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author | TORRI Vincent <torri@doursse.(none)> | 2006-03-05 09:05:21 +0100 |
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committer | TORRI Vincent <torri@doursse.(none)> | 2006-03-05 09:05:21 +0100 |
commit | 6659c8c63b82329468b249cc99181d72ec26c698 (patch) | |
tree | 8cbd842e87cfc226633135009df69e0f8bf488d2 /doc/tutorial/index.html | |
parent | 6e4745bbd0c924d846550496a072b0f2b0d4482c (diff) |
lots of fixes. Thanks to Indan Zupancic
Diffstat (limited to 'doc/tutorial/index.html')
-rwxr-xr-x | doc/tutorial/index.html | 3285 |
1 files changed, 1643 insertions, 1642 deletions
diff --git a/doc/tutorial/index.html b/doc/tutorial/index.html index 62110a6..809edf8 100755 --- a/doc/tutorial/index.html +++ b/doc/tutorial/index.html @@ -5,7 +5,8 @@ <head> <title>Basic Graphics Programming With The XCB Library</title> - <link href="xcb.css" rel="stylesheet" type="text/css" /> + <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> + <link href="xcb.css" rel="stylesheet" type="text/css"> </head> <body> @@ -14,149 +15,149 @@ </div> <div class="toc"> <ol> - <li><a class="section" href="#intro">Introduction</a></li> - <li><a class="section" href="#Xmodel">The client and server model of the X window system</a></li> - <li><a class="section" href="#asynch">GUI programming: the asynchronous model</a></li> - <li><a class="section" href="#notions">Basic XCB notions</a></li> + <li><a class="section" href="#intro">Introduction</a> + <li><a class="section" href="#Xmodel">The client and server model of the X window system</a> + <li><a class="section" href="#asynch">GUI programming: the asynchronous model</a> + <li><a class="section" href="#notions">Basic XCB notions</a> <ol> - <li><a class="subsection" href="#conn">The X Connection</a></li> - <li><a class="subsection" href="#requestsreplies">Requests and replies: the Xlib killers</a></li> - <li><a class="subsection" href="#gc">The Graphics Context</a></li> - <li>Object handles</li> - <li>Memory allocation for XCB structures</li> - <li><a class="subsection" href="#events">Events</a></li> + <li><a class="subsection" href="#conn">The X Connection</a> + <li><a class="subsection" href="#requestsreplies">Requests and replies: the Xlib killers</a> + <li><a class="subsection" href="#gc">The Graphics Context</a> + <li>Object handles + <li>Memory allocation for XCB structures + <li><a class="subsection" href="#events">Events</a> </ol> - <li><a class="section" href="#use">Using XCB-based programs</a></li> + <li><a class="section" href="#use">Using XCB-based programs</a> <ol> - <li><a class="subsection" href="#inst">Installation of XCB</a></li> - <li><a class="subsection" href="#comp">Compiling XCB-based programs</a></li> + <li><a class="subsection" href="#inst">Installation of XCB</a> + <li><a class="subsection" href="#comp">Compiling XCB-based programs</a> </ol> - <li><a class="section" href="#openconn">Opening and closing the connection to an X server</a></li> - <li><a class="section" href="#screen">Checking basic information about a connection</a></li> - <li><a class="section" href="#helloworld">Creating a basic window - the "hello world" program</a></li> - <li><a class="section" href="#drawing">Drawing in a window</a></li> + <li><a class="section" href="#openconn">Opening and closing the connection to an X server</a> + <li><a class="section" href="#screen">Checking basic information about a connection</a> + <li><a class="section" href="#helloworld">Creating a basic window - the "hello world" program</a> + <li><a class="section" href="#drawing">Drawing in a window</a> <ol> - <li><a class="subsection" href="#allocgc">Allocating a Graphics Context</a></li> - <li><a class="subsection" href="#changegc">Changing the attributes of a Graphics Context</a></li> - <li><a class="subsection" href="#drawingprim">Drawing primitives: point, line, box, circle,...</a></li> + <li><a class="subsection" href="#allocgc">Allocating a Graphics Context</a> + <li><a class="subsection" href="#changegc">Changing the attributes of a Graphics Context</a> + <li><a class="subsection" href="#drawingprim">Drawing primitives: point, line, box, circle,...</a> </ol> - <li><a class="section" href="#xevents">X Events</a></li> + <li><a class="section" href="#xevents">X Events</a> <ol> - <li><a class="subsection" href="#register">Registering for event types using event masks</a></li> - <li><a class="subsection" href="#loop">Receiving events: writing the events loop</a></li> - <li><a class="subsection" href="#expose">Expose events</a></li> - <li><a class="subsection" href="#userinput">Getting user input</a></li> - <ol> - <li><a class="subsubsection" href="#mousepressrelease">Mouse button press and release events</a></li> - <li><a class="subsubsection" href="#mousemvnt">Mouse movement events</a></li> - <li><a class="subsubsection" href="#mouseenter">Mouse pointer enter and leave events</a></li> - <li><a class="subsubsection" href="#focus">The keyboard focus</a></li> - <li><a class="subsubsection" href="#keypress">Keyboard press and release events</a></li> - </ol> - <li><a class="subsection" href="#eventex">X events: a complete example</a></li> + <li><a class="subsection" href="#register">Registering for event types using event masks</a> + <li><a class="subsection" href="#loop">Receiving events: writing the events loop</a> + <li><a class="subsection" href="#expose">Expose events</a> + <li><a class="subsection" href="#userinput">Getting user input</a> + <ol> + <li><a class="subsubsection" href="#mousepressrelease">Mouse button press and release events</a> + <li><a class="subsubsection" href="#mousemvnt">Mouse movement events</a> + <li><a class="subsubsection" href="#mouseenter">Mouse pointer enter and leave events</a> + <li><a class="subsubsection" href="#focus">The keyboard focus</a> + <li><a class="subsubsection" href="#keypress">Keyboard press and release events</a> + </ol> + <li><a class="subsection" href="#eventex">X events: a complete example</a> </ol> - <li><a class="section" href="#font">Handling text and fonts</a></li> + <li><a class="section" href="#font">Handling text and fonts</a> <ol> - <li><a class="subsection" href="#fontstruct">The Font structure</a></li> - <li>Loading a Font</li> - <li>Assigning a Font to a Graphic Context</li> - <li>Drawing text in a window</li> + <li><a class="subsection" href="#fontstruct">The Font structure</a> + <li>Loading a Font + <li>Assigning a Font to a Graphic Context + <li>Drawing text in a window </ol> - <li>Windows hierarchy</li> + <li>Windows hierarchy <ol> - <li>Root, parent and child windows</li> - <li>Events propagation</li> + <li>Root, parent and child windows + <li>Events propagation </ol> - <li><a class="section" href="#wm">Interacting with the window manager</a></li> + <li><a class="section" href="#wm">Interacting with the window manager</a> <ol> - <li><a class="subsection" href="#wmprop">Window properties</a></li> - <li><a class="subsection" href="#wmname">Setting the window name and icon name</a></li> - <li>Setting preferred window size(s)</li> - <li>Setting miscellaneous window manager hints</li> - <li>Setting an application's icon</li> + <li><a class="subsection" href="#wmprop">Window properties</a> + <li><a class="subsection" href="#wmname">Setting the window name and icon name</a> + <li>Setting preferred window size(s) + <li>Setting miscellaneous window manager hints + <li>Setting an application's icon </ol> - <li><a class="section" href="#winop">Simple window operations</a></li> + <li><a class="section" href="#winop">Simple window operations</a> <ol> - <li><a class="subsection" href="#winmap">Mapping and un-mapping a window</a></li> - <li><a class="subsection" href="#winconf">Configuring a window</a></li> - <li><a class="subsection" href="#winmove">Moving a window around the screen</a></li> - <li><a class="subsection" href="#winsize">Resizing a window</a></li> - <li><a class="subsection" href="#winstack">Changing windows stacking order: raise and lower</a></li> - <li>Iconifying and de-iconifying a window</li> - <li><a class="subsection" href="#wingetinfo">Getting informations about a window</a></li> + <li><a class="subsection" href="#winmap">Mapping and un-mapping a window</a> + <li><a class="subsection" href="#winconf">Configuring a window</a> + <li><a class="subsection" href="#winmove">Moving a window around the screen</a> + <li><a class="subsection" href="#winsize">Resizing a window</a> + <li><a class="subsection" href="#winstack">Changing windows stacking order: raise and lower</a> + <li>Iconifying and de-iconifying a window + <li><a class="subsection" href="#wingetinfo">Getting informations about a window</a> </ol> - <li><a class="section" href="#usecolor">Using colors to paint the rainbow</a></li> + <li><a class="section" href="#usecolor">Using colors to paint the rainbow</a> <ol> - <li><a class="subsection" href="#colormap">Color maps</a></li> - <li><a class="subsection" href="#colormapalloc">Allocating and freeing Color Maps</a></li> - <li><a class="subsection" href="#alloccolor">Allocating and freeing a color entry</a></li> - <li>Drawing with a color</li> + <li><a class="subsection" href="#colormap">Color maps</a> + <li><a class="subsection" href="#colormapalloc">Allocating and freeing Color Maps</a> + <li><a class="subsection" href="#alloccolor">Allocating and freeing a color entry</a> + <li>Drawing with a color </ol> - <li><a class="section" href="#pixmaps">X Bitmaps and Pixmaps</a></li> + <li><a class="section" href="#pixmaps">X Bitmaps and Pixmaps</a> <ol> - <li><a class="subsection" href="#pixmapswhat">What is a X Bitmap ? An X Pixmap ?</a></li> - <li>Loading a bitmap from a file</li> - <li>Drawing a bitmap in a window</li> - <li><a class="subsection" href="#pixmapscreate">Creating a pixmap</a></li> - <li><a class="subsection" href="#pixmapsdraw">Drawing a pixmap in a window</a></li> - <li><a class="subsection" href="#pixmapsfree">Freeing a pixmap</a></li> + <li><a class="subsection" href="#pixmapswhat">What is a X Bitmap ? An X Pixmap ?</a> + <li>Loading a bitmap from a file + <li>Drawing a bitmap in a window + <li><a class="subsection" href="#pixmapscreate">Creating a pixmap</a> + <li><a class="subsection" href="#pixmapsdraw">Drawing a pixmap in a window</a> + <li><a class="subsection" href="#pixmapsfree">Freeing a pixmap</a> </ol> - <li>Messing with the mouse cursor</li> + <li>Messing with the mouse cursor <ol> - <li>Creating and destroying a mouse cursor</li> - <li>Setting a window's mouse cursor</li> + <li>Creating and destroying a mouse cursor + <li>Setting a window's mouse cursor </ol> - <li><a class="subsection" href="#translation">Translation of basic Xlib functions and macros</a></li> + <li><a class="subsection" href="#translation">Translation of basic Xlib functions and macros</a> <ol> - <li><a class="subsection" href="#displaystructure">Members of the Display structure</a></li> + <li><a class="subsection" href="#displaystructure">Members of the Display structure</a> <ol> - <li><a class="subsection" href="#ConnectionNumber">ConnectionNumber</a></li> - <li><a class="subsection" href="#DefaultScreen">DefaultScreen</a></li> - <li><a class="subsection" href="#QLength">QLength</a></li> - <li><a class="subsection" href="#ScreenCount">ScreenCount</a></li> - <li><a class="subsection" href="#ServerVendor">ServerVendor</a></li> - <li><a class="subsection" href="#ProtocolVersion">ProtocolVersion</a></li> - <li><a class="subsection" href="#ProtocolRevision">ProtocolRevision</a></li> - <li><a class="subsection" href="#VendorRelease">VendorRelease</a></li> - <li><a class="subsection" href="#DisplayString">DisplayString</a></li> - <li><a class="subsection" href="#BitmapUnit">BitmapUnit</a></li> - <li><a class="subsection" href="#BitmapBitOrder">BitmapBitOrder</a></li> - <li><a class="subsection" href="#BitmapPad">BitmapPad</a></li> - <li><a class="subsection" href="#ImageByteOrder">ImageByteOrder</a></li> + <li><a class="subsection" href="#ConnectionNumber">ConnectionNumber</a> + <li><a class="subsection" href="#DefaultScreen">DefaultScreen</a> + <li><a class="subsection" href="#QLength">QLength</a> + <li><a class="subsection" href="#ScreenCount">ScreenCount</a> + <li><a class="subsection" href="#ServerVendor">ServerVendor</a> + <li><a class="subsection" href="#ProtocolVersion">ProtocolVersion</a> + <li><a class="subsection" href="#ProtocolRevision">ProtocolRevision</a> + <li><a class="subsection" href="#VendorRelease">VendorRelease</a> + <li><a class="subsection" href="#DisplayString">DisplayString</a> + <li><a class="subsection" href="#BitmapUnit">BitmapUnit</a> + <li><a class="subsection" href="#BitmapBitOrder">BitmapBitOrder</a> + <li><a class="subsection" href="#BitmapPad">BitmapPad</a> + <li><a class="subsection" href="#ImageByteOrder">ImageByteOrder</a> </ol> - <li><a class="subsection" href="#screenofdisplay">ScreenOfDisplay related functions</a></li> + <li><a class="subsection" href="#screenofdisplay">ScreenOfDisplay related functions</a> <ol> - <li><a class="subsection" href="#ScreenOfDisplay">ScreenOfDisplay</a></li> - <li><a class="subsection" href="#DefaultScreenOfDisplay">DefaultScreenOfDisplay</a></li> - <li><a class="subsection" href="#RootWindow">RootWindow / RootWindowOfScreen</a></li> - <li><a class="subsection" href="#DefaultRootWindow">DefaultRootWindow</a></li> - <li><a class="subsection" href="#DefaultVisual">DefaultVisual / DefaultVisualOfScreen</a></li> - <li><a class="subsection" href="#DefaultGC">DefaultGC / DefaultGCOfScreen</a></li> - <li><a class="subsection" href="#BlackPixel">BlackPixel / BlackPixelOfScreen</a></li> - <li><a class="subsection" href="#WhitePixel">WhitePixel / WhitePixelOfScreen</a></li> - <li><a class="subsection" href="#DisplayWidth">DisplayWidth / WidthOfScreen</a></li> - <li><a class="subsection" href="#DisplayHeight">DisplayHeight / HeightOfScreen</a></li> - <li><a class="subsection" href="#DisplayWidthMM">DisplayWidthMM / WidthMMOfScreen</a></li> - <li><a class="subsection" href="#DisplayHeightMM">DisplayHeightMM / HeightMMOfScreen</a></li> - <li><a class="subsection" href="#DisplayPlanes">DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen</a></li> - <li><a class="subsection" href="#DefaultColormap">DefaultColormap / DefaultColormapOfScreen</a></li> - <li><a class="subsection" href="#MinCmapsOfScreen">MinCmapsOfScreen</a></li> - <li><a class="subsection" href="#MaxCmapsOfScreen">MaxCmapsOfScreen</a></li> - <li><a class="subsection" href="#DoesSaveUnders">DoesSaveUnders</a></li> - <li><a class="subsection" href="#DoesBackingStore">DoesBackingStore</a></li> - <li><a class="subsection" href="#EventMaskOfScreen">EventMaskOfScreen</a></li> + <li><a class="subsection" href="#ScreenOfDisplay">ScreenOfDisplay</a> + <li><a class="subsection" href="#DefaultScreenOfDisplay">DefaultScreenOfDisplay</a> + <li><a class="subsection" href="#RootWindow">RootWindow / RootWindowOfScreen</a> + <li><a class="subsection" href="#DefaultRootWindow">DefaultRootWindow</a> + <li><a class="subsection" href="#DefaultVisual">DefaultVisual / DefaultVisualOfScreen</a> + <li><a class="subsection" href="#DefaultGC">DefaultGC / DefaultGCOfScreen</a> + <li><a class="subsection" href="#BlackPixel">BlackPixel / BlackPixelOfScreen</a> + <li><a class="subsection" href="#WhitePixel">WhitePixel / WhitePixelOfScreen</a> + <li><a class="subsection" href="#DisplayWidth">DisplayWidth / WidthOfScreen</a> + <li><a class="subsection" href="#DisplayHeight">DisplayHeight / HeightOfScreen</a> + <li><a class="subsection" href="#DisplayWidthMM">DisplayWidthMM / WidthMMOfScreen</a> + <li><a class="subsection" href="#DisplayHeightMM">DisplayHeightMM / HeightMMOfScreen</a> + <li><a class="subsection" href="#DisplayPlanes">DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen</a> + <li><a class="subsection" href="#DefaultColormap">DefaultColormap / DefaultColormapOfScreen</a> + <li><a class="subsection" href="#MinCmapsOfScreen">MinCmapsOfScreen</a> + <li><a class="subsection" href="#MaxCmapsOfScreen">MaxCmapsOfScreen</a> + <li><a class="subsection" href="#DoesSaveUnders">DoesSaveUnders</a> + <li><a class="subsection" href="#DoesBackingStore">DoesBackingStore</a> + <li><a class="subsection" href="#EventMaskOfScreen">EventMaskOfScreen</a> </ol> - <li><a class="subsection" href="#misc">Miscellaneaous macros</a></li> + <li><a class="subsection" href="#misc">Miscellaneaous macros</a> <ol> - <li><a class="subsection" href="#DisplayOfScreen">DisplayOfScreen</a></li> - <li><a class="subsection" href="#DisplayCells">DisplayCells / CellsOfScreen</a></li> + <li><a class="subsection" href="#DisplayOfScreen">DisplayOfScreen</a> + <li><a class="subsection" href="#DisplayCells">DisplayCells / CellsOfScreen</a> </ol> </ol> </ol> </div> <div class="section"> <ol> - <li class="title"><a name="intro">Introduction</a></li> + <li class="title"><a name="intro">Introduction</a> <p> This tutorial is based on the <a href="http://users.actcom.co.il/~choo/lupg/tutorials/xlib-programming/xlib-programming.html">Xlib Tutorial</a> @@ -193,37 +194,37 @@ Window System</a> protocol for many years now. It is an excellent piece of work, but there are applications for which it is not ideal, for example + </p> <ul> <li><b>Small platforms</b>: Xlib is a large piece of code, and - it's difficult to make it smaller</li> + it's difficult to make it smaller <li><b>Latency hiding</b>: Xlib requests requiring a reply are - effectively synchronous: they block until the reply appears, - whether the result is needed immediately or not.</li> - <li><b>Direct access to the protocol</b>: Xlib does quite a - bit of caching, layering, and similar optimizations. While this - is normally a feature, it makes it difficult to simply emit - specified X protocol requests and process specific - responses.</li> - <li><b>Threaded applications</b>: While Xlib does attempt to - support multithreading, the API makes this difficult and - error-prone.</li> - <li><b>New extensions</b>: The Xlib infrastructure provides - limited support for the new creation of X extension client side - code.</li> + effectively synchronous: they block until the reply appears, + whether the result is needed immediately or not. + <li><b>Direct access to the protocol</b>: Xlib does quite a + bit of caching, layering, and similar optimizations. While this + is normally a feature, it makes it difficult to simply emit + specified X protocol requests and process specific + responses. + <li><b>Threaded applications</b>: While Xlib does attempt to + support multithreading, the API makes this difficult and + error-prone. + <li><b>New extensions</b>: The Xlib infrastructure provides + limited support for the new creation of X extension client side + code. </ul> - </p> <p> For these reasons, among others, XCB, an X C binding, has been designed to solve the above problems and thus provide a base for + </p> <ul> - <li>Toolkit implementation.</li> - <li>Direct protocol-level programming.</li> - <li>Lightweight emulation of commonly used portions of the - Xlib API (in progress)</li> + <li>Toolkit implementation. + <li>Direct protocol-level programming. + <li>Lightweight emulation of commonly used portions of the + Xlib API (in progress) </ul> - </p> - <p></p> - <li class="title"><a name="Xmodel">The client and server model of the X window system</a></li> + <br> + <li class="title"><a name="Xmodel">The client and server model of the X window system</a> <p> The X Window System was developed with one major goal: flexibility. The idea was that the way things look is one thing, @@ -261,7 +262,7 @@ using shared memory, or using Unix domain sockets (a method for creating a logical channel on a Unix system between two processes). </p> - <li class="title"><a name="asynch">GUI programming: the asynchronous model</a></li> + <li class="title"><a name="asynch">GUI programming: the asynchronous model</a> <p> Unlike conventional computer programs, that carry some serial nature, a GUI program usually uses an asynchronous programming @@ -286,23 +287,23 @@ </p> <p> So the way a GUI program looks is something like that: + </p> <ol> - <li>Perform initialization routines.</li> - <li>Connect to the X server.</li> - <li>Perform X-related initialization.</li> - <li>While not finished:</li> - <ol> - <li>Receive the next event from the X server.</li> - <li>Handle the event, possibly sending various drawing - requests to the X server.</li> - <li>If the event was a quit message, exit the loop.</li> - </ol> - <li>Close down the connection to the X server. </li> - <li>Perform cleanup operations.</li> + <li>Perform initialization routines. + <li>Connect to the X server. + <li>Perform X-related initialization. + <li>While not finished: + <ol> + <li>Receive the next event from the X server. + <li>Handle the event, possibly sending various drawing + requests to the X server. + <li>If the event was a quit message, exit the loop. + </ol> + <li>Close down the connection to the X server. + <li>Perform cleanup operations. </ol> - </p> - <p></p> - <li class="title"><a name="notions">Basic XCB notions</a></li> + <br> + <li class="title"><a name="notions">Basic XCB notions</a> <p> XCB has been created to eliminate the needs of programs to actually implement the X protocol layer. This @@ -313,21 +314,21 @@ the basic XCB notions. They will be detailed later. </p> <ol> - <li class="subtitle"><a name="conn">The X Connection</a></li> - <p> - The major notion of using XCB is the X Connection. This is a - structure representing the connection we have open with a - given X server. It hides a queue of messages coming from the - server, and a queue of pending requests that our client - intends to send to the server. In XCB, this structure is named - 'XCBConnection'. When we open a connection to an X server, the - library returns a pointer to such a structure. Later, we - supply this pointer to any XCB function that should send - messages to the X server or receive messages from this server. - </p> + <li class="subtitle"><a name="conn">The X Connection</a> + <p> + The major notion of using XCB is the X Connection. This is a + structure representing the connection we have open with a + given X server. It hides a queue of messages coming from the + server, and a queue of pending requests that our client + intends to send to the server. In XCB, this structure is named + 'XCBConnection'. When we open a connection to an X server, the + library returns a pointer to such a structure. Later, we + supply this pointer to any XCB function that should send + messages to the X server or receive messages from this server. + </p> <li class="subtitle"><a name="requestsreplies">Requests and - replies: the Xlib killers</a></li> - <p> + replies: the Xlib killers</a> + <p> To ask informations to the X server, we have to make a request and ask for a reply. With Xlib, these two tasks are automatically done: Xlib locks the system, sends a request, @@ -339,14 +340,14 @@ requests/replies with Xlib, with a round-trip latency <b>T_round_trip</b> that is 5 times long as the time required to write or read a request/reply (<b>T_write/T_read</b>): - </p> - <pre class="text"> + </p> + <pre class="text"> W-----RW-----RW-----RW-----R </pre> <ul> - <li>W: Writing request</li> - <li>-: Stalled, waiting for data</li> - <li>R: Reading reply</li> + <li>W: Writing request + <li>-: Stalled, waiting for data + <li>R: Reading reply </ul> <p> The total time is N * (T_write + T_round_trip + T_read). @@ -362,7 +363,7 @@ when we need them. Here is the time-line for 4 requests/replies when we use this property of XCB: </p> - <pre class="text"> + <pre class="text"> WWWW--RRRR </pre> <p> @@ -391,7 +392,7 @@ get_time(void) { struct timeval timev; - gettimeofday(&timev, NULL); + gettimeofday(&timev, NULL); return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000); } @@ -499,80 +500,80 @@ main () return 1; } </pre> - <li class="subtitle"><a name="gc">The Graphic Context</a></li> - <p> - When we perform various drawing operations (graphics, text, - etc), we may specify various options for controlling how the - data will be drawn (what foreground and background colors to - use, how line edges will be connected, what font to use when - drawing some text, etc). In order to avoid the need to supply - hundreds of parameters to each drawing function, a graphical - context structure is used. We set the various drawing options - in this structure, and then we pass a pointer to this - structure to any drawing routines. This is rather handy, as we - often need to perform several drawing requests with the same - options. Thus, we would initialize a graphical context, set - the desired options, and pass this structure to all drawing - functions. - </p> + <li class="subtitle"><a name="gc">The Graphic Context</a> + <p> + When we perform various drawing operations (graphics, text, + etc), we may specify various options for controlling how the + data will be drawn (what foreground and background colors to + use, how line edges will be connected, what font to use when + drawing some text, etc). In order to avoid the need to supply + hundreds of parameters to each drawing function, a graphical + context structure is used. We set the various drawing options + in this structure, and then we pass a pointer to this + structure to any drawing routines. This is rather handy, as we + often need to perform several drawing requests with the same + options. Thus, we would initialize a graphical context, set + the desired options, and pass this structure to all drawing + functions. + </p> <p> Note that graphic contexts have no client-side structure in XCB, they're just XIDs. Xlib has a client-side structure because it caches the GC contents so it can avoid making redundant requests, but of course XCB doesn't do that. </p> - <li class="subtitle"><a name="events">Events</a></li> - <p> - A structure is used to pass events received from the X - server. XCB supports exactly the events specified in the - protocol (33 events). This structure contains the type - of event received, as well as the data associated with the - event (e.g. position on the screen where the event was - generated, mouse button associated with the event, region of - the screen associated with a "redraw" event, etc). The way to - read the event's data epends on the event type. - </p> + <li class="subtitle"><a name="events">Events</a> + <p> + A structure is used to pass events received from the X + server. XCB supports exactly the events specified in the + protocol (33 events). This structure contains the type + of event received, as well as the data associated with the + event (e.g. position on the screen where the event was + generated, mouse button associated with the event, region of + the screen associated with a "redraw" event, etc). The way to + read the event's data epends on the event type. + </p> </ol> - <p></p> - <li class="title"><a name="use">Using XCB-based programs</a></li> - <p></p> + <br> + <li class="title"><a name="use">Using XCB-based programs</a> + <br> <ol> - <li class="subtitle"><a name="inst">Installation of XCB</a></li> - <p> - To build XCB from source, you need to have installed at - least: - </p> - <ul> - <li>pkgconfig 0.15.0</li> - <li>automake 1.7</li> - <li>autoconf 2.50</li> - <li><a href="http://www.check.org">check</a></li> - <li><a href="http://xmlsoft.org/XSLT/">xsltproc</a></li> - </ul> - <p> - You have to checkout in CVS the following modules: - </p> - <ul> - <li>Xproto from xlibs</li> - <li>Xau from xlibs</li> - <li>xcb-proto</li> - <li>xcb</li> - </ul> - <p> - Note that Xproto and xcb-proto exist only to install header - files, so typing 'make' or 'make all' will produce the message - "Nothing to be done for 'all'". That's normal. - </p> - <li class="subtitle"><a name="comp">Compiling XCB-based programs</a></li> - <p> - Compiling XCB-based programs requires linking them with the XCB - library. This is easily done thanks to pkgconfig: - </p> - <pre class="text"> + <li class="subtitle"><a name="inst">Installation of XCB</a> + <p> + To build XCB from source, you need to have installed at + least: + </p> + <ul> + <li>pkgconfig 0.15.0 + <li>automake 1.7 + <li>autoconf 2.50 + <li><a href="http://www.check.org">check</a> + <li><a href="http://xmlsoft.org/XSLT/">xsltproc</a> + </ul> + <p> + You have to checkout in CVS the following modules: + </p> + <ul> + <li>Xproto from xlibs + <li>Xau from xlibs + <li>xcb-proto + <li>xcb + </ul> + <p> + Note that Xproto and xcb-proto exist only to install header + files, so typing 'make' or 'make all' will produce the message + "Nothing to be done for 'all'". That's normal. + </p> + <li class="subtitle"><a name="comp">Compiling XCB-based programs</a> + <p> + Compiling XCB-based programs requires linking them with the XCB + library. This is easily done thanks to pkgconfig: + </p> + <pre class="text"> gcc -Wall prog.c -o prog `pkg-config --cflags --libs xcb` </pre> </ol> - <li class="title"><a name="openconn">Opening and closing the connection to an X server</a></li> + <li class="title"><a name="openconn">Opening and closing the connection to an X server</a> <p> An X program first needs to open the connection to the X server. There is a function that opens a connection. It requires @@ -610,32 +611,32 @@ void XCBDisconnect (XCBConnection *c); </pre> <div class="comp"> <div class="title"> - Comparison Xlib/XCB - </div> - <div class="xlib"> - <ul> - <li>XOpenDisplay ()</li> - </ul> - </div> - <div class="xcb"> - <ul> - <li>XCBConnect ()</li> - </ul> - </div> - <div class="xlib"> - <ul> - <li>XCloseDisplay ()</li> - </ul> - </div> - <div class="xcb"> - <ul> - <li>XCBDisconnect ()</li> - </ul> - </div> + Comparison Xlib/XCB + </div> + <div class="xlib"> + <ul> + <li>XOpenDisplay () + </ul> + </div> + <div class="xcb"> + <ul> + <li>XCBConnect () + </ul> + </div> + <div class="xlib"> + <ul> + <li>XCloseDisplay () + </ul> + </div> + <div class="xcb"> + <ul> + <li>XCBDisconnect () + </ul> + </div> </div> <p> </p> - <li class="title"><a name="screen">Checking basic information about a connection</a></li> + <li class="title"><a name="screen">Checking basic information about a connection</a> <p> Once we opened a connection to an X server, we should check some basic informations about it: what screens it has, what is the @@ -688,11 +689,11 @@ main (int argc, char *argv[]) XCBSCREENIter iter; /* Open the connection to the X server. Use the DISPLAY environment variable */ - c = XCBConnect (NULL, &screen_nbr); + c = XCBConnect (NULL, &screen_nbr); /* Get the screen #screen_nbr */ iter = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)); - for (; iter.rem; --screen_nbr, XCBSCREENNext (&iter)) + for (; iter.rem; --screen_nbr, XCBSCREENNext (&iter)) if (screen_nbr == 0) { screen = iter.data; @@ -710,7 +711,7 @@ main (int argc, char *argv[]) return 1; } </pre> - <li class="title"><a name="helloworld">Creating a basic window - the "hello world" program</a></li> + <li class="title"><a name="helloworld">Creating a basic window - the "hello world" program</a> <p> After we got some basic informations about our screen, we can create our first window. In the X Window System, a window is @@ -734,16 +735,16 @@ XCBWINDOW XCBWINDOWNew(XCBConnection *c); XCBVoidCookie XCBCreateWindow (XCBConnection *c, /* Pointer to the XCBConnection structure */ CARD8 depth, /* Depth of the screen */ XCBWINDOW wid, /* Id of the window */ - XCBWINDOW parent, /* Id of an existing window that should be the parent of the new window */ - INT16 x, /* X position of the top-left corner of the window (in pixels) */ - INT16 y, /* Y position of the top-left corner of the window (in pixels) */ - CARD16 width, /* Width of the window (in pixels) */ - CARD16 height, /* Height of the window (in pixels) */ - CARD16 border_width, /* Width of the window's border (in pixels) */ - CARD16 _class, - XCBVISUALID visual, - CARD32 value_mask, - const CARD32 *value_list); + XCBWINDOW parent, /* Id of an existing window that should be the parent of the new window */ + INT16 x, /* X position of the top-left corner of the window (in pixels) */ + INT16 y, /* Y position of the top-left corner of the window (in pixels) */ + CARD16 width, /* Width of the window (in pixels) */ + CARD16 height, /* Height of the window (in pixels) */ + CARD16 border_width, /* Width of the window's border (in pixels) */ + CARD16 _class, + XCBVISUALID visual, + CARD32 value_mask, + const CARD32 *value_list); </pre> <p> The fact that we created the window does not mean that it will @@ -782,15 +783,15 @@ main (int argc, char *argv[]) /* Create the window */ XCBCreateWindow (c, /* Connection */ - 0, /* depth */ - win.window, /* window Id */ - screen->root, /* parent window */ - 0, 0, /* x, y */ - 150, 150, /* width, height */ - 10, /* border_width */ - InputOutput, /* class */ - screen->root_visual, /* visual */ - 0, NULL); /* masks, not used yet */ + 0, /* depth */ + win.window, /* window Id */ + screen->root, /* parent window */ + 0, 0, /* x, y */ + 150, 150, /* width, height */ + 10, /* border_width */ + InputOutput, /* class */ + screen->root_visual, /* visual */ + 0, NULL); /* masks, not used yet */ /* Map the window on the screen */ XCBMapWindow (c, win.window); @@ -845,22 +846,22 @@ int XCBSync(XCBConnection *c, XCBGenericError **e); </p> <div class="comp"> <div class="title"> - Comparison Xlib/XCB - </div> - <div class="xlib"> - <ul> - <li>XCreateWindow ()</li> - </ul> - </div> - <div class="xcb"> - <ul> - <li>XCBWINDOWNew ()</li> - <li>XCBCreateWindow ()</li> - </ul> - </div> + Comparison Xlib/XCB + </div> + <div class="xlib"> + <ul> + <li>XCreateWindow () + </ul> + </div> + <div class="xcb"> + <ul> + <li>XCBWINDOWNew () + <li>XCBCreateWindow () + </ul> + </div> </div> - <p></p> - <li class="title"><a name="drawing">Drawing in a window</a></li> + <br> + <li class="title"><a name="drawing">Drawing in a window</a> <p> Drawing in a window can be done using various graphical functions (drawing pixels, lines, rectangles, etc). In order to @@ -869,42 +870,42 @@ int XCBSync(XCBConnection *c, XCBGenericError **e); with, etc). This is done using a graphical context. </p> <ol> - <li class="subtitle"><a name="allocgc">Allocating a Graphics Context</a></li> + <li class="subtitle"><a name="allocgc">Allocating a Graphics Context</a> <p> - As we said, a graphical context defines several attributes to - be used with the various drawing functions. For this, we - define a graphical context. We can use more than one graphical - context with a single window, in order to draw in multiple - styles (different colors, different line widths, etc). In XCB, - a Graphics Context is, as a window, characterized by an Id: + As we said, a graphical context defines several attributes to + be used with the various drawing functions. For this, we + define a graphical context. We can use more than one graphical + context with a single window, in order to draw in multiple + styles (different colors, different line widths, etc). In XCB, + a Graphics Context is, as a window, characterized by an Id: </p> - <pre class="code"> + <pre class="code"> typedef struct { CARD32 xid; } XCBGCONTEXT; </pre> <p> We first ask the X server to attribute an Id to our graphic - context with this function: + context with this function: </p> - <pre class="code"> + <pre class="code"> XCBGCONTEXT XCBGCONTEXTNew (XCBConnection *c); </pre> <p> Then, we set the attributes of the graphic context with this function: </p> - <pre class="code"> + <pre class="code"> XCBVoidCookie XCBCreateGC (XCBConnection *c, XCBGCONTEXT cid, - XCBDRAWABLE drawable, - CARD32 value_mask, - const CARD32 *value_list); + XCBDRAWABLE drawable, + CARD32 value_mask, + const CARD32 *value_list); </pre> <p> - We give now an example on how to allocate a graphic context - that specifies that each drawing functions that use it will - draw in foreground with a black color. - </p> + We give now an example on how to allocate a graphic context + that specifies that each drawing functions that use it will + draw in foreground with a black color. + </p> <pre class="code"> #include <X11/XCB/xcb.h> @@ -934,171 +935,171 @@ main (int argc, char *argv[]) </pre> <p> Note should be taken regarding the role of "value_mask" and - "value_list" in the prototype of <span class="code">XCBCreateGC()</span>. Since a - graphic context has many attributes, and since we often just - want to define a few of them, we need to be able to tell the - <span class="code">XCBCreateGC()</span> which attributes we - want to set. This is what the "value_mask" parameter is - for. We then use the "value_list" parameter to specify actual - values for the attribute we defined in "value_mask". Thus, for - each constant used in "value_list", we will use the matching - constant in "value_mask". In this case, we define a graphic - context with one attribute: when drawing (a point, a line, - etc), the foreground color will be black. The rest of the - attributes of this graphic context will be set to their - default values. - </p> - <p> - See the next Subsection for more details. - </p> + "value_list" in the prototype of <span class="code">XCBCreateGC()</span>. Since a + graphic context has many attributes, and since we often just + want to define a few of them, we need to be able to tell the + <span class="code">XCBCreateGC()</span> which attributes we + want to set. This is what the "value_mask" parameter is + for. We then use the "value_list" parameter to specify actual + values for the attribute we defined in "value_mask". Thus, for + each constant used in "value_list", we will use the matching + constant in "value_mask". In this case, we define a graphic + context with one attribute: when drawing (a point, a line, + etc), the foreground color will be black. The rest of the + attributes of this graphic context will be set to their + default values. + </p> + <p> + See the next Subsection for more details. + </p> <div class="comp"> <div class="title"> - Comparison Xlib/XCB - </div> - <div class="xlib"> - <ul> - <li>XCreateGC ()</li> - </ul> - </div> - <div class="xcb"> - <ul> - <li>XCBGCONTEXTNew ()</li> - <li>XCBCreateGC ()</li> - </ul> - </div> + Comparison Xlib/XCB + </div> + <div class="xlib"> + <ul> + <li>XCreateGC () + </ul> + </div> + <div class="xcb"> + <ul> + <li>XCBGCONTEXTNew () + <li>XCBCreateGC () + </ul> + </div> </div> - <p></p> - <li class="subtitle"><a name="changegc">Changing the attributes of a Graphics Context</a></li> - <p> - Once we have allocated a Graphic Context, we may need to - change its attributes (for example, changing the foreground - color we use to draw a line, or changing the attributes of the - font we use to display strings. See Subsections Drawing with a - color and Assigning a Font to a Graphic Context). This is done - by using this function: - </p> - <pre class="code"> + <br> + <li class="subtitle"><a name="changegc">Changing the attributes of a Graphics Context</a> + <p> + Once we have allocated a Graphic Context, we may need to + change its attributes (for example, changing the foreground + color we use to draw a line, or changing the attributes of the + font we use to display strings. See Subsections Drawing with a + color and Assigning a Font to a Graphic Context). This is done + by using this function: + </p> + <pre class="code"> XCBVoidCookie XCBChangeGC (XCBConnection *c, /* The XCB Connection */ XCBGCONTEXT gc, /* The Graphic Context */ - CARD32 value_mask, /* Components of the Graphic Context that have to be set */ - const CARD32 *value_list); /* Value as specified by value_mask */ -</pre> - <p> - The <span class="code">value_mask</span> parameter could take - these values: - </p> - <ul> - <li>GCFunction</li> - <li>GCPlaneMask</li> - <li>GCForeground</li> - <li>GCBackground</li> - <li>GCLineWidth</li> - <li>GCLineStyle</li> - <li>GCCapStyle</li> - <li>GCJoinStyle</li> - <li>GCFillStyle</li> - <li>GCFillRule</li> - <li>GCTile</li> - <li>GCStipple</li> - <li>GCTileStipXOrigin</li> - <li>GCTileStipYOrigin</li> - <li>GCFont</li> - <li>GCSubwindowMode</li> - <li>GCGraphicsExposures</li> - <li>GCClipXOrigin</li> - <li>GCClipYOrigin</li> - <li>GCClipMask</li> - <li>GCDashOffset</li> - <li>GCDashList</li> - <li>GCArcMode</li> - </ul> - <p> - It is possible to set several attributes at the same - time (for example setting the attributes of a font and the - color which will be used to display a string), by OR'ing these - values in <span class="code">value_mask</span>. Then - <span class="code">value_list</span> has to be an array which - lists the value for the respective attributes. See Subsection - Drawing with a color to have an example. - </p> - <p> - <b>TODO</b>: set the links of the 3 subsections, once they will - be written :) - </p> - <p> - <b>TODO</b>: give an example which sets several attributes. - </p> - <li class="subtitle"><a name="drawingprim">Drawing primitives: point, line, box, circle,...</a></li> - <p> - After we have created a Graphic Context, we can draw on a - window using this Graphic Context, with a set of XCB - functions, collectively called "drawing primitive". Let see - how they are used. - </p> - <p> - To draw a point, or several points, we use - </p> - <pre class="code"> + CARD32 value_mask, /* Components of the Graphic Context that have to be set */ + const CARD32 *value_list); /* Value as specified by value_mask */ +</pre> + <p> + The <span class="code">value_mask</span> parameter could take + these values: + </p> + <ul> + <li>GCFunction + <li>GCPlaneMask + <li>GCForeground + <li>GCBackground + <li>GCLineWidth + <li>GCLineStyle + <li>GCCapStyle + <li>GCJoinStyle + <li>GCFillStyle + <li>GCFillRule + <li>GCTile + <li>GCStipple + <li>GCTileStipXOrigin + <li>GCTileStipYOrigin + <li>GCFont + <li>GCSubwindowMode + <li>GCGraphicsExposures + <li>GCClipXOrigin + <li>GCClipYOrigin + <li>GCClipMask + <li>GCDashOffset + <li>GCDashList + <li>GCArcMode + </ul> + <p> + It is possible to set several attributes at the same + time (for example setting the attributes of a font and the + color which will be used to display a string), by OR'ing these + values in <span class="code">value_mask</span>. Then + <span class="code">value_list</span> has to be an array which + lists the value for the respective attributes. See Subsection + Drawing with a color to have an example. + </p> + <p> + <b>TODO</b>: set the links of the 3 subsections, once they will + be written :) + </p> + <p> + <b>TODO</b>: give an example which sets several attributes. + </p> + <li class="subtitle"><a name="drawingprim">Drawing primitives: point, line, box, circle,...</a> + <p> + After we have created a Graphic Context, we can draw on a + window using this Graphic Context, with a set of XCB + functions, collectively called "drawing primitive". Let see + how they are used. + </p> + <p> + To draw a point, or several points, we use + </p> + <pre class="code"> XCBVoidCookie XCBPolyPoint (XCBConnection *c, /* The connection to the X server */ BYTE coordinate_mode, /* Coordinate mode, usually set to CoordModeOrigin */ - XCBDRAWABLE drawable, /* The drawable on which we want to draw the point(s) */ - XCBGCONTEXT gc, /* The Graphic Context we use to draw the point(s) */ - CARD32 points_len, /* The number of points */ - const XCBPOINT *points); /* An array of points */ -</pre> - <p> - The <span class="code">coordinate_mode</span> parameter - specifies the coordinate mode. Available values are - </p> - <ul> - <li><span class="code">CoordModeOrigin</span></li> - <li><span class="code">CoordModePrevious</span></li> - </ul> - <p> - The <span class="code">XCBPOINT</span> type is just a - structure with two fields (the coordinates of the point): - </p> - <pre class="code"> + XCBDRAWABLE drawable, /* The drawable on which we want to draw the point(s) */ + XCBGCONTEXT gc, /* The Graphic Context we use to draw the point(s) */ + CARD32 points_len, /* The number of points */ + const XCBPOINT *points); /* An array of points */ +</pre> + <p> + The <span class="code">coordinate_mode</span> parameter + specifies the coordinate mode. Available values are + </p> + <ul> + <li><span class="code">CoordModeOrigin</span> + <li><span class="code">CoordModePrevious</span> + </ul> + <p> + The <span class="code">XCBPOINT</span> type is just a + structure with two fields (the coordinates of the point): + </p> + <pre class="code"> typedef struct { INT16 x; INT16 y; } XCBPOINT; </pre> <p> - You could see an example in xpoints.c. <b>TODO</b> Set the link. - </p> - <p> - To draw a line, or a polygonal line, we use - </p> - <pre class="code"> + You could see an example in xpoints.c. <b>TODO</b> Set the link. + </p> + <p> + To draw a line, or a polygonal line, we use + </p> + <pre class="code"> XCBVoidCookie XCBPolyLine (XCBConnection *c, /* The connection to the X server */ BYTE coordinate_mode, /* Coordinate mode, usually set to CoordModeOrigin */ - XCBDRAWABLE drawable, /* The drawable on which we want to draw the line(s) */ - XCBGCONTEXT gc, /* The Graphic Context we use to draw the line(s) */ - CARD32 points_len, /* The number of points in the polygonal line */ - const XCBPOINT *points); /* An array of points */ -</pre> - <p> - This function will draw the line between the first and the - second points, then the line between the second and the third - points, and so on. - </p> - <p> - To draw a segment, or several segments, we use - </p> - <pre class="code"> + XCBDRAWABLE drawable, /* The drawable on which we want to draw the line(s) */ + XCBGCONTEXT gc, /* The Graphic Context we use to draw the line(s) */ + CARD32 points_len, /* The number of points in the polygonal line */ + const XCBPOINT *points); /* An array of points */ +</pre> + <p> + This function will draw the line between the first and the + second points, then the line between the second and the third + points, and so on. + </p> + <p> + To draw a segment, or several segments, we use + </p> + <pre class="code"> XCBVoidCookie XCBPolySegment (XCBConnection *c, /* The connection to the X server */ XCBDRAWABLE drawable, /* The drawable on which we want to draw the segment(s) */ - XCBGCONTEXT gc, /* The Graphic Context we use to draw the segment(s) */ - CARD32 segments_len, /* The number of segments */ - const XCBSEGMENT *segments); /* An array of segments */ -</pre> - <p> - The <span class="code">XCBSEGMENT</span> type is just a - structure with four fields (the coordinates of the two points - that define the segment): - </p> - <pre class="code"> + XCBGCONTEXT gc, /* The Graphic Context we use to draw the segment(s) */ + CARD32 segments_len, /* The number of segments */ + const XCBSEGMENT *segments); /* An array of segments */ +</pre> + <p> + The <span class="code">XCBSEGMENT</span> type is just a + structure with four fields (the coordinates of the two points + that define the segment): + </p> + <pre class="code"> typedef struct { INT16 x1; INT16 y1; @@ -1106,22 +1107,22 @@ typedef struct { INT16 y2; } XCBSEGMENT; </pre> - <p> - To draw a rectangle, or several rectangles, we use - </p> - <pre class="code"> + <p> + To draw a rectangle, or several rectangles, we use + </p> + <pre class="code"> XCBVoidCookie XCBPolyRectangle (XCBConnection *c, /* The connection to the X server */ - XCBDRAWABLE drawable, /* The drawable on which we want to draw the rectangle(s) */ - XCBGCONTEXT gc, /* The Graphic Context we use to draw the rectangle(s) */ - CARD32 rectangles_len, /* The number of rectangles */ - const XCBRECTANGLE *rectangles); /* An array of rectangles */ -</pre> - <p> - The <span class="code">XCBRECTANGLE</span> type is just a - structure with four fields (the coordinates of the top-left - corner of the rectangle, and its width and height): - </p> - <pre class="code"> + XCBDRAWABLE drawable, /* The drawable on which we want to draw the rectangle(s) */ + XCBGCONTEXT gc, /* The Graphic Context we use to draw the rectangle(s) */ + CARD32 rectangles_len, /* The number of rectangles */ + const XCBRECTANGLE *rectangles); /* An array of rectangles */ +</pre> + <p> + The <span class="code">XCBRECTANGLE</span> type is just a + structure with four fields (the coordinates of the top-left + corner of the rectangle, and its width and height): + </p> + <pre class="code"> typedef struct { INT16 x; INT16 y; @@ -1129,24 +1130,24 @@ typedef struct { CARD16 height; } XCBRECTANGLE; </pre> - <p> - <b>TODO</b>: there's no coordinate_mode. Is it normal ? - </p> - <p> - To draw an elliptical arc, or several elliptical arcs, we use - </p> - <pre class="code"> + <p> + <b>TODO</b>: there's no coordinate_mode. Is it normal ? + </p> + <p> + To draw an elliptical arc, or several elliptical arcs, we use + </p> + <pre class="code"> XCBVoidCookie XCBPolyArc (XCBConnection *c, /* The connection to the X server */ XCBDRAWABLE drawable, /* The drawable on which we want to draw the arc(s) */ - XCBGCONTEXT gc, /* The Graphic Context we use to draw the arc(s) */ - CARD32 arcs_len, /* The number of arcs */ - const XCBARC *arcs); /* An array of arcs */ -</pre> - <p> - The <span class="code">XCBARC</span> type is a structure with - six fields: - </p> - <pre class="code"> + XCBGCONTEXT gc, /* The Graphic Context we use to draw the arc(s) */ + CARD32 arcs_len, /* The number of arcs */ + const XCBARC *arcs); /* An array of arcs */ +</pre> + <p> + The <span class="code">XCBARC</span> type is a structure with + six fields: + </p> + <pre class="code"> typedef struct { INT16 x; /* Top left x coordinate of the rectangle surrounding the ellipse */ INT16 y; /* Top left y coordinate of the rectangle surrounding the ellipse */ @@ -1156,79 +1157,79 @@ typedef struct { INT16 angle2; /* Angle at which the arc ends */ } XCBARC; </pre> - <div class="emph"> - <p> - Note: the angles are expressed in units of 1/64 of a degree, - so to have an angle of 90 degrees, starting at 0, - <span class="code">angle1 = 0</span> and - <span class="code">angle2 = 90 << 6</span>. Positive angles - indicate counterclockwise motion, while negative angles - indicate clockwise motion. - </p> - </div> - <p> - <b>TODO</b>: there's no coordinate_mode. Is it normal ? - </p> - <p> - <b>TODO</b>: I think that (x,y) should be the center of the - ellipse, and (width, height) the radius. It's more logical. - </p> - <p> - The corresponding function which fill inside the geometrical - object are listed below, without further explanation, as they - are used as the above functions. - </p> - <p> - To Fill a polygon defined by the points given as arguments , - we use - </p> - <pre class="code"> + <div class="emph"> + <p> + Note: the angles are expressed in units of 1/64 of a degree, + so to have an angle of 90 degrees, starting at 0, + <span class="code">angle1 = 0</span> and + <span class="code">angle2 = 90 << 6</span>. Positive angles + indicate counterclockwise motion, while negative angles + indicate clockwise motion. + </p> + </div> + <p> + <b>TODO</b>: there's no coordinate_mode. Is it normal ? + </p> + <p> + <b>TODO</b>: I think that (x,y) should be the center of the + ellipse, and (width, height) the radius. It's more logical. + </p> + <p> + The corresponding function which fill inside the geometrical + object are listed below, without further explanation, as they + are used as the above functions. + </p> + <p> + To Fill a polygon defined by the points given as arguments , + we use + </p> + <pre class="code"> XCBVoidCookie XCBFillPoly (XCBConnection *c, XCBDRAWABLE drawable, - XCBGCONTEXT gc, - CARD8 shape, - CARD8 coordinate_mode, - CARD32 points_len, - const XCBPOINT *points); -</pre> - <p> - The <span class="code">shape</span> parameter specifies a - shape that helps the server to improve performance. Available - values are - </p> - <ul> - <li><span class="code">Complex</span></li> - <li><span class="code">Convex</span></li> - <li><span class="code">Nonconvex</span></li> - </ul> - <p> - To fill one or several rectangles, we use - </p> - <pre class="code"> + XCBGCONTEXT gc, + CARD8 shape, + CARD8 coordinate_mode, + CARD32 points_len, + const XCBPOINT *points); +</pre> + <p> + The <span class="code">shape</span> parameter specifies a + shape that helps the server to improve performance. Available + values are + </p> + <ul> + <li><span class="code">Complex</span> + <li><span class="code">Convex</span> + <li><span class="code">Nonconvex</span> + </ul> + <p> + To fill one or several rectangles, we use + </p> + <pre class="code"> XCBVoidCookie XCBPolyFillRectangle (XCBConnection *c, XCBDRAWABLE drawable, - XCBGCONTEXT gc, - CARD32 rectangles_len, - const XCBRECTANGLE *rectangles); -</pre> - <p> - To fill one or several arcs, we use - </p> - <pre class="code"> + XCBGCONTEXT gc, + CARD32 rectangles_len, + const XCBRECTANGLE *rectangles); +</pre> + <p> + To fill one or several arcs, we use + </p> + <pre class="code"> XCBVoidCookie XCBPolyFillArc (XCBConnection *c, XCBDRAWABLE drawable, - XCBGCONTEXT gc, - CARD32 arcs_len, - const XCBARC *arcs); -</pre> - <p></p> - <p> - To illustrate these functions, here is an example that draws - four points, a polygonal line, two segments, two rectangles - and two arcs. Remark that we use events for the first time, as - an introduction to the next section. - </p> - <pre class="code"> + XCBGCONTEXT gc, + CARD32 arcs_len, + const XCBARC *arcs); +</pre> + <br> + <p> + To illustrate these functions, here is an example that draws + four points, a polygonal line, two segments, two rectangles + and two arcs. Remark that we use events for the first time, as + an introduction to the next section. + </p> + <pre class="code"> #include <stdlib.h> #include <stdio.h> @@ -1237,7 +1238,7 @@ XCBVoidCookie XCBPolyFillArc (XCBConnection *c, /* Get the depth of the screen. Needed in order to draw something */ int get_depth(XCBConnection *c, - XCBSCREEN *root) + XCBSCREEN *root) { XCBDRAWABLE drawable; XCBGetGeometryRep *geom; @@ -1317,15 +1318,15 @@ main (int argc, char *argv[]) values[0] = screen->white_pixel; values[1] = ExposureMask; XCBCreateWindow (c, /* Connection */ - 0, /* depth */ - win.window, /* window Id */ - screen->root, /* parent window */ - 0, 0, /* x, y */ - 150, 150, /* width, height */ - 10, /* border_width */ - InputOutput, /* class */ - screen->root_visual, /* visual */ - mask, values); /* masks */ + 0, /* depth */ + win.window, /* window Id */ + screen->root, /* parent window */ + 0, 0, /* x, y */ + 150, 150, /* width, height */ + 10, /* border_width */ + InputOutput, /* class */ + screen->root_visual, /* visual */ + mask, values); /* masks */ /* Map the window on the screen */ XCBMapWindow (c, win.window); @@ -1337,35 +1338,35 @@ main (int argc, char *argv[]) while ((e = XCBWaitEvent (c))) { switch (e->response_type) - { - case XCBExpose: - { - /* We draw the points */ - XCBPolyPoint (c, CoordModeOrigin, win, foreground, 4, points); - - /* We draw the polygonal line */ - XCBPolyLine (c, CoordModeOrigin, win, foreground, 4, polyline); - - /* We draw the segements */ - XCBPolySegment (c, win, foreground, 2, segments); - - /* We draw the rectangles */ - XCBPolyRectangle (c, win, foreground, 2, rectangles); - - /* We draw the arcs */ - XCBPolyArc (c, win, foreground, 2, arcs); - - /* We flush the request */ - XCBSync (c, 0); - - break; - } - default: - { - /* Unknown event type, ignore it */ - break; - } - } + { + case XCBExpose: + { + /* We draw the points */ + XCBPolyPoint (c, CoordModeOrigin, win, foreground, 4, points); + + /* We draw the polygonal line */ + XCBPolyLine (c, CoordModeOrigin, win, foreground, 4, polyline); + + /* We draw the segements */ + XCBPolySegment (c, win, foreground, 2, segments); + + /* We draw the rectangles */ + XCBPolyRectangle (c, win, foreground, 2, rectangles); + + /* We draw the arcs */ + XCBPolyArc (c, win, foreground, 2, arcs); + + /* We flush the request */ + XCBSync (c, 0); + + break; + } + default: + { + /* Unknown event type, ignore it */ + break; + } + } /* Free the Generic Event */ free (e); } @@ -1374,7 +1375,7 @@ main (int argc, char *argv[]) } </pre> </ol> - <li class="title"><a name="xevents">X Events</a></li> + <li class="title"><a name="xevents">X Events</a> <p> In an X program, everything is driven by events. Event painting on the screen is sometimes done as a response to an event (an @@ -1386,56 +1387,56 @@ main (int argc, char *argv[]) received as a set of events. </p> <ol> - <li class="subtitle"><a name="register">Registering for event types using event masks</a></li> - <p> - During the creation of a window, you should give it what kind - of events it wishes to receive. Thus, you may register for - various mouse (also called pointer) events, keyboard events, - expose events, and so on. This is done for optimizing the - server-to-client connection (i.e. why send a program (that - might even be running at the other side of the globe) an event - it is not interested in ?) - </p> - <p> - In XCB, you use the "value_mask" and "value_list" data in the - <span class="code">XCBCreateWindow()</span> function to - register for events. Here is how we register for - <span class="code">Expose</span> event when creating a window: - </p> - <pre class="code"> + <li class="subtitle"><a name="register">Registering for event types using event masks</a> + <p> + During the creation of a window, you should give it what kind + of events it wishes to receive. Thus, you may register for + various mouse (also called pointer) events, keyboard events, + expose events, and so on. This is done for optimizing the + server-to-client connection (i.e. why send a program (that + might even be running at the other side of the globe) an event + it is not interested in ?) + </p> + <p> + In XCB, you use the "value_mask" and "value_list" data in the + <span class="code">XCBCreateWindow()</span> function to + register for events. Here is how we register for + <span class="code">Expose</span> event when creating a window: + </p> + <pre class="code"> mask = XCBCWEventMask; valwin[0] = ExposureMask; win.window = XCBWINDOWNew (c); XCBCreateWindow (c, depth, win.window, root->root, - 0, 0, 150, 150, 10, - InputOutput, root->root_visual, - mask, valwin); + 0, 0, 150, 150, 10, + InputOutput, root->root_visual, + mask, valwin); </pre> <p> - <span class="code">ExposureMask</span> is a constant defined - in the "X.h" header file. If we wanted to register to several - event types, we can logically "or" them, as follows: - </p> - <pre class="code"> + <span class="code">ExposureMask</span> is a constant defined + in the "X.h" header file. If we wanted to register to several + event types, we can logically "or" them, as follows: + </p> + <pre class="code"> mask = XCBCWEventMask; valwin[0] = ExposureMask | ButtonPressMask; win.window = XCBWINDOWNew (c); XCBCreateWindow (c, depth, win.window, root->root, - 0, 0, 150, 150, 10, - InputOutput, root->root_visual, - mask, valwin); -</pre> - <p> - This registers for <span class="code">Expose</span> events as - well as for mouse button presses insode the created - window. You should note that a mask may represent several - event sub-types. - </p> - <p> - The values that a mask could take are given - by the <span class="code">XCBCW</span> enumeration: - </p> - <pre class="code"> + 0, 0, 150, 150, 10, + InputOutput, root->root_visual, + mask, valwin); +</pre> + <p> + This registers for <span class="code">Expose</span> events as + well as for mouse button presses insode the created + window. You should note that a mask may represent several + event sub-types. + </p> + <p> + The values that a mask could take are given + by the <span class="code">XCBCW</span> enumeration: + </p> + <pre class="code"> typedef enum { XCBCWBackPixmap = 1L<<0, XCBCWBackPixel = 1L<<1, @@ -1454,137 +1455,137 @@ typedef enum { XCBCWCursor = 1L<<14 } XCBCW; </pre> - <div class="emph"> + <div class="emph"> <p>Note: we must be careful when setting the values of the valwin parameter, as they have to follow the order the - <span class="code">XCBCW</span> enumeration. Here is an + <span class="code">XCBCW</span> enumeration. Here is an example: - </p> - </div> - <pre class="code"> + </p> + </div> + <pre class="code"> mask = XCBCWEventMask | XCBCWBackPixmap; valwin[0] = None; /* for XCBCWBackPixmap (whose value is 1) */ valwin[1] = ExposureMask | ButtonPressMask; /* for XCBCWEventMask, whose value (2048) */ /* is superior to the one of XCBCWBackPixmap */ </pre> - <p> - If the window has already been created, we can use the - <span class="code">XCBConfigureWindow()</span> function to set - the events that the window will receive. The subsection - <a href="#winconf">Configuring a window</a> shows its - prototype. As an example, here is a piece of code that - configures the window to receive the - <span class="code">Expose</span> and - <span class="code">ButtonPressMask</span> events: - </p> - <pre class="code"> + <p> + If the window has already been created, we can use the + <span class="code">XCBConfigureWindow()</span> function to set + the events that the window will receive. The subsection + <a href="#winconf">Configuring a window</a> shows its + prototype. As an example, here is a piece of code that + configures the window to receive the + <span class="code">Expose</span> and + <span class="code">ButtonPressMask</span> events: + </p> + <pre class="code"> const static CARD32 values[] = { ExposureMask | ButtonPressMask }; /* The connection c and the window win are supposed to be defined */ XCBConfigureWindow (c, win, XCBCWEventMask, values); </pre> - <div class="emph"> - <p> - Note: A common bug programmers do is adding code to handle new - event types in their program, while forgetting to add the - masks for these events in the creation of the window. Such a - programmer then should sit down for hours debugging his - program, wondering "Why doesn't my program notice that I - released the button?", only to find that they registered for - button press events but not for button release events. - </p> - </div> - <li class="subtitle"><a name="loop">Receiving events: writing the events loop</a></li> - <p> - After we have registered for the event types we are interested - in, we need to enter a loop of receiving events and handling - them. There are two ways to receive events: a blocking way and - a non blocking way: - </p> - <ul> - <li> - <span class="code">XCBWaitEvent (XCBConnection *c)</span> - is the blocking way. It waits (so blocks...) until an event is - queued in the X server. Then it retrieves it into a newly - allocated structure (it dequeues it from the queue) and returns - it. This structure has to be freed. The function returns - <span class="code">NULL</span> if an error occurs. - </li> - <br /> - <li> - <span class="code">XCBPollForEvent (XCBConnection *c, int - *error)</span> is the non blocking way. It looks at the event - queue and returns (and dequeues too) an existing event into - a newly allocated structure. This structure has to be - freed. It returns <span class="code">NULL</span> if there is - no event. If an error occurs, the parameter <span - class="code">error</span> will be filled with the error - status. - </li> - </ul> - <p> - There are various ways to write such a loop. We present two - ways to write such a loop, with the two functions above. The - first one uses <span class="code">XCBWaitEvent</span>, which - is similar to an event Xlib loop using only <span - class="code">XNextEvent</span>: - </p> - <pre class="code"> + <div class="emph"> + <p> + Note: A common bug programmers do is adding code to handle new + event types in their program, while forgetting to add the + masks for these events in the creation of the window. Such a + programmer then should sit down for hours debugging his + program, wondering "Why doesn't my program notice that I + released the button?", only to find that they registered for + button press events but not for button release events. + </p> + </div> + <li class="subtitle"><a name="loop">Receiving events: writing the events loop</a> + <p> + After we have registered for the event types we are interested + in, we need to enter a loop of receiving events and handling + them. There are two ways to receive events: a blocking way and + a non blocking way: + </p> + <ul> + <li> + <span class="code">XCBWaitEvent (XCBConnection *c)</span> + is the blocking way. It waits (so blocks...) until an event is + queued in the X server. Then it retrieves it into a newly + allocated structure (it dequeues it from the queue) and returns + it. This structure has to be freed. The function returns + <span class="code">NULL</span> if an error occurs. + + <br> + <li> + <span class="code">XCBPollForEvent (XCBConnection *c, int + *error)</span> is the non blocking way. It looks at the event + queue and returns (and dequeues too) an existing event into + a newly allocated structure. This structure has to be + freed. It returns <span class="code">NULL</span> if there is + no event. If an error occurs, the parameter <span + class="code">error</span> will be filled with the error + status. + + </ul> + <p> + There are various ways to write such a loop. We present two + ways to write such a loop, with the two functions above. The + first one uses <span class="code">XCBWaitEvent</span>, which + is similar to an event Xlib loop using only <span + class="code">XNextEvent</span>: + </p> + <pre class="code"> XCBGenericEvent *e; while ((e = XCBWaitEvent (c))) { switch (e->response_type) - { - case XCBExpose: - { - /* Handle the Expose event type */ - XCBExposeEvent *ev = (XCBExposeEvent *)e; - - /* ... */ - - break; - } - case XCBButtonPress: - { - /* Handle the ButtonPress event type */ - XCBButtonPressEvent *ev = (XCBButtonPressEvent *)e; - - /* ... */ - - break; - } - default: - { - /* Unknown event type, ignore it */ - break; - } - } + { + case XCBExpose: + { + /* Handle the Expose event type */ + XCBExposeEvent *ev = (XCBExposeEvent *)e; + + /* ... */ + + break; + } + case XCBButtonPress: + { + /* Handle the ButtonPress event type */ + XCBButtonPressEvent *ev = (XCBButtonPressEvent *)e; + + /* ... */ + + break; + } + default: + { + /* Unknown event type, ignore it */ + break; + } + } /* Free the Generic Event */ free (e); } </pre> - <p> - You will certainly want to use <span - class="code">XCBPollForEvent(XCBConnection *c, int - *error)</span> if, in Xlib, you use <span - class="code">XPending</span>: - </p> - <pre class="code"> + <p> + You will certainly want to use <span + class="code">XCBPollForEvent(XCBConnection *c, int + *error)</span> if, in Xlib, you use <span + class="code">XPending</span>: + </p> + <pre class="code"> while (XPending (display)) { XEvent ev; - XNextEvent(d, &ev); + XNextEvent(d, &ev); /* Manage your event */ } </pre> <p> - Such a loop in XCB looks like: - </p> - <pre class="code"> + Such a loop in XCB looks like: + </p> + <pre class="code"> XCBGenericEvent *ev; while ((ev = XCBPollForEvent (conn, 0))) @@ -1592,71 +1593,71 @@ XCBConfigureWindow (c, win, XCBCWEventMask, values); /* Manage your event */ } </pre> - <p> - The events are managed in the same way as with <span - class="code">XCBWaitEvent</span>. - Obviously, we will need to give the user some way of - terminating the program. This is usually done by handling a - special "quit" event, as we will soon see. - </p> - <div class="comp"> - <div class="title"> - Comparison Xlib/XCB - </div> - <div class="xlib"> - <ul> - <li>XNextEvent ()</li> - </ul> - </div> - <div class="xcb"> - <ul> - <li>XCBWaitEvent ()</li> - </ul> - </div> - <div class="xlib"> - <ul> - <li>XPending ()</li> - <li>XNextEvent ()</li> - </ul> - </div> - <div class="xcb"> - <ul> - <li>XCBPollForEvent ()</li> - <br /> - </ul> - </div> - </div> - <p /> - <li class="subtitle"><a name="expose">Expose events</a></li> - <p> - The <span class="code">Expose</span> event is one of the most - basic (and most used) events an application may receive. It - will be sent to us in one of several cases: - <ul> - <li>A window that covered part of our window has moved - away, exposing part (or all) of our window.</li> - <li>Our window was raised above other windows.</li> - <li>Our window mapped for the first time.</li> - <li>Our window was de-iconified.</li> - </ul> - </p> - <p> - You should note the implicit assumption hidden here: the - contents of our window is lost when it is being obscured - (covered) by either windows. One may wonder why the X server - does not save this contents. The answer is: to save - memory. After all, the number of windows on a display at a - given time may be very large, and storing the contents of all - of them might require a lot of memory. Actually, there is a - way to tell the X server to store the contents of a window in - special cases, as we will see later. - </p> - <p> - When we get an <span class="code">Expose</span> event, we - should take the event's data from the members of the following - structure: - </p> - <pre class="code"> + <p> + The events are managed in the same way as with <span + class="code">XCBWaitEvent</span>. + Obviously, we will need to give the user some way of + terminating the program. This is usually done by handling a + special "quit" event, as we will soon see. + </p> + <div class="comp"> + <div class="title"> + Comparison Xlib/XCB + </div> + <div class="xlib"> + <ul> + <li>XNextEvent () + </ul> + </div> + <div class="xcb"> + <ul> + <li>XCBWaitEvent () + </ul> + </div> + <div class="xlib"> + <ul> + <li>XPending () + <li>XNextEvent () + </ul> + </div> + <div class="xcb"> + <ul> + <li>XCBPollForEvent () + <br> + </ul> + </div> + </div> + <br> + <li class="subtitle"><a name="expose">Expose events</a> + <p> + The <span class="code">Expose</span> event is one of the most + basic (and most used) events an application may receive. It + will be sent to us in one of several cases: + </p> + <ul> + <li>A window that covered part of our window has moved + away, exposing part (or all) of our window. + <li>Our window was raised above other windows. + <li>Our window mapped for the first time. + <li>Our window was de-iconified. + </ul> + <p> + You should note the implicit assumption hidden here: the + contents of our window is lost when it is being obscured + (covered) by either windows. One may wonder why the X server + does not save this contents. The answer is: to save + memory. After all, the number of windows on a display at a + given time may be very large, and storing the contents of all + of them might require a lot of memory. Actually, there is a + way to tell the X server to store the contents of a window in + special cases, as we will see later. + </p> + <p> + When we get an <span class="code">Expose</span> event, we + should take the event's data from the members of the following + structure: + </p> + <pre class="code"> typedef struct { BYTE response_type; /* The type of the event, here it is XCBExpose */ CARD8 pad0; @@ -1670,33 +1671,33 @@ typedef struct { CARD16 count; } XCBExposeEvent; </pre> - <li class="subtitle"><a name="userinput">Getting user input</a></li> - <p> - User input traditionally comes from two sources: the mouse - and the keyboard. Various event types exist to notify us of - user input (a key being presses on the keyboard, a key being - released on the keyboard, the mouse moving over our window, - the mouse entering (or leaving) our window, and so on. - </p> - <ol> - <li class="subsubtitle"><a name="mousepressrelease">Mouse button press and release events</a></li> - <p> - The first event type we will deal with is a mouse - button-press (or button-release) event in our window. In - order to register to such an event type, we should add one - (or more) of the following masks when we create our window: - </p> - <ul> - <li><span class="code">ButtonPressMask</span>: notify us - of any button that was pressed in one of our windows.</li> - <li><span class="code">ButtonReleaseMask</span>: notify us - of any button that was released in one of our windows.</li> - </ul> - <p> - The structure to be checked for in our events loop is the - same for these two events, and is the following: - </p> - <pre class="code"> + <li class="subtitle"><a name="userinput">Getting user input</a> + <p> + User input traditionally comes from two sources: the mouse + and the keyboard. Various event types exist to notify us of + user input (a key being presses on the keyboard, a key being + released on the keyboard, the mouse moving over our window, + the mouse entering (or leaving) our window, and so on. + </p> + <ol> + <li class="subsubtitle"><a name="mousepressrelease">Mouse button press and release events</a> + <p> + The first event type we will deal with is a mouse + button-press (or button-release) event in our window. In + order to register to such an event type, we should add one + (or more) of the following masks when we create our window: + </p> + <ul> + <li><span class="code">ButtonPressMask</span>: notify us + of any button that was pressed in one of our windows. + <li><span class="code">ButtonReleaseMask</span>: notify us + of any button that was released in one of our windows. + </ul> + <p> + The structure to be checked for in our events loop is the + same for these two events, and is the following: + </p> + <pre class="code"> typedef struct { BYTE response_type; /* The type of the event, here it is XCBButtonPressEvent or XCBButtonReleaseEvent */ XCBBUTTON detail; @@ -1716,73 +1717,73 @@ typedef struct { typedef XCBButtonPressEvent XCBButtonReleaseEvent; </pre> <p> - The <span class="code">time</span> field may be used to calculate "double-click" - situations by an application (e.g. if the mouse button was - clicked two times in a duration shorter than a given amount - of time, assume this was a double click). - </p> + The <span class="code">time</span> field may be used to calculate "double-click" + situations by an application (e.g. if the mouse button was + clicked two times in a duration shorter than a given amount + of time, assume this was a double click). + </p> + <p> + The <span class="code">state</span> field is a mask of the buttons held down during + the event. It is a bitwise OR of any of the following: + </p> + <ul> + <li><span class="code">Button1Mask</span> + <li><span class="code">Button2Mask</span> + <li><span class="code">Button3Mask</span> + <li><span class="code">Button4Mask</span> + <li><span class="code">Button5Mask</span> + <li><span class="code">ShiftMask</span> + <li><span class="code">LockMask</span> + <li><span class="code">ControlMask</span> + <li><span class="code">Mod1Mask</span> + <li><span class="code">Mod2Mask</span> + <li><span class="code">Mod3Mask</span> + <li><span class="code">Mod4Mask</span> + <li><span class="code">Mod5Mask</span> + </ul> + <p> + Their names are self explanatory, where the first 5 refer to + the mouse buttons that are being pressed, while the rest + refer to various "special keys" that are being pressed (Mod1 + is usually the 'Alt' key or the 'Meta' key). + </p> + <p> + <b>TODO:</b> Problem: it seems that the state does not + change when clicking with various buttons. + </p> + <li class="subsubtitle"><a name="mousemvnt">Mouse movement events</a> + <p> + Similar to mouse button press and release events, we also + can be notified of various mouse movement events. These can + be split into two families. One is of mouse pointer + movement while no buttons are pressed, and the second is a + mouse pointer motion while one (or more) of the buttons are + pressed (this is sometimes called "a mouse drag operation", + or just "dragging"). The following event masks may be added + during the creation of our window: + </p> + <ul> + <li><span class="code">PointerMotionMask</span>: events of + the pointer moving in one of the windows controlled by our + application, while no mouse button is held pressed. + <li><span class="code">ButtonMotionMask</span>: Events of + the pointer moving while one or more of the mouse buttons + is held pressed. + <li><span class="code">Button1MotionMask</span>: same as + <span class="code">ButtonMotionMask</span>, but only when + the 1st mouse button is held pressed. + <li><span class="code">Button2MotionMask</span>, + <span class="code">Button3MotionMask</span>, + <span class="code">Button4MotionMask</span>, + <span class="code">Button5MotionMask</span>: same as + <span class="code">Button1MotionMask</span>, but + respectively for 2nd, 3rd, 4th and 5th mouse button. + </ul> <p> - The <span class="code">state</span> field is a mask of the buttons held down during - the event. It is a bitwise OR of any of the following: - </p> - <ul> - <li><span class="code">Button1Mask</span></li> - <li><span class="code">Button2Mask</span></li> - <li><span class="code">Button3Mask</span></li> - <li><span class="code">Button4Mask</span></li> - <li><span class="code">Button5Mask</span></li> - <li><span class="code">ShiftMask</span></li> - <li><span class="code">LockMask</span></li> - <li><span class="code">ControlMask</span></li> - <li><span class="code">Mod1Mask</span></li> - <li><span class="code">Mod2Mask</span></li> - <li><span class="code">Mod3Mask</span></li> - <li><span class="code">Mod4Mask</span></li> - <li><span class="code">Mod5Mask</span></li> - </ul> - <p> - Their names are self explanatory, where the first 5 refer to - the mouse buttons that are being pressed, while the rest - refer to various "special keys" that are being pressed (Mod1 - is usually the 'Alt' key or the 'Meta' key). - </p> - <p> - <b>TODO:</b> Problem: it seems that the state does not - change when clicking with various buttons. - </p> - <li class="subsubtitle"><a name="mousemvnt">Mouse movement events</a></li> - <p> - Similar to mouse button press and release events, we also - can be notified of various mouse movement events. These can - be split into two families. One is of mouse pointer - movement while no buttons are pressed, and the second is a - mouse pointer motion while one (or more) of the buttons are - pressed (this is sometimes called "a mouse drag operation", - or just "dragging"). The following event masks may be added - during the creation of our window: - </p> - <ul> - <li><span class="code">PointerMotionMask</span>: events of - the pointer moving in one of the windows controlled by our - application, while no mouse button is held pressed.</li> - <li><span class="code">ButtonMotionMask</span>: Events of - the pointer moving while one or more of the mouse buttons - is held pressed.</li> - <li><span class="code">Button1MotionMask</span>: same as - <span class="code">ButtonMotionMask</span>, but only when - the 1st mouse button is held pressed.</li> - <li><span class="code">Button2MotionMask</span>, - <span class="code">Button3MotionMask</span>, - <span class="code">Button4MotionMask</span>, - <span class="code">Button5MotionMask</span>: same as - <span class="code">Button1MotionMask</span>, but - respectively for 2nd, 3rd, 4th and 5th mouse button.</li> - </ul> - <p> - The structure to be checked for in our events loop is the - same for these events, and is the following: - </p> - <pre class="code"> + The structure to be checked for in our events loop is the + same for these events, and is the following: + </p> + <pre class="code"> typedef struct { BYTE response_type; /* The type of the event */ BYTE detail; @@ -1799,29 +1800,29 @@ typedef struct { BOOL same_screen; } XCBMotionNotifyEvent; </pre> - <li class="subsubtitle"><a name="mouseenter">Mouse pointer enter and leave events</a></li> - <p> - Another type of event that applications might be interested - at, is a mouse pointer entering a window the program - controls, or leaving such a window. Some programs use these - events to show the user tht the applications is now in - focus. In order to register for such an event type, we - should add one (or more) of the following masks when we - create our window: - </p> - <ul> - <li><span class="code">EnterWindowMask</span>: notify us - when the mouse pointer enters any of our controlled - windows.</li> - <li><span class="code">LeaveWindowMask</span>: notify us - when the mouse pointer leaves any of our controlled - windows.</li> - </ul> - <p> - The structure to be checked for in our events loop is the - same for these two events, and is the following: - </p> - <pre class="code"> + <li class="subsubtitle"><a name="mouseenter">Mouse pointer enter and leave events</a> + <p> + Another type of event that applications might be interested + at, is a mouse pointer entering a window the program + controls, or leaving such a window. Some programs use these + events to show the user tht the applications is now in + focus. In order to register for such an event type, we + should add one (or more) of the following masks when we + create our window: + </p> + <ul> + <li><span class="code">EnterWindowMask</span>: notify us + when the mouse pointer enters any of our controlled + windows. + <li><span class="code">LeaveWindowMask</span>: notify us + when the mouse pointer leaves any of our controlled + windows. + </ul> + <p> + The structure to be checked for in our events loop is the + same for these two events, and is the following: + </p> + <pre class="code"> typedef struct { BYTE response_type; /* The type of the event */ BYTE detail; @@ -1841,41 +1842,41 @@ typedef struct { typedef XCBEnterNotifyEvent XCBLeaveNotifyEvent; </pre> - <li class="subsubtitle"><a name="focus">The keyboard focus</a></li> - <p> - There may be many windows on a screen, but only a single - keyboard attached to them. How does the X server then know - which window should be sent a given keyboard input ? This is - done using the keyboard focus. Only a single window on the - screen may have the keyboard focus at a given time. There - is a XCB function that allow a program to set the keyboard - focus to a given window. The user can usually set the - keyboard ficus using the window manager (often by clicking - on the title bar of the desired window). Once our window - has the keyboard focus, every key press or key release will - cause an event to be sent to our program (if it regsitered - for these event types...). - </p> - <li class="subsubtitle"><a name="keypress">Keyboard press and release events</a></li> - <p> - If a window controlled by our program currently holds the - keyboard focus, it can receive key press and key release - events. So, we should add one (or more) of the following - masks when we create our window: - </p> - <ul> - <li><span class="code">KeyPressMask</span>: notify us when - a key was pressed while any of our controlled windows had - the keyboard focus.</li> - <li><span class="code">KeyReleaseMask</span>: notify us - when a key was released while any of our controlled - windows had the keyboard focus.</li> - </ul> - <p> - The structure to be checked for in our events loop is the - same for these two events, and is the following: - </p> - <pre class="code"> + <li class="subsubtitle"><a name="focus">The keyboard focus</a> + <p> + There may be many windows on a screen, but only a single + keyboard attached to them. How does the X server then know + which window should be sent a given keyboard input ? This is + done using the keyboard focus. Only a single window on the + screen may have the keyboard focus at a given time. There + is a XCB function that allow a program to set the keyboard + focus to a given window. The user can usually set the + keyboard ficus using the window manager (often by clicking + on the title bar of the desired window). Once our window + has the keyboard focus, every key press or key release will + cause an event to be sent to our program (if it regsitered + for these event types...). + </p> + <li class="subsubtitle"><a name="keypress">Keyboard press and release events</a> + <p> + If a window controlled by our program currently holds the + keyboard focus, it can receive key press and key release + events. So, we should add one (or more) of the following + masks when we create our window: + </p> + <ul> + <li><span class="code">KeyPressMask</span>: notify us when + a key was pressed while any of our controlled windows had + the keyboard focus. + <li><span class="code">KeyReleaseMask</span>: notify us + when a key was released while any of our controlled + windows had the keyboard focus. + </ul> + <p> + The structure to be checked for in our events loop is the + same for these two events, and is the following: + </p> + <pre class="code"> typedef struct { BYTE response_type; /* The type of the event */ XCBKEYCODE detail; @@ -1895,22 +1896,22 @@ typedef struct { typedef XCBKeyPressEvent XCBKeyReleaseEvent; </pre> <p> - The <span class="code">detail</span> field refer to the - physical key on the keyboard. - </p> - <p> + The <span class="code">detail</span> field refer to the + physical key on the keyboard. + </p> + <p> <b>TODO:</b> Talk about getting the ASCII code from the key code. - </p> - </ol> - <li class="subtitle"><a name="eventex">X events: a complete example</a></li> - <p> - As an example for handling events, we show a program that - creates a window, enter an events loop and check for all the - events described above, and write on the terminal the relevant - characteristics of the event. With this code, it should be - easy to add drawing operations, like those which have been - described above. - </p> + </p> + </ol> + <li class="subtitle"><a name="eventex">X events: a complete example</a> + <p> + As an example for handling events, we show a program that + creates a window, enter an events loop and check for all the + events described above, and write on the terminal the relevant + characteristics of the event. With this code, it should be + easy to add drawing operations, like those which have been + described above. + </p> <pre class="code"> #include <malloc.h> #include <stdio.h> @@ -1943,15 +1944,15 @@ main (int argc, char *argv[]) PointerMotionMask | EnterWindowMask | LeaveWindowMask | KeyPressMask | KeyReleaseMask; XCBCreateWindow (c, /* Connection */ - 0, /* depth */ - win.window, /* window Id */ - screen->root, /* parent window */ - 0, 0, /* x, y */ - 150, 150, /* width, height */ - 10, /* border_width */ - InputOutput, /* class */ - screen->root_visual, /* visual */ - mask, values); /* masks */ + 0, /* depth */ + win.window, /* window Id */ + screen->root, /* parent window */ + 0, 0, /* x, y */ + 150, 150, /* width, height */ + 10, /* border_width */ + InputOutput, /* class */ + screen->root_visual, /* visual */ + mask, values); /* masks */ /* Map the window on the screen */ XCBMapWindow (c, win.window); @@ -1960,117 +1961,117 @@ main (int argc, char *argv[]) while ((e = XCBWaitEvent (c))) { switch (e->response_type) - { - case XCBExpose: - { - XCBExposeEvent *ev = (XCBExposeEvent *)e; - - printf ("Window %ld exposed. Region to be redrawn at location (%d,%d), with dimension (%d,%d)\n", - ev->window.xid, ev->x, ev->y, ev->width, ev->height); - break; - } - case XCBButtonPress: - { - XCBButtonPressEvent *ev = (XCBButtonPressEvent *)e; - int button_num = 0; - - if ((ev->state | Button1Mask) == Button1Mask) - button_num = 1; - if ((ev->state | Button2Mask) == Button2Mask) - button_num = 2; - if ((ev->state | Button3Mask) == Button3Mask) - button_num = 3; - if ((ev->state | Button4Mask) == Button4Mask) - button_num = 4; - if ((ev->state | Button5Mask) == Button5Mask) - button_num = 5; - - switch (ev->detail.id) - { - case 4: - { - printf ("Wheel Button up in window %ld, at coordinates (%d,%d)\n", + { + case XCBExpose: + { + XCBExposeEvent *ev = (XCBExposeEvent *)e; + + printf ("Window %ld exposed. Region to be redrawn at location (%d,%d), with dimension (%d,%d)\n", + ev->window.xid, ev->x, ev->y, ev->width, ev->height); + break; + } + case XCBButtonPress: + { + XCBButtonPressEvent *ev = (XCBButtonPressEvent *)e; + int button_num = 0; + + if ((ev->state | Button1Mask) == Button1Mask) + button_num = 1; + if ((ev->state | Button2Mask) == Button2Mask) + button_num = 2; + if ((ev->state | Button3Mask) == Button3Mask) + button_num = 3; + if ((ev->state | Button4Mask) == Button4Mask) + button_num = 4; + if ((ev->state | Button5Mask) == Button5Mask) + button_num = 5; + + switch (ev->detail.id) + { + case 4: + { + printf ("Wheel Button up in window %ld, at coordinates (%d,%d)\n", ev->event.xid, ev->event_x, ev->event_y); - break; - } - case 5: - { - printf ("Wheel Button down in window %ld, at coordinates (%d,%d)\n", + break; + } + case 5: + { + printf ("Wheel Button down in window %ld, at coordinates (%d,%d)\n", ev->event.xid, ev->event_x, ev->event_y); - break; - } - default: - printf ("Button %d pressed in window %ld, at coordinates (%d,%d)\n", + break; + } + default: + printf ("Button %d pressed in window %ld, at coordinates (%d,%d)\n", ev->detail.id, ev->event.xid, ev->event_x, ev->event_y); - } - break; - } - case XCBButtonRelease: - { - XCBButtonReleaseEvent *ev = (XCBButtonReleaseEvent *)e; - int button_num = 0; - - if ((ev->state | Button1Mask) == Button1Mask) - button_num = 1; - if ((ev->state | Button2Mask) == Button2Mask) - button_num = 2; - if ((ev->state | Button3Mask) == Button3Mask) - button_num = 3; - if ((ev->state | Button4Mask) == Button4Mask) - button_num = 4; - if ((ev->state | Button5Mask) == Button5Mask) - button_num = 5; - - printf ("Button %d released in window %ld, at coordinates (%d,%d)\n", + } + break; + } + case XCBButtonRelease: + { + XCBButtonReleaseEvent *ev = (XCBButtonReleaseEvent *)e; + int button_num = 0; + + if ((ev->state | Button1Mask) == Button1Mask) + button_num = 1; + if ((ev->state | Button2Mask) == Button2Mask) + button_num = 2; + if ((ev->state | Button3Mask) == Button3Mask) + button_num = 3; + if ((ev->state | Button4Mask) == Button4Mask) + button_num = 4; + if ((ev->state | Button5Mask) == Button5Mask) + button_num = 5; + + printf ("Button %d released in window %ld, at coordinates (%d,%d)\n", ev->detail.id, ev->event.xid, ev->event_x, ev->event_y); - break; - } - case XCBMotionNotify: - { - XCBMotionNotifyEvent *ev = (XCBMotionNotifyEvent *)e; - - printf ("Mouse moved in window %ld, at coordinates (%d,%d)\n", + break; + } + case XCBMotionNotify: + { + XCBMotionNotifyEvent *ev = (XCBMotionNotifyEvent *)e; + + printf ("Mouse moved in window %ld, at coordinates (%d,%d)\n", ev->event.xid, ev->event_x, ev->event_y); - break; - } - case XCBEnterNotify: - { - XCBEnterNotifyEvent *ev = (XCBEnterNotifyEvent *)e; - - printf ("Mouse entered window %ld, at coordinates (%d,%d)\n", + break; + } + case XCBEnterNotify: + { + XCBEnterNotifyEvent *ev = (XCBEnterNotifyEvent *)e; + + printf ("Mouse entered window %ld, at coordinates (%d,%d)\n", ev->event.xid, ev->event_x, ev->event_y); - break; - } - case XCBLeaveNotify: - { - XCBLeaveNotifyEvent *ev = (XCBLeaveNotifyEvent *)e; - - printf ("Mouse leaved window %ld, at coordinates (%d,%d)\n", + break; + } + case XCBLeaveNotify: + { + XCBLeaveNotifyEvent *ev = (XCBLeaveNotifyEvent *)e; + + printf ("Mouse leaved window %ld, at coordinates (%d,%d)\n", ev->event.xid, ev->event_x, ev->event_y); - break; - } - case XCBKeyPress: - { - XCBKeyPressEvent *ev = (XCBKeyPressEvent *)e; + break; + } + case XCBKeyPress: + { + XCBKeyPressEvent *ev = (XCBKeyPressEvent *)e; - printf ("Key pressed in window %ld\n", + printf ("Key pressed in window %ld\n", ev->event.xid); - break; - } - case XCBKeyRelease: - { - XCBKeyReleaseEvent *ev = (XCBKeyReleaseEvent *)e; + break; + } + case XCBKeyRelease: + { + XCBKeyReleaseEvent *ev = (XCBKeyReleaseEvent *)e; - printf ("Key releaseed in window %ld\n", + printf ("Key releaseed in window %ld\n", ev->event.xid); - break; - } - default: - { - /* Unknown event type, ignore it */ - break; - } - } + break; + } + default: + { + /* Unknown event type, ignore it */ + break; + } + } /* Free the Generic Event */ free (e); } @@ -2079,7 +2080,7 @@ main (int argc, char *argv[]) } </pre> </ol> - <li class="title"><a name="font">Handling text and fonts</a></li> + <li class="title"><a name="font">Handling text and fonts</a> <p> Besides drawing graphics on a window, we often want to draw text. Text strings have two major properties: the characters to @@ -2089,22 +2090,22 @@ main (int argc, char *argv[]) draw the text in a window, using the Graphic Context. </p> <ol> - <li class="subtitle"><a name="fontstruct">The Font structure</a></li> - <p> - In order to support flexible fonts, a font structure is - defined. You know what ? Its an Id: - </p> - <pre class="code"> + <li class="subtitle"><a name="fontstruct">The Font structure</a> + <p> + In order to support flexible fonts, a font structure is + defined. You know what ? Its an Id: + </p> + <pre class="code"> typedef struct { CARD32 xid; } XCBFONT; </pre> - <p> - It is used to contain information about a font, and is passed - to several functions that handle fonts selection and text drawing. - </p> + <p> + It is used to contain information about a font, and is passed + to several functions that handle fonts selection and text drawing. + </p> </ol> - <li class="title"><a name="wm">Interacting with the window manager</a></li> + <li class="title"><a name="wm">Interacting with the window manager</a> <p> After we have seen how to create windows and draw on them, we take one step back, and look at how our windows are interacting @@ -2119,62 +2120,62 @@ typedef struct { treat our application's windows. </p> <ol> - <li class="subtitle"><a name="wmprop">Window properties</a></li> - <p> - Many of the parameters communicated to the window manager are - passed using data called "properties". These properties are - attached by the X server to different windows, and are stores - in a format that makes it possible to read them from different - machines that may use different architectures (remember that - an X client program may run on a remote machine). - </p> - <p> - The property and its type (a string, an integer, etc) are - Id. Their type are <span class="code">XCBATOM</span>: - </p> - <pre class="code"> + <li class="subtitle"><a name="wmprop">Window properties</a> + <p> + Many of the parameters communicated to the window manager are + passed using data called "properties". These properties are + attached by the X server to different windows, and are stores + in a format that makes it possible to read them from different + machines that may use different architectures (remember that + an X client program may run on a remote machine). + </p> + <p> + The property and its type (a string, an integer, etc) are + Id. Their type are <span class="code">XCBATOM</span>: + </p> + <pre class="code"> typedef struct { CARD32 xid; } XCBATOM; </pre> - <p> - To change the property of a window, we use the following - function: - </p> - <pre class="code"> + <p> + To change the property of a window, we use the following + function: + </p> + <pre class="code"> XCBVoidCookie XCBChangeProperty (XCBConnection *c, /* Connection to the X server */ CARD8 mode, /* Property mode */ - XCBWINDOW window, /* Window */ - XCBATOM property, /* Property to change */ - XCBATOM type, /* Type of the property */ - CARD8 format, /* Format of the property (8, 16, 32) */ - CARD32 data_len, /* Length of the data parameter */ - const void *data); /* Data */ -</pre> - <p> - The <span class="code">mode</span> parameter coud be one of - the following value (defined in the X.h header file): - </p> - <ul> - <li>PropModeReplace</li> - <li>PropModePrepend</li> - <li>PropModeAppend</li> - </ul> - <p></p> - <li class="subtitle"><a name="wmname">Setting the window name and icon name</a></li> - <p> - The firt thing we want to do would be to set the name for our - window. This is done using the - <span class="code">XCBChangeProperty()</span> function. This - name may be used by the window manager as the title of the - window (in the title bar), in a task list, etc. The property - atom to use to set the name of a window is - <span class="code">WM_NAME</span> (and - <span class="code">WM_ICON_NAME</span> for the iconified - window) and its type is <span class="code">STRING</span>. Here - is an example of utilization: - </p> - <pre class="code"> + XCBWINDOW window, /* Window */ + XCBATOM property, /* Property to change */ + XCBATOM type, /* Type of the property */ + CARD8 format, /* Format of the property (8, 16, 32) */ + CARD32 data_len, /* Length of the data parameter */ + const void *data); /* Data */ +</pre> + <p> + The <span class="code">mode</span> parameter coud be one of + the following value (defined in the X.h header file): + </p> + <ul> + <li>PropModeReplace + <li>PropModePrepend + <li>PropModeAppend + </ul> + <br> + <li class="subtitle"><a name="wmname">Setting the window name and icon name</a> + <p> + The firt thing we want to do would be to set the name for our + window. This is done using the + <span class="code">XCBChangeProperty()</span> function. This + name may be used by the window manager as the title of the + window (in the title bar), in a task list, etc. The property + atom to use to set the name of a window is + <span class="code">WM_NAME</span> (and + <span class="code">WM_ICON_NAME</span> for the iconified + window) and its type is <span class="code">STRING</span>. Here + is an example of utilization: + </p> + <pre class="code"> #include <string.h> #include <X11/XCB/xcb.h> @@ -2202,25 +2203,25 @@ main (int argc, char *argv[]) /* Create the window */ XCBCreateWindow (c, /* Connection */ - 0, /* depth */ - win.window, /* window Id */ - screen->root, /* parent window */ - 0, 0, /* x, y */ - 250, 150, /* width, height */ - 10, /* border_width */ - InputOutput, /* class */ - screen->root_visual, /* visual */ - 0, NULL); /* masks, not used */ + 0, /* depth */ + win.window, /* window Id */ + screen->root, /* parent window */ + 0, 0, /* x, y */ + 250, 150, /* width, height */ + 10, /* border_width */ + InputOutput, /* class */ + screen->root_visual, /* visual */ + 0, NULL); /* masks, not used */ /* Set the title of the window */ XCBChangeProperty(c, PropModeReplace, win.window, - WM_NAME, STRING, 8, - strlen(title), title); + WM_NAME, STRING, 8, + strlen(title), title); /* Set the title of the window icon */ XCBChangeProperty(c, PropModeReplace, win.window, - WM_ICON_NAME, STRING, 8, - strlen(title_icon), title_icon); + WM_ICON_NAME, STRING, 8, + strlen(title_icon), title_icon); /* Map the window on the screen */ XCBMapWindow (c, win.window); @@ -2232,21 +2233,21 @@ main (int argc, char *argv[]) return 1; } </pre> - <div class="emph"> + <div class="emph"> <p>Note: the use of the atoms needs our program to be compiled and linked against xcb_atom, so that we have to use - </p> - </div> - <pre class="text"> + </p> + </div> + <pre class="text"> gcc prog.c -o prog `pkg-config --cflags --libs xcb_atom` </pre> - <div class="emph"> + <div class="emph"> <p> - for the program to compile fine. - </p> - </div> + for the program to compile fine. + </p> + </div> </ol> - <li class="title"><a name="winop">Simple window operations</a></li> + <li class="title"><a name="winop">Simple window operations</a> <p> One more thing we can do to our window is manipulate them on the screen (resize them, move them, raise or lower them, iconify @@ -2254,87 +2255,87 @@ gcc prog.c -o prog `pkg-config --cflags --libs xcb_atom` by XCB for this purpose. </p> <ol> - <li class="subtitle"><a name="winmap">Mapping and un-mapping a window</a></li> - <p> - The first pair of operations we can apply on a window is - mapping it, or un-mapping it. Mapping a window causes the - window to appear on the screen, as we have seen in our simple - window program example. Un-mapping it causes it to be removed - from the screen (although the window as a logical entity still - exists). This gives the effect of making a window hidden - (unmapped) and shown again (mapped). For example, if we have a - dialog box window in our program, instead of creating it every - time the user asks to open it, we can create the window once, - in an un-mapped mode, and when the user asks to open it, we - simply map the window on the screen. When the user clicked the - 'OK' or 'Cancel' button, we simply un-map the window. This is - much faster than creating and destroying the window, however, - the cost is wasted resources, both on the client side, and on - the X server side. - </p> - <p> - To map a window, you use the following function: - </p> - <pre class="code"> + <li class="subtitle"><a name="winmap">Mapping and un-mapping a window</a> + <p> + The first pair of operations we can apply on a window is + mapping it, or un-mapping it. Mapping a window causes the + window to appear on the screen, as we have seen in our simple + window program example. Un-mapping it causes it to be removed + from the screen (although the window as a logical entity still + exists). This gives the effect of making a window hidden + (unmapped) and shown again (mapped). For example, if we have a + dialog box window in our program, instead of creating it every + time the user asks to open it, we can create the window once, + in an un-mapped mode, and when the user asks to open it, we + simply map the window on the screen. When the user clicked the + 'OK' or 'Cancel' button, we simply un-map the window. This is + much faster than creating and destroying the window, however, + the cost is wasted resources, both on the client side, and on + the X server side. + </p> + <p> + To map a window, you use the following function: + </p> + <pre class="code"> XCBVoidCookie XCBMapWindow(XCBConnection *c, XCBWINDOW window); </pre> <p> - To have a simple example, see the <a href="#helloworld">example</a> - above. The mapping operation will cause an - <span class="code">Expose</span> event to be sent to our - application, unless the window is completely covered by other - windows. - </p> - <p> - Un-mapping a window is also simple. You use the function - </p> - <pre class="code"> + To have a simple example, see the <a href="#helloworld">example</a> + above. The mapping operation will cause an + <span class="code">Expose</span> event to be sent to our + application, unless the window is completely covered by other + windows. + </p> + <p> + Un-mapping a window is also simple. You use the function + </p> + <pre class="code"> XCBVoidCookie XCBUnmapWindow(XCBConnection *c, XCBWINDOW window); </pre> - <p> - The utilization of this function is the same as - <span class="code">XCBMapWindow()</span>. - </p> - <li class="subtitle"><a name="winconf">Configuring a window</a></li> - <p> - As we have seen when we have created our first window, in the - X Events subsection, we can set some attributes to the window - (that is, the position, the size, the events the window will - receive, etc). If we want to modify them, but the window is - already created, we can change them by using the following - function: - </p> - <pre class="code"> + <p> + The utilization of this function is the same as + <span class="code">XCBMapWindow()</span>. + </p> + <li class="subtitle"><a name="winconf">Configuring a window</a> + <p> + As we have seen when we have created our first window, in the + X Events subsection, we can set some attributes to the window + (that is, the position, the size, the events the window will + receive, etc). If we want to modify them, but the window is + already created, we can change them by using the following + function: + </p> + <pre class="code"> XCBVoidCookie XCBConfigureWindow (XCBConnection *c, /* The connection to the X server*/ XCBWINDOW window, /* The window to configure */ - CARD16 value_mask, /* The mask */ - const CARD32 *value_list); /* The values to set */ -</pre> - <p> - We set the <span class="code">value_mask</span> to one or - several mask values that are in the X.h header: - <ul> - <li><span class="code">CWX</span>: new x coordinate of the window's top left corner</li> - <li><span class="code">CWY</span>: new y coordinate of the window's top left corner</li> - <li><span class="code">CWWidth</span>: new width of the window</li> - <li><span class="code">CWHeight</span>: new height of the window</li> - <li><span class="code">CWBorderWidth</span>: new width of the border of the window</li> - <li><span class="code">CWSibling</span></li> - <li><span class="code">CWStackMode</span>: the new stacking order</li> - </ul> - </p> - <p> - We then give to <span class="code">value_mask</span> the new - value. We now describe how to use - <span class="code">XCBConfigureWindow</span> in some useful - situations. - </p> - <li class="subtitle"><a name="winmove">Moving a window around the screen</a></li> - <p> - An operation we might want to do with windows is to move them - to a different location. This can be done like this: - </p> - <pre class="code"> + CARD16 value_mask, /* The mask */ + const CARD32 *value_list); /* The values to set */ +</pre> + <p> + We set the <span class="code">value_mask</span> to one or + several mask values that are in the X.h header: + </p> + <ul> + <li><span class="code">CWX</span>: new x coordinate of the window's top left corner + <li><span class="code">CWY</span>: new y coordinate of the window's top left corner + <li><span class="code">CWWidth</span>: new width of the window + <li><span class="code">CWHeight</span>: new height of the window + <li><span class="code">CWBorderWidth</span>: new width of the border of the window + <li><span class="code">CWSibling</span> + <li><span class="code">CWStackMode</span>: the new stacking order + </ul> + <p> + We then give to <span class="code">value_mask</span> the new + value. We now describe how to use + <span class="code">XCBConfigureWindow</span> in some useful + situations. + </p> + <li class="subtitle"><a name="winmove">Moving a window around the screen</a> + <p> + An operation we might want to do with windows is to move them + to a different location. This can be done like this: + </p> + <pre class="code"> const static CARD32 values[] = { 10, 20 }; /* The connection c and the window win are supposed to be defined */ @@ -2342,18 +2343,18 @@ const static CARD32 values[] = { 10, 20 }; /* Move the window to coordinates x = 10 and y = 20 */ XCBConfigureWindow (c, win, CWX | CWY, values); </pre> - <p> - Note that when the window is moved, it might get partially - exposed or partially hidden by other windows, and thus we - might get <span class="code">Expose</span> events due to this - operation. - </p> - <li class="subtitle"><a name="winsize">Resizing a window</a></li> - <p> - Yet another operation we can do is to change the size of a - window. This is done using the following code: - </p> - <pre class="code"> + <p> + Note that when the window is moved, it might get partially + exposed or partially hidden by other windows, and thus we + might get <span class="code">Expose</span> events due to this + operation. + </p> + <li class="subtitle"><a name="winsize">Resizing a window</a> + <p> + Yet another operation we can do is to change the size of a + window. This is done using the following code: + </p> + <pre class="code"> const static CARD32 values[] = { 200, 300 }; /* The connection c and the window win are supposed to be defined */ @@ -2361,11 +2362,11 @@ const static CARD32 values[] = { 200, 300 }; /* Resize the window to width = 10 and height = 20 */ XCBConfigureWindow (c, win, CWWidth | CWHeight, values); </pre> - <p> - We can also combine the move and resize operations using one - single call to <span class="code">XCBConfigureWindow</span>: - </p> - <pre class="code"> + <p> + We can also combine the move and resize operations using one + single call to <span class="code">XCBConfigureWindow</span>: + </p> + <pre class="code"> const static CARD32 values[] = { 10, 20, 200, 300 }; /* The connection c and the window win are supposed to be defined */ @@ -2374,17 +2375,17 @@ const static CARD32 values[] = { 10, 20, 200, 300 }; /* and resize the window to width = 10 and height = 20 */ XCBConfigureWindow (c, win, CWX | CWY | CWWidth | CWHeight, values); </pre> - <li class="subtitle"><a name="winstack">Changing windows stacking order: raise and lower</a></li> - <p> - Until now, we changed properties of a single window. We'll see - that there are properties that relate to the window and other - windows. One of hem is the stacking order. That is, the order - in which the windows are layered on top of each other. The - front-most window is said to be on the top of the stack, while - the back-most window is at the bottom of the stack. Here is - how to manipulate our windows stack order: - </p> - <pre class="code"> + <li class="subtitle"><a name="winstack">Changing windows stacking order: raise and lower</a> + <p> + Until now, we changed properties of a single window. We'll see + that there are properties that relate to the window and other + windows. One of hem is the stacking order. That is, the order + in which the windows are layered on top of each other. The + front-most window is said to be on the top of the stack, while + the back-most window is at the bottom of the stack. Here is + how to manipulate our windows stack order: + </p> + <pre class="code"> const static CARD32 values[] = { Above }; /* The connection c and the window win are supposed to be defined */ @@ -2392,7 +2393,7 @@ const static CARD32 values[] = { Above }; /* Move the window on the top of the stack */ XCBConfigureWindow (c, win, CWStackMode, values); </pre> - <pre class="code"> + <pre class="code"> const static CARD32 values[] = { Below }; /* The connection c and the window win are supposed to be defined */ @@ -2400,16 +2401,16 @@ const static CARD32 values[] = { Below }; /* Move the window on the bottom of the stack */ XCBConfigureWindow (c, win, CWStackMode, values); </pre> - <li class="subtitle"><a name="wingetinfo">Getting information about a window</a></li> - <p> - Just like we can set various attributes of our windows, we can - also ask the X server supply the current values of these - attributes. For example, we can check where a window is - located on the screen, what is its current size, whether it is - mapped or not, etc. The structure that contains some of this - information is - </p> - <pre class="code"> + <li class="subtitle"><a name="wingetinfo">Getting information about a window</a> + <p> + Just like we can set various attributes of our windows, we can + also ask the X server supply the current values of these + attributes. For example, we can check where a window is + located on the screen, what is its current size, whether it is + mapped or not, etc. The structure that contains some of this + information is + </p> + <pre class="code"> typedef struct { BYTE response_type; CARD8 depth; /* depth of the window */ @@ -2424,9 +2425,9 @@ typedef struct { } XCBGetGeometryRep; </pre> <p> - XCB fill this structure with two functions: - </p> - <pre class="code"> + XCB fill this structure with two functions: + </p> + <pre class="code"> XCBGetGeometryCookie XCBGetGeometry (XCBConnection *c, XCBDRAWABLE drawable); XCBGetGeometryRep *XCBGetGeometryReply (XCBConnection *c, @@ -2434,9 +2435,9 @@ XCBGetGeometryRep *XCBGetGeometryReply (XCBConnection *c, XCBGenericError **e); </pre> <p> - You use them as follows: - </p> - <pre class="code"> + You use them as follows: + </p> + <pre class="code"> XCBConnection *c; XCBDRAWABLE win; XCBGetGeometryRep *geom; @@ -2450,23 +2451,23 @@ XCBGetGeometryRep *XCBGetGeometryReply (XCBConnection *c, free (geom); </pre> <p> - Remark that you have to free the structure, as - <span class="code">XCBGetGeometryReply</span> allocates a - newly one. - </p> - <p> - One problem is that the returned location of the window is - relative to its parent window. This makes these coordinates - rather useless for any window manipulation functions, like - moving it on the screen. In order to overcome this problem, we - need to take a two-step operation. First, we find out the Id - of the parent window of our window. We then translate the - above relative coordinates to the screen coordinates. - </p> - <p> - To get the Id of the parent window, we need this structure: - </p> - <pre class="code"> + Remark that you have to free the structure, as + <span class="code">XCBGetGeometryReply</span> allocates a + newly one. + </p> + <p> + One problem is that the returned location of the window is + relative to its parent window. This makes these coordinates + rather useless for any window manipulation functions, like + moving it on the screen. In order to overcome this problem, we + need to take a two-step operation. First, we find out the Id + of the parent window of our window. We then translate the + above relative coordinates to the screen coordinates. + </p> + <p> + To get the Id of the parent window, we need this structure: + </p> + <pre class="code"> typedef struct { BYTE response_type; CARD8 pad0; @@ -2479,19 +2480,19 @@ typedef struct { } XCBQueryTreeRep; </pre> <p> - To fill this structure, we use these two functions: - </p> - <pre class="code"> + To fill this structure, we use these two functions: + </p> + <pre class="code"> XCBQueryTreeCookie XCBQueryTree (XCBConnection *c, XCBWINDOW window); XCBQueryTreeRep *XCBQueryTreeReply (XCBConnection *c, XCBQueryTreeCookie cookie, - XCBGenericError **e); + XCBGenericError **e); </pre> <p> - The translated coordinates will be found in this structure: - </p> - <pre class="code"> + The translated coordinates will be found in this structure: + </p> + <pre class="code"> typedef struct { BYTE response_type; BOOL same_screen; @@ -2503,22 +2504,22 @@ typedef struct { } XCBTranslateCoordinatesRep; </pre> <p> - As usual, we need two functions to fill this structure: - </p> - <pre class="code"> + As usual, we need two functions to fill this structure: + </p> + <pre class="code"> XCBTranslateCoordinatesCookie XCBTranslateCoordinates (XCBConnection *c, XCBWINDOW src_window, - XCBWINDOW dst_window, - INT16 src_x, - INT16 src_y); + XCBWINDOW dst_window, + INT16 src_x, + INT16 src_y); XCBTranslateCoordinatesRep *XCBTranslateCoordinatesReply (XCBConnection *c, - XCBTranslateCoordinatesCookie cookie, - XCBGenericError **e); + XCBTranslateCoordinatesCookie cookie, + XCBGenericError **e); </pre> <p> - We use them as follows: - </p> - <pre class="code"> + We use them as follows: + </p> + <pre class="code"> XCBConnection *c; XCBDRAWABLE win; XCBGetGeometryRep *geom; @@ -2538,8 +2539,8 @@ XCBTranslateCoordinatesRep *XCBTranslateCoordinatesReply (XCBConnection trans = XCBTranslateCoordinatesReply (c, XCBTranslateCoordinates (c, win, - tree->parent, - geom->x, geom->y), + tree->parent, + geom->x, geom->y), 0); if (!trans) return 0; @@ -2551,21 +2552,21 @@ XCBTranslateCoordinatesRep *XCBTranslateCoordinatesReply (XCBConnection free (geom); </pre> <p> - Of course, as for <span class="code">geom</span>, - <span class="code">tree</span> and - <span class="code">trans</span> have to be freed. - </p> - <p> - The work is a bit hard, but XCB is a very low-level library. - </p> - <p> - <b>TODO:</b> the utilization of these functions should be a - prog, which displays the coordinates of the window. - </p> - <p> - There is another structure that gives informations about our window: - </p> - <pre class="code"> + Of course, as for <span class="code">geom</span>, + <span class="code">tree</span> and + <span class="code">trans</span> have to be freed. + </p> + <p> + The work is a bit hard, but XCB is a very low-level library. + </p> + <p> + <b>TODO:</b> the utilization of these functions should be a + prog, which displays the coordinates of the window. + </p> + <p> + There is another structure that gives informations about our window: + </p> + <pre class="code"> typedef struct { BYTE response_type; CARD8 backing_store; @@ -2588,19 +2589,19 @@ typedef struct { } XCBGetWindowAttributesRep; </pre> <p> - XCB supplies these two functions to fill it: - </p> - <pre class="code"> + XCB supplies these two functions to fill it: + </p> + <pre class="code"> XCBGetWindowAttributesCookie XCBGetWindowAttributes (XCBConnection *c, XCBWINDOW window); XCBGetWindowAttributesRep *XCBGetWindowAttributesReply (XCBConnection *c, XCBGetWindowAttributesCookie cookie, - XCBGenericError **e); + XCBGenericError **e); </pre> <p> - You use them as follows: - </p> - <pre class="code"> + You use them as follows: + </p> + <pre class="code"> XCBConnection *c; XCBDRAWABLE win; XCBGetWindowAttributesRep *attr; @@ -2617,93 +2618,93 @@ XCBGetWindowAttributesRep *XCBGetWindowAttributesReply (XCBConnection free (attr); </pre> <p> - As for <span class="code">geom</span>, - <span class="code">attr</span> has to be freed. - </p> + As for <span class="code">geom</span>, + <span class="code">attr</span> has to be freed. + </p> </ol> - <li class="title"><a name="usecolor">Using colors to paint the rainbow</a></li> + <li class="title"><a name="usecolor">Using colors to paint the rainbow</a> <p> Up until now, all our painting operation were done using black and white. We will (finally) see now how to draw using colors. </p> <ol> - <li class="subtitle"><a name="colormap">Color maps</a></li> - <p> - In the beginning, there were not enough colors. Screen - controllers could only support a limited number of colors - simultaneously (initially 2, then 4, 16 and 256). Because of - this, an application could not just ask to draw in a "light - purple-red" color, and expect that color to be available. Each - application allocated the colors it needed, and when all the - color entries (4, 16, 256 colors) were in use, the next color - allocation would fail. - </p> - <p> - Thus, the notion of "a color map" was introduced. A color map - is a table whose size is the same as the number of - simultaneous colors a given screen controller. Each entry - contained the RGB (Red, Green and Blue) values of a different - color (all colors can be drawn using some combination of red, - green and blue). When an application wants to draw on the - screen, it does not specify which color to use. Rather, it - specifies which color entry of some color map to be used - during this drawing. Change the value in this color map entry - and the drawing will use a different color. - </p> - <p> - In order to be able to draw using colors that got something to - do with what the programmer intended, color map allocation - functions are supplied. You could ask to allocate entry for a - color with a set of RGB values. If one already existed, you - would get its index in the table. If none existed, and the - table was not full, a new cell would be allocated to contain - the given RGB values, and its index returned. If the table was - full, the procedure would fail. You could then ask to get a - color map entry with a color that is closest to the one you - were asking for. This would mean that the actual drawing on - the screen would be done using colors similar to what you - wanted, but not the same. - </p> - <p> - On today's more modern screens where one runs an X server with - support for 16 million colors, this limitation looks a little - silly, but remember that there are still older computers with - older graphics cards out there. Using color map, support for - these screen becomes transparent to you. On a display - supporting 16 million colors, any color entry allocation - request would succeed. On a display supporting a limited - number of colors, some color allocation requests would return - similar colors. It won't look as good, but your application - would still work. - </p> - <li class="subtitle"><a name="colormapalloc">Allocating and freeing Color Maps</a></li> - <p> - When you draw using XCB, you can choose to use the standard - color map of the screen your window is displayed on, or you - can allocate a new color map and apply it to a window. In the - latter case, each time the mouse moves onto your window, the - screen color map will be replaced by your window's color map, - and you'll see all the other windows on screen change their - colors into something quite bizzare. In fact, this is the - effect you get with X applications that use the "-install" - command line option. - </p> - <p> - In XCB, a color map is (as often in X) an Id: - </p> - <pre class="code"> + <li class="subtitle"><a name="colormap">Color maps</a> + <p> + In the beginning, there were not enough colors. Screen + controllers could only support a limited number of colors + simultaneously (initially 2, then 4, 16 and 256). Because of + this, an application could not just ask to draw in a "light + purple-red" color, and expect that color to be available. Each + application allocated the colors it needed, and when all the + color entries (4, 16, 256 colors) were in use, the next color + allocation would fail. + </p> + <p> + Thus, the notion of "a color map" was introduced. A color map + is a table whose size is the same as the number of + simultaneous colors a given screen controller. Each entry + contained the RGB (Red, Green and Blue) values of a different + color (all colors can be drawn using some combination of red, + green and blue). When an application wants to draw on the + screen, it does not specify which color to use. Rather, it + specifies which color entry of some color map to be used + during this drawing. Change the value in this color map entry + and the drawing will use a different color. + </p> + <p> + In order to be able to draw using colors that got something to + do with what the programmer intended, color map allocation + functions are supplied. You could ask to allocate entry for a + color with a set of RGB values. If one already existed, you + would get its index in the table. If none existed, and the + table was not full, a new cell would be allocated to contain + the given RGB values, and its index returned. If the table was + full, the procedure would fail. You could then ask to get a + color map entry with a color that is closest to the one you + were asking for. This would mean that the actual drawing on + the screen would be done using colors similar to what you + wanted, but not the same. + </p> + <p> + On today's more modern screens where one runs an X server with + support for 16 million colors, this limitation looks a little + silly, but remember that there are still older computers with + older graphics cards out there. Using color map, support for + these screen becomes transparent to you. On a display + supporting 16 million colors, any color entry allocation + request would succeed. On a display supporting a limited + number of colors, some color allocation requests would return + similar colors. It won't look as good, but your application + would still work. + </p> + <li class="subtitle"><a name="colormapalloc">Allocating and freeing Color Maps</a> + <p> + When you draw using XCB, you can choose to use the standard + color map of the screen your window is displayed on, or you + can allocate a new color map and apply it to a window. In the + latter case, each time the mouse moves onto your window, the + screen color map will be replaced by your window's color map, + and you'll see all the other windows on screen change their + colors into something quite bizzare. In fact, this is the + effect you get with X applications that use the "-install" + command line option. + </p> + <p> + In XCB, a color map is (as often in X) an Id: + </p> + <pre class="code"> typedef struct { CARD32 xid; } XCBCOLORMAP; </pre> - <p> - In order to access the screen's default color map, you just - have to retrieve the <span class="code">default_colormap</span> - field of the <span class="code">XCBSCREEN</span> structure - (see Section - <a href="#screen">Checking basic information about a connection</a>): - </p> - <pre class="code"> + <p> + In order to access the screen's default color map, you just + have to retrieve the <span class="code">default_colormap</span> + field of the <span class="code">XCBSCREEN</span> structure + (see Section + <a href="#screen">Checking basic information about a connection</a>): + </p> + <pre class="code"> #include <stdio.h> #include <X11/XCB/xcb.h> @@ -2724,33 +2725,33 @@ main (int argc, char *argv[]) return 1; } </pre> - <p> - This will return the color map used by default on the first - screen (again, remember that an X server may support several - different screens, each of which might have its own resources). - </p> - <p> - The other option, that of allocating a new colormap, works as - follows. We first ask the X server to give an Id to our color - map, with this function: - </p> - <pre class="code"> + <p> + This will return the color map used by default on the first + screen (again, remember that an X server may support several + different screens, each of which might have its own resources). + </p> + <p> + The other option, that of allocating a new colormap, works as + follows. We first ask the X server to give an Id to our color + map, with this function: + </p> + <pre class="code"> XCBCOLORMAP XCBCOLORMAPNew (XCBConnection *c); </pre> - <p> - Then, we create the color map with - </p> - <pre class="code"> + <p> + Then, we create the color map with + </p> + <pre class="code"> XCBVoidCookie XCBCreateColormap (XCBConnection *c, /* Pointer to the XCBConnection structure */ BYTE alloc, /* Colormap entries to be allocated (AllocNone or AllocAll) */ - XCBCOLORMAP mid, /* Id of the color map */ - XCBWINDOW window, /* Window on whose screen the colormap will be created */ - XCBVISUALID visual); /* Id of the visual supported by the screen */ -</pre> - <p> - Here is an example of creation of a new color map: - </p> - <pre class="code"> + XCBCOLORMAP mid, /* Id of the color map */ + XCBWINDOW window, /* Window on whose screen the colormap will be created */ + XCBVISUALID visual); /* Id of the visual supported by the screen */ +</pre> + <p> + Here is an example of creation of a new color map: + </p> + <pre class="code"> #include <X11/XCB/xcb.h> int @@ -2774,51 +2775,51 @@ main (int argc, char *argv[]) } </pre> <p> - Note that the window parameter is only used to allow the X - server to create the color map for the given screen. We can - then use this color map for any window drawn on the same screen. - </p> - <p> - To free a color map, it suffices to use this function: - </p> - <pre class="code"> + Note that the window parameter is only used to allow the X + server to create the color map for the given screen. We can + then use this color map for any window drawn on the same screen. + </p> + <p> + To free a color map, it suffices to use this function: + </p> + <pre class="code"> XCBVoidCookie XCBFreeColormap (XCBConnection *c, /* The connection */ XCBCOLORMAP cmap); /* The color map */ </pre> <div class="comp"> <div class="title"> - Comparison Xlib/XCB + Comparison Xlib/XCB + </div> + <div class="xlib"> + <ul> + <li>XCreateColormap () + </ul> + </div> + <div class="xcb"> + <ul> + <li>XCBCOLORMAPNew () + <li>XCBCreateColormap () + </ul> + </div> + <div class="xlib"> + <ul> + <li>XFreeColormap () + </ul> + </div> + <div class="xcb"> + <ul> + <li>XCBFreeColormap () + </ul> </div> - <div class="xlib"> - <ul> - <li>XCreateColormap ()</li> - </ul> - </div> - <div class="xcb"> - <ul> - <li>XCBCOLORMAPNew ()</li> - <li>XCBCreateColormap ()</li> - </ul> - </div> - <div class="xlib"> - <ul> - <li>XFreeColormap ()</li> - </ul> - </div> - <div class="xcb"> - <ul> - <li>XCBFreeColormap ()</li> - </ul> - </div> </div> - <p></p> - <li class="subtitle"><a name="alloccolor">Allocating and freeing a color entry</a></li> - <p> - Once we got access to some color map, we can start allocating - colors. The informations related to a color are stored in the - following structure: - </p> - <pre class="code"> + <br> + <li class="subtitle"><a name="alloccolor">Allocating and freeing a color entry</a> + <p> + Once we got access to some color map, we can start allocating + colors. The informations related to a color are stored in the + following structure: + </p> + <pre class="code"> typedef struct { BYTE response_type; CARD8 pad0; @@ -2837,12 +2838,12 @@ typedef struct { <pre class="code"> XCBAllocColorCookie XCBAllocColor (XCBConnection *c, XCBCOLORMAP cmap, - CARD16 red, - CARD16 green, - CARD16 blue); + CARD16 red, + CARD16 green, + CARD16 blue); XCBAllocColorRep *XCBAllocColorReply (XCBConnection *c, XCBAllocColorCookie cookie, - XCBGenericError **e); + XCBGenericError **e); </pre> <p> The fuction <span class="code">XCBAllocColor()</span> takes the @@ -2892,7 +2893,7 @@ main (int argc, char *argv[]) <b>TODO</b>: Talk about freeing colors. </p> </ol> - <li class="title"><a name="pixmaps">X Bitmaps and Pixmaps</a></li> + <li class="title"><a name="pixmaps">X Bitmaps and Pixmaps</a> <p> One thing many so-called "Multi-Media" applications need to do, is display images. In the X world, this is done using bitmaps @@ -2910,146 +2911,146 @@ main (int argc, char *argv[]) pixmaps). </p> <ol> - <li class="subtitle"><a name="pixmapswhat">What is a X Bitmap? An X Pixmap?</a></li> - <p> - An X bitmap is a two-color image stored in a format specific - to the X window system. When stored in a file, the bitmap data - looks like a C source file. It contains variables defining the - width and the height of the bitmap, an array containing the - bit values of the bitmap (the size of the array is - weight*height), and an optional hot-spot location (that will - be explained later, when discussing mouse cursors). - </p> - <p> - An X pixmap is a format used to stored images in the memory of - an X server. This format can store both black and white images - (such as x bitmaps) as well as color images. It is the only - image format supported by the X protocol, and any image to be - drawn on screen, should be first translated into this format. - </p> - <p> - In actuality, an X pixmap can be thought of as a window that - does not appear on the screen. Many graphics operations that - work on windows, will also work on pixmaps. Indeed, the type - of X pixmap in XCB is an Id like a window: - </p> - <pre class="code"> + <li class="subtitle"><a name="pixmapswhat">What is a X Bitmap? An X Pixmap?</a> + <p> + An X bitmap is a two-color image stored in a format specific + to the X window system. When stored in a file, the bitmap data + looks like a C source file. It contains variables defining the + width and the height of the bitmap, an array containing the + bit values of the bitmap (the size of the array is + weight*height), and an optional hot-spot location (that will + be explained later, when discussing mouse cursors). + </p> + <p> + An X pixmap is a format used to stored images in the memory of + an X server. This format can store both black and white images + (such as x bitmaps) as well as color images. It is the only + image format supported by the X protocol, and any image to be + drawn on screen, should be first translated into this format. + </p> + <p> + In actuality, an X pixmap can be thought of as a window that + does not appear on the screen. Many graphics operations that + work on windows, will also work on pixmaps. Indeed, the type + of X pixmap in XCB is an Id like a window: + </p> + <pre class="code"> typedef struct { CARD32 xid; } XCBPIXMAP; </pre> - <p> - In order to make the difference between a window and a pixmap, - XCB introduces a drawable type, which is a <b>union</b> - </p> - <pre class="code"> + <p> + In order to make the difference between a window and a pixmap, + XCB introduces a drawable type, which is a <b>union</b> + </p> + <pre class="code"> typedef union { XCBWINDOW window; XCBPIXMAP pixmap; } XCBDRAWABLE; </pre> <p> - in order to avoid confusion between a window and a pixmap. The - operations that will work indifferently on a window or a pixmap - will require a <span class="code">XCBDRAWABLE</span> - </p> - <div class="emph"> - <p> - Remark: In Xlib, there is no specific difference between a - <span class="code">Drawable</span>, a - <span class="code">Pixmap</span> or a - <span class="code">Window</span>: all are 32 bit long - integer. - </p> - </div> - <li class="subtitle"><a name="pixmapscreate">Creating a pixmap</a></li> - <p> - Sometimes we want to create an un-initialized pixmap, so we - can later draw into it. This is useful for image drawing - programs (creating a new empty canvas will cause the creation - of a new pixmap on which the drawing can be stored). It is - also useful when reading various image formats: we load the - image data into memory, create a pixmap on the server, and - then draw the decoded image data onto that pixmap. - </p> - <p> - To create a new pixmap, we first ask the X server to give an - Id to our pixmap, with this function: - </p> - <pre class="code"> + in order to avoid confusion between a window and a pixmap. The + operations that will work indifferently on a window or a pixmap + will require a <span class="code">XCBDRAWABLE</span> + </p> + <div class="emph"> + <p> + Remark: In Xlib, there is no specific difference between a + <span class="code">Drawable</span>, a + <span class="code">Pixmap</span> or a + <span class="code">Window</span>: all are 32 bit long + integer. + </p> + </div> + <li class="subtitle"><a name="pixmapscreate">Creating a pixmap</a> + <p> + Sometimes we want to create an un-initialized pixmap, so we + can later draw into it. This is useful for image drawing + programs (creating a new empty canvas will cause the creation + of a new pixmap on which the drawing can be stored). It is + also useful when reading various image formats: we load the + image data into memory, create a pixmap on the server, and + then draw the decoded image data onto that pixmap. + </p> + <p> + To create a new pixmap, we first ask the X server to give an + Id to our pixmap, with this function: + </p> + <pre class="code"> XCBPIXMAP XCBPIXMAPNew (XCBConnection *c); </pre> <p> - Then, XCB supplies the following function to create new pixmaps: - </p> - <pre class="code"> + Then, XCB supplies the following function to create new pixmaps: + </p> + <pre class="code"> XCBVoidCookie XCBCreatePixmap (XCBConnection *c, /* Pointer to the XCBConnection structure */ CARD8 depth, /* Depth of the screen */ - XCBPIXMAP pid, /* Id of the pixmap */ - XCBDRAWABLE drawable, - CARD16 width, /* Width of the window (in pixels) */ - CARD16 height); /* Height of the window (in pixels) */ -</pre> - <p> - <b>TODO</b>: Explain the drawable parameter, and give an - example (like xpoints.c) - </p> - <li class="subtitle"><a name="pixmapsdraw"></a>Drawing a pixmap in a window</li> - <p> - Once we got a handle to a pixmap, we can draw it on some - window, using the following function: - </p> - <pre class="code"> + XCBPIXMAP pid, /* Id of the pixmap */ + XCBDRAWABLE drawable, + CARD16 width, /* Width of the window (in pixels) */ + CARD16 height); /* Height of the window (in pixels) */ +</pre> + <p> + <b>TODO</b>: Explain the drawable parameter, and give an + example (like xpoints.c) + </p> + <li class="subtitle"><a name="pixmapsdraw"></a>Drawing a pixmap in a window + <p> + Once we got a handle to a pixmap, we can draw it on some + window, using the following function: + </p> + <pre class="code"> XCBVoidCookie XCBCopyArea (XCBConnection *c, /* Pointer to the XCBConnection structure */ XCBDRAWABLE src_drawable, /* The Drawable we want to paste */ - XCBDRAWABLE dst_drawable, /* The Drawable on which we copy the previous Drawable */ - XCBGCONTEXT gc, /* A Graphic Context */ - INT16 src_x, /* Top left x coordinate of the region we want to copy */ - INT16 src_y, /* Top left y coordinate of the region we want to copy */ - INT16 dst_x, /* Top left x coordinate of the region where we want to copy */ - INT16 dst_y, /* Top left y coordinate of the region where we want to copy */ - CARD16 width, /* Width of the region we want to copy */ - CARD16 height); /* Height of the region we want to copy */ -</pre> - <p> - As you can see, we could copy the whole pixmap, as well as - only a given rectangle of the pixmap. This is useful to - optimize the drawing speed: we could copy only what we have - modified in the pixmap. - </p> - <p> - <b>One important note should be made</b>: it is possible to - create pixmaps with different depths on the same screen. When - we perform copy operations (a pixmap onto a window, etc), we - should make sure that both source and target have the same - depth. If they have a different depth, the operation would - fail. The exception to this is if we copy a specific bit plane - of the source pixmap using the - <span class="code">XCBCopyPlane</span> function. In such an - event, we can copy a specific plain to the target window (in - actuality, setting a specific bit in the color of each pixel - copied). This can be used to generate strange graphic effects - in widow, but that is beyond the scope of this tutorial. - </p> - <li class="subtitle"><a name="pixmapsfree"></a>Freeing a pixmap</li> - <p> - Finally, when we are done using a given pixmap, we should free - it, in order to free resources of the X server. This is done - using this function: - </p> - <pre class="code"> + XCBDRAWABLE dst_drawable, /* The Drawable on which we copy the previous Drawable */ + XCBGCONTEXT gc, /* A Graphic Context */ + INT16 src_x, /* Top left x coordinate of the region we want to copy */ + INT16 src_y, /* Top left y coordinate of the region we want to copy */ + INT16 dst_x, /* Top left x coordinate of the region where we want to copy */ + INT16 dst_y, /* Top left y coordinate of the region where we want to copy */ + CARD16 width, /* Width of the region we want to copy */ + CARD16 height); /* Height of the region we want to copy */ +</pre> + <p> + As you can see, we could copy the whole pixmap, as well as + only a given rectangle of the pixmap. This is useful to + optimize the drawing speed: we could copy only what we have + modified in the pixmap. + </p> + <p> + <b>One important note should be made</b>: it is possible to + create pixmaps with different depths on the same screen. When + we perform copy operations (a pixmap onto a window, etc), we + should make sure that both source and target have the same + depth. If they have a different depth, the operation would + fail. The exception to this is if we copy a specific bit plane + of the source pixmap using the + <span class="code">XCBCopyPlane</span> function. In such an + event, we can copy a specific plain to the target window (in + actuality, setting a specific bit in the color of each pixel + copied). This can be used to generate strange graphic effects + in widow, but that is beyond the scope of this tutorial. + </p> + <li class="subtitle"><a name="pixmapsfree"></a>Freeing a pixmap + <p> + Finally, when we are done using a given pixmap, we should free + it, in order to free resources of the X server. This is done + using this function: + </p> + <pre class="code"> XCBVoidCookie XCBFreePixmap (XCBConnection *c, /* Pointer to the XCBConnection structure */ XCBPIXMAP pixmap); /* A given pixmap */ </pre> - <p> - Of course, after having freed it, we must not try accessing - the pixmap again. - </p> - <p> - <b>TODO</b>: Give an example, or a link to xpoints.c - </p> + <p> + Of course, after having freed it, we must not try accessing + the pixmap again. + </p> + <p> + <b>TODO</b>: Give an example, or a link to xpoints.c + </p> </ol> - <li class="title"><a name="translation">Translation of basic Xlib functions and macros</a></li> + <li class="title"><a name="translation">Translation of basic Xlib functions and macros</a> <p> The problem when you want to port an Xlib program to XCB is that you don't know if the Xlib function that you want to "translate" @@ -3058,7 +3059,7 @@ XCBVoidCookie XCBFreePixmap (XCBConnection *c, /* Pointer to the XCBConne provides. It's usually just a member of a structure. </p> <ol> - <li class="subtitle"><a name="displaystructure">Members of the Display structure</a></li> + <li class="subtitle"><a name="displaystructure">Members of the Display structure</a> In this section, we look at how to translate the macros that return some members of the <span class="code">Display</span> structure. They are obtained by using a function that requires a @@ -3067,7 +3068,7 @@ XCBVoidCookie XCBFreePixmap (XCBConnection *c, /* Pointer to the XCBConne (via the function <span class="code">XCBGetSetup</span>), or a function that requires that structure. <ol> - <li class="subtitle"><a name="ConnectionNumber">ConnectionNumber</a></li> + <li class="subtitle"><a name="ConnectionNumber">ConnectionNumber</a> <p> This number is the file descriptor that connects the client to the server. You just have to use that function: @@ -3075,7 +3076,7 @@ XCBVoidCookie XCBFreePixmap (XCBConnection *c, /* Pointer to the XCBConne <pre class="code"> int XCBGetFileDescriptor(XCBConnection *c); </pre> - <li class="subtitle"><a name="DefaultScreen"></a>DefaultScreen</li> + <li class="subtitle"><a name="DefaultScreen"></a>DefaultScreen <p> That number is not stored by XCB. It is returned in the second parameter of the function <span class="code"><a href="#openconn">XCBConnect</a></span>. @@ -3093,15 +3094,15 @@ int screen_default_nbr; /* you pass the name of the display you want to XCBConnect */ -c = XCBConnect (display_name, &screen_default_nbr); +c = XCBConnect (display_name, &screen_default_nbr); /* screen_default_nbr contains now the number of the default screen */ </pre> - <li class="subtitle"><a name="QLength"></a>QLength</li> + <li class="subtitle"><a name="QLength"></a>QLength <p> Not documented yet. </p> - <li class="subtitle"><a name="ScreenCount"></a>ScreenCount</li> + <li class="subtitle"><a name="ScreenCount"></a>ScreenCount <p> You get the count of screens with the functions <span class="code">XCBGetSetup</span> @@ -3134,7 +3135,7 @@ screen_count = XCBConnSetupSuccessRepRootsLength (XCBGetSetup (c)); /* screen_count contains now the count of screens */ </pre> - <li class="subtitle"><a name="ServerVendor"></a>ServerVendor</li> + <li class="subtitle"><a name="ServerVendor"></a>ServerVendor <p> You get the name of the vendor of the server hardware with the functions <span class="code">XCBGetSetup</span> @@ -3158,7 +3159,7 @@ vendor[length] = '\0'; /* vendor contains now the name of the vendor. Must be freed when not used anymore */ </pre> - <li class="subtitle"><a name="ProtocolVersion"></a>ProtocolVersion</li> + <li class="subtitle"><a name="ProtocolVersion"></a>ProtocolVersion <p> You get the major version of the protocol in the <span class="code">XCBConnSetupSuccessRep</span> @@ -3174,7 +3175,7 @@ protocol_major_version = XCBGetSetup (c)->protocol_major_version; /* protocol_major_version contains now the major version of the protocol */ </pre> - <li class="subtitle"><a name="ProtocolRevision"></a>ProtocolRevision</li> + <li class="subtitle"><a name="ProtocolRevision"></a>ProtocolRevision <p> You get the minor version of the protocol in the <span class="code">XCBConnSetupSuccessRep</span> @@ -3190,7 +3191,7 @@ protocol_minor_version = XCBGetSetup (c)->protocol_minor_version; /* protocol_minor_version contains now the minor version of the protocol */ </pre> - <li class="subtitle"><a name="VendorRelease"></a>VendorRelease</li> + <li class="subtitle"><a name="VendorRelease"></a>VendorRelease <p> You get the number of the release of the server hardware in the <span class="code">XCBConnSetupSuccessRep</span> @@ -3206,12 +3207,12 @@ release_number = XCBGetSetup (c)->release_number; /* release_number contains now the number of the release of the server hardware */ </pre> - <li class="subtitle"><a name="DisplayString"></a>DisplayString</li> + <li class="subtitle"><a name="DisplayString"></a>DisplayString <p> The name of the display is not stored in XCB. You have to store it by yourself. </p> - <li class="subtitle"><a name="BitmapUnit"></a>BitmapUnit</li> + <li class="subtitle"><a name="BitmapUnit"></a>BitmapUnit <p> You get the bitmap scanline unit in the <span class="code">XCBConnSetupSuccessRep</span> @@ -3227,7 +3228,7 @@ bitmap_format_scanline_unit = XCBGetSetup (c)->bitmap_format_scanline_unit; /* bitmap_format_scanline_unit contains now the bitmap scanline unit */ </pre> - <li class="subtitle"><a name="BitmapBitOrder"></a>BitmapBitOrder</li> + <li class="subtitle"><a name="BitmapBitOrder"></a>BitmapBitOrder <p> You get the bitmap bit order in the <span class="code">XCBConnSetupSuccessRep</span> @@ -3243,7 +3244,7 @@ bitmap_format_bit_order = XCBGetSetup (c)->bitmap_format_bit_order; /* bitmap_format_bit_order contains now the bitmap bit order */ </pre> - <li class="subtitle"><a name="BitmapPad"></a>BitmapPad</li> + <li class="subtitle"><a name="BitmapPad"></a>BitmapPad <p> You get the bitmap scanline pad in the <span class="code">XCBConnSetupSuccessRep</span> @@ -3259,7 +3260,7 @@ bitmap_format_scanline_pad = XCBGetSetup (c)->bitmap_format_scanline_pad; /* bitmap_format_scanline_pad contains now the bitmap scanline pad */ </pre> - <li class="subtitle"><a name="ImageByteOrder"></a>ImageByteOrder</li> + <li class="subtitle"><a name="ImageByteOrder"></a>ImageByteOrder <p> You get the image byte order in the <span class="code">XCBConnSetupSuccessRep</span> @@ -3276,7 +3277,7 @@ image_byte_order = XCBGetSetup (c)->image_byte_order; /* image_byte_order contains now the image byte order */ </pre> </ol> - <li class="subtitle"><a name="screenofdisplay">ScreenOfDisplay related functions</a></li> + <li class="subtitle"><a name="screenofdisplay">ScreenOfDisplay related functions</a> <p> in Xlib, <span class="code">ScreenOfDisplay</span> returns a <span class="code">Screen</span> structure that contains @@ -3301,7 +3302,7 @@ image_byte_order = XCBGetSetup (c)->image_byte_order; more) as, with XCB, you will use the same code. </p> <ol> - <li class="subtitle"><a name="ScreenOfDisplay">ScreenOfDisplay</a></li> + <li class="subtitle"><a name="ScreenOfDisplay">ScreenOfDisplay</a> <p> This function returns the Xlib <span class="code">Screen</span> structure. With XCB, you iterate over all the screens and @@ -3314,7 +3315,7 @@ XCBSCREEN *ScreenOfDisplay (XCBConnection *c, XCBSCREENIter iter; iter = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)); - for (; iter.rem; --screen, XCBSCREENNext (&iter)) + for (; iter.rem; --screen, XCBSCREENNext (&iter)) if (screen == 0) return iter.data; @@ -3330,7 +3331,7 @@ XCBSCREEN *ScreenOfDisplay (XCBConnection *c, function, as they just grab a specific member of the <span class="code">XCBSCREEN</span> structure. </p> - <li class="subtitle"><a name="DefaultScreenOfDisplay"></a>DefaultScreenOfDisplay</li> + <li class="subtitle"><a name="DefaultScreenOfDisplay"></a>DefaultScreenOfDisplay <p> It is the default screen that you obtain when you connect to the X server. It suffices to call the <a href="#ScreenOfDisplay">ScreenOfDisplay</a> @@ -3344,12 +3345,12 @@ XCBSCREEN *default_screen; /* the returned default screen */ /* you pass the name of the display you want to XCBConnect */ -c = XCBConnect (display_name, &screen_default_nbr); +c = XCBConnect (display_name, &screen_default_nbr); default_screen = ScreenOfDisplay (c, screen_default_nbr); /* default_screen contains now the default root window, or a NULL window if no screen is found */ </pre> - <li class="subtitle"><a name="RootWindow">RootWindow / RootWindowOfScreen</a></li> + <li class="subtitle"><a name="RootWindow">RootWindow / RootWindowOfScreen</a> <p> </p> <pre class="code"> @@ -3366,7 +3367,7 @@ if (screen) /* root_window contains now the root window, or a NULL window if no screen is found */ </pre> - <li class="subtitle"><a name="DefaultRootWindow">DefaultRootWindow</a></li> + <li class="subtitle"><a name="DefaultRootWindow">DefaultRootWindow</a> <p> It is the root window of the default screen. So, you call <a name="ScreenOfDisplay">ScreenOfDisplay</a> with the @@ -3381,14 +3382,14 @@ XCBWINDOW root_window = { 0 }; /* the returned root window */ /* you pass the name of the display you want to XCBConnect */ -c = XCBConnect (display_name, &screen_default_nbr); +c = XCBConnect (display_name, &screen_default_nbr); screen = ScreenOfDisplay (c, screen_default_nbr); if (screen) root_window = screen->root; /* root_window contains now the default root window, or a NULL window if no screen is found */ </pre> - <li class="subtitle"><a name="DefaultVisual">DefaultVisual / DefaultVisualOfScreen</a></li> + <li class="subtitle"><a name="DefaultVisual">DefaultVisual / DefaultVisualOfScreen</a> <p> While a Visual is, in Xlib, a structure, in XCB, there are two types: <span class="code">XCBVISUALID</span>, which is @@ -3437,12 +3438,12 @@ if (screen) XCBDEPTHIter depth_iter; depth_iter = XCBSCREENAllowedDepthsIter (screen); - for (; depth_iter.rem; XCBDEPTHNext (&depth_iter)) + for (; depth_iter.rem; XCBDEPTHNext (&depth_iter)) { XCBVISUALTYPEIter visual_iter; visual_iter = XCBDEPTHVisualsIter (depth_iter.data); - for (; visual_iter.rem; XCBVISUALTYPENext (&visual_iter)) + for (; visual_iter.rem; XCBVISUALTYPENext (&visual_iter)) { if (screen->root_visual.id == visual_iter.data->visual_id.id) { @@ -3455,7 +3456,7 @@ if (screen) /* visual_type contains now the visual structure, or a NULL visual structure if no screen is found */ </pre> - <li class="subtitle"><a name="DefaultGC">DefaultGC / DefaultGCOfScreen</a></li> + <li class="subtitle"><a name="DefaultGC">DefaultGC / DefaultGCOfScreen</a> <p> This default Graphic Context is just a newly created Graphic Context, associated to the root window of a @@ -3487,7 +3488,7 @@ if (screen) /* gc contains now the default graphic context */ </pre> - <li class="subtitle"><a name="BlackPixel">BlackPixel / BlackPixelOfScreen</a></li> + <li class="subtitle"><a name="BlackPixel">BlackPixel / BlackPixelOfScreen</a> <p> It is the Id of the black pixel, which is in the structure of an <span class="code">XCBSCREEN</span>. @@ -3506,7 +3507,7 @@ if (screen) /* black_pixel contains now the value of the black pixel, or 0 if no screen is found */ </pre> - <li class="subtitle"><a name="WhitePixel">WhitePixel / WhitePixelOfScreen</a></li> + <li class="subtitle"><a name="WhitePixel">WhitePixel / WhitePixelOfScreen</a> <p> It is the Id of the white pixel, which is in the structure of an <span class="code">XCBSCREEN</span>. @@ -3525,7 +3526,7 @@ if (screen) /* white_pixel contains now the value of the white pixel, or 0 if no screen is found */ </pre> - <li class="subtitle"><a name="DisplayWidth">DisplayWidth / WidthOfScreen</a></li> + <li class="subtitle"><a name="DisplayWidth">DisplayWidth / WidthOfScreen</a> <p> It is the width in pixels of the screen that you want, and which is in the structure of the corresponding @@ -3545,7 +3546,7 @@ if (screen) /* width_in_pixels contains now the width in pixels, or 0 if no screen is found */ </pre> - <li class="subtitle"><a name="DisplayHeight">DisplayHeight / HeightOfScreen</a></li> + <li class="subtitle"><a name="DisplayHeight">DisplayHeight / HeightOfScreen</a> <p> It is the height in pixels of the screen that you want, and which is in the structure of the corresponding @@ -3565,7 +3566,7 @@ if (screen) /* height_in_pixels contains now the height in pixels, or 0 if no screen is found */ </pre> - <li class="subtitle"><a name="DisplayWidthMM">DisplayWidthMM / WidthMMOfScreen</a></li> + <li class="subtitle"><a name="DisplayWidthMM">DisplayWidthMM / WidthMMOfScreen</a> <p> It is the width in millimeters of the screen that you want, and which is in the structure of the corresponding @@ -3585,7 +3586,7 @@ if (screen) /* width_in_millimeters contains now the width in millimeters, or 0 if no screen is found */ </pre> - <li class="subtitle"><a name="DisplayHeightMM">DisplayHeightMM / HeightMMOfScreen</a></li> + <li class="subtitle"><a name="DisplayHeightMM">DisplayHeightMM / HeightMMOfScreen</a> <p> It is the height in millimeters of the screen that you want, and which is in the structure of the corresponding @@ -3605,7 +3606,7 @@ if (screen) /* height_in_millimeters contains now the height in millimeters, or 0 if no screen is found */ </pre> - <li class="subtitle"><a name="DisplayPlanes">DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen</a></li> + <li class="subtitle"><a name="DisplayPlanes">DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen</a> <p> It is the depth (in bits) of the root window of the screen. You get it from the <span class="code">XCBSCREEN</span> structure. @@ -3624,7 +3625,7 @@ if (screen) /* root_depth contains now the depth of the root window, or 0 if no screen is found */ </pre> - <li class="subtitle"><a name="DefaultColormap">DefaultColormap / DefaultColormapOfScreen</a></li> + <li class="subtitle"><a name="DefaultColormap">DefaultColormap / DefaultColormapOfScreen</a> <p> This is the default colormap of the screen (and not the (default) colormap of the default screen !). As usual, you @@ -3644,7 +3645,7 @@ if (screen) /* default_colormap contains now the default colormap, or a NULL colormap if no screen is found */ </pre> - <li class="subtitle"><a name="MinCmapsOfScreen"></a>MinCmapsOfScreen</li> + <li class="subtitle"><a name="MinCmapsOfScreen"></a>MinCmapsOfScreen <p> You get the minimum installed colormaps in the <span class="code">XCBSCREEN</span> structure: </p> @@ -3662,7 +3663,7 @@ if (screen) /* min_installed_maps contains now the minimum installed colormaps, or 0 if no screen is found */ </pre> - <li class="subtitle"><a name="MaxCmapsOfScreen"></a>MaxCmapsOfScreen</li> + <li class="subtitle"><a name="MaxCmapsOfScreen"></a>MaxCmapsOfScreen <p> You get the maximum installed colormaps in the <span class="code">XCBSCREEN</span> structure: </p> @@ -3680,7 +3681,7 @@ if (screen) /* max_installed_maps contains now the maximum installed colormaps, or 0 if no screen is found */ </pre> - <li class="subtitle"><a name="DoesSaveUnders"></a>DoesSaveUnders</li> + <li class="subtitle"><a name="DoesSaveUnders"></a>DoesSaveUnders <p> You know if <span class="code">save_unders</span> is set, by looking in the <span class="code">XCBSCREEN</span> structure: @@ -3699,7 +3700,7 @@ if (screen) /* save_unders contains now the value of save_unders, or FALSE if no screen is found */ </pre> - <li class="subtitle"><a name="DoesBackingStore"></a>DoesBackingStore</li> + <li class="subtitle"><a name="DoesBackingStore"></a>DoesBackingStore <p> You know the value of <span class="code">backing_stores</span>, by looking in the <span class="code">XCBSCREEN</span> structure: @@ -3718,7 +3719,7 @@ if (screen) /* backing_stores contains now the value of backing_stores, or FALSE if no screen is found */ </pre> - <li class="subtitle"><a name="EventMaskOfScreen"></a>EventMaskOfScreen</li> + <li class="subtitle"><a name="EventMaskOfScreen"></a>EventMaskOfScreen <p> To get the current input masks, you look in the <span class="code">XCBSCREEN</span> structure: @@ -3738,9 +3739,9 @@ if (screen) /* current_input_masks contains now the value of the current input masks, or FALSE if no screen is found */ </pre> </ol> - <li class="subtitle"><a name="misc">Miscellaneous macros</a></li> + <li class="subtitle"><a name="misc">Miscellaneous macros</a> <ol> - <li class="subtitle"><a name="DisplayOfScreen"></a>DisplayOfScreen</li> + <li class="subtitle"><a name="DisplayOfScreen"></a>DisplayOfScreen <p> in Xlib, the <span class="code">Screen</span> structure stores its associated <span class="code">Display</span> @@ -3748,7 +3749,7 @@ if (screen) hence, it's also not the case in XCB. So you have to store it by yourself. </p> - <li class="subtitle"><a name="DisplayCells"></a>DisplayCells / CellsOfScreen</li> + <li class="subtitle"><a name="DisplayCells"></a>DisplayCells / CellsOfScreen <p> To get the colormap entries, you look in the <span class="code">XCBVISUALTYPE</span> |