diff options
author | Grigori Goronzy <greg@chown.ath.cx> | 2013-10-02 00:37:56 +0200 |
---|---|---|
committer | root <root@gongzg-ivb> | 2013-10-08 15:52:21 +0800 |
commit | 773bf99a078207cc7c796d5dd33cccfcfe727ff1 (patch) | |
tree | 844751a27db0c44580788611574d929fdd776920 | |
parent | 2b37fc5c7ba3eb438b76470a9212f2c3d067e859 (diff) |
Use GL_STATIC_DRAW for element index buffer
The buffer never changes anyway.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
-rw-r--r-- | src/glamor_render.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glamor_render.c b/src/glamor_render.c index d2ac381..ca8e509 100644 --- a/src/glamor_render.c +++ b/src/glamor_render.c @@ -408,7 +408,7 @@ glamor_init_composite_shaders(ScreenPtr screen) if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { dispatch->glBufferData(GL_ELEMENT_ARRAY_BUFFER, eb_size, - NULL, GL_DYNAMIC_DRAW); + NULL, GL_STATIC_DRAW); eb = dispatch->glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } else { @@ -428,7 +428,7 @@ glamor_init_composite_shaders(ScreenPtr screen) } else { dispatch->glBufferData(GL_ELEMENT_ARRAY_BUFFER, eb_size, - eb, GL_DYNAMIC_DRAW); + eb, GL_STATIC_DRAW); dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); dispatch->glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo); |