diff options
author | Ben Byer <bbyer@apple.com> | 2008-04-22 23:53:23 -0700 |
---|---|---|
committer | Jeremy Huddleston <jeremyhu@freedesktop.org> | 2008-04-23 10:16:46 -0700 |
commit | 3685b171da51f853bfdb312d36622dfa03ee75be (patch) | |
tree | 7a85252a57ea9a72af944d0dda1efacc13817c59 /GL | |
parent | f6e22d69af6bc8f63c3a46535a09e217696a679f (diff) |
xquartz: remove vestigial aglGlx.c
(cherry picked from commit 40bd041e4255f26fcbdf0831e68619ae0f46ab39)
Diffstat (limited to 'GL')
-rw-r--r-- | GL/apple/Makefile.am | 18 | ||||
-rw-r--r-- | GL/apple/aglGlx.c | 1354 |
2 files changed, 4 insertions, 1368 deletions
diff --git a/GL/apple/Makefile.am b/GL/apple/Makefile.am index c064c03f8..7ad9140cc 100644 --- a/GL/apple/Makefile.am +++ b/GL/apple/Makefile.am @@ -8,17 +8,7 @@ AM_CPPFLAGS = \ -I$(top_srcdir)/hw/xquartz/xpr \ -I$(top_srcdir)/miext/damage -if HAVE_AGL_FRAMEWORK -noinst_LIBRARIES = libAGLcore.a -libAGLcore_a_SOURCES = aglGlx.c \ - $(top_srcdir)/hw/xquartz/xpr/x-list.c \ - $(top_srcdir)/hw/xquartz/xpr/x-list.h \ - $(top_srcdir)/hw/xquartz/xpr/x-hash.c \ - $(top_srcdir)/hw/xquartz/xpr/x-hash.h \ - $(top_srcdir)/hw/dmx/glxProxy/compsize.c -endif - -#noinst_LIBRARIES = libCGLcore.a -#libCGLcore_a_SOURCES = \ -# indirect.c \ -# $(top_srcdir)/hw/dmx/glxProxy/compsize.c +noinst_LIBRARIES = libCGLcore.a +libCGLcore_a_SOURCES = \ + indirect.c \ + $(top_srcdir)/hw/dmx/glxProxy/compsize.c diff --git a/GL/apple/aglGlx.c b/GL/apple/aglGlx.c deleted file mode 100644 index 900a9a96e..000000000 --- a/GL/apple/aglGlx.c +++ /dev/null @@ -1,1354 +0,0 @@ -/* - * GLX implementation that uses Apple's AGL.framework for OpenGL - * - * FIXME: This file and indirect.c are very similar. The two should be - * merged by introducing suitable abstractions. - */ -/* - * Copyright (c) 2002 Greg Parker. All Rights Reserved. - * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved. - * - * Large portions of this file are copied from Mesa's xf86glx.c, - * which contains the following copyright: - * - * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include "quartzCommon.h" -#include <AGL/agl.h> -#include "cr.h" - -// X11 and X11's glx -#undef BOOL -#define BOOL xBOOL -#include "quartz.h" -#include <miscstruct.h> -#include <windowstr.h> -#include <resource.h> -#include <GL/glxint.h> -#include <GL/glxtokens.h> -#include <scrnintstr.h> -#include <glxserver.h> -#include <glxscreens.h> -#include <glxdrawable.h> -#include <glxcontext.h> -#include <glxext.h> -#include <glxutil.h> -#include <glxscreens.h> -#include <GL/internal/glcore.h> -#undef BOOL - -#include "glcontextmodes.h" - -// ggs: needed to call back to glx with visual configs -extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs); - -// Write debugging output, or not -#ifdef GLAQUA_DEBUG -#define GLAQUA_DEBUG_MSG ErrorF -#else -#define GLAQUA_DEBUG_MSG(a, ...) -#endif - - -// The following GL functions don't have an EXT suffix in OpenGL.framework. -GLboolean glAreTexturesResidentEXT (GLsizei a, const GLuint *b, GLboolean *c) { - return glAreTexturesResident(a, b, c); -} -void glDeleteTexturesEXT (GLsizei d, const GLuint *e) { - glDeleteTextures(d, e); -} -void glGenTexturesEXT (GLsizei f, GLuint *g) { - glGenTextures(f, g); -} -GLboolean glIsTextureEXT (GLuint h) { - return glIsTexture(h); -} - - -// some prototypes -static Bool glAquaScreenProbe(int screen); -static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp, - int *nvisualp, int *ndepthp, - int *rootDepthp, VisualID *defaultVisp, - unsigned long sizes, int bitsPerRGB); -static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, - void **privates); -static __GLinterface *glAquaCreateContext(__GLimports *imports, - __GLcontextModes *mode, - __GLinterface *shareGC); -static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv); -static void glAquaResetExtension(void); - - -/* - * This structure is statically allocated in the __glXScreens[] - * structure. This struct is not used anywhere other than in - * __glXScreenInit to initialize each of the active screens - * (__glXActiveScreens[]). Several of the fields must be initialized by - * the screenProbe routine before they are copied to the active screens - * struct. In particular, the contextCreate, modes, numVisuals, - * and numUsableVisuals fields must be initialized. - */ -static __GLXscreenInfo __glDDXScreenInfo = { - glAquaScreenProbe, /* Must be generic and handle all screens */ - glAquaCreateContext, /* Substitute screen's createContext routine */ - glAquaCreateBuffer, /* Substitute screen's createBuffer routine */ - NULL, /* Set up modes in probe */ - NULL, /* Set up pVisualPriv in probe */ - 0, /* Set up numVisuals in probe */ - 0, /* Set up numUsableVisuals in probe */ - "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ - "Version String", /* GLXversion is overwritten by __glXScreenInit */ - "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ - NULL /* WrappedPositionWindow is overwritten */ -}; - -void *__glXglDDXScreenInfo(void) { - return &__glDDXScreenInfo; -} - -static __GLXextensionInfo __glDDXExtensionInfo = { - GL_CORE_APPLE, - glAquaResetExtension, - glAquaInitVisuals, - glAquaSetVisualConfigs -}; - -void *__glXglDDXExtensionInfo(void) { - return &__glDDXExtensionInfo; -} - -// prototypes - -static GLboolean glAquaDestroyContext(__GLcontext *gc); -static GLboolean glAquaLoseCurrent(__GLcontext *gc); -static GLboolean glAquaMakeCurrent(__GLcontext *gc); -static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare); -static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src, - GLuint mask); -static GLboolean glAquaForceCurrent(__GLcontext *gc); - -/* Drawing surface notification callbacks */ -static GLboolean glAquaNotifyResize(__GLcontext *gc); -static void glAquaNotifyDestroy(__GLcontext *gc); -static void glAquaNotifySwapBuffers(__GLcontext *gc); - -/* Dispatch table override control for external agents like libGLS */ -static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc); -static void glAquaBeginDispatchOverride(__GLcontext *gc); -static void glAquaEndDispatchOverride(__GLcontext *gc); - - -static __GLexports glAquaExports = { - glAquaDestroyContext, - glAquaLoseCurrent, - glAquaMakeCurrent, - glAquaShareContext, - glAquaCopyContext, - glAquaForceCurrent, - - glAquaNotifyResize, - glAquaNotifyDestroy, - glAquaNotifySwapBuffers, - - glAquaDispatchExec, - glAquaBeginDispatchOverride, - glAquaEndDispatchOverride -}; - - -typedef struct { - int num_vis; - __GLcontextModes *modes; - void **priv; - - // wrapped screen functions - RealizeWindowProcPtr RealizeWindow; - UnrealizeWindowProcPtr UnrealizeWindow; -} glAquaScreenRec; - -static glAquaScreenRec glAquaScreens[MAXSCREENS]; - - -// __GLdrawablePrivate->private -typedef struct { - GLboolean (*resize)(__GLdrawableBuffer *buf, GLint x, GLint y, - GLuint width, GLuint height, - __GLdrawablePrivate *glPriv, - GLuint bufferMask); -} GLAquaDrawableRec; - -struct __GLcontextRec { - struct __GLinterfaceRec interface; // required to be first - - AGLContext ctx; - AGLPixelFormat pixelFormat; - - Bool isAttached; // TRUE if ctx is really attached to a window -}; - - -// Context manipulation; return GL_FALSE on failure -static GLboolean glAquaDestroyContext(__GLcontext *gc) -{ - GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n", gc->ctx); - - if (gc) { - if (gc->ctx) aglDestroyContext(gc->ctx); - if (gc->pixelFormat) aglDestroyPixelFormat(gc->pixelFormat); - free(gc); - } - - return GL_TRUE; -} - - -static GLboolean glAquaLoseCurrent(__GLcontext *gc) -{ - GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx); - - aglSetCurrentContext(NULL); - __glXLastContext = NULL; // Mesa does this; why? - gc->isAttached = FALSE; - - return GL_TRUE; -} - - -/* - * Attach a GL context to a GL drawable - * If glPriv is NULL, the context is detached. - */ -static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv) -{ - __GLXdrawablePrivate *glxPriv; - - if (glPriv == NULL) { - // attaching to nothing - GLAQUA_DEBUG_MSG("unattaching\n"); - aglSetDrawable(gc->ctx, NULL); - gc->isAttached = FALSE; - return; - } - - // Note that when resizing, the X11 WindowPtr already has its - // new size and position, but the Aqua window does not. - - glxPriv = (__GLXdrawablePrivate *)glPriv->other; - - if (glxPriv->type == DRAWABLE_WINDOW) { - WindowPtr pWin = (WindowPtr) glxPriv->pDraw; - WindowPtr topWin = quartzProcs->TopLevelParent(pWin); - CRWindowPtr crWinPtr; - AGLDrawable newPort; - - if (glPriv->width <= 0 || glPriv->height <= 0) { - // attach to zero size drawable - will really attach later - GLAQUA_DEBUG_MSG("couldn't attach to zero size drawable\n"); - aglSetDrawable(gc->ctx, NULL); - gc->isAttached = FALSE; - return; - } - - crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, FALSE); - - if (crWinPtr) { - newPort = (AGLDrawable) crWinPtr->port; - } else { - newPort = NULL; - } - - if (newPort) { - // FIXME: won't be a CGrafPtr if currently offscreen or fullscreen - AGLDrawable oldPort = aglGetDrawable(gc->ctx); - // AGLDrawable newPort = GetWindowPort(window); - - // Frame is GLdrawable in X11 global coordinates - // FIXME: Does this work for multiple screens? - GLint frame[4] = {glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height}; - GLAQUA_DEBUG_MSG("global size %d %d %d %d\n", - frame[0], frame[1], frame[2], frame[3]); - - // Convert to window-local coordinates - frame[0] -= topWin->drawable.x - topWin->borderWidth; - frame[1] -= topWin->drawable.y - topWin->borderWidth; - - // AGL uses flipped coordinates - frame[1] = topWin->drawable.height + 2*topWin->borderWidth - - frame[1] - frame[3]; - - GLAQUA_DEBUG_MSG("local size %d %d %d %d\n", - frame[0], frame[1], frame[2], frame[3]); - - if (oldPort != newPort) { - // FIXME: retain/release windows - if (!aglSetDrawable(gc->ctx, newPort)) return; - } - if (!aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame)) return; - if (!aglEnable(gc->ctx, AGL_BUFFER_RECT)) return; - if (!aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame)) return; - if (!aglEnable(gc->ctx, AGL_SWAP_RECT)) return; - if (!aglUpdateContext(gc->ctx)) return; - - gc->isAttached = TRUE; - GLAQUA_DEBUG_MSG("attached context 0x%x to window 0x%x\n", gc->ctx, - pWin->drawable.id); - } else { - // attach to not-yet-realized window - will really attach later - GLAQUA_DEBUG_MSG("couldn't attach to unrealized window\n"); - aglSetDrawable(gc->ctx, NULL); - gc->isAttached = FALSE; - } - } else { - GLAQUA_DEBUG_MSG("attach: attach to non-window unimplemented\n"); - aglSetDrawable(gc->ctx, NULL); - gc->isAttached = FALSE; - } -} - -static GLboolean glAquaMakeCurrent(__GLcontext *gc) -{ - __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc); - - GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx); - - if (!gc->isAttached) { - attach(gc, glPriv); - } - - return aglSetCurrentContext(gc->ctx); -} - -static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare) -{ - GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n"); - - return GL_TRUE; -} - - -static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src, - GLuint mask) -{ - GLAQUA_DEBUG_MSG("glAquaCopyContext\n"); - - return aglCopyContext(src->ctx, dst->ctx, mask); -} - -static GLboolean glAquaForceCurrent(__GLcontext *gc) -{ - // GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n", gc->ctx); - return aglSetCurrentContext(gc->ctx); -} - -/* Drawing surface notification callbacks */ - -static GLboolean glAquaNotifyResize(__GLcontext *gc) -{ - GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize"); - return GL_TRUE; -} - -static void glAquaNotifyDestroy(__GLcontext *gc) -{ - GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy"); -} - -static void glAquaNotifySwapBuffers(__GLcontext *gc) -{ - GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers"); -} - -/* Dispatch table override control for external agents like libGLS */ -static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc) -{ - GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec"); - return NULL; -} - -static void glAquaBeginDispatchOverride(__GLcontext *gc) -{ - GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride"); -} - -static void glAquaEndDispatchOverride(__GLcontext *gc) -{ - GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride"); -} - - -static AGLPixelFormat makeFormat(__GLcontextModes *mode) -{ - int i; - GLint attr[64]; // currently uses max of 30 - AGLPixelFormat result; - - GLAQUA_DEBUG_MSG("makeFormat\n"); - - i = 0; - - // attr [i++] = AGL_ACCELERATED; // require hwaccel - BAD for multiscreen - // attr [i++] = AGL_NO_RECOVERY; // disable fallback renderers - BAD - - if (mode->stereoMode) { - attr[i++] = AGL_STEREO; - } - if (mode->doubleBufferMode) { - attr[i++] = AGL_DOUBLEBUFFER; - } - - if (mode->colorIndexMode) { - attr[i++] = AGL_BUFFER_SIZE; - attr[i++] = mode->indexBits; - } - - if (mode->rgbMode) { - attr[i++] = AGL_RGBA; - attr[i++] = AGL_RED_SIZE; - attr[i++] = mode->redBits; - attr[i++] = AGL_GREEN_SIZE; - attr[i++] = mode->greenBits; - attr[i++] = AGL_BLUE_SIZE; - attr[i++] = mode->blueBits; - attr[i++] = AGL_ALPHA_SIZE; - attr[i++] = mode->alphaBits; - } - - if (mode->haveAccumBuffer) { - attr[i++] = AGL_ACCUM_RED_SIZE; - attr[i++] = mode->accumRedBits; - attr[i++] = AGL_ACCUM_GREEN_SIZE; - attr[i++] = mode->accumGreenBits; - attr[i++] = AGL_ACCUM_BLUE_SIZE; - attr[i++] = mode->accumBlueBits; - attr[i++] = AGL_ACCUM_ALPHA_SIZE; - attr[i++] = mode->accumAlphaBits; - } - if (mode->haveDepthBuffer) { - attr[i++] = AGL_DEPTH_SIZE; - attr[i++] = mode->depthBits; - } - if (mode->haveStencilBuffer) { - attr[i++] = AGL_STENCIL_SIZE; - attr[i++] = mode->stencilBits; - } - - attr[i++] = AGL_AUX_BUFFERS; - attr[i++] = mode->numAuxBuffers; - - attr[i++] = AGL_LEVEL; - attr[i++] = mode->level; - - // mode->pixmapMode ? - - attr[i++] = AGL_NONE; // end of option list - - GLAQUA_DEBUG_MSG("makeFormat almost done\n"); - result = aglChoosePixelFormat(NULL, 0, attr); - GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", result); - return result; -} - -static __GLinterface *glAquaCreateContext(__GLimports *imports, - __GLcontextModes *mode, - __GLinterface *shareGC) -{ - __GLcontext *result; - __GLcontext *sharectx = (__GLcontext *)shareGC; - - GLAQUA_DEBUG_MSG("glAquaCreateContext\n"); - - result = (__GLcontext *)calloc(1, sizeof(__GLcontext)); - if (!result) return NULL; - - result->interface.imports = *imports; - result->interface.exports = glAquaExports; - - result->pixelFormat = makeFormat(mode); - if (!result->pixelFormat) { - free(result); - return NULL; - } - - result->ctx = aglCreateContext(result->pixelFormat, - (sharectx && sharectx->ctx) ? sharectx->ctx : NULL); - - if (!result->ctx) { - aglDestroyPixelFormat(result->pixelFormat); - free(result); - return NULL; - } - - result->isAttached = FALSE; - - GLAQUA_DEBUG_MSG("glAquaCreateContext done\n"); - return (__GLinterface *)result; -} - - -Bool -glAquaRealizeWindow(WindowPtr pWin) -{ - // If this window has GL contexts, tell them to reattach - Bool result; - ScreenPtr pScreen = pWin->drawable.pScreen; - glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum]; - __GLXdrawablePrivate *glxPriv; - - GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n"); - - // Allow the window to be created (RootlessRealizeWindow is inside our wrap) - pScreen->RealizeWindow = screenPriv->RealizeWindow; - result = pScreen->RealizeWindow(pWin); - pScreen->RealizeWindow = glAquaRealizeWindow; - - // The Aqua window will already have been created (windows are - // realized from top down) - - // Re-attach this window's GL contexts, if any. - glxPriv = __glXFindDrawablePrivate(pWin->drawable.id); - if (glxPriv) { - __GLXcontext *gx; - __GLcontext *gc; - __GLdrawablePrivate *glPriv = &glxPriv->glPriv; - GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n"); - - // GL contexts bound to this window for drawing - for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) { - gc = (__GLcontext *)gx->gc; - attach(gc, glPriv); - } - - // GL contexts bound to this window for reading - for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) { - gc = (__GLcontext *)gx->gc; - attach(gc, glPriv); - } - } - - return result; -} - -Bool -glAquaUnrealizeWindow(WindowPtr pWin) -{ - // If this window has GL contexts, tell them to unattach - Bool result; - ScreenPtr pScreen = pWin->drawable.pScreen; - glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum]; - __GLXdrawablePrivate *glxPriv; - - GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n"); - - // The Aqua window may have already been destroyed (windows - // are unrealized from top down) - - // Unattach this window's GL contexts, if any. - glxPriv = __glXFindDrawablePrivate(pWin->drawable.id); - if (glxPriv) { - __GLXcontext *gx; - __GLcontext *gc; - GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n"); - - // GL contexts bound to this window for drawing - for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) { - gc = (__GLcontext *)gx->gc; - attach(gc, NULL); - } - - // GL contexts bound to this window for reading - for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) { - gc = (__GLcontext *)gx->gc; - attach(gc, NULL); - } - } - - pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow; - result = pScreen->UnrealizeWindow(pWin); - pScreen->UnrealizeWindow = glAquaUnrealizeWindow; - - return result; -} - - -// Originally copied from Mesa - -static int numConfigs = 0; -static __GLXvisualConfig *visualConfigs = NULL; -static void **visualPrivates = NULL; - -/* - * In the case the driver defines no GLX visuals we'll use these. - * Note that for TrueColor and DirectColor visuals, bufferSize is the - * sum of redSize, greenSize, blueSize and alphaSize, which may be larger - * than the nplanes/rootDepth of the server's X11 visuals - */ -#define NUM_FALLBACK_CONFIGS 5 -static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { - /* [0] = RGB, double buffered, Z */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 0, /* rgba sizes */ - -1, -1, -1, 0, /* rgba masks */ - 0, 0, 0, 0, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 0, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [1] = RGB, double buffered, Z, stencil, accum */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 0, /* rgba sizes */ - -1, -1, -1, 0, /* rgba masks */ - 16, 16, 16, 0, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 8, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 8, /* rgba sizes */ - -1, -1, -1, -1, /* rgba masks */ - 16, 16, 16, 16, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 8, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ - { - -1, /* vid */ - -1, /* class */ - True, /* rgba */ - -1, -1, -1, 8, /* rgba sizes */ - -1, -1, -1, -1, /* rgba masks */ - 16, 16, 16, 16, /* rgba accum sizes */ - False, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 8, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, - /* [4] = CI, double buffered, Z */ - { - -1, /* vid */ - -1, /* class */ - False, /* rgba? (false = color index) */ - -1, -1, -1, 0, /* rgba sizes */ - -1, -1, -1, 0, /* rgba masks */ - 0, 0, 0, 0, /* rgba accum sizes */ - True, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 0, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE, /* visualRating */ - GLX_NONE, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ - }, -}; - -static __GLXvisualConfig NullConfig = { - -1, /* vid */ - -1, /* class */ - False, /* rgba */ - -1, -1, -1, 0, /* rgba sizes */ - -1, -1, -1, 0, /* rgba masks */ - 0, 0, 0, 0, /* rgba accum sizes */ - False, /* doubleBuffer */ - False, /* stereo */ - -1, /* bufferSize */ - 16, /* depthSize */ - 0, /* stencilSize */ - 0, /* auxBuffers */ - 0, /* level */ - GLX_NONE_EXT, /* visualRating */ - 0, /* transparentPixel */ - 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ - 0 /* transparentIndex */ -}; - - -static int count_bits(unsigned int n) -{ - int bits = 0; - - while (n > 0) { - if (n & 1) bits++; - n >>= 1; - } - return bits; -} - - -static Bool init_visuals(int *nvisualp, VisualPtr *visualp, - VisualID *defaultVisp, - int ndepth, DepthPtr pdepth, - int rootDepth) -{ - int numRGBconfigs; - int numCIconfigs; - int numVisuals = *nvisualp; - int numNewVisuals; - int numNewConfigs; - VisualPtr pVisual = *visualp; - VisualPtr pVisualNew = NULL; - VisualID *orig_vid = NULL; - __GLcontextModes *modes; - __GLXvisualConfig *pNewVisualConfigs = NULL; - void **glXVisualPriv; - void **pNewVisualPriv; - int found_default; - int i, j, k; - - GLAQUA_DEBUG_MSG("init_visuals\n"); - - if (numConfigs > 0) - numNewConfigs = numConfigs; - else - numNewConfigs = NUM_FALLBACK_CONFIGS; - - /* Alloc space for the list of new GLX visuals */ - pNewVisualConfigs = (__GLXvisualConfig *) - __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); - if (!pNewVisualConfigs) { - return FALSE; - } - - /* Alloc space for the list of new GLX visual privates */ - pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); - if (!pNewVisualPriv) { - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* - ** If SetVisualConfigs was not called, then use default GLX - ** visual configs. - */ - if (numConfigs == 0) { - memcpy(pNewVisualConfigs, FallbackConfigs, - NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); - memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); - } - else { - /* copy driver's visual config info */ - for (i = 0; i < numConfigs; i++) { - pNewVisualConfigs[i] = visualConfigs[i]; - pNewVisualPriv[i] = visualPrivates[i]; - } - } - - /* Count the number of RGB and CI visual configs */ - numRGBconfigs = 0; - numCIconfigs = 0; - for (i = 0; i < numNewConfigs; i++) { - if (pNewVisualConfigs[i].rgba) - numRGBconfigs++; - else - numCIconfigs++; - } - - /* Count the total number of visuals to compute */ - numNewVisuals = 0; - for (i = 0; i < numVisuals; i++) { - int count; - - count = ((pVisual[i].class == TrueColor || - pVisual[i].class == DirectColor) - ? numRGBconfigs : numCIconfigs); - if (count == 0) - count = 1; /* preserve the existing visual */ - - numNewVisuals += count; - } - - /* Reset variables for use with the next screen/driver's visual configs */ - visualConfigs = NULL; - numConfigs = 0; - - /* Alloc temp space for the list of orig VisualIDs for each new visual */ - orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); - if (!orig_vid) { - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the list of glXVisuals */ - modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); - if (modes == NULL) { - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the list of glXVisualPrivates */ - glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); - if (!glXVisualPriv) { - _gl_context_modes_destroy( modes ); - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Alloc space for the new list of the X server's visuals */ - pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); - if (!pVisualNew) { - __glXFree(glXVisualPriv); - _gl_context_modes_destroy( modes ); - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - return FALSE; - } - - /* Initialize the new visuals */ - found_default = FALSE; - glAquaScreens[screenInfo.numScreens-1].modes = modes; - for (i = j = 0; i < numVisuals; i++) { - int is_rgb = (pVisual[i].class == TrueColor || - pVisual[i].class == DirectColor); - - if (!is_rgb) - { - /* We don't support non-rgb visuals for GL. But we don't - want to remove them either, so just pass them through - with null glX configs */ - - pVisualNew[j] = pVisual[i]; - pVisualNew[j].vid = FakeClientID(0); - - /* Check for the default visual */ - if (!found_default && pVisual[i].vid == *defaultVisp) { - *defaultVisp = pVisualNew[j].vid; - found_default = TRUE; - } - - /* Save the old VisualID */ - orig_vid[j] = pVisual[i].vid; - - /* Initialize the glXVisual */ - _gl_copy_visual_to_context_mode( modes, & NullConfig ); - modes->visualID = pVisualNew[j].vid; - - j++; - - continue; - } - - for (k = 0; k < numNewConfigs; k++) { - if (pNewVisualConfigs[k].rgba != is_rgb) - continue; - - assert( modes != NULL ); - - /* Initialize the new visual */ - pVisualNew[j] = pVisual[i]; - pVisualNew[j].vid = FakeClientID(0); - - /* Check for the default visual */ - if (!found_default && pVisual[i].vid == *defaultVisp) { - *defaultVisp = pVisualNew[j].vid; - found_default = TRUE; - } - - /* Save the old VisualID */ - orig_vid[j] = pVisual[i].vid; - - /* Initialize the glXVisual */ - _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); - modes->visualID = pVisualNew[j].vid; - - /* - * If the class is -1, then assume the X visual information - * is identical to what GLX needs, and take them from the X - * visual. NOTE: if class != -1, then all other fields MUST - * be initialized. - */ - if (modes->visualType == GLX_NONE) { - modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); - modes->redBits = count_bits(pVisual[i].redMask); - modes->greenBits = count_bits(pVisual[i].greenMask); - modes->blueBits = count_bits(pVisual[i].blueMask); - modes->alphaBits = modes->alphaBits; - modes->redMask = pVisual[i].redMask; - modes->greenMask = pVisual[i].greenMask; - modes->blueMask = pVisual[i].blueMask; - modes->alphaMask = modes->alphaMask; - modes->rgbBits = (is_rgb) - ? (modes->redBits + modes->greenBits + - modes->blueBits + modes->alphaBits) - : rootDepth; - } - - /* Save the device-dependent private for this visual */ - glXVisualPriv[j] = pNewVisualPriv[k]; - - j++; - modes = modes->next; - } - } - - assert(j <= numNewVisuals); - - /* Save the GLX visuals in the screen structure */ - glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; - glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv; - - /* Set up depth's VisualIDs */ - for (i = 0; i < ndepth; i++) { - int numVids = 0; - VisualID *pVids = NULL; - int k, n = 0; - - /* Count the new number of VisualIDs at this depth */ - for (j = 0; j < pdepth[i].numVids; j++) - for (k = 0; k < numNewVisuals; k++) - if (pdepth[i].vids[j] == orig_vid[k]) - numVids++; - - /* Allocate a new list of VisualIDs for this depth */ - pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); - - /* Initialize the new list of VisualIDs for this depth */ - for (j = 0; j < pdepth[i].numVids; j++) - for (k = 0; k < numNewVisuals; k++) - if (pdepth[i].vids[j] == orig_vid[k]) - pVids[n++] = pVisualNew[k].vid; - - /* Update this depth's list of VisualIDs */ - __glXFree(pdepth[i].vids); - pdepth[i].vids = pVids; - pdepth[i].numVids = numVids; - } - - /* Update the X server's visuals */ - *nvisualp = numNewVisuals; - *visualp = pVisualNew; - - /* Free the old list of the X server's visuals */ - __glXFree(pVisual); - - /* Clean up temporary allocations */ - __glXFree(orig_vid); - __glXFree(pNewVisualPriv); - __glXFree(pNewVisualConfigs); - - /* Free the private list created by DDX HW driver */ - if (visualPrivates) - xfree(visualPrivates); - visualPrivates = NULL; - - return TRUE; -} - -/* based on code in i830_dri.c - This ends calling glAquaSetVisualConfigs to set the static - numconfigs, etc. */ -static void -glAquaInitVisualConfigs(void) -{ - int lclNumConfigs = 0; - __GLXvisualConfig *lclVisualConfigs = NULL; - void **lclVisualPrivates = NULL; - - int depth, aux, buffers, stencil, accum; - int i = 0; - - GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs "); - - /* count num configs: - 2 Z buffer (0, 24 bit) - 2 AUX buffer (0, 2) - 2 buffers (single, double) - 2 stencil (0, 8 bit) - 2 accum (0, 64 bit) - = 32 configs */ - - lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */ - - /* alloc */ - lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs); - lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs); - - /* fill in configs */ - if (NULL != lclVisualConfigs) { - i = 0; /* current buffer */ - for (depth = 0; depth < 2; depth++) { - for (aux = 0; aux < 2; aux++) { - for (buffers = 0; buffers < 2; buffers++) { - for (stencil = 0; stencil < 2; stencil++) { - for (accum = 0; accum < 2; accum++) { - lclVisualConfigs[i].vid = -1; - lclVisualConfigs[i].class = -1; - lclVisualConfigs[i].rgba = TRUE; - lclVisualConfigs[i].redSize = -1; - lclVisualConfigs[i].greenSize = -1; - lclVisualConfigs[i].blueSize = -1; - lclVisualConfigs[i].redMask = -1; - lclVisualConfigs[i].greenMask = -1; - lclVisualConfigs[i].blueMask = -1; - lclVisualConfigs[i].alphaMask = 0; - if (accum) { - lclVisualConfigs[i].accumRedSize = 16; - lclVisualConfigs[i].accumGreenSize = 16; - lclVisualConfigs[i].accumBlueSize = 16; - lclVisualConfigs[i].accumAlphaSize = 16; - } - else { - lclVisualConfigs[i].accumRedSize = 0; - lclVisualConfigs[i].accumGreenSize = 0; - lclVisualConfigs[i].accumBlueSize = 0; - lclVisualConfigs[i].accumAlphaSize = 0; - } - lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE; - lclVisualConfigs[i].stereo = FALSE; - lclVisualConfigs[i].bufferSize = -1; - - lclVisualConfigs[i].depthSize = depth? 24 : 0; - lclVisualConfigs[i].stencilSize = stencil ? 8 : 0; - lclVisualConfigs[i].auxBuffers = aux ? 2 : 0; - lclVisualConfigs[i].level = 0; - lclVisualConfigs[i].visualRating = GLX_NONE_EXT; - lclVisualConfigs[i].transparentPixel = 0; - lclVisualConfigs[i].transparentRed = 0; - lclVisualConfigs[i].transparentGreen = 0; - lclVisualConfigs[i].transparentBlue = 0; - lclVisualConfigs[i].transparentAlpha = 0; - lclVisualConfigs[i].transparentIndex = 0; - i++; - } - } - } - } - } - } - if (i != lclNumConfigs) - GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs"); - - GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates); -} - - -static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, - void **privates) -{ - GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n"); - - numConfigs = nconfigs; - visualConfigs = configs; - visualPrivates = privates; -} - -static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp, - int *nvisualp, int *ndepthp, - int *rootDepthp, VisualID *defaultVisp, - unsigned long sizes, int bitsPerRGB) -{ - GLAQUA_DEBUG_MSG("glAquaInitVisuals\n"); - - if (numConfigs == 0) /* if no configs */ - glAquaInitVisualConfigs(); /* ensure the visual configs are setup */ - - /* - * Setup the visuals supported by this particular screen. - */ - return init_visuals(nvisualp, visualp, defaultVisp, - *ndepthp, *depthp, *rootDepthp); -} - - -static void fixup_visuals(int screen) -{ - ScreenPtr pScreen = screenInfo.screens[screen]; - glAquaScreenRec *pScr = &glAquaScreens[screen]; - int j; - __GLcontextModes *modes; - - GLAQUA_DEBUG_MSG("fixup_visuals\n"); - - for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) { - const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); - const int nplanes = (modes->rgbBits - modes->alphaBits); - const VisualPtr pVis = pScreen->visuals; - - /* Find a visual that matches the GLX visual's class and size */ - for (j = 0; j < pScreen->numVisuals; j++) { - if (pVis[j].class == vis_class && - pVis[j].nplanes == nplanes) { - - /* Fixup the masks */ - modes->redMask = pVis[j].redMask; - modes->greenMask = pVis[j].greenMask; - modes->blueMask = pVis[j].blueMask; - - /* Recalc the sizes */ - modes->redBits = count_bits(modes->redMask); - modes->greenBits = count_bits(modes->greenMask); - modes->blueBits = count_bits(modes->blueMask); - } - } - } -} - -static void init_screen_visuals(int screen) -{ - ScreenPtr pScreen = screenInfo.screens[screen]; - __GLcontextModes *modes; - int *used; - int i, j; - - GLAQUA_DEBUG_MSG("init_screen_visuals\n"); - - /* FIXME: Change 'used' to be a array of bits (rather than of ints), - * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less - * FIXME: than 64 or 128 the stack array can be used instead of calling - * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to - * FIXME: array of bytes instead of ints! - */ - used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); - __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); - - i = 0; - for ( modes = glAquaScreens[screen].modes - ; modes != NULL - ; modes = modes->next ) { - const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); - const int nplanes = (modes->rgbBits - modes->alphaBits); - const VisualPtr pVis = pScreen->visuals; - - for (j = 0; j < pScreen->numVisuals; j++) { - if (pVis[j].class == vis_class && - pVis[j].nplanes == nplanes && - pVis[j].redMask == modes->redMask && - pVis[j].greenMask == modes->greenMask && - pVis[j].blueMask == modes->blueMask && - !used[j]) { - - /* Set the VisualID */ - modes->visualID = pVis[j].vid; - - /* Mark this visual used */ - used[j] = 1; - break; - } - } - if ( j == pScreen->numVisuals ) { - ErrorF("No matching visual for __GLcontextMode with " - "visual class = %d (%d), nplanes = %u\n", - vis_class, - (int)modes->visualType, - (unsigned int)(modes->rgbBits - modes->alphaBits) ); - } - else if ( modes->visualID == -1 ) { - FatalError( "Matching visual found, but visualID still -1!\n" ); - } - - i++; - } - - __glXFree(used); -} - -static Bool glAquaScreenProbe(int screen) -{ - ScreenPtr pScreen; - glAquaScreenRec *screenPriv; - - GLAQUA_DEBUG_MSG("glAquaScreenProbe\n"); - - /* - * Set up the current screen's visuals. - */ - __glDDXScreenInfo.modes = glAquaScreens[screen].modes; - __glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv; - __glDDXScreenInfo.numVisuals = - __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis; - - /* - * Set the current screen's createContext routine. This could be - * wrapped by a DDX GLX context creation routine. - */ - __glDDXScreenInfo.createContext = glAquaCreateContext; - - /* - * The ordering of the rgb compenents might have been changed by the - * driver after mi initialized them. - */ - fixup_visuals(screen); - - /* - * Find the GLX visuals that are supported by this screen and create - * XMesa's visuals. - */ - init_screen_visuals(screen); - - /* - * Wrap RealizeWindow and UnrealizeWindow on this screen - */ - pScreen = screenInfo.screens[screen]; - screenPriv = &glAquaScreens[screen]; - screenPriv->RealizeWindow = pScreen->RealizeWindow; - pScreen->RealizeWindow = glAquaRealizeWindow; - screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow; - pScreen->UnrealizeWindow = glAquaUnrealizeWindow; - - return TRUE; -} - - -static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer, - GLint x, GLint y, - GLuint width, GLuint height, - __GLdrawablePrivate *glPriv, - GLuint bufferMask) -{ - GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private; - __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; - __GLXcontext *gx; - __GLcontext *gc; - - GLAQUA_DEBUG_MSG("glAquaResizeBuffers to (%d %d %d %d)\n", x, y, width, height); - - // update all contexts that point at this drawable for drawing (hack?) - for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) { - gc = (__GLcontext *)gx->gc; - attach(gc, glPriv); - } - - // update all contexts that point at this drawable for reading (hack?) - for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) { - gc = (__GLcontext *)gx->gc; - attach(gc, glPriv); - } - - return aquaPriv->resize(buffer, x, y, width, height, glPriv, bufferMask); -} - - -static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv) -{ - // fixme AGL software renderer will use properties of current QD port (bad) - - // swap buffers on only *one* of the contexts - // (e.g. the last one for drawing) - __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc; - if (gc && gc->ctx) aglSwapBuffers(gc->ctx); - - return GL_TRUE; -} - -static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv) -{ - GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n"); - - free(glPriv->private); - glPriv->private = NULL; -} - -static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv) -{ - GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec)); - __GLdrawablePrivate *glPriv = &glxPriv->glPriv; - - GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n"); - - // replace swapBuffers (original is never called) - glxPriv->swapBuffers = glAquaSwapBuffers; - - // wrap front buffer resize - aquaPriv->resize = glPriv->frontBuffer.resize; - glPriv->frontBuffer.resize = glAquaResizeBuffers; - - // stash private data - glPriv->private = aquaPriv; - glPriv->freePrivate = glAquaDestroyDrawablePrivate; -} - - -static void glAquaResetExtension(void) -{ - GLAQUA_DEBUG_MSG("glAquaResetExtension\n"); - aglResetLibrary(); -} - - - -// Extra goodies for glx - -GLuint __glFloorLog2(GLuint val) -{ - int c = 0; - - while (val > 1) { - c++; - val >>= 1; - } - return c; -} |