelfv);
- SET_LightModeli(disp, glLightModeli);
- SET_LightModeliv(disp, glLightModeliv);
- SET_LineStipple(disp, glLineStipple);
- SET_LineWidth(disp, glLineWidth);
- SET_Materialf(disp, glMaterialf);
- SET_Materialfv(disp, glMaterialfv);
- SET_Materiali(disp, glMateriali);
- SET_Materialiv(disp, glMaterialiv);
- SET_PointSize(disp, glPointSize);
- SET_PolygonMode(disp, glPolygonMode);
- SET_PolygonStipple(disp, glPolygonStipple);
- SET_Scissor(disp, glScissor);
- SET_ShadeModel(disp, glShadeModel);
- SET_TexParameterf(disp, glTexParameterf);
- SET_TexParameterfv(disp, glTexParameterfv);
- SET_TexParameteri(disp, glTexParameteri);
- SET_TexParameteriv(disp, glTexParameteriv);
- SET_TexImage1D(disp, glTexImage1D);
- SET_TexImage2D(disp, glTexImage2D);
- SET_TexEnvf(disp, glTexEnvf);
- SET_TexEnvfv(disp, glTexEnvfv);
- SET_TexEnvi(disp, glTexEnvi);
- SET_TexEnviv(disp, glTexEnviv);
- SET_TexGend(disp, glTexGend);
- SET_TexGendv(disp, glTexGendv);
- SET_TexGenf(disp, glTexGenf);
- SET_TexGenfv(disp, glTexGenfv);
- SET_TexGeni(disp, glTexGeni);
- SET_TexGeniv(disp, glTexGeniv);
- SET_FeedbackBuffer(disp, glFeedbackBuffer);
- SET_SelectBuffer(disp, glSelectBuffer);
- SET_RenderMode(disp, glRenderMode);
- SET_InitNames(disp, glInitNames);
- SET_LoadName(disp, glLoadName);
- SET_PassThrough(disp, glPassThrough);
- SET_PopName(disp, glPopName);
- SET_PushName(disp, glPushName);
- SET_DrawBuffer(disp, glDrawBuffer);
- SET_Clear(disp, glClear);
- SET_ClearAccum(disp, glClearAccum);
- SET_ClearIndex(disp, glClearIndex);
- SET_ClearColor(disp, glClearColor);
- SET_ClearStencil(disp, glClearStencil);
- SET_ClearDepth(disp, glClearDepth);
- SET_StencilMask(disp, glStencilMask);
- SET_ColorMask(disp, glColorMask);
- SET_DepthMask(disp, glDepthMask);
- SET_IndexMask(disp, glIndexMask);
- SET_Accum(disp, glAccum);
- SET_Disable(disp, glDisable);
- SET_Enable(disp, glEnable);
- SET_Finish(disp, glFinish);
- SET_Flush(disp, glFlush);
- SET_PopAttrib(disp, glPopAttrib);
- SET_PushAttrib(disp, glPushAttrib);
- SET_Map1d(disp, glMap1d);
- SET_Map1f(disp, glMap1f);
- SET_Map2d(disp, glMap2d);
- SET_Map2f(disp, glMap2f);
- SET_MapGrid1d(disp, glMapGrid1d);
- SET_MapGrid1f(disp, glMapGrid1f);
- SET_MapGrid2d(disp, glMapGrid2d);
- SET_MapGrid2f(disp, glMapGrid2f);
- SET_EvalCoord1d(disp, glEvalCoord1d);
- SET_EvalCoord1dv(disp, glEvalCoord1dv);
- SET_EvalCoord1f(disp, glEvalCoord1f);
- SET_EvalCoord1fv(disp, glEvalCoord1fv);
- SET_EvalCoord2d(disp, glEvalCoord2d);
- SET_EvalCoord2dv(disp, glEvalCoord2dv);
- SET_EvalCoord2f(disp, glEvalCoord2f);
- SET_EvalCoord2fv(disp, glEvalCoord2fv);
- SET_EvalMesh1(disp, glEvalMesh1);
- SET_EvalPoint1(disp, glEvalPoint1);
- SET_EvalMesh2(disp, glEvalMesh2);
- SET_EvalPoint2(disp, glEvalPoint2);
- SET_AlphaFunc(disp, glAlphaFunc);
- SET_BlendFunc(disp, glBlendFunc);
- SET_LogicOp(disp, glLogicOp);
- SET_StencilFunc(disp, glStencilFunc);
- SET_StencilOp(disp, glStencilOp);
- SET_DepthFunc(disp, glDepthFunc);
- SET_PixelZoom(disp, glPixelZoom);
- SET_PixelTransferf(disp, glPixelTransferf);
- SET_PixelTransferi(disp, glPixelTransferi);
- SET_PixelStoref(disp, glPixelStoref);
- SET_PixelStorei(disp, glPixelStorei);
- SET_PixelMapfv(disp, glPixelMapfv);
- SET_PixelMapuiv(disp, glPixelMapuiv);
- SET_PixelMapusv(disp, glPixelMapusv);
- SET_ReadBuffer(disp, glReadBuffer);
- SET_CopyPixels(disp, glCopyPixels);
- SET_ReadPixels(disp, glReadPixels);
- SET_DrawPixels(disp, glDrawPixels);
- SET_GetBooleanv(disp, glGetBooleanv);
- SET_GetClipPlane(disp, glGetClipPlane);
- SET_GetDoublev(disp, glGetDoublev);
- SET_GetError(disp, glGetError);
- SET_GetFloatv(disp, glGetFloatv);
- SET_GetIntegerv(disp, glGetIntegerv);
- SET_GetLightfv(disp, glGetLightfv);
- SET_GetLightiv(disp, glGetLightiv);
- SET_GetMapdv(disp, glGetMapdv);
- SET_GetMapfv(disp, glGetMapfv);
- SET_GetMapiv(disp, glGetMapiv);
- SET_GetMaterialfv(disp, glGetMaterialfv);
- SET_GetMaterialiv(disp, glGetMaterialiv);
- SET_GetPixelMapfv(disp, glGetPixelMapfv);
- SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
- SET_GetPixelMapusv(disp, glGetPixelMapusv);
- SET_GetPolygonStipple(disp, glGetPolygonStipple);
- SET_GetString(disp, glGetString);
- SET_GetTexEnvfv(disp, glGetTexEnvfv);
- SET_GetTexEnviv(disp, glGetTexEnviv);
- SET_GetTexGendv(disp, glGetTexGendv);
- SET_GetTexGenfv(disp, glGetTexGenfv);
- SET_GetTexGeniv(disp, glGetTexGeniv);
- SET_GetTexImage(disp, glGetTexImage);
- SET_GetTexParameterfv(disp, glGetTexParameterfv);
- SET_GetTexParameteriv(disp, glGetTexParameteriv);
- SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
- SET_IsEnabled(disp, glIsEnabled);
- SET_IsList(disp, glIsList);
- SET_DepthRange(disp, glDepthRange);
- SET_Frustum(disp, glFrustum);
- SET_LoadIdentity(disp, glLoadIdentity);
- SET_LoadMatrixf(disp, glLoadMatrixf);
- SET_LoadMatrixd(disp, glLoadMatrixd);
- SET_MatrixMode(disp, glMatrixMode);
- SET_MultMatrixf(disp, glMultMatrixf);
- SET_MultMatrixd(disp, glMultMatrixd);
- SET_Ortho(disp, glOrtho);
- SET_PopMatrix(disp, glPopMatrix);
- SET_PushMatrix(disp, glPushMatrix);
- SET_Rotated(disp, glRotated);
- SET_Rotatef(disp, glRotatef);
- SET_Scaled(disp, glScaled);
- SET_Scalef(disp, glScalef);
- SET_Translated(disp, glTranslated);
- SET_Translatef(disp, glTranslatef);
- SET_Viewport(disp, glViewport);
- SET_ArrayElement(disp, glArrayElement);
- SET_BindTexture(disp, glBindTexture);
- SET_ColorPointer(disp, glColorPointer);
- SET_DisableClientState(disp, glDisableClientState);
- SET_DrawArrays(disp, glDrawArrays);
- SET_DrawElements(disp, glDrawElements);
- SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
- SET_EnableClientState(disp, glEnableClientState);
- SET_IndexPointer(disp, glIndexPointer);
- SET_Indexub(disp, glIndexub);
- SET_Indexubv(disp, glIndexubv);
- SET_InterleavedArrays(disp, glInterleavedArrays);
- SET_NormalPointer(disp, glNormalPointer);
- SET_PolygonOffset(disp, glPolygonOffset);
- SET_TexCoordPointer(disp, glTexCoordPointer);
- SET_VertexPointer(disp, glVertexPointer);
- SET_AreTexturesResident(disp, glAreTexturesResident);
- SET_CopyTexImage1D(disp, glCopyTexImage1D);
- SET_CopyTexImage2D(disp, glCopyTexImage2D);
- SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
- SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
- SET_DeleteTextures(disp, glDeleteTextures);
- SET_GenTextures(disp, glGenTextures);
- SET_GetPointerv(disp, glGetPointerv);
- SET_IsTexture(disp, glIsTexture);
- SET_PrioritizeTextures(disp, glPrioritizeTextures);
- SET_TexSubImage1D(disp, glTexSubImage1D);
- SET_TexSubImage2D(disp, glTexSubImage2D);
- SET_PopClientAttrib(disp, glPopClientAttrib);
- SET_PushClientAttrib(disp, glPushClientAttrib);
- SET_BlendColor(disp, glBlendColor);
- SET_BlendEquation(disp, glBlendEquation);
- SET_DrawRangeElements(disp, glDrawRangeElements);
- SET_ColorTable(disp, glColorTable);
- SET_ColorTableParameterfv(disp, glColorTableParameterfv);
- SET_ColorTableParameteriv(disp, glColorTableParameteriv);
- SET_CopyColorTable(disp, glCopyColorTable);
- SET_GetColorTable(disp, glGetColorTable);
- SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
- SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
- SET_ColorSubTable(disp, glColorSubTable);
- SET_CopyColorSubTable(disp, glCopyColorSubTable);
- SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
- SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
- SET_ConvolutionParameterf(disp, glConvolutionParameterf);
- SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
- SET_ConvolutionParameteri(disp, glConvolutionParameteri);
- SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
- SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
- SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
- SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
- SET_GetSeparableFilter(disp, glGetSeparableFilter);
- SET_SeparableFilter2D(disp, glSeparableFilter2D);
- SET_GetHistogram(disp, glGetHistogram);
- SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
- SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
- SET_GetMinmax(disp, glGetMinmax);
- SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
- SET_Histogram(disp, glHistogram);
- SET_Minmax(disp, glMinmax);
- SET_ResetHistogram(disp, glResetHistogram);
- SET_ResetMinmax(disp, glResetMinmax);
- SET_TexImage3D(disp, glTexImage3D);
- SET_TexSubImage3D(disp, glTexSubImage3D);
- SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
- SET_ActiveTextureARB(disp, glActiveTextureARB);
- SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
- SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
- SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
- SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
- SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
- SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
- SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
- SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
- SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
- SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
- SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
- SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
- SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
- SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
- SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
- SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
- SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
- SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
- SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
- SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
- SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
- SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
- SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
- SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
- SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
- SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
- SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
- SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
- SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
- SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
- SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
- SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
- SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
- SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
- SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
- SET_SampleCoverageARB(disp, glSampleCoverageARB);
- SET_DrawBuffersARB(disp, glDrawBuffersARB);
-/* SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
- SET_GetTexFilterFuncSGIS(disp, glGetTexFilterFuncSGIS);
- SET_TexFilterFuncSGIS(disp, glTexFilterFuncSGIS);
- SET_GetHistogramEXT(disp, glGetHistogramEXT);
- SET_GetHistogramParameterfvEXT(disp, glGetHistogramParameterfvEXT);
- SET_GetHistogramParameterivEXT(disp, glGetHistogramParameterivEXT);
- SET_GetMinmaxEXT(disp, glGetMinmaxEXT);
- SET_GetMinmaxParameterfvEXT(disp, glGetMinmaxParameterfvEXT);
- SET_GetMinmaxParameterivEXT(disp, glGetMinmaxParameterivEXT);
- SET_GetConvolutionFilterEXT(disp, glGetConvolutionFilterEXT);
- SET_GetConvolutionParameterfvEXT(disp, glGetConvolutionParameterfvEXT);
- SET_GetConvolutionParameterivEXT(disp, glGetConvolutionParameterivEXT);
- SET_GetSeparableFilterEXT(disp, glGetSeparableFilterEXT);
- SET_GetColorTableSGI(disp, glGetColorTableSGI);
- SET_GetColorTableParameterfvSGI(disp, glGetColorTableParameterfvSGI);
- SET_GetColorTableParameterivSGI(disp, glGetColorTableParameterivSGI);
- SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
- SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
- SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
- SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
- SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
- SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
- SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
- SET_TexImage4DSGIS(disp, glTexImage4DSGIS);
- SET_TexSubImage4DSGIS(disp, glTexSubImage4DSGIS); */
- SET_AreTexturesResidentEXT(disp, glAreTexturesResident);
- SET_GenTexturesEXT(disp, glGenTextures);
- SET_IsTextureEXT(disp, glIsTexture);
-/* SET_DetailTexFuncSGIS(disp, glDetailTexFuncSGIS);
- SET_GetDetailTexFuncSGIS(disp, glGetDetailTexFuncSGIS);
- SET_SharpenTexFuncSGIS(disp, glSharpenTexFuncSGIS);
- SET_GetSharpenTexFuncSGIS(disp, glGetSharpenTexFuncSGIS);
- SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
- SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
- SET_ColorPointerEXT(disp, glColorPointerEXT);
- SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
- SET_IndexPointerEXT(disp, glIndexPointerEXT);
- SET_NormalPointerEXT(disp, glNormalPointerEXT);
- SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
- SET_VertexPointerEXT(disp, glVertexPointerEXT);
- SET_SpriteParameterfSGIX(disp, glSpriteParameterfSGIX);
- SET_SpriteParameterfvSGIX(disp, glSpriteParameterfvSGIX);
- SET_SpriteParameteriSGIX(disp, glSpriteParameteriSGIX);
- SET_SpriteParameterivSGIX(disp, glSpriteParameterivSGIX);
- SET_PointParameterfEXT(disp, glPointParameterfEXT);
- SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
- SET_GetInstrumentsSGIX(disp, glGetInstrumentsSGIX);
- SET_InstrumentsBufferSGIX(disp, glInstrumentsBufferSGIX);
- SET_PollInstrumentsSGIX(disp, glPollInstrumentsSGIX);
- SET_ReadInstrumentsSGIX(disp, glReadInstrumentsSGIX);
- SET_StartInstrumentsSGIX(disp, glStartInstrumentsSGIX);
- SET_StopInstrumentsSGIX(disp, glStopInstrumentsSGIX);
- SET_FrameZoomSGIX(disp, glFrameZoomSGIX);
- SET_TagSampleBufferSGIX(disp, glTagSampleBufferSGIX);
- SET_ReferencePlaneSGIX(disp, glReferencePlaneSGIX);
- SET_FlushRasterSGIX(disp, glFlushRasterSGIX);
- SET_GetListParameterfvSGIX(disp, glGetListParameterfvSGIX);
- SET_GetListParameterivSGIX(disp, glGetListParameterivSGIX);
- SET_ListParameterfSGIX(disp, glListParameterfSGIX);
- SET_ListParameterfvSGIX(disp, glListParameterfvSGIX);
- SET_ListParameteriSGIX(disp, glListParameteriSGIX);
- SET_ListParameterivSGIX(disp, glListParameterivSGIX);
- SET_FragmentColorMaterialSGIX(disp, glFragmentColorMaterialSGIX);
- SET_FragmentLightfSGIX(disp, glFragmentLightfSGIX);
- SET_FragmentLightfvSGIX(disp, glFragmentLightfvSGIX);
- SET_FragmentLightiSGIX(disp, glFragmentLightiSGIX);
- SET_FragmentLightivSGIX(disp, glFragmentLightivSGIX);
- SET_FragmentLightModelfSGIX(disp, glFragmentLightModelfSGIX);
- SET_FragmentLightModelfvSGIX(disp, glFragmentLightModelfvSGIX);
- SET_FragmentLightModeliSGIX(disp, glFragmentLightModeliSGIX);
- SET_FragmentLightModelivSGIX(disp, glFragmentLightModelivSGIX);
- SET_FragmentMaterialfSGIX(disp, glFragmentMaterialfSGIX);
- SET_FragmentMaterialfvSGIX(disp, glFragmentMaterialfvSGIX);
- SET_FragmentMaterialiSGIX(disp, glFragmentMaterialiSGIX);
- SET_FragmentMaterialivSGIX(disp, glFragmentMaterialivSGIX);
- SET_GetFragmentLightfvSGIX(disp, glGetFragmentLightfvSGIX);
- SET_GetFragmentLightivSGIX(disp, glGetFragmentLightivSGIX);
- SET_GetFragmentMaterialfvSGIX(disp, glGetFragmentMaterialfvSGIX);
- SET_GetFragmentMaterialivSGIX(disp, glGetFragmentMaterialivSGIX);
- SET_LightEnviSGIX(disp, glLightEnviSGIX);
- SET_VertexWeightfEXT(disp, glVertexWeightfEXT);
- SET_VertexWeightfvEXT(disp, glVertexWeightfvEXT);
- SET_VertexWeightPointerEXT(disp, glVertexWeightPointerEXT);
- SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
- SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
- SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
- SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
- SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
- SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
- SET_CombinerInputNV(disp, glCombinerInputNV);
- SET_CombinerOutputNV(disp, glCombinerOutputNV);
- SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
- SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
- SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
- SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
- SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
- SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
- SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
- SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
- SET_WindowPos2dMESA(disp, glWindowPos2dMESA);
- SET_WindowPos2dvMESA(disp, glWindowPos2dvMESA);
- SET_WindowPos2fMESA(disp, glWindowPos2fMESA);
- SET_WindowPos2fvMESA(disp, glWindowPos2fvMESA);
- SET_WindowPos2iMESA(disp, glWindowPos2iMESA);
- SET_WindowPos2ivMESA(disp, glWindowPos2ivMESA);
- SET_WindowPos2sMESA(disp, glWindowPos2sMESA);
- SET_WindowPos2svMESA(disp, glWindowPos2svMESA);
- SET_WindowPos3dMESA(disp, glWindowPos3dMESA);
- SET_WindowPos3dvMESA(disp, glWindowPos3dvMESA);
- SET_WindowPos3fMESA(disp, glWindowPos3fMESA);
- SET_WindowPos3fvMESA(disp, glWindowPos3fvMESA);
- SET_WindowPos3iMESA(disp, glWindowPos3iMESA);
- SET_WindowPos3ivMESA(disp, glWindowPos3ivMESA);
- SET_WindowPos3sMESA(disp, glWindowPos3sMESA);
- SET_WindowPos3svMESA(disp, glWindowPos3svMESA);
- SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
- SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
- SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
- SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
- SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
- SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
- SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
- SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
- SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
- SET_IndexMaterialEXT(disp, glIndexMaterialEXT);
- SET_IndexFuncEXT(disp, glIndexFuncEXT);
- SET_LockArraysEXT(disp, glLockArraysEXT);
- SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
- SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
- SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
- SET_HintPGI(disp, glHintPGI);
- SET_FogCoordfEXT(disp, glFogCoordfEXT);
- SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
- SET_FogCoorddEXT(disp, glFogCoorddEXT);
- SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
- SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
- SET_GetColorTableEXT(disp, glGetColorTableEXT);
- SET_GetColorTableParameterivEXT(disp, glGetColorTableParameterivEXT);
- SET_GetColorTableParameterfvEXT(disp, glGetColorTableParameterfvEXT);
- SET_TbufferMask3DFX(disp, glTbufferMask3DFX);
- SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
- SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
- SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
- SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
- SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
- SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
- SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
- SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
- SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
- SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
- SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
- SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
- SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
- SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
- SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
- SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
- SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
- SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
- SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
- SET_BindProgramNV(disp, glBindProgramNV);
- SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
- SET_ExecuteProgramNV(disp, glExecuteProgramNV);
- SET_GenProgramsNV(disp, glGenProgramsNV);
- SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
- SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
- SET_GetProgramivNV(disp, glGetProgramivNV);
- SET_GetProgramStringNV(disp, glGetProgramStringNV);
- SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
- SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
- SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
- SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
- SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
- SET_IsProgramNV(disp, glIsProgramNV);
- SET_LoadProgramNV(disp, glLoadProgramNV);
- SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
- SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
- SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
- SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
- SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
- SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
- SET_TrackMatrixNV(disp, glTrackMatrixNV);
- SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV);
- SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
- SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
- SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
- SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
- SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
- SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
- SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
- SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
- SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
- SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
- SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
- SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
- SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
- SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
- SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
- SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
- SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
- SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
- SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
- SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
- SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
- SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
- SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
- SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
- SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
- SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
- SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV);
- SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV);
- SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV);
- SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV);
- SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV);
- SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV);
- SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV);
- SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV);
- SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV);
- SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV);
- SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV);
- SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV);
- SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV);
- SET_PointParameteriNV(disp, glPointParameteriNV);
- SET_PointParameterivNV(disp, glPointParameterivNV);
- SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
- SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
- SET_DeleteFencesNV(disp, glDeleteFencesNV);
- SET_GenFencesNV(disp, glGenFencesNV);
- SET_IsFenceNV(disp, glIsFenceNV);
- SET_TestFenceNV(disp, glTestFenceNV);
- SET_GetFenceivNV(disp, glGetFenceivNV);
- SET_FinishFenceNV(disp, glFinishFenceNV);
- SET_SetFenceNV(disp, glSetFenceNV);
- SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
- SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
- SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
- SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
- SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
- SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
- SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
- SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
- SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
- SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
- SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
- SET_ProgramStringARB(disp, glProgramStringARB);
- SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
- SET_GetProgramivARB(disp, glGetProgramivARB);
- SET_GetProgramStringARB(disp, glGetProgramStringARB);
- SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
- SET_BindBufferARB(disp, glBindBufferARB);
- SET_BufferDataARB(disp, glBufferDataARB);
- SET_BufferSubDataARB(disp, glBufferSubDataARB);
- SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
- SET_GenBuffersARB(disp, glGenBuffersARB);
- SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
- SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
- SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
- SET_IsBufferARB(disp, glIsBufferARB);
- SET_MapBufferARB(disp, glMapBufferARB);
- SET_UnmapBufferARB(disp, glUnmapBufferARB);
- SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
- SET_GenQueriesARB(disp, glGenQueriesARB);
- SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
- SET_IsQueryARB(disp, glIsQueryARB);
- SET_BeginQueryARB(disp, glBeginQueryARB);
- SET_EndQueryARB(disp, glEndQueryARB);
- SET_GetQueryivARB(disp, glGetQueryivARB);
- SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
- SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
- SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
- SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
- SET_DeleteObjectARB(disp, glDeleteObjectARB);
- SET_GetHandleARB(disp, glGetHandleARB);
- SET_DetachObjectARB(disp, glDetachObjectARB);
- SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
- SET_ShaderSourceARB(disp, glShaderSourceARB);
- SET_CompileShaderARB(disp, glCompileShaderARB);
- SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
- SET_AttachObjectARB(disp, glAttachObjectARB);
- SET_LinkProgramARB(disp, glLinkProgramARB);
- SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
- SET_ValidateProgramARB(disp, glValidateProgramARB);
- SET_Uniform1fARB(disp, glUniform1fARB);
- SET_Uniform2fARB(disp, glUniform2fARB);
- SET_Uniform3fARB(disp, glUniform3fARB);
- SET_Uniform4fARB(disp, glUniform4fARB);
- SET_Uniform1iARB(disp, glUniform1iARB);
- SET_Uniform2iARB(disp, glUniform2iARB);
- SET_Uniform3iARB(disp, glUniform3iARB);
- SET_Uniform4iARB(disp, glUniform4iARB);
- SET_Uniform1fvARB(disp, glUniform1fvARB);
- SET_Uniform2fvARB(disp, glUniform2fvARB);
- SET_Uniform3fvARB(disp, glUniform3fvARB);
- SET_Uniform4fvARB(disp, glUniform4fvARB);
- SET_Uniform1ivARB(disp, glUniform1ivARB);
- SET_Uniform2ivARB(disp, glUniform2ivARB);
- SET_Uniform3ivARB(disp, glUniform3ivARB);
- SET_Uniform4ivARB(disp, glUniform4ivARB);
- SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
- SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
- SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
- SET_GetInfoLogARB(disp, glGetInfoLogARB);
- SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
- SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
- SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
- SET_GetUniformfvARB(disp, glGetUniformfvARB);
- SET_GetUniformivARB(disp, glGetUniformivARB);
- SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
- SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
- SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
- SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
- SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
- SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
- SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV);
- SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV);
- SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV);
- SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV);
- SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV);
- SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV);
- SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV);
- SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV);
- SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV);
- SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV);
- SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV);
- SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV);
- SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV);
- SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV);
- SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV);
- SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV);
- SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV);
- SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV);
- SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV);
- SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV);
- SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV);
- SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV);
- SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV);
- SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV);
- SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV);
- SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV);
- SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
- SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
- SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
- SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
- SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
- SET_PassTexCoordATI(disp, glPassTexCoordATI);
- SET_SampleMapATI(disp, glSampleMapATI);
- SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
- SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
- SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
- SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
- SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
- SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
- SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
- SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
- SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
- SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
- SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
- SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
- SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
- SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
- SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
- SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
- SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
- SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
- SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
- SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
- SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
- SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
- SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
- SET_StencilOpSeparate(disp, glStencilOpSeparate);
- SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
- SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
- SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
- SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
- SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
- SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
- SET_SampleCoverageARB(disp, glSampleCoverageARB);
- SET_DrawBuffersARB(disp, glDrawBuffersARB);
- SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
- SET_GetTexFilterFuncSGIS(disp, glGetTexFilterFuncSGIS);
- SET_TexFilterFuncSGIS(disp, glTexFilterFuncSGIS);
- SET_GetHistogramEXT(disp, glGetHistogramEXT);
- SET_GetHistogramParameterfvEXT(disp, glGetHistogramParameterfvEXT);
- SET_GetHistogramParameterivEXT(disp, glGetHistogramParameterivEXT);
- SET_GetMinmaxEXT(disp, glGetMinmaxEXT);
- SET_GetMinmaxParameterfvEXT(disp, glGetMinmaxParameterfvEXT);
- SET_GetMinmaxParameterivEXT(disp, glGetMinmaxParameterivEXT);
- SET_GetConvolutionFilterEXT(disp, glGetConvolutionFilterEXT);
- SET_GetConvolutionParameterfvEXT(disp, glGetConvolutionParameterfvEXT);
- SET_GetConvolutionParameterivEXT(disp, glGetConvolutionParameterivEXT);
- SET_GetSeparableFilterEXT(disp, glGetSeparableFilterEXT);
- SET_GetColorTableSGI(disp, glGetColorTableSGI);
- SET_GetColorTableParameterfvSGI(disp, glGetColorTableParameterfvSGI);
- SET_GetColorTableParameterivSGI(disp, glGetColorTableParameterivSGI);
- SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
- SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
- SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
- SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
- SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
- SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
- SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
- SET_TexImage4DSGIS(disp, glTexImage4DSGIS);
- SET_TexSubImage4DSGIS(disp, glTexSubImage4DSGIS);
- SET_AreTexturesResidentEXT(disp, glAreTexturesResidentEXT);
- SET_GenTexturesEXT(disp, glGenTexturesEXT);
- SET_IsTextureEXT(disp, glIsTextureEXT);
- SET_DetailTexFuncSGIS(disp, glDetailTexFuncSGIS);
- SET_GetDetailTexFuncSGIS(disp, glGetDetailTexFuncSGIS);
- SET_SharpenTexFuncSGIS(disp, glSharpenTexFuncSGIS);
- SET_GetSharpenTexFuncSGIS(disp, glGetSharpenTexFuncSGIS);
- SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
- SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
- SET_ColorPointerEXT(disp, glColorPointerEXT);
- SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
- SET_IndexPointerEXT(disp, glIndexPointerEXT);
- SET_NormalPointerEXT(disp, glNormalPointerEXT);
- SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
- SET_VertexPointerEXT(disp, glVertexPointerEXT);
- SET_SpriteParameterfSGIX(disp, glSpriteParameterfSGIX);
- SET_SpriteParameterfvSGIX(disp, glSpriteParameterfvSGIX);
- SET_SpriteParameteriSGIX(disp, glSpriteParameteriSGIX);
- SET_SpriteParameterivSGIX(disp, glSpriteParameterivSGIX);
- SET_PointParameterfEXT(disp, glPointParameterfEXT);
- SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
- SET_GetInstrumentsSGIX(disp, glGetInstrumentsSGIX);
- SET_InstrumentsBufferSGIX(disp, glInstrumentsBufferSGIX);
- SET_PollInstrumentsSGIX(disp, glPollInstrumentsSGIX);
- SET_ReadInstrumentsSGIX(disp, glReadInstrumentsSGIX);
- SET_StartInstrumentsSGIX(disp, glStartInstrumentsSGIX);
- SET_StopInstrumentsSGIX(disp, glStopInstrumentsSGIX);
- SET_FrameZoomSGIX(disp, glFrameZoomSGIX);
- SET_TagSampleBufferSGIX(disp, glTagSampleBufferSGIX);
- SET_ReferencePlaneSGIX(disp, glReferencePlaneSGIX);
- SET_FlushRasterSGIX(disp, glFlushRasterSGIX);
- SET_GetListParameterfvSGIX(disp, glGetListParameterfvSGIX);
- SET_GetListParameterivSGIX(disp, glGetListParameterivSGIX);
- SET_ListParameterfSGIX(disp, glListParameterfSGIX);
- SET_ListParameterfvSGIX(disp, glListParameterfvSGIX);
- SET_ListParameteriSGIX(disp, glListParameteriSGIX);
- SET_ListParameterivSGIX(disp, glListParameterivSGIX);
- SET_FragmentColorMaterialSGIX(disp, glFragmentColorMaterialSGIX);
- SET_FragmentLightfSGIX(disp, glFragmentLightfSGIX);
- SET_FragmentLightfvSGIX(disp, glFragmentLightfvSGIX);
- SET_FragmentLightiSGIX(disp, glFragmentLightiSGIX);
- SET_FragmentLightivSGIX(disp, glFragmentLightivSGIX);
- SET_FragmentLightModelfSGIX(disp, glFragmentLightModelfSGIX);
- SET_FragmentLightModelfvSGIX(disp, glFragmentLightModelfvSGIX);
- SET_FragmentLightModeliSGIX(disp, glFragmentLightModeliSGIX);
- SET_FragmentLightModelivSGIX(disp, glFragmentLightModelivSGIX);
- SET_FragmentMaterialfSGIX(disp, glFragmentMaterialfSGIX);
- SET_FragmentMaterialfvSGIX(disp, glFragmentMaterialfvSGIX);
- SET_FragmentMaterialiSGIX(disp, glFragmentMaterialiSGIX);
- SET_FragmentMaterialivSGIX(disp, glFragmentMaterialivSGIX);
- SET_GetFragmentLightfvSGIX(disp, glGetFragmentLightfvSGIX);
- SET_GetFragmentLightivSGIX(disp, glGetFragmentLightivSGIX);
- SET_GetFragmentMaterialfvSGIX(disp, glGetFragmentMaterialfvSGIX);
- SET_GetFragmentMaterialivSGIX(disp, glGetFragmentMaterialivSGIX);
- SET_LightEnviSGIX(disp, glLightEnviSGIX);
- SET_VertexWeightfEXT(disp, glVertexWeightfEXT);
- SET_VertexWeightfvEXT(disp, glVertexWeightfvEXT);
- SET_VertexWeightPointerEXT(disp, glVertexWeightPointerEXT);
- SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
- SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
- SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
- SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
- SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
- SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
- SET_CombinerInputNV(disp, glCombinerInputNV);
- SET_CombinerOutputNV(disp, glCombinerOutputNV);
- SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
- SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
- SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
- SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
- SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
- SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
- SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
- SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
- SET_WindowPos2dMESA(disp, glWindowPos2dMESA);
- SET_WindowPos2dvMESA(disp, glWindowPos2dvMESA);
- SET_WindowPos2fMESA(disp, glWindowPos2fMESA);
- SET_WindowPos2fvMESA(disp, glWindowPos2fvMESA);
- SET_WindowPos2iMESA(disp, glWindowPos2iMESA);
- SET_WindowPos2ivMESA(disp, glWindowPos2ivMESA);
- SET_WindowPos2sMESA(disp, glWindowPos2sMESA);
- SET_WindowPos2svMESA(disp, glWindowPos2svMESA);
- SET_WindowPos3dMESA(disp, glWindowPos3dMESA);
- SET_WindowPos3dvMESA(disp, glWindowPos3dvMESA);
- SET_WindowPos3fMESA(disp, glWindowPos3fMESA);
- SET_WindowPos3fvMESA(disp, glWindowPos3fvMESA);
- SET_WindowPos3iMESA(disp, glWindowPos3iMESA);
- SET_WindowPos3ivMESA(disp, glWindowPos3ivMESA);
- SET_WindowPos3sMESA(disp, glWindowPos3sMESA);
- SET_WindowPos3svMESA(disp, glWindowPos3svMESA);
- SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
- SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
- SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
- SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
- SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
- SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
- SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
- SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
- SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
- SET_IndexMaterialEXT(disp, glIndexMaterialEXT);
- SET_IndexFuncEXT(disp, glIndexFuncEXT);
- SET_LockArraysEXT(disp, glLockArraysEXT);
- SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
- SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
- SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
- SET_HintPGI(disp, glHintPGI);
- SET_FogCoordfEXT(disp, glFogCoordfEXT);
- SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
- SET_FogCoorddEXT(disp, glFogCoorddEXT);
- SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
- SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
- SET_GetColorTableEXT(disp, glGetColorTableEXT);
- SET_GetColorTableParameterivEXT(disp, glGetColorTableParameterivEXT);
- SET_GetColorTableParameterfvEXT(disp, glGetColorTableParameterfvEXT);
- SET_TbufferMask3DFX(disp, glTbufferMask3DFX);
- SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
- SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
- SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
- SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
- SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
- SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
- SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
- SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
- SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
- SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
- SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
- SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
- SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
- SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
- SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
- SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
- SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
- SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
- SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
- SET_BindProgramNV(disp, glBindProgramNV);
- SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
- SET_ExecuteProgramNV(disp, glExecuteProgramNV);
- SET_GenProgramsNV(disp, glGenProgramsNV);
- SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
- SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
- SET_GetProgramivNV(disp, glGetProgramivNV);
- SET_GetProgramStringNV(disp, glGetProgramStringNV);
- SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
- SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
- SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
- SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
- SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
- SET_IsProgramNV(disp, glIsProgramNV);
- SET_LoadProgramNV(disp, glLoadProgramNV);
- SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
- SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
- SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
- SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
- SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
- SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
- SET_TrackMatrixNV(disp, glTrackMatrixNV);
- SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV);
- SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
- SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
- SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
- SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
- SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
- SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
- SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
- SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
- SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
- SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
- SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
- SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
- SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
- SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
- SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
- SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
- SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
- SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
- SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
- SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
- SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
- SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
- SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
- SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
- SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
- SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
- SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV);
- SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV);
- SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV);
- SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV);
- SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV);
- SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV);
- SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV);
- SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV);
- SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV);
- SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV);
- SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV);
- SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV);
- SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV);
- SET_PointParameteriNV(disp, glPointParameteriNV);
- SET_PointParameterivNV(disp, glPointParameterivNV);
- SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
- SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
- SET_DeleteFencesNV(disp, glDeleteFencesNV);
- SET_GenFencesNV(disp, glGenFencesNV);
- SET_IsFenceNV(disp, glIsFenceNV);
- SET_TestFenceNV(disp, glTestFenceNV);
- SET_GetFenceivNV(disp, glGetFenceivNV);
- SET_FinishFenceNV(disp, glFinishFenceNV);
- SET_SetFenceNV(disp, glSetFenceNV);
- SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
- SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
- SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
- SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
- SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
- SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
- SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
- SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
- SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
- SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
- SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
- SET_ProgramStringARB(disp, glProgramStringARB);
- SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
- SET_GetProgramivARB(disp, glGetProgramivARB);
- SET_GetProgramStringARB(disp, glGetProgramStringARB);
- SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
- SET_BindBufferARB(disp, glBindBufferARB);
- SET_BufferDataARB(disp, glBufferDataARB);
- SET_BufferSubDataARB(disp, glBufferSubDataARB);
- SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
- SET_GenBuffersARB(disp, glGenBuffersARB);
- SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
- SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
- SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
- SET_IsBufferARB(disp, glIsBufferARB);
- SET_MapBufferARB(disp, glMapBufferARB);
- SET_UnmapBufferARB(disp, glUnmapBufferARB);
- SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
- SET_GenQueriesARB(disp, glGenQueriesARB);
- SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
- SET_IsQueryARB(disp, glIsQueryARB);
- SET_BeginQueryARB(disp, glBeginQueryARB);
- SET_EndQueryARB(disp, glEndQueryARB);
- SET_GetQueryivARB(disp, glGetQueryivARB);
- SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
- SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
- SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
- SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
- SET_DeleteObjectARB(disp, glDeleteObjectARB);
- SET_GetHandleARB(disp, glGetHandleARB);
- SET_DetachObjectARB(disp, glDetachObjectARB);
- SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
- SET_ShaderSourceARB(disp, glShaderSourceARB);
- SET_CompileShaderARB(disp, glCompileShaderARB);
- SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
- SET_AttachObjectARB(disp, glAttachObjectARB);
- SET_LinkProgramARB(disp, glLinkProgramARB);
- SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
- SET_ValidateProgramARB(disp, glValidateProgramARB);
- SET_Uniform1fARB(disp, glUniform1fARB);
- SET_Uniform2fARB(disp, glUniform2fARB);
- SET_Uniform3fARB(disp, glUniform3fARB);
- SET_Uniform4fARB(disp, glUniform4fARB);
- SET_Uniform1iARB(disp, glUniform1iARB);
- SET_Uniform2iARB(disp, glUniform2iARB);
- SET_Uniform3iARB(disp, glUniform3iARB);
- SET_Uniform4iARB(disp, glUniform4iARB);
- SET_Uniform1fvARB(disp, glUniform1fvARB);
- SET_Uniform2fvARB(disp, glUniform2fvARB);
- SET_Uniform3fvARB(disp, glUniform3fvARB);
- SET_Uniform4fvARB(disp, glUniform4fvARB);
- SET_Uniform1ivARB(disp, glUniform1ivARB);
- SET_Uniform2ivARB(disp, glUniform2ivARB);
- SET_Uniform3ivARB(disp, glUniform3ivARB);
- SET_Uniform4ivARB(disp, glUniform4ivARB);
- SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
- SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
- SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
- SET_GetInfoLogARB(disp, glGetInfoLogARB);
- SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
- SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
- SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
- SET_GetUniformfvARB(disp, glGetUniformfvARB);
- SET_GetUniformivARB(disp, glGetUniformivARB);
- SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
- SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
- SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
- SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
- SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
- SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
- SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV);
- SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV);
- SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV);
- SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV);
- SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV);
- SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV);
- SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV);
- SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV);
- SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV);
- SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV);
- SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV);
- SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV);
- SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV);
- SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV);
- SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV);
- SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV);
- SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV);
- SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV);
- SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV);
- SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV);
- SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV);
- SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV);
- SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV);
- SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV);
- SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV);
- SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV);
- SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
- SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
- SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
- SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
- SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
- SET_PassTexCoordATI(disp, glPassTexCoordATI);
- SET_SampleMapATI(disp, glSampleMapATI);
- SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
- SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
- SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
- SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
- SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
- SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
- SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
- SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
- SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
- SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
- SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
- SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
- SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
- SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
- SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
- SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
- SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
- SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
- SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
- SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
- SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
- SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
- SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
- SET_StencilOpSeparate(disp, glStencilOpSeparate);
- SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
- SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
- SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
- SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT); */
+void warn_func(void * p1, char *format, ...) {
+ va_list v;
+ va_start(v, format);
+ vfprintf(stderr, format, v);
+ va_end(v);
+}
+static void setup_dispatch_table(void) {
+ struct _glapi_table *disp=_glapi_get_dispatch();
+ _glapi_set_warning_func((_glapi_warning_func)warn_func);
+ _glapi_noop_enable_warnings(TRUE);
+
+ SET_Accum(disp, glAccum);
+ SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
+ SET_ActiveTextureARB(disp, glActiveTextureARB);
+//SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1EXT); // <-- EXT -> ATI
+//SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2EXT);
+//SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3EXT);
+ SET_AlphaFunc(disp, glAlphaFunc);
+//SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
+ SET_AreTexturesResident(disp, glAreTexturesResident);
+ SET_ArrayElement(disp, glArrayElement);
+ SET_AttachObjectARB(disp, glAttachObjectARB);
+ SET_Begin(disp, glBegin);
+//SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderEXT); // <-- EXT -> ATI
+ SET_BeginQueryARB(disp, glBeginQueryARB);
+ SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
+ SET_BindBufferARB(disp, glBindBufferARB);
+//SET_BindFragmentShaderATI(disp, glBindFragmentShaderEXT); // <-- EXT -> ATI
+ SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
+//SET_BindProgramNV(disp, glBindProgramNV);
+ SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
+ SET_BindTexture(disp, glBindTexture);
+ SET_Bitmap(disp, glBitmap);
+ SET_BlendColor(disp, glBlendColor);
+ SET_BlendEquation(disp, glBlendEquation);
+ SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
+ SET_BlendFunc(disp, glBlendFunc);
+ SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
+ SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
+ SET_BufferDataARB(disp, glBufferDataARB);
+ SET_BufferSubDataARB(disp, glBufferSubDataARB);
+ SET_CallList(disp, glCallList);
+ SET_CallLists(disp, glCallLists);
+ SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
+ SET_Clear(disp, glClear);
+ SET_ClearAccum(disp, glClearAccum);
+ SET_ClearColor(disp, glClearColor);
+ SET_ClearDepth(disp, glClearDepth);
+ SET_ClearIndex(disp, glClearIndex);
+ SET_ClearStencil(disp, glClearStencil);
+ SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
+ SET_ClipPlane(disp, glClipPlane);
+ SET_Color3b(disp, glColor3b);
+ SET_Color3bv(disp, glColor3bv);
+ SET_Color3d(disp, glColor3d);
+ SET_Color3dv(disp, glColor3dv);
+ SET_Color3f(disp, glColor3f);
+ SET_Color3fv(disp, glColor3fv);
+ SET_Color3i(disp, glColor3i);
+ SET_Color3iv(disp, glColor3iv);
+ SET_Color3s(disp, glColor3s);
+ SET_Color3sv(disp, glColor3sv);
+ SET_Color3ub(disp, glColor3ub);
+ SET_Color3ubv(disp, glColor3ubv);
+ SET_Color3ui(disp, glColor3ui);
+ SET_Color3uiv(disp, glColor3uiv);
+ SET_Color3us(disp, glColor3us);
+ SET_Color3usv(disp, glColor3usv);
+ SET_Color4b(disp, glColor4b);
+ SET_Color4bv(disp, glColor4bv);
+ SET_Color4d(disp, glColor4d);
+ SET_Color4dv(disp, glColor4dv);
+ SET_Color4f(disp, glColor4f);
+ SET_Color4fv(disp, glColor4fv);
+ SET_Color4i(disp, glColor4i);
+ SET_Color4iv(disp, glColor4iv);
+ SET_Color4s(disp, glColor4s);
+ SET_Color4sv(disp, glColor4sv);
+ SET_Color4ub(disp, glColor4ub);
+ SET_Color4ubv(disp, glColor4ubv);
+ SET_Color4ui(disp, glColor4ui);
+ SET_Color4uiv(disp, glColor4uiv);
+ SET_Color4us(disp, glColor4us);
+ SET_Color4usv(disp, glColor4usv);
+//SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1EXT); // <-- EXT -> ATI
+//SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2EXT);
+//SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3EXT);
+ SET_ColorMask(disp, glColorMask);
+ SET_ColorMaterial(disp, glColorMaterial);
+ SET_ColorPointer(disp, glColorPointer);
+//SET_ColorPointerEXT(disp, glColorPointerEXT);
+ SET_ColorSubTable(disp, glColorSubTable);
+ SET_ColorTable(disp, glColorTable);
+ SET_ColorTableParameterfv(disp, glColorTableParameterfv);
+ SET_ColorTableParameteriv(disp, glColorTableParameteriv);
+ SET_CombinerInputNV(disp, glCombinerInputNV);
+ SET_CombinerOutputNV(disp, glCombinerOutputNV);
+ SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
+ SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
+ SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
+ SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
+ SET_CompileShaderARB(disp, glCompileShaderARB);
+ SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
+ SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
+ SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
+ SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
+ SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
+ SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
+ SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
+ SET_ConvolutionParameterf(disp, glConvolutionParameterf);
+ SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
+ SET_ConvolutionParameteri(disp, glConvolutionParameteri);
+ SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
+ SET_CopyColorSubTable(disp, glCopyColorSubTable);
+ SET_CopyColorTable(disp, glCopyColorTable);
+ SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
+ SET_CopyPixels(disp, glCopyPixels);
+ SET_CopyTexImage1D(disp, glCopyTexImage1D);
+ SET_CopyTexImage2D(disp, glCopyTexImage2D);
+ SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
+ SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
+ SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
+ SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
+ SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
+ SET_CullFace(disp, glCullFace);
+//SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
+//SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
+ SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
+ SET_DeleteFencesNV(disp, glDeleteFencesAPPLE);
+//SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderEXT); // <-- EXT -> ATI
+ SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
+ SET_DeleteLists(disp, glDeleteLists);
+ SET_DeleteObjectARB(disp, glDeleteObjectARB);
+//SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
+ SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
+ SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
+ SET_DeleteTextures(disp, glDeleteTextures);
+ SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
+ SET_DepthFunc(disp, glDepthFunc);
+ SET_DepthMask(disp, glDepthMask);
+ SET_DepthRange(disp, glDepthRange);
+ SET_DetachObjectARB(disp, glDetachObjectARB);
+ SET_Disable(disp, glDisable);
+ SET_DisableClientState(disp, glDisableClientState);
+ SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
+ SET_DrawArrays(disp, glDrawArrays);
+ SET_DrawBuffer(disp, glDrawBuffer);
+ SET_DrawBuffersARB(disp, glDrawBuffersARB);
+ SET_DrawElements(disp, glDrawElements);
+ SET_DrawPixels(disp, glDrawPixels);
+ SET_DrawRangeElements(disp, glDrawRangeElements);
+ SET_EdgeFlag(disp, glEdgeFlag);
+ SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
+//SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
+ SET_EdgeFlagv(disp, glEdgeFlagv);
+ SET_Enable(disp, glEnable);
+ SET_EnableClientState(disp, glEnableClientState);
+ SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
+ SET_End(disp, glEnd);
+//SET_EndFragmentShaderATI(disp, glEndFragmentShaderEXT); // <-- EXT -> ATI
+ SET_EndList(disp, glEndList);
+ SET_EndQueryARB(disp, glEndQueryARB);
+ SET_EvalCoord1d(disp, glEvalCoord1d);
+ SET_EvalCoord1dv(disp, glEvalCoord1dv);
+ SET_EvalCoord1f(disp, glEvalCoord1f);
+ SET_EvalCoord1fv(disp, glEvalCoord1fv);
+ SET_EvalCoord2d(disp, glEvalCoord2d);
+ SET_EvalCoord2dv(disp, glEvalCoord2dv);
+ SET_EvalCoord2f(disp, glEvalCoord2f);
+ SET_EvalCoord2fv(disp, glEvalCoord2fv);
+ SET_EvalMesh1(disp, glEvalMesh1);
+ SET_EvalMesh2(disp, glEvalMesh2);
+ SET_EvalPoint1(disp, glEvalPoint1);
+ SET_EvalPoint2(disp, glEvalPoint2);
+//SET_ExecuteProgramNV(disp, glExecuteProgramNV);
+ SET_FeedbackBuffer(disp, glFeedbackBuffer);
+ SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
+ SET_Finish(disp, glFinish);
+ SET_FinishFenceNV(disp, glFinishFenceAPPLE); // <-- APPLE -> NV
+ SET_Flush(disp, glFlush);
+//SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
+ SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
+ SET_FogCoorddEXT(disp, glFogCoorddEXT);
+ SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
+ SET_FogCoordfEXT(disp, glFogCoordfEXT);
+ SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
+ SET_Fogf(disp, glFogf);
+ SET_Fogfv(disp, glFogfv);
+ SET_Fogi(disp, glFogi);
+ SET_Fogiv(disp, glFogiv);
+ SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
+ SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
+ SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
+ SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
+ SET_FrontFace(disp, glFrontFace);
+ SET_Frustum(disp, glFrustum);
+ SET_GenBuffersARB(disp, glGenBuffersARB);
+ SET_GenFencesNV(disp, glGenFencesAPPLE); // <-- APPLE -> NV
+//SET_GenFragmentShadersATI(disp, glGenFragmentShadersEXT); // <-- EXT -> ATI
+ SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
+ SET_GenLists(disp, glGenLists);
+//SET_GenProgramsNV(disp, glGenProgramsNV);
+ SET_GenQueriesARB(disp, glGenQueriesARB);
+ SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
+ SET_GenTextures(disp, glGenTextures);
+ SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
+ SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
+ SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
+ SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
+ SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
+ SET_GetBooleanv(disp, glGetBooleanv);
+ SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
+ SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
+ SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
+ SET_GetClipPlane(disp, glGetClipPlane);
+ SET_GetColorTable(disp, glGetColorTable);
+ SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
+ SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
+ SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
+ SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
+ SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
+ SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
+ SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
+ SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
+ SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
+ SET_GetDoublev(disp, glGetDoublev);
+ SET_GetError(disp, glGetError);
+//SET_GetFenceivNV(disp, glGetFenceivNV);
+ SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
+ SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
+ SET_GetFloatv(disp, glGetFloatv);
+ SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
+ SET_GetHandleARB(disp, glGetHandleARB);
+ SET_GetHistogram(disp, glGetHistogram);
+ SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
+ SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
+ SET_GetInfoLogARB(disp, glGetInfoLogARB);
+ SET_GetIntegerv(disp, glGetIntegerv);
+ SET_GetLightfv(disp, glGetLightfv);
+ SET_GetLightiv(disp, glGetLightiv);
+ SET_GetMapdv(disp, glGetMapdv);
+ SET_GetMapfv(disp, glGetMapfv);
+ SET_GetMapiv(disp, glGetMapiv);
+ SET_GetMaterialfv(disp, glGetMaterialfv);
+ SET_GetMaterialiv(disp, glGetMaterialiv);
+ SET_GetMinmax(disp, glGetMinmax);
+ SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
+ SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
+ SET_GetPixelMapfv(disp, glGetPixelMapfv);
+ SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
+ SET_GetPixelMapusv(disp, glGetPixelMapusv);
+//SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
+//SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
+ SET_GetPointerv(disp, glGetPointerv);
+ SET_GetPolygonStipple(disp, glGetPolygonStipple);
+ SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
+//SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
+//SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
+//SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
+//SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
+ SET_GetProgramStringARB(disp, glGetProgramStringARB);
+//SET_GetProgramStringNV(disp, glGetProgramStringNV);
+ SET_GetProgramivARB(disp, glGetProgramivARB);
+//SET_GetProgramivNV(disp, glGetProgramivNV);
+//SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
+ SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
+//SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
+ SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
+ SET_GetQueryivARB(disp, glGetQueryivARB);
+ SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
+ SET_GetSeparableFilter(disp, glGetSeparableFilter);
+ SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
+ SET_GetString(disp, glGetString);
+ SET_GetTexEnvfv(disp, glGetTexEnvfv);
+ SET_GetTexEnviv(disp, glGetTexEnviv);
+ SET_GetTexGendv(disp, glGetTexGendv);
+ SET_GetTexGenfv(disp, glGetTexGenfv);
+ SET_GetTexGeniv(disp, glGetTexGeniv);
+ SET_GetTexImage(disp, glGetTexImage);
+ SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
+ SET_GetTexParameterfv(disp, glGetTexParameterfv);
+ SET_GetTexParameteriv(disp, glGetTexParameteriv);
+//SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
+ SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
+ SET_GetUniformfvARB(disp, glGetUniformfvARB);
+ SET_GetUniformivARB(disp, glGetUniformivARB);
+//SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
+ SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
+//SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
+ SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
+//SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
+ SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
+//SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
+ SET_Hint(disp, glHint);
+ SET_Histogram(disp, glHistogram);
+ SET_IndexMask(disp, glIndexMask);
+ SET_IndexPointer(disp, glIndexPointer);
+//SET_IndexPointerEXT(disp, glIndexPointerEXT);
+ SET_Indexd(disp, glIndexd);
+ SET_Indexdv(disp, glIndexdv);
+ SET_Indexf(disp, glIndexf);
+ SET_Indexfv(disp, glIndexfv);
+ SET_Indexi(disp, glIndexi);
+ SET_Indexiv(disp, glIndexiv);
+ SET_Indexs(disp, glIndexs);
+ SET_Indexsv(disp, glIndexsv);
+ SET_Indexub(disp, glIndexub);
+ SET_Indexubv(disp, glIndexubv);
+ SET_InitNames(disp, glInitNames);
+ SET_InterleavedArrays(disp, glInterleavedArrays);
+ SET_IsBufferARB(disp, glIsBufferARB);
+ SET_IsEnabled(disp, glIsEnabled);
+ SET_IsFenceNV(disp, glIsFenceAPPLE); // <-- APPLE -> NV
+ SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
+ SET_IsList(disp, glIsList);
+//SET_IsProgramNV(disp, glIsProgramNV);
+ SET_IsQueryARB(disp, glIsQueryARB);
+ SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
+ SET_IsTexture(disp, glIsTexture);
+ SET_LightModelf(disp, glLightModelf);
+ SET_LightModelfv(disp, glLightModelfv);
+ SET_LightModeli(disp, glLightModeli);
+ SET_LightModeliv(disp, glLightModeliv);
+ SET_Lightf(disp, glLightf);
+ SET_Lightfv(disp, glLightfv);
+ SET_Lighti(disp, glLighti);
+ SET_Lightiv(disp, glLightiv);
+ SET_LineStipple(disp, glLineStipple);
+ SET_LineWidth(disp, glLineWidth);
+ SET_LinkProgramARB(disp, glLinkProgramARB);
+ SET_ListBase(disp, glListBase);
+ SET_LoadIdentity(disp, glLoadIdentity);
+ SET_LoadMatrixd(disp, glLoadMatrixd);
+ SET_LoadMatrixf(disp, glLoadMatrixf);
+ SET_LoadName(disp, glLoadName);
+//SET_LoadProgramNV(disp, glLoadProgramNV);
+ SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
+ SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
+ SET_LockArraysEXT(disp, glLockArraysEXT);
+ SET_LogicOp(disp, glLogicOp);
+ SET_Map1d(disp, glMap1d);
+ SET_Map1f(disp, glMap1f);
+ SET_Map2d(disp, glMap2d);
+ SET_Map2f(disp, glMap2f);
+ SET_MapBufferARB(disp, glMapBufferARB);
+ SET_MapGrid1d(disp, glMapGrid1d);
+ SET_MapGrid1f(disp, glMapGrid1f);
+ SET_MapGrid2d(disp, glMapGrid2d);
+ SET_MapGrid2f(disp, glMapGrid2f);
+ SET_Materialf(disp, glMaterialf);
+ SET_Materialfv(disp, glMaterialfv);
+ SET_Materiali(disp, glMateriali);
+ SET_Materialiv(disp, glMaterialiv);
+ SET_MatrixMode(disp, glMatrixMode);
+ SET_Minmax(disp, glMinmax);
+ SET_MultMatrixd(disp, glMultMatrixd);
+ SET_MultMatrixf(disp, glMultMatrixf);
+ SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
+ SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
+ SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
+//SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
+//SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
+ SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
+ SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
+ SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
+ SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
+ SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
+ SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
+ SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
+ SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
+ SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
+ SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
+ SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
+ SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
+ SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
+ SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
+ SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
+ SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
+ SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
+ SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
+ SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
+ SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
+ SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
+ SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
+ SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
+ SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
+ SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
+ SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
+ SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
+ SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
+ SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
+ SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
+ SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
+ SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
+ SET_NewList(disp, glNewList);
+ SET_Normal3b(disp, glNormal3b);
+ SET_Normal3bv(disp, glNormal3bv);
+ SET_Normal3d(disp, glNormal3d);
+ SET_Normal3dv(disp, glNormal3dv);
+ SET_Normal3f(disp, glNormal3f);
+ SET_Normal3fv(disp, glNormal3fv);
+ SET_Normal3i(disp, glNormal3i);
+ SET_Normal3iv(disp, glNormal3iv);
+ SET_Normal3s(disp, glNormal3s);
+ SET_Normal3sv(disp, glNormal3sv);
+ SET_NormalPointer(disp, glNormalPointer);
+//SET_NormalPointerEXT(disp, glNormalPointerEXT);
+ SET_Ortho(disp, glOrtho);
+//SET_PassTexCoordATI(disp, glPassTexCoordEXT); // <-- EXT -> ATI
+ SET_PassThrough(disp, glPassThrough);
+ SET_PixelMapfv(disp, glPixelMapfv);
+ SET_PixelMapuiv(disp, glPixelMapuiv);
+ SET_PixelMapusv(disp, glPixelMapusv);
+ SET_PixelStoref(disp, glPixelStoref);
+ SET_PixelStorei(disp, glPixelStorei);
+//SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
+//SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
+//SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
+//SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
+// SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
+ SET_PixelTransferf(disp, glPixelTransferf);
+ SET_PixelTransferi(disp, glPixelTransferi);
+ SET_PixelZoom(disp, glPixelZoom);
+ SET_PointParameterfEXT(disp, glPointParameterfARB); // <-- ARB -> EXT
+ SET_PointParameterfvEXT(disp, glPointParameterfvARB); // <-- ARB -> EXT
+ SET_PointParameteriNV(disp, glPointParameteriNV);
+ SET_PointParameterivNV(disp, glPointParameterivNV);
+ SET_PointSize(disp, glPointSize);
+ SET_PolygonMode(disp, glPolygonMode);
+ SET_PolygonOffset(disp, glPolygonOffset);
+//SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
+ SET_PolygonStipple(disp, glPolygonStipple);
+ SET_PopAttrib(disp, glPopAttrib);
+ SET_PopClientAttrib(disp, glPopClientAttrib);
+ SET_PopMatrix(disp, glPopMatrix);
+ SET_PopName(disp, glPopName);
+ SET_PrioritizeTextures(disp, glPrioritizeTextures);
+ SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
+//SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
+//SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
+//SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
+//SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
+//SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
+//SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
+//SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
+//SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
+//SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
+//SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
+ SET_ProgramStringARB(disp, glProgramStringARB);
+ SET_PushAttrib(disp, glPushAttrib);
+ SET_PushClientAttrib(disp, glPushClientAttrib);
+ SET_PushMatrix(disp, glPushMatrix);
+ SET_PushName(disp, glPushName);
+ SET_RasterPos2d(disp, glRasterPos2d);
+ SET_RasterPos2dv(disp, glRasterPos2dv);
+ SET_RasterPos2f(disp, glRasterPos2f);
+ SET_RasterPos2fv(disp, glRasterPos2fv);
+ SET_RasterPos2i(disp, glRasterPos2i);
+ SET_RasterPos2iv(disp, glRasterPos2iv);
+ SET_RasterPos2s(disp, glRasterPos2s);
+ SET_RasterPos2sv(disp, glRasterPos2sv);
+ SET_RasterPos3d(disp, glRasterPos3d);
+ SET_RasterPos3dv(disp, glRasterPos3dv);
+ SET_RasterPos3f(disp, glRasterPos3f);
+ SET_RasterPos3fv(disp, glRasterPos3fv);
+ SET_RasterPos3i(disp, glRasterPos3i);
+ SET_RasterPos3iv(disp, glRasterPos3iv);
+ SET_RasterPos3s(disp, glRasterPos3s);
+ SET_RasterPos3sv(disp, glRasterPos3sv);
+ SET_RasterPos4d(disp, glRasterPos4d);
+ SET_RasterPos4dv(disp, glRasterPos4dv);
+ SET_RasterPos4f(disp, glRasterPos4f);
+ SET_RasterPos4fv(disp, glRasterPos4fv);
+ SET_RasterPos4i(disp, glRasterPos4i);
+ SET_RasterPos4iv(disp, glRasterPos4iv);
+ SET_RasterPos4s(disp, glRasterPos4s);
+ SET_RasterPos4sv(disp, glRasterPos4sv);
+ SET_ReadBuffer(disp, glReadBuffer);
+ SET_ReadPixels(disp, glReadPixels);
+ SET_Rectd(disp, glRectd);
+ SET_Rectdv(disp, glRectdv);
+ SET_Rectf(disp, glRectf);
+ SET_Rectfv(disp, glRectfv);
+ SET_Recti(disp, glRecti);
+ SET_Rectiv(disp, glRectiv);
+ SET_Rects(disp, glRects);
+ SET_Rectsv(disp, glRectsv);
+ SET_RenderMode(disp, glRenderMode);
+ SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
+//SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
+ SET_ResetHistogram(disp, glResetHistogram);
+ SET_ResetMinmax(disp, glResetMinmax);
+//SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
+ SET_Rotated(disp, glRotated);
+ SET_Rotatef(disp, glRotatef);
+ SET_SampleCoverageARB(disp, glSampleCoverageARB);
+//SET_SampleMapATI(disp, glSampleMapEXT); // <-- EXT -> ATI
+//SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
+//SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
+ SET_Scaled(disp, glScaled);
+ SET_Scalef(disp, glScalef);
+ SET_Scissor(disp, glScissor);
+ SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
+ SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
+ SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
+ SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
+ SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
+ SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
+ SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
+ SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
+ SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
+ SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
+ SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
+ SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
+ SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
+ SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
+ SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
+ SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
+ SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
+ SET_SelectBuffer(disp, glSelectBuffer);
+ SET_SeparableFilter2D(disp, glSeparableFilter2D);
+ SET_SetFenceNV(disp, glSetFenceAPPLE); // <-- APPLE -> NV
+//SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantEXT); // <-- EXT -> ATI
+ SET_ShadeModel(disp, glShadeModel);
+ SET_ShaderSourceARB(disp, glShaderSourceARB);
+ SET_StencilFunc(disp, glStencilFunc);
+ SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
+ SET_StencilMask(disp, glStencilMask);
+ SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
+ SET_StencilOp(disp, glStencilOp);
+ SET_StencilOpSeparate(disp, glStencilOpSeparate);
+ SET_TestFenceNV(disp, glTestFenceAPPLE); // <-- APPLE -> NV
+ SET_TexCoord1d(disp, glTexCoord1d);
+ SET_TexCoord1dv(disp, glTexCoord1dv);
+ SET_TexCoord1f(disp, glTexCoord1f);
+ SET_TexCoord1fv(disp, glTexCoord1fv);
+ SET_TexCoord1i(disp, glTexCoord1i);
+ SET_TexCoord1iv(disp, glTexCoord1iv);
+ SET_TexCoord1s(disp, glTexCoord1s);
+ SET_TexCoord1sv(disp, glTexCoord1sv);
+ SET_TexCoord2d(disp, glTexCoord2d);
+ SET_TexCoord2dv(disp, glTexCoord2dv);
+ SET_TexCoord2f(disp, glTexCoord2f);
+ SET_TexCoord2fv(disp, glTexCoord2fv);
+ SET_TexCoord2i(disp, glTexCoord2i);
+ SET_TexCoord2iv(disp, glTexCoord2iv);
+ SET_TexCoord2s(disp, glTexCoord2s);
+ SET_TexCoord2sv(disp, glTexCoord2sv);
+ SET_TexCoord3d(disp, glTexCoord3d);
+ SET_TexCoord3dv(disp, glTexCoord3dv);
+ SET_TexCoord3f(disp, glTexCoord3f);
+ SET_TexCoord3fv(disp, glTexCoord3fv);
+ SET_TexCoord3i(disp, glTexCoord3i);
+ SET_TexCoord3iv(disp, glTexCoord3iv);
+ SET_TexCoord3s(disp, glTexCoord3s);
+ SET_TexCoord3sv(disp, glTexCoord3sv);
+ SET_TexCoord4d(disp, glTexCoord4d);
+ SET_TexCoord4dv(disp, glTexCoord4dv);
+ SET_TexCoord4f(disp, glTexCoord4f);
+ SET_TexCoord4fv(disp, glTexCoord4fv);
+ SET_TexCoord4i(disp, glTexCoord4i);
+ SET_TexCoord4iv(disp, glTexCoord4iv);
+ SET_TexCoord4s(disp, glTexCoord4s);
+ SET_TexCoord4sv(disp, glTexCoord4sv);
+ SET_TexCoordPointer(disp, glTexCoordPointer);
+//SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
+ SET_TexEnvf(disp, glTexEnvf);
+ SET_TexEnvfv(disp, glTexEnvfv);
+ SET_TexEnvi(disp, glTexEnvi);
+ SET_TexEnviv(disp, glTexEnviv);
+ SET_TexGend(disp, glTexGend);
+ SET_TexGendv(disp, glTexGendv);
+ SET_TexGenf(disp, glTexGenf);
+ SET_TexGenfv(disp, glTexGenfv);
+ SET_TexGeni(disp, glTexGeni);
+ SET_TexGeniv(disp, glTexGeniv);
+ SET_TexImage1D(disp, glTexImage1D);
+ SET_TexImage2D(disp, glTexImage2D);
+ SET_TexImage3D(disp, glTexImage3D);
+ SET_TexParameterf(disp, glTexParameterf);
+ SET_TexParameterfv(disp, glTexParameterfv);
+ SET_TexParameteri(disp, glTexParameteri);
+ SET_TexParameteriv(disp, glTexParameteriv);
+ SET_TexSubImage1D(disp, glTexSubImage1D);
+ SET_TexSubImage2D(disp, glTexSubImage2D);
+ SET_TexSubImage3D(disp, glTexSubImage3D);
+//SET_TrackMatrixNV(disp, glTrackMatrixNV);
+ SET_Translated(disp, glTranslated);
+ SET_Translatef(disp, glTranslatef);
+ SET_Uniform1fARB(disp, glUniform1fARB);
+ SET_Uniform1fvARB(disp, glUniform1fvARB);
+ SET_Uniform1iARB(disp, glUniform1iARB);
+ SET_Uniform1ivARB(disp, glUniform1ivARB);
+ SET_Uniform2fARB(disp, glUniform2fARB);
+ SET_Uniform2fvARB(disp, glUniform2fvARB);
+ SET_Uniform2iARB(disp, glUniform2iARB);
+ SET_Uniform2ivARB(disp, glUniform2ivARB);
+ SET_Uniform3fARB(disp, glUniform3fARB);
+ SET_Uniform3fvARB(disp, glUniform3fvARB);
+ SET_Uniform3iARB(disp, glUniform3iARB);
+ SET_Uniform3ivARB(disp, glUniform3ivARB);
+ SET_Uniform4fARB(disp, glUniform4fARB);
+ SET_Uniform4fvARB(disp, glUniform4fvARB);
+ SET_Uniform4iARB(disp, glUniform4iARB);
+ SET_Uniform4ivARB(disp, glUniform4ivARB);
+ SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
+ SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
+ SET_UnmapBufferARB(disp, glUnmapBufferARB);
+ SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
+ SET_ValidateProgramARB(disp, glValidateProgramARB);
+ SET_Vertex2d(disp, glVertex2d);
+ SET_Vertex2dv(disp, glVertex2dv);
+ SET_Vertex2f(disp, glVertex2f);
+ SET_Vertex2fv(disp, glVertex2fv);
+ SET_Vertex2i(disp, glVertex2i);
+ SET_Vertex2iv(disp, glVertex2iv);
+ SET_Vertex2s(disp, glVertex2s);
+ SET_Vertex2sv(disp, glVertex2sv);
+ SET_Vertex3d(disp, glVertex3d);
+ SET_Vertex3dv(disp, glVertex3dv);
+ SET_Vertex3f(disp, glVertex3f);
+ SET_Vertex3fv(disp, glVertex3fv);
+ SET_Vertex3i(disp, glVertex3i);
+ SET_Vertex3iv(disp, glVertex3iv);
+ SET_Vertex3s(disp, glVertex3s);
+ SET_Vertex3sv(disp, glVertex3sv);
+ SET_Vertex4d(disp, glVertex4d);
+ SET_Vertex4dv(disp, glVertex4dv);
+ SET_Vertex4f(disp, glVertex4f);
+ SET_Vertex4fv(disp, glVertex4fv);
+ SET_Vertex4i(disp, glVertex4i);
+ SET_Vertex4iv(disp, glVertex4iv);
+ SET_Vertex4s(disp, glVertex4s);
+ SET_Vertex4sv(disp, glVertex4sv);
+//SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
+ SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
+ SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
+ SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
+ SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
+ SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
+ SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
+ SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
+ SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
+ SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
+ SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
+ SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
+ SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
+ SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
+ SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
+ SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
+ SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
+ SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
+ SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
+ SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
+ SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
+ SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
+ SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
+ SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
+ SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
+ SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
+ SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
+ SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
+ SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
+ SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
+ SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
+ SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
+ SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
+ SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
+ SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
+ SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
+ SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
+ SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
+ SET_VertexPointer(disp, glVertexPointer);
+// SET_VertexPointerEXT(disp, glVertexPointerEXT);
+ SET_Viewport(disp, glViewport);
+ SET_WindowPos2dMESA(disp, glWindowPos2dARB);
+ SET_WindowPos2dvMESA(disp, glWindowPos2dvARB);
+ SET_WindowPos2fMESA(disp, glWindowPos2fARB);
+ SET_WindowPos2fvMESA(disp, glWindowPos2fvARB);
+ SET_WindowPos2iMESA(disp, glWindowPos2iARB);
+ SET_WindowPos2ivMESA(disp, glWindowPos2ivARB);
+ SET_WindowPos2sMESA(disp, glWindowPos2sARB);
+ SET_WindowPos2svMESA(disp, glWindowPos2svARB);
+ SET_WindowPos3dMESA(disp, glWindowPos3dARB);
+ SET_WindowPos3dvMESA(disp, glWindowPos3dvARB);
+ SET_WindowPos3fMESA(disp, glWindowPos3fARB);
+ SET_WindowPos3fvMESA(disp, glWindowPos3fvARB);
+ SET_WindowPos3iMESA(disp, glWindowPos3iARB);
+ SET_WindowPos3ivMESA(disp, glWindowPos3ivARB);
+ SET_WindowPos3sMESA(disp, glWindowPos3sARB);
+ SET_WindowPos3svMESA(disp, glWindowPos3svARB);
+//SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
+//SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
+//SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
+//SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
+//SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
+//SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
+//SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
+//SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
}