summaryrefslogtreecommitdiff
path: root/docs/design.txt
blob: e0a7397c9bbddfab6581f472b86eb87e57fb9d17 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
title: Design notes for Telepathy-Ring
version: 2011-02-04


General
-------

Telepathy-ring is a Telepathy connection manager for GSM and similar Circuit
Switched (CS) mobile telephony. Currently, it implements basic Connection
Manager functionality with Contacts and Capabilities extensions,
StreamedMedia channels for voice calls, and Text channel for SMS.


Testing
-------

For testing basic functionality, use the 'tests/check-ring.sh' script, or
separate ltap-phone-script or ltap-sim packages.


Use of CS Telephone
-------------------

Interface between the host and the CS TE (terminal equipment, in other
words, actual phone or modem) is implemented using the "modem" libraries
and D-Bus services provided by oFono.

The modem library interface provides uniform interface towards the phone, be
it physically and software-wise implemented in any way.

The Telepathy Connection interface represent the links towards the Call, SMS
and SIM services provided by TE. The Call and SMS links are implemented
using telepathy-glib ChannelManager interface.


Short Overview of Telepathy Media Handling with VoIP Calls
----------------------------------------------------------

The Telepathy framework has been originally developed with VoIP calls in
mind. With VoIP. the call signaling and media connections use separate
transport streams and they can be handled by separate software elements.
For example, when a SIP VoIP call is set up, the phone application can
start up a separate stream engine process. The stream engine takes care
of the actual media transport and processing.

The Telepathy.Channel.Type.StreamedMedia interface is used to represent the
signaling connection of a VoIP call within the Telepathy connection manager.
The channel provides additional media handler interfaces in order set up and
negotiate the separate media connections for the VoIP call.

When the call is set up, the new Telepathy.Channel instance is dispatched to
the ChannelHandler responsible for the StreamedMedia channels. It is usually
the actual call UI application, taking care of user interface and media
aspects. While the Telepathy framework provides a Stream Engine package for
media processing, it does specify that a Telepathy client should use this
particular media stream engine with standard interfaces, however.

The media stream engine uses the Telepathy.Channel.Interface.MediaSignaling
in order to obtain the call-specific Media.SessionHandler interface(s) from
the signaling channel. After signaling channel has been informed that the
media engine is ready to set up the media streams, it creates
Media.StreamHandler interface instances for each media stream within the
session and emits them to the media engine. The Media.StreamHandler
interface is then used to negotiate and set up the individual media
stream(s).

The call UI application itself does not necessarily use the above-mentioned
media signaling interfaces directly. It can use Channel.Type.StreamedMedia
interface towards the call signaling and the Telepathy.StreamEngine
interface towards the media stream engine. Unfortunately, that latter
interface is not mandatory part of the Telepathy framework.


CS Calls and Media Handling in Telepathy
----------------------------------------

The TelepathyChannel object can be used represent a circuit switched call
connection. The optional interfaces like Channel.Interface.DTMF or
Channel.Interface.Hold can be used as is with the CS call. However, the
media handling is more problematic.

The media within a circuit-switched call can be handled with different
modes, depending on the processing it requires:
1) TE has its own, independent media handling
   (e.g., TE is a separate phone connected through USB or Bluetooth)
2) TE uses same media devices as host applications, but it takes care of
   obtaining the media processing resources by itself
   (e.g, TE is a GSM module which connects directly to the audio hw)
  - Note: some audio (or video) pre-emption may be needed even in this case
3) TE emits audio frames via the libcs connection to the host for processing
   (e.g., TE is a GSM module which has no connection to audio hw, but the
   host software must take care of encoding and decoding audio)

The cases 1 and 2 are referred as "independent media" and case 3 as "shared
media" below.

Independent media mode requires more attention from the telepathy client
handling the CS call channels. Either no media stream engine is started, or
all the media stream engines should be able to detect the media mode as
described above.

The shared media mode looks pretty much like the VoIP case above: a separate
media stream engine should be started and it negotiates the media transport
connection using the media handler interfaces. However, the existing
Media.StreamHandler interface is very VoIP-centric. Even the very basic
media semantics are quite different when handling a CS call.

There are multiple options for handling the CS calls:
1) Add new Channel type (e.g., CircuitMedia) and ChannelHandlers
2) Add CS call support to the standard Telepathy Stream Engine
3) Add separate CS Stream Engine

With the latter option options, the existing telepathy clients that use the
Telepathy Stream Engine can make CS calls with no or minimal changes.

There are also multiple options handling the the media signaling interface
between the CS call channel and the media stream:

1) Do not implement Telepathy.Channel.Interface.MediaSignaling with CS call
2) Integrate CS Stream Engine with CS Connection Manager (and use private
   interfaces between signaling and media)
3) Add new Telepathy.Channel.Interface (e.g., CircuitMediaSignaling)
4) Extend Media.SessionHandler interface
5) Extend Media.StreamHandler interface

The third option may require new interfaces not unlike Media.SessionHandler
or Media.StreamHandler for handling different media within a multimedia CS
call.

The media engine design does not necessarily need any interface towards
application.  The microphone muting and adjusting volume levels is best done
with system-level means and policy.

The final design decision was to not to provide any Telepathy interface to
control CS call media, but instead tightly couple the media engine with
the modem.


CS Call Handling Assumptions
----------------------------

The discussion below follows these assumptions:
- a CS call object has RingMediaChannel DBUS interface which implements
  - Telepathy.Channel.Type.StreamedMedia (as is)
  - Telepathy.Channel.Interface.Group (accepting or rejecting calls)
  - Telepathy.Channel.Interface.DTMF (sending or receiving DTMF tones)
  - Telepathy.Channel.Interface.Hold (placing call on hold or retrieving it)

There is no Telepathy.Channel.Interface.MediaSignaling.


Outbound calls
--------------
- client requests a Channel.Type.StreamedMedia with target id (dialed
  telephone number) using the Connection.Requests.CreateChannel() method
    - RingCallChannel object (rc) is created
    - RingConnection emits NewChannel with ringchannel
    - emit MembersChanged:
      - selfhandle is added to current members
      - handle for dialed number is added to the list of remote pending members
- client requests channel to set up media streams to remote handle with
  Telepathy.Channel.Type.StreamedMedia.RequestStreams() method
    - RingCallChannel calls modem_call_request_dial() (org.ofono.VoiceCallManager.Dial())
    - emit StreamAdded() signal for audio stream
- RingCallChannel receives MODEM_CALL_STATE_DIALING
    - emits StreamStateChanged with TP_MEDIA_STREAM_STATE_CONNECTING
- RingCallChannel receives MODEM_CALL_STATE_ALERTING
    - emits StreamStateChanged with TP_MEDIA_STREAM_STATE_CONNECTED
    - emits StreamDirectionChanged with TP_MEDIA_STREAM_DIRECTION_RECEIVE,
      TP_MEDIA_STREAM_PENDING_REMOTE_SEND cleared and
      TP_MEDIA_STREAM_PENDING_LOCAL_SEND set
- RingCallChannel receives MODEM_CALL_STATE_ACTIVE
    - emits MembersChanged signal where remote handle (bob)
      is added as proper member
    - emits StreamStateChanged with TP_MEDIA_STREAM_STATE_CONNECTED
    - emits StreamDirectionChanged with both
      TP_MEDIA_STREAM_PENDING_REMOTE_SEND and
      TP_MEDIA_STREAM_PENDING_LOCAL_SEND cleared


Incoming calls
--------------
- RingConnection gets 'incoming' signal from modem/call-service (Calls property in Ofono)
   - binds remote telephone number to a handle
   - creates new RingCallChannel (rc) object for handle with remote user
     and audio stream
   - emits NewChannel signal
   - emit MembersChanged signal:
       - handle (handle) is added to the list of current members
       - selfhandle is added to local pending members
   - emits StreamAdded indicating that an audio stream has been added
- NewChannel (and MembersChanged?) is dispatched to client
- RingCallChannel receives MODEM_CALL_STATE_{INCOMING,WAITING}
   - emits StreamStateChanged (TP_MEDIA_STREAM_STATE_CONNECTED)
   - emits StreamDirectionChanged with TP_MEDIA_STREAM_DIRECTION_SEND,
     TP_MEDIA_STREAM_PENDING_REMOTE_SEND set and
     TP_MEDIA_STREAM_PENDING_LOCAL_SEND cleared
- client accepts the call with Channel.Interface.Group.AddMembers
  (adding selfhandle to members)
- RingCallChannel invokes modem_call_answer() (VoiceCall.Answer method)
- RingCallChannel receives MODEM_CALL_STATE_ACTIVE
    - emits MembersChanged signal where self handle is added as proper member
    - emits StreamStateChanged with TP_MEDIA_STREAM_STATE_CONNECTED
    - emits StreamDirectionChanged with both
      TP_MEDIA_STREAM_PENDING_REMOTE_SEND and
      TP_MEDIA_STREAM_PENDING_LOCAL_SEND cleared