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2012-09-27test: add keycodes files which map directly to evdev codesRan Benita2-0/+603
This is a proof-of-concept for the long key names. The keycodes in the file evdev-xkbcommon are autogenerated from linux/input.h, and uses the names given there; all of the previous names are aliased to the new names, so they continue to work with the symbols files, etc. You can try it with 'sudo ./test/interactive -r evdev-xkbcommon -n 0' The -n 0 means that we don't offset the evdev scan codes - just feed them directly. The -r evdev-xkbcommon just means to use a new rules file which makes us use the new keycodes file. (The only problem I can see is with the MENU and LSGT names which has some conflicts). Maybe some day xkeyboard-config could ship something similar, so that the 8 offset is unneeded. Signed-off-by: Ran Benita <ran234@gmail.com>
2012-09-01rulescomp: remove bad failtestsRan Benita1-0/+410
Since we now handle empty model/layout, the last couple of tests should not fail. The reason they do is bacause they try to use a non-existent "base" rules file. When the file is brought in these tests do not fail. Since we already test for non-existent rules file, we can remove them, and refine the other tests a bit. Signed-off-by: Ran Benita <ran234@gmail.com>
2012-07-12Import dataset into test/data/Daniel Stone2-0/+413
Use a self-contained dataset instead of relying on a globally-installed set. Data taken from xkeyboard-config 2.5.1. Signed-off-by: Daniel Stone <daniel@fooishbar.org>