diff options
author | PaulWise <PaulWise@web> | 2014-01-21 17:14:53 -0800 |
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committer | www <iki-www@freedesktop.org> | 2014-01-21 17:14:53 -0800 |
commit | ab05179d566ce972a4e45e2cd8dc258f4bfbde0c (patch) | |
tree | 8c431464e6ed47bd6389f6534190693ca34501e6 /Games | |
parent | 942e639196cb25b58e7507b4340614b279bf9d3d (diff) |
more exact number
Diffstat (limited to 'Games')
-rw-r--r-- | Games/Upstream.mdwn | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Games/Upstream.mdwn b/Games/Upstream.mdwn index 4f0b9c24..9c751648 100644 --- a/Games/Upstream.mdwn +++ b/Games/Upstream.mdwn @@ -78,7 +78,7 @@ Pre-generated C/C++ code created from bison/yacc/flex lexers and parsers is not ## Tarballs -If you have a large amount of data (say 50MB), please split your project into multiple source tarballs for code and data. If you have a really really large amount of data (say hundreds of MB) it may be helpful to split your data tarball into multiple tarballs based on the kind of data (models, textures, audio) or some other criteria (level hardness, load order etc). +If you have a large amount of data (say 50MB), please split your project into multiple source tarballs for code and data. If you have a really really large amount of data (say 500MB) it may be helpful to split your data tarball into multiple tarballs based on the kind of data (models, textures, audio) or some other criteria (level hardness, load order etc). ## Full-screen behavior |