diff options
author | Brian Paul <brianp@vmware.com> | 2013-10-19 16:10:53 -0600 |
---|---|---|
committer | Zhigang Gong <zhigang.gong@linux.intel.com> | 2013-10-31 20:38:55 +0800 |
commit | 2cefae213c15fb381b49b74b2cdd6cb514c63a7d (patch) | |
tree | d8aac50e5835155683cd9ec941c9517595811889 | |
parent | 655e900025d903c2c9606ddaea1e8d5d94ea1a40 (diff) |
Remove redundant dispatch->glEnable(GL_TEXTURE_2D)
The same call was already made a few lines earlier.
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
-rw-r--r-- | src/glamor_putimage.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/glamor_putimage.c b/src/glamor_putimage.c index 6567f14..99f7ac6 100644 --- a/src/glamor_putimage.c +++ b/src/glamor_putimage.c @@ -181,7 +181,6 @@ glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc, w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits); dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - dispatch->glEnable(GL_TEXTURE_2D); /* Now that we've set up our bitmap texture and the shader, shove * the destination rectangle through the cliprects and run the |