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DTMF Tones, Telepathy and GSM/3G Signaling
==========================================
Telepathy-Ring provides two interfaces for sending DTMF digits,
DTMF interface used to send single DTMF tones (mainly intended for
interactive use) and another for predefined dial strings.
Telepathy-Ring indicates that the DTMF transmission takes place
with SendingDialString and StoppedDialString signals. The
individual tones are played by ToneGenerator, Telepathy-Ring
controls the playback with StartEventTone() and StopTone()
methods.
The traffic channel normally used to transmit audio is taken over
by signaling messages during the transmission of DTMF tones on
GSM/3G cellular network. As the downlink media is also taken over,
Telepathy-Ring uses the ToneGenerator daemon to locally
generate the tones sent via signaling messages.
DTMF Playback in Telepathy-Ring 0.7
===================================
A local playback of sent DTMF digits was driven by the modem
events indicating when it starts to send the dialstring and when
each DTMF digit is signaled via the radio channel. Telepathy-Ring
relayed these events as Telepathy signals to the Call-UI and the
media policy daemon.
Call-UI Policy ToneGen Tp-Ring Modem
| | | | |
|---------StartTone--------->| |
| | | |----StartDTMF--->|
| | | | |
| | | | |
| | | |<==SendingDTMF===|
| |<=SendingDialString=| |
| | | | |
| | | | |
| | | |<==DTMFTone(*)===|
| | |<-StartTone-| |
| | | | |
¦ ¦ ¦ ¦ ¦
| | | | |
|---------StopTone---------->| |
| | | |----StopDTMF---->|
| | | | |
| | | |<==DTMFTone(-)===|
| | |<-StopTone--| |
| | | | |
| | | |<==StoppedDTMF===|
| |<=StoppedDialString=| |
| | | | |
Based on a very rough estimate there is also ~100..200 millisecond
delay from the StartTone to the moment when the playback tone is
actually played from the device speakers. Similar delay occurs
when tone is stopped. The playback continues some time after
StopTone method gets invoked. The echo cancellation does not work
efficiently enough in all cases and the locally played DTMF tones
can be captured and sent as encoded audio, too.
In order to avoid the leakage, the media policy daemon follows the
SendingDialString and StoppedDialString signal and mutes and
unmutes the microphone respectively.
DTMF Playback in Telepathy-Ring 1.0
===================================
The playback for the individial DTMF tones has been changed in
version 1.0.0, however. The tone generator is driven by the
requests from UI, not by the indications from the modem:
Call-UI Policy ToneGen Tp-Ring Modem
| | | | |
|---------StartTone--------->| |
| | | |----StartDTMF--->|
| |<=SendingDialString=| |
| | |<-StartTone-| |
| | | | |
| | | |<==SendingDTMF===|
¦ ¦ ¦ ¦ ¦
| | | | |
|---------StopTone---------->| |
| | | |----StopDTMF---->|
| | |<-StopTone--| |
| | | | |
¦ ¦ ¦ ¦ ¦
| | | | |
| | | |<==DTMFTone(*)===|
| | | | |
| | | | |
| | | |<==DTMFTone(-)===|
| | | | |
| | | |<==StoppedDTMF===|
| |<=StoppedDialString=| |
This scenario has different potential DTMF leakage problem.
The main difference with previous is much tighter timing between
SendingDialString signal and the StartTone method. There is delay
of roughly ~240 milliseconds between SendingDTMF and DTMFTone
signals from the modem, which controlled sending of
SendingDialString signal and StartTone method call.
However in this case, the initial SendingDialString signal and
StartTone request are sent back-to-back without any delay. There
might be a duration when the DTMF playback has already started but
the microphone has not been muted nor the DTMF signaling
transmission has taken over the radio traffic channel.
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