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authorPaulWise <PaulWise@web>2014-01-21 17:14:53 -0800
committerwww <iki-www@freedesktop.org>2014-01-21 17:14:53 -0800
commitab05179d566ce972a4e45e2cd8dc258f4bfbde0c (patch)
tree8c431464e6ed47bd6389f6534190693ca34501e6 /Games
parent942e639196cb25b58e7507b4340614b279bf9d3d (diff)
more exact number
Diffstat (limited to 'Games')
-rw-r--r--Games/Upstream.mdwn2
1 files changed, 1 insertions, 1 deletions
diff --git a/Games/Upstream.mdwn b/Games/Upstream.mdwn
index 4f0b9c24..9c751648 100644
--- a/Games/Upstream.mdwn
+++ b/Games/Upstream.mdwn
@@ -78,7 +78,7 @@ Pre-generated C/C++ code created from bison/yacc/flex lexers and parsers is not
## Tarballs
-If you have a large amount of data (say 50MB), please split your project into multiple source tarballs for code and data. If you have a really really large amount of data (say hundreds of MB) it may be helpful to split your data tarball into multiple tarballs based on the kind of data (models, textures, audio) or some other criteria (level hardness, load order etc).
+If you have a large amount of data (say 50MB), please split your project into multiple source tarballs for code and data. If you have a really really large amount of data (say 500MB) it may be helpful to split your data tarball into multiple tarballs based on the kind of data (models, textures, audio) or some other criteria (level hardness, load order etc).
## Full-screen behavior