summaryrefslogtreecommitdiff
path: root/src/ffb_dbe.c
blob: 6979c64f003c13bcb8b5474146a105073a3f17d7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
/*
 * Acceleration for the Creator and Creator3D framebuffer - Dbe Acceleration.
 *
 * Copyright (C) 2000 David S. Miller (davem@redhat.com)
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * DAVID MILLER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */
/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sunffb/ffb_dbe.c,v 1.1 2000/05/23 04:47:44 dawes Exp $ */

#define NEED_REPLIES
#define NEED_EVENTS
#include <X11/X.h>
#include <X11/Xproto.h>
#include <X11/misc.h>
#include <X11/os.h>
#include "windowstr.h"
#include "scrnintstr.h"
#include "pixmapstr.h"
#include "extnsionst.h"
#include "dixstruct.h"
#include "resource.h"
#include "opaque.h"
#include "dbestruct.h"
#include "regionstr.h"
#include "gcstruct.h"
#include "inputstr.h"

#define PSZ 8
#include "cfb.h"
#undef PSZ
#include "cfb32.h"

#include "xf86_ansic.h"
#include "xf86.h"

#include "ffb.h"
#include "ffb_fifo.h"
#include "ffb_rcache.h"

static int	FFBDbePrivPrivGeneration  =  0;
static int	FFBDbeWindowPrivPrivIndex = -1;
static RESTYPE	dbeDrawableResType;
static RESTYPE	dbeWindowPrivResType;
static int	dbeScreenPrivIndex = -1;
static int	dbeWindowPrivIndex = -1;

#define FFB_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv) \
    (((FFBDbeWindowPrivPrivIndex < 0) || (!pDbeWindowPriv)) ? \
    NULL : \
    ((FFBDbeWindowPrivPrivPtr) \
     ((pDbeWindowPriv)->devPrivates[FFBDbeWindowPrivPrivIndex].ptr)))

#define FFB_DBE_WINDOW_PRIV_PRIV_FROM_WINDOW(pWin) \
    FFB_DBE_WINDOW_PRIV_PRIV(DBE_WINDOW_PRIV(pWin))

typedef struct _FFBDbeWindowPrivPrivRec {
	int HwAccelerated;
	int HwCurrentBuf;	/* 0 = buffer A, 1 = buffer B */

	/* We need also what midbe would use in case we must
	 * revert to unaccelerated dbe.
	 */
	PixmapPtr		pBackBuffer;
	PixmapPtr		pFrontBuffer;

	/* Back pointer to generic DBE layer window private. */
	DbeWindowPrivPtr	pDbeWindowPriv;
} FFBDbeWindowPrivPrivRec, *FFBDbeWindowPrivPrivPtr;

static Bool
FFBDbeGetVisualInfo(ScreenPtr pScreen, XdbeScreenVisualInfo *pScrVisInfo)
{
	XdbeVisualInfo *visInfo;
	DepthPtr pDepth;
	int i, j, k, count;

	/* XXX Should check for double-buffer presence.  But even if
	 * XXX the double-buffer is not present we can still play
	 * XXX tricks with GetWindowPixmap in 8bpp mode, ie. double
	 * XXX buffer between the R and G planes of buffer A. -DaveM
	 */

	/* Determine number of visuals for this screen. */
	for (i = 0, count = 0; i < pScreen->numDepths; i++)
		count += pScreen->allowedDepths[i].numVids;

	/* Allocate an array of XdbeVisualInfo items. */
	if (!(visInfo = (XdbeVisualInfo *)xalloc(count * sizeof(XdbeVisualInfo))))
		return FALSE;

	for (i = 0, k = 0; i < pScreen->numDepths; i++) {
		/* For each depth of this screen, get visual information. */
		pDepth = &pScreen->allowedDepths[i];
		for (j = 0; j < pDepth->numVids; j++) {
			/* For each visual for this depth of this screen, get visual ID
			 * and visual depth.  For now, we will always return
			 * the same performance level for all visuals (0).  A higher
			 * performance level value indicates higher performance.
			 */
			visInfo[k].visual    = pDepth->vids[j];
			visInfo[k].depth     = pDepth->depth;

			/* XXX We should set this appropriately... -DaveM */
			visInfo[k].perflevel = 0;
			k++;
		}
	}

	/* Record the number of visuals and point visual_depth to
	 * the array of visual info.
	 */
	pScrVisInfo->count   = count;
	pScrVisInfo->visinfo = visInfo;

	return TRUE;
}

static void
FFBDbeUpdateWidPlane(WindowPtr pWin, GCPtr pGC)
{
	FFBPtr pFfb = GET_FFB_FROM_SCREEN(pWin->drawable.pScreen);
	CreatorPrivWinPtr pFfbPrivWin = CreatorGetWindowPrivate(pWin);
	RegionPtr prgnClip;
	BoxPtr pboxClipped, pboxClippedBase;
	unsigned int fbc;
	int numRects;
	int x, y, w, h;

	x = pWin->drawable.x;
	y = pWin->drawable.y;
	w = pWin->drawable.width;
	h = pWin->drawable.height;

	fbc = pFfbPrivWin->fbc_base;
	fbc = (fbc & ~FFB_FBC_WB_MASK) | FFB_FBC_WB_AB;
	fbc = (fbc & ~FFB_FBC_XE_MASK) | FFB_FBC_XE_ON;
	fbc = (fbc & ~FFB_FBC_RGBE_MASK) | FFB_FBC_RGBE_OFF;

	prgnClip = cfbGetCompositeClip(pGC);
	numRects = REGION_NUM_RECTS (prgnClip);
	pboxClippedBase = (BoxPtr) ALLOCATE_LOCAL(numRects * sizeof(BoxRec));
	if (!pboxClippedBase)
		return;

	pboxClipped = pboxClippedBase;
	{
		int x1, y1, x2, y2, bx2, by2;
		BoxRec box;
		BoxPtr pextent;

		pextent = REGION_EXTENTS(pGC->pScreen, prgnClip);
		x1 = pextent->x1;
		y1 = pextent->y1;
		x2 = pextent->x2;
		y2 = pextent->y2;

		if ((box.x1 = x) < x1)
			box.x1 = x1;

		if ((box.y1 = y) < y1)
			box.y1 = y1;

		bx2 = (int) x + (int) w;
		if (bx2 > x2)
			bx2 = x2;
		box.x2 = bx2;

		by2 = (int) y + (int) h;
		if (by2 > y2)
			by2 = y2;
		box.y2 = by2;

		if ((box.x1 < box.x2) && (box.y1 < box.y2)) {
			int n = REGION_NUM_RECTS (prgnClip);
			BoxPtr pbox = REGION_RECTS(prgnClip);

			/* Clip the rectangle to each box in the clip region
			 * this is logically equivalent to calling Intersect()
			 */
			while(n--) {
				pboxClipped->x1 = max(box.x1, pbox->x1);
				pboxClipped->y1 = max(box.y1, pbox->y1);
				pboxClipped->x2 = min(box.x2, pbox->x2);
				pboxClipped->y2 = min(box.y2, pbox->y2);
				pbox++;

				/* see if clipping left anything */
				if(pboxClipped->x1 < pboxClipped->x2 &&
				   pboxClipped->y1 < pboxClipped->y2)
					pboxClipped++;
			}
		}
	}

	if (pboxClipped != pboxClippedBase) {
		ffb_fbcPtr ffb = pFfb->regs;
		int num = (pboxClipped - pboxClippedBase);

		FFB_ATTR_RAW(pFfb,
			     FFB_PPC_APE_DISABLE | FFB_PPC_CS_CONST | FFB_PPC_XS_WID,
			     FFB_PPC_APE_MASK | FFB_PPC_CS_MASK | FFB_PPC_XS_MASK,
			     pGC->planemask,
			     ((FFB_ROP_EDIT_BIT | pGC->alu) | (FFB_ROP_NEW << 8)),
			     FFB_DRAWOP_RECTANGLE,
			     pGC->fgPixel,
			     fbc, pFfbPrivWin->wid);

		pboxClipped = pboxClippedBase;
		while (num--) {
			int xx, yy, ww, hh;

			xx = pboxClipped->x1;
			yy = pboxClipped->y1;
			ww = (pboxClipped->x2 - xx);
			hh = (pboxClipped->y2 - yy);
			FFBFifo(pFfb, 4);
			FFB_WRITE64(&ffb->by, yy, xx);
			FFB_WRITE64_2(&ffb->bh, hh, ww);
		}
	}

	DEALLOCATE_LOCAL (pboxClippedBase);
}

static int
FFBDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction)
{
	ScreenPtr pScreen;
	FFBPtr pFfb;
	DbeWindowPrivPtr pDbeWindowPriv;
	FFBDbeWindowPrivPrivPtr pDbeWindowPrivPriv; 
	DbeScreenPrivPtr pDbeScreenPriv;
	GCPtr pGC;
	xRectangle clearRect;

	pScreen = pWin->drawable.pScreen;
	pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
	pFfb = GET_FFB_FROM_SCREEN(pScreen);

	pDbeWindowPrivPriv = FFB_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
	if (pDbeWindowPriv->nBufferIDs == 0) {
		/* There is no buffer associated with the window.
		 * We have to create the window priv priv.  Remember, the window
		 * priv was created at the DIX level, so all we need to do is
		 * create the priv priv and attach it to the priv.
		 */
		pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);

		/* Setup the window priv priv. */
		pDbeWindowPrivPriv->pDbeWindowPriv = pDbeWindowPriv;

		if (!pFfb->NoAccel && pFfb->has_double_buffer) {
			CreatorPrivWinPtr pFfbPrivWin;
			unsigned int wid, fbc;

			/* We just render directly into the hardware, all
			 * that is needed is to swap the rendering attributes
			 * and the WID settings during a swap.
			 */
			if (!AddResource(bufId, dbeDrawableResType,
					 (pointer)&pWin->drawable)) {
				/* Free the buffer and the drawable resource. */
				FreeResource(bufId, RT_NONE);
				return BadAlloc;
			}

			pFfbPrivWin = CreatorGetWindowPrivate(pWin);
			wid = FFBWidUnshare(pFfb, pFfbPrivWin->wid);
			if (wid == (unsigned int)-1)
				return BadAlloc;

			pFfbPrivWin->wid = wid;

			/* Attach the priv priv to the priv. */
			pDbeWindowPriv->devPrivates[FFBDbeWindowPrivPrivIndex].ptr =
				(pointer)pDbeWindowPrivPriv;

			/* Indicate we are doing hw acceleration. */
			pDbeWindowPrivPriv->HwAccelerated = 1;

			/* Start rendering into buffer B. */
			pDbeWindowPrivPriv->HwCurrentBuf = 1;

			/* No back/front temporary pixmaps. */
			pDbeWindowPrivPriv->pFrontBuffer = NULL;
			pDbeWindowPrivPriv->pBackBuffer = NULL;

			/* Switch to writing into buffer B. */
			fbc = pFfbPrivWin->fbc_base;
			fbc &= ~(FFB_FBC_WB_MASK | FFB_FBC_RB_MASK);
			fbc |= (FFB_FBC_WB_B | FFB_FBC_RB_B);
			pFfbPrivWin->fbc_base = fbc;

			pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);

			/* Fill X plane of front and back buffers. */
			if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC)) {
				ValidateGC(&pWin->drawable, pGC);
				FFBDbeUpdateWidPlane(pWin, pGC);
			}

			/* Clear out buffer B. */
			clearRect.x = clearRect.y = 0;
			clearRect.width  = pWin->drawable.width;
			clearRect.height = pWin->drawable.height;
			if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC)) {
				ValidateGC(&pWin->drawable, pGC);
				(*pGC->ops->PolyFillRect)(&pWin->drawable, pGC, 1, &clearRect);
			}

			FreeScratchGC(pGC);
		} else {
			/* Get a front pixmap. */
			if (!(pDbeWindowPrivPriv->pFrontBuffer =
			      (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
						       pDbeWindowPriv->height,
						       pWin->drawable.depth)))
				return BadAlloc;

			/* Get a back pixmap. */
			if (!(pDbeWindowPrivPriv->pBackBuffer =
			      (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
						       pDbeWindowPriv->height,
						       pWin->drawable.depth))) {
				(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer); 
				return BadAlloc;
			}


			/* Make the back pixmap a DBE drawable resource. */
			if (!AddResource(bufId, dbeDrawableResType,
					 (pointer)pDbeWindowPrivPriv->pBackBuffer)) {
				/* Free the buffer and the drawable resource. */
				FreeResource(bufId, RT_NONE);
				return(BadAlloc);
			}

			/* Attach the priv priv to the priv. */
			pDbeWindowPriv->devPrivates[FFBDbeWindowPrivPrivIndex].ptr =
				(pointer)pDbeWindowPrivPriv;

			/* Indicate we are doing this non-accelerated. */
			pDbeWindowPrivPriv->HwAccelerated = 0;

			/* Clear the back buffer. */
			pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
			if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC)) {
				ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
				clearRect.x = clearRect.y = 0;
				clearRect.width  = pDbeWindowPrivPriv->pBackBuffer->drawable.width;
				clearRect.height = pDbeWindowPrivPriv->pBackBuffer->drawable.height;
				(*pGC->ops->PolyFillRect)(
					(DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC, 1,
					&clearRect);
			}
			FreeScratchGC(pGC);
		}
	} else {
		pointer cookie;

		/* A buffer is already associated with the window.
		 * Place the new buffer ID information at the head of the ID list.
		 */
		if (pDbeWindowPrivPriv->HwAccelerated != 0)
			cookie = (pointer)&pWin->drawable;
		else
			cookie = (pointer)pDbeWindowPrivPriv->pBackBuffer;

		/* Associate the new ID with an existing pixmap. */
		if (!AddResource(bufId, dbeDrawableResType, cookie))
			return BadAlloc;
	}

	return Success;
}

static void
FFBDbeAliasBuffers(DbeWindowPrivPtr pDbeWindowPriv)
{
	FFBDbeWindowPrivPrivPtr	pDbeWindowPrivPriv =
		FFB_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
	pointer cookie;
	int i;

	if (pDbeWindowPrivPriv->HwAccelerated != 0)
		cookie = (pointer) &pDbeWindowPriv->pWindow->drawable;
	else
		cookie = (pointer) pDbeWindowPrivPriv->pBackBuffer;

	for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++)
		ChangeResourceValue(pDbeWindowPriv->IDs[i], dbeDrawableResType, cookie);
}

static int
FFBDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo)
{
	FFBDbeWindowPrivPrivPtr pDbeWindowPrivPriv; 
	DbeScreenPrivPtr pDbeScreenPriv;
	PixmapPtr pTmpBuffer;
	xRectangle clearRect;
	WindowPtr pWin;
	GCPtr pGC;

	pWin               = swapInfo[0].pWindow;
	pDbeScreenPriv     = DBE_SCREEN_PRIV_FROM_WINDOW(pWin);
	pDbeWindowPrivPriv = FFB_DBE_WINDOW_PRIV_PRIV_FROM_WINDOW(pWin);
	pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);

	if (pDbeWindowPrivPriv->HwAccelerated != 0) {
		FFBPtr pFfb = GET_FFB_FROM_SCREEN(pWin->drawable.pScreen);
		CreatorPrivWinPtr pFfbPrivWin = CreatorGetWindowPrivate(pWin);
		unsigned int fbc;
		int visible;

		/* Unfortunately, this is necessary for correctness. */
		FFBWait(pFfb, pFfb->regs);

		/* Flip front/back in the WID. */
		visible = 0;
		if (pWin->viewable &&
		    pWin->visibility != VisibilityFullyObscured)
			visible = 1;
		FFBWidChangeBuffer(pFfb, pFfbPrivWin->wid, visible);

		/* Indicate where we are rendering now. */
		pDbeWindowPrivPriv->HwCurrentBuf ^= 1;

		/* Update framebuffer controls. */
		fbc = pFfbPrivWin->fbc_base;
		fbc &= ~(FFB_FBC_WB_MASK | FFB_FBC_RB_MASK);
		if (pDbeWindowPrivPriv->HwCurrentBuf == 0)
			fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A;
		else
			fbc |= FFB_FBC_WB_B | FFB_FBC_RB_B;

		/* For XdbeUndefined we do not have to do anything.
		 * This is true for XdbeUntouched as well because we
		 * do in fact retain the unobscured contents of the
		 * front buffer while it is being displayed, thus now
		 * when it has become the back buffer it is still holding
		 * those contents.
		 *
		 * The XdbeUntouched case is important because most apps
		 * using dbe use this type of swap.
		 */

		if (swapInfo[0].swapAction == XdbeCopied) {
			unsigned int fbc_front_to_back;

			/* Do a GCOPY, front to back. */
			fbc_front_to_back = fbc & ~FFB_FBC_RB_MASK;
			if (pDbeWindowPrivPriv->HwCurrentBuf == 0)
				fbc_front_to_back |= FFB_FBC_RB_B;
			else
				fbc_front_to_back |= FFB_FBC_RB_A;

			pFfbPrivWin->fbc_base = fbc_front_to_back;
			ValidateGC(&pWin->drawable, pGC);
			(*pGC->ops->CopyArea)(&pWin->drawable,
					      &pWin->drawable,
					      pGC,
					      0, 0,
					      pWin->drawable.width,
					      pWin->drawable.height,
					      0, 0);
		} else if (swapInfo[0].swapAction == XdbeBackground) {
			if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC)) {
				ValidateGC(&pWin->drawable, pGC);
				clearRect.x = 0;
				clearRect.y = 0;
				clearRect.width = pWin->drawable.width;
				clearRect.height = pWin->drawable.height;
				(*pGC->ops->PolyFillRect)(&pWin->drawable, pGC,
							  1, &clearRect);
			}
		}

		/* Ok, now render with these fb controls. */
		pFfbPrivWin->fbc_base = fbc;
	} else {
		if (swapInfo[0].swapAction == XdbeUntouched) {
			ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer, pGC);
			(*pGC->ops->CopyArea)((DrawablePtr)pWin,
					      (DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
					      pGC, 0, 0, pWin->drawable.width,
					      pWin->drawable.height, 0, 0);
		}

		ValidateGC((DrawablePtr)pWin, pGC);
		(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
				      (DrawablePtr)pWin, pGC, 0, 0,
				      pWin->drawable.width, pWin->drawable.height,
				      0, 0);

		if (swapInfo[0].swapAction == XdbeBackground) {
			if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC)) {
				ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
					   pGC);
				clearRect.x = 0;
				clearRect.y = 0;
				clearRect.width =
					pDbeWindowPrivPriv->pBackBuffer->drawable.width;
				clearRect.height =
					pDbeWindowPrivPriv->pBackBuffer->drawable.height;
				(*pGC->ops->PolyFillRect)(
					(DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
					pGC, 1, &clearRect);
			}
		} else if (swapInfo[0].swapAction == XdbeUntouched) {
			/* Swap pixmap pointers. */
			pTmpBuffer = pDbeWindowPrivPriv->pBackBuffer;
			pDbeWindowPrivPriv->pBackBuffer =
				pDbeWindowPrivPriv->pFrontBuffer;
			pDbeWindowPrivPriv->pFrontBuffer = pTmpBuffer;
			FFBDbeAliasBuffers(pDbeWindowPrivPriv->pDbeWindowPriv);
		}
	}

	/* Remove the swapped window from the swap information array and decrement
	 * pNumWindows to indicate to the DIX level how many windows were actually
	 * swapped.
	 */
	if (*pNumWindows > 1) {
		/* We were told to swap more than one window, but we only swapped the
		 * first one.  Remove the first window in the list by moving the last
		 * window to the beginning.
		 */
		swapInfo[0].pWindow    = swapInfo[*pNumWindows - 1].pWindow;
		swapInfo[0].swapAction = swapInfo[*pNumWindows - 1].swapAction;

		/* Clear the last window information just to be safe. */
		swapInfo[*pNumWindows - 1].pWindow    = (WindowPtr)NULL;
		swapInfo[*pNumWindows - 1].swapAction = 0;
	} else {
		/* Clear the window information just to be safe. */
		swapInfo[0].pWindow    = (WindowPtr)NULL;
		swapInfo[0].swapAction = 0;
	}

	(*pNumWindows)--;

	FreeScratchGC(pGC);

	return Success;
}

static void
FFBDbeWinPrivDelete(DbeWindowPrivPtr pDbeWindowPriv, XID bufId)
{
	WindowPtr pWin = pDbeWindowPriv->pWindow;
	FFBDbeWindowPrivPrivPtr pDbeWindowPrivPriv;

	if (pDbeWindowPriv->nBufferIDs != 0) {
		/* We still have at least one more buffer ID associated with this
		 * window.
		 */
		return;
	}

	/* We have no more buffer IDs associated with this window.  We need to
	 * free some stuff.
	 */
	pDbeWindowPrivPriv = FFB_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);

	/* If we were accelerating we need to restore the framebuffer
	 * attributes.  We need to also free up the Dbe WID and go
	 * back to using the shared one.
	 */
	if (pDbeWindowPrivPriv->HwAccelerated != 0) {
		FFBPtr pFfb = GET_FFB_FROM_SCREEN(pWin->drawable.pScreen);
		CreatorPrivWinPtr pFfbPrivWin = CreatorGetWindowPrivate(pWin);
		xRectangle clearRect;
		unsigned int fbc;
		GCPtr pGC;

		pFfbPrivWin->wid = FFBWidReshare(pFfb, pFfbPrivWin->wid);

		/* Go back to using buffer A. */
		fbc = pFfbPrivWin->fbc_base;
		fbc &= ~(FFB_FBC_WB_MASK | FFB_FBC_RB_MASK);
		fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A;

		/* Now fixup the WID channel. */
		pFfbPrivWin->fbc_base =
			(fbc & ~FFB_FBC_RGBE_MASK) | FFB_FBC_RGBE_OFF;

		pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
		clearRect.x = clearRect.y = 0;
		clearRect.width  = pWin->drawable.width;
		clearRect.height = pWin->drawable.height;
		ValidateGC(&pWin->drawable, pGC);
		FFBDbeUpdateWidPlane(pWin, pGC);
		(*pGC->ops->PolyFillRect)(&pWin->drawable, pGC, 1, &clearRect);
		FreeScratchGC(pGC);

		pFfbPrivWin->fbc_base = fbc;
	} else {
		/* Destroy the front and back pixmaps. */
		if (pDbeWindowPrivPriv->pFrontBuffer)
			(*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
				pDbeWindowPrivPriv->pFrontBuffer);
		if (pDbeWindowPrivPriv->pBackBuffer)
			(*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
				pDbeWindowPrivPriv->pBackBuffer);
	}
}

static Bool
FFBDbePositionWindow(WindowPtr pWin, int x, int y)
{
	ScreenPtr		pScreen;
	DbeScreenPrivPtr	pDbeScreenPriv;
	DbeWindowPrivPtr	pDbeWindowPriv;
	FFBDbeWindowPrivPrivPtr	pDbeWindowPrivPriv;
	int			width, height;
	int			dx, dy, dw, dh;
	int			sourcex, sourcey;
	int			destx, desty;
	int			savewidth, saveheight;
	PixmapPtr		pFrontBuffer;
	PixmapPtr		pBackBuffer;
	Bool			clear;
	GCPtr			pGC;
	xRectangle		clearRect;
	Bool			ret;

	/* 1. Unwrap the member routine. */
	pScreen                 = pWin->drawable.pScreen;
	pDbeScreenPriv          = DBE_SCREEN_PRIV(pScreen);
	pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;

	/* 2. Do any work necessary before the member routine is called.
	 *
	 *    In this case we do not need to do anything.
	 */
     
	/* 3. Call the member routine, saving its result if necessary. */
	ret = (*pScreen->PositionWindow)(pWin, x, y);

	/* 4. Rewrap the member routine, restoring the wrapper value first in case
	 *    the wrapper (or something that it wrapped) change this value.
	 */
	pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
	pScreen->PositionWindow = FFBDbePositionWindow;

	/* 5. Do any work necessary after the member routine has been called. */
	if (!(pDbeWindowPriv = DBE_WINDOW_PRIV(pWin)))
		return ret;

	if (pDbeWindowPriv->width  == pWin->drawable.width &&
	    pDbeWindowPriv->height == pWin->drawable.height)
		return ret;

	width  = pWin->drawable.width;
	height = pWin->drawable.height;

	dx = pWin->drawable.x - pDbeWindowPriv->x;
	dy = pWin->drawable.y - pDbeWindowPriv->y;
	dw = width  - pDbeWindowPriv->width;
	dh = height - pDbeWindowPriv->height;

	GravityTranslate (0, 0, -dx, -dy, dw, dh, pWin->bitGravity, &destx, &desty);

	clear = ((pDbeWindowPriv->width  < (unsigned short)width ) ||
		 (pDbeWindowPriv->height < (unsigned short)height) ||
		 (pWin->bitGravity == ForgetGravity));

	sourcex = 0;
	sourcey = 0;
	savewidth  = pDbeWindowPriv->width;
	saveheight = pDbeWindowPriv->height;

	/* Clip rectangle to source and destination. */
	if (destx < 0) {
		savewidth += destx;
		sourcex   -= destx;
		destx      = 0;
	}

	if (destx + savewidth > width)
		savewidth = width - destx;

	if (desty < 0) {
		saveheight += desty;
		sourcey    -= desty;
		desty       = 0;
	}

	if (desty + saveheight > height)
		saveheight = height - desty;

	pDbeWindowPriv->width  = width;
	pDbeWindowPriv->height = height;
	pDbeWindowPriv->x = pWin->drawable.x;
	pDbeWindowPriv->y = pWin->drawable.y;

	pGC = GetScratchGC (pWin->drawable.depth, pScreen);

	if (clear) {
		if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC)) {
			clearRect.x = 0;
			clearRect.y = 0;
			clearRect.width  = width;
			clearRect.height = height;
		} else {
			clear = FALSE;
		}
	}

	pDbeWindowPrivPriv = FFB_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
	if (pDbeWindowPrivPriv->HwAccelerated != 0) {
		/* If we're hw accelerating, things are much easier. */
		ValidateGC(&pWin->drawable, pGC);
		FFBDbeUpdateWidPlane(pWin, pGC);
		if (clear) {
			CreatorPrivWinPtr pFfbPrivWin = CreatorGetWindowPrivate(pWin);
			unsigned int fbc, orig_fbc;

			ValidateGC(&pWin->drawable, pGC);
			(*pGC->ops->PolyFillRect)(&pWin->drawable, pGC,
						  1, &clearRect);

			orig_fbc = fbc = pFfbPrivWin->fbc_base;
			fbc &= ~(FFB_FBC_WB_MASK);
			if (pDbeWindowPrivPriv->HwCurrentBuf == 0)
				fbc |= FFB_FBC_WB_B;
			else
				fbc |= FFB_FBC_WB_A;

			pFfbPrivWin->fbc_base = fbc;

			if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC)) {
				ValidateGC(&pWin->drawable, pGC);
				clearRect.x = 0;
				clearRect.y = 0;
				clearRect.width  = width;
				clearRect.height = height;
				(*pGC->ops->PolyFillRect)(&pWin->drawable, pGC,
							  1, &clearRect);
			}

			pFfbPrivWin->fbc_base = orig_fbc;
		}

		FreeScratchGC(pGC);
	} else {
		/* Create DBE buffer pixmaps equal to size of resized window. */
		pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
							pWin->drawable.depth);

		pBackBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
						       pWin->drawable.depth);

		if (!pFrontBuffer || !pBackBuffer) {
			/* We failed at creating 1 or 2 of the pixmaps. */
			if (pFrontBuffer)
				(*pScreen->DestroyPixmap)(pFrontBuffer);
			if (pBackBuffer)
				(*pScreen->DestroyPixmap)(pBackBuffer);

			/* Destroy all buffers for this window. */
			while (pDbeWindowPriv) {
				/* DbeWindowPrivDelete() will free the window private
				 * if there no more buffer IDs associated with this
				 * window.
				 */
				FreeResource(pDbeWindowPriv->IDs[0], RT_NONE);
				pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
			}
			FreeScratchGC(pGC);
			return FALSE;
		} else {
			/* Clear out the new DBE buffer pixmaps. */
			ValidateGC((DrawablePtr)pFrontBuffer, pGC);

			/* I suppose this could avoid quite a bit of work if
			 * it computed the minimal area required.
			 */
			if (clear) {
				(*pGC->ops->PolyFillRect)((DrawablePtr)pFrontBuffer, pGC, 1,
							  &clearRect);
				(*pGC->ops->PolyFillRect)((DrawablePtr)pBackBuffer , pGC, 1,
							  &clearRect);
			}

			/* Copy the contents of the old DBE pixmaps to the new pixmaps. */
			if (pWin->bitGravity != ForgetGravity) {
				(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
						      (DrawablePtr)pFrontBuffer, pGC,
						      sourcex, sourcey,
						      savewidth, saveheight,
						      destx, desty);
				(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
						      (DrawablePtr)pBackBuffer, pGC,
						      sourcex, sourcey,
						      savewidth, saveheight, destx, desty);
			}

			/* Destroy the old pixmaps, and point the DBE window priv to the new
			 * pixmaps.
			 */
			(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
			(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pBackBuffer);

			pDbeWindowPrivPriv->pFrontBuffer = pFrontBuffer;
			pDbeWindowPrivPriv->pBackBuffer  = pBackBuffer;

			/* Make sure all XID are associated with the new back pixmap. */
			FFBDbeAliasBuffers(pDbeWindowPriv);

			FreeScratchGC(pGC);
		}
	}

	return ret;
}

static void
FFBDbeResetProc(ScreenPtr pScreen)
{
	DbeScreenPrivPtr pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);

	/* Unwrap wrappers */
	pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
}

static Bool
FFBDbeInit(ScreenPtr pScreen, DbeScreenPrivPtr pDbeScreenPriv)
{
	ScrnInfoPtr pScrn;
	FFBPtr pFfb;

	pScrn = xf86Screens[pScreen->myNum];
	pFfb = GET_FFB_FROM_SCRN(pScrn);
	xf86Msg(X_INFO, "%s: Setting up double-buffer acceleration.\n",
		pFfb->psdp->device);

	/* Copy resource types created by DIX */
	dbeDrawableResType   = pDbeScreenPriv->dbeDrawableResType;
	dbeWindowPrivResType = pDbeScreenPriv->dbeWindowPrivResType;

	/* Copy private indices created by DIX */
	dbeScreenPrivIndex = pDbeScreenPriv->dbeScreenPrivIndex;
	dbeWindowPrivIndex = pDbeScreenPriv->dbeWindowPrivIndex;

	/* Reset the window priv privs if generations do not match. */
	if (FFBDbePrivPrivGeneration != serverGeneration) {
		/* Allocate the window priv priv. */
		FFBDbeWindowPrivPrivIndex = (*pDbeScreenPriv->AllocWinPrivPrivIndex)();

		if (!(*pDbeScreenPriv->AllocWinPrivPriv)(pScreen,
							 FFBDbeWindowPrivPrivIndex,
							 sizeof(FFBDbeWindowPrivPrivRec)))
			return FALSE;

		/* Make sure we only do this code once. */
		FFBDbePrivPrivGeneration = serverGeneration;
	}

	/* Wrap functions. */
	pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
	pScreen->PositionWindow        = FFBDbePositionWindow;

	/* Initialize the per-screen DBE function pointers. */
	pDbeScreenPriv->GetVisualInfo         = FFBDbeGetVisualInfo;
	pDbeScreenPriv->AllocBackBufferName   = FFBDbeAllocBackBufferName;
	pDbeScreenPriv->SwapBuffers           = FFBDbeSwapBuffers;
	pDbeScreenPriv->BeginIdiom            = 0;
	pDbeScreenPriv->EndIdiom              = 0;
	pDbeScreenPriv->ResetProc             = FFBDbeResetProc;
	pDbeScreenPriv->WinPrivDelete         = FFBDbeWinPrivDelete;

	/* The FFB implementation doesn't need buffer validation. */
	pDbeScreenPriv->ValidateBuffer	  = (void (*)())NoopDDA;

	return TRUE;
}

extern void DbeRegisterFunction(ScreenPtr pScreen, Bool (*funct)(ScreenPtr, DbeScreenPrivPtr));

Bool
FFBDbePreInit(ScreenPtr pScreen)
{
	DbeRegisterFunction(pScreen, FFBDbeInit);
	return TRUE;
}