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|
/*
Copyright (C) 2010 Red Hat, Inc.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "spice-client.h"
#include "spice-common.h"
#include "spice-channel-priv.h"
/**
* SECTION:channel-inputs
* @short_description: control the server mouse and keyboard
* @title: Inputs Channel
* @section_id:
* @see_also: #SpiceChannel, and the GTK widget #SpiceDisplay
* @stability: Stable
* @include: spice-client.h
*
* Spice supports sending keyboard key events and keyboard leds
* synchronization. The key events are sent using
* spice_inputs_key_press() and spice_inputs_key_release() using
* a modified variant of PC XT scancodes.
*
* Guest keyboard leds state can be manipulated with
* spice_inputs_set_key_locks(). When key lock change, a notification
* is emitted with #SpiceInputsChannel::inputs-modifiers signal.
*/
struct _SpiceInputsChannelPrivate {
int bs;
int dx, dy;
unsigned int x, y, dpy;
int motion_count;
int modifiers;
guint32 locks;
};
G_DEFINE_TYPE_WITH_PRIVATE(SpiceInputsChannel, spice_inputs_channel, SPICE_TYPE_CHANNEL)
/* Properties */
enum {
PROP_0,
PROP_KEY_MODIFIERS,
};
/* Signals */
enum {
SPICE_INPUTS_MODIFIERS,
SPICE_INPUTS_LAST_SIGNAL,
};
static guint signals[SPICE_INPUTS_LAST_SIGNAL];
static void spice_inputs_channel_up(SpiceChannel *channel);
static void spice_inputs_channel_reset(SpiceChannel *channel, gboolean migrating);
static void channel_set_handlers(SpiceChannelClass *klass);
/* ------------------------------------------------------------------ */
static void spice_inputs_channel_init(SpiceInputsChannel *channel)
{
channel->priv = spice_inputs_channel_get_instance_private(channel);
}
static void spice_inputs_get_property(GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
SpiceInputsChannelPrivate *c = SPICE_INPUTS_CHANNEL(object)->priv;
switch (prop_id) {
case PROP_KEY_MODIFIERS:
g_value_set_int(value, c->modifiers);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
break;
}
}
static void spice_inputs_channel_finalize(GObject *obj)
{
if (G_OBJECT_CLASS(spice_inputs_channel_parent_class)->finalize)
G_OBJECT_CLASS(spice_inputs_channel_parent_class)->finalize(obj);
}
static void spice_inputs_channel_class_init(SpiceInputsChannelClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS(klass);
SpiceChannelClass *channel_class = SPICE_CHANNEL_CLASS(klass);
gobject_class->finalize = spice_inputs_channel_finalize;
gobject_class->get_property = spice_inputs_get_property;
channel_class->channel_up = spice_inputs_channel_up;
channel_class->channel_reset = spice_inputs_channel_reset;
g_object_class_install_property
(gobject_class, PROP_KEY_MODIFIERS,
g_param_spec_int("key-modifiers",
"Key modifiers",
"Guest keyboard lock/led state",
0, INT_MAX, 0,
G_PARAM_READABLE |
G_PARAM_STATIC_NAME |
G_PARAM_STATIC_NICK |
G_PARAM_STATIC_BLURB));
/**
* SpiceInputsChannel::inputs-modifiers:
* @display: the #SpiceInputsChannel that emitted the signal
*
* The #SpiceInputsChannel::inputs-modifiers signal is emitted when
* the guest keyboard locks are changed. You can read the current
* state from #SpiceInputsChannel:key-modifiers property.
**/
/* TODO: use notify instead? */
signals[SPICE_INPUTS_MODIFIERS] =
g_signal_new("inputs-modifiers",
G_OBJECT_CLASS_TYPE(gobject_class),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET(SpiceInputsChannelClass, inputs_modifiers),
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE,
0);
channel_set_handlers(SPICE_CHANNEL_CLASS(klass));
}
/* ------------------------------------------------------------------ */
static SpiceMsgOut* mouse_motion(SpiceInputsChannel *channel)
{
SpiceInputsChannelPrivate *c = channel->priv;
SpiceMsgcMouseMotion motion;
SpiceMsgOut *msg;
if (!c->dx && !c->dy)
return NULL;
motion.buttons_state = c->bs;
motion.dx = c->dx;
motion.dy = c->dy;
msg = spice_msg_out_new(SPICE_CHANNEL(channel),
SPICE_MSGC_INPUTS_MOUSE_MOTION);
msg->marshallers->msgc_inputs_mouse_motion(msg->marshaller, &motion);
c->motion_count++;
c->dx = 0;
c->dy = 0;
return msg;
}
static SpiceMsgOut* mouse_position(SpiceInputsChannel *channel)
{
SpiceInputsChannelPrivate *c = channel->priv;
SpiceMsgcMousePosition position;
SpiceMsgOut *msg;
if (c->dpy == -1)
return NULL;
/* CHANNEL_DEBUG(channel, "%s: +%d+%d", __FUNCTION__, c->x, c->y); */
position.buttons_state = c->bs;
position.x = c->x;
position.y = c->y;
position.display_id = c->dpy;
msg = spice_msg_out_new(SPICE_CHANNEL(channel),
SPICE_MSGC_INPUTS_MOUSE_POSITION);
msg->marshallers->msgc_inputs_mouse_position(msg->marshaller, &position);
c->motion_count++;
c->dpy = -1;
return msg;
}
/* main context */
static void send_position(SpiceInputsChannel *channel)
{
SpiceMsgOut *msg;
if (spice_channel_get_read_only(SPICE_CHANNEL(channel)))
return;
msg = mouse_position(channel);
if (!msg) /* if no motion */
return;
spice_msg_out_send(msg);
}
/* main context */
static void send_motion(SpiceInputsChannel *channel)
{
SpiceMsgOut *msg;
if (spice_channel_get_read_only(SPICE_CHANNEL(channel)))
return;
msg = mouse_motion(channel);
if (!msg) /* if no motion */
return;
spice_msg_out_send(msg);
}
/* coroutine context */
static void inputs_handle_init(SpiceChannel *channel, SpiceMsgIn *in)
{
SpiceInputsChannelPrivate *c = SPICE_INPUTS_CHANNEL(channel)->priv;
SpiceMsgInputsInit *init = spice_msg_in_parsed(in);
c->modifiers = init->keyboard_modifiers;
g_coroutine_signal_emit(channel, signals[SPICE_INPUTS_MODIFIERS], 0);
}
/* coroutine context */
static void inputs_handle_modifiers(SpiceChannel *channel, SpiceMsgIn *in)
{
SpiceInputsChannelPrivate *c = SPICE_INPUTS_CHANNEL(channel)->priv;
SpiceMsgInputsKeyModifiers *modifiers = spice_msg_in_parsed(in);
c->modifiers = modifiers->modifiers;
g_coroutine_signal_emit(channel, signals[SPICE_INPUTS_MODIFIERS], 0);
}
/* coroutine context */
static void inputs_handle_ack(SpiceChannel *channel, SpiceMsgIn *in)
{
SpiceInputsChannelPrivate *c = SPICE_INPUTS_CHANNEL(channel)->priv;
SpiceMsgOut *msg;
c->motion_count -= SPICE_INPUT_MOTION_ACK_BUNCH;
msg = mouse_motion(SPICE_INPUTS_CHANNEL(channel));
if (msg) { /* if no motion, msg == NULL */
spice_msg_out_send_internal(msg);
}
msg = mouse_position(SPICE_INPUTS_CHANNEL(channel));
if (msg) {
spice_msg_out_send_internal(msg);
}
}
static void channel_set_handlers(SpiceChannelClass *klass)
{
static const spice_msg_handler handlers[] = {
[ SPICE_MSG_INPUTS_INIT ] = inputs_handle_init,
[ SPICE_MSG_INPUTS_KEY_MODIFIERS ] = inputs_handle_modifiers,
[ SPICE_MSG_INPUTS_MOUSE_MOTION_ACK ] = inputs_handle_ack,
};
spice_channel_set_handlers(klass, handlers, G_N_ELEMENTS(handlers));
}
/**
* spice_inputs_motion:
* @channel: a #SpiceInputsChannel
* @dx: delta X mouse coordinates
* @dy: delta Y mouse coordinates
* @button_state: SPICE_MOUSE_BUTTON_MASK flags
*
* Change mouse position (used in SPICE_MOUSE_MODE_SERVER).
*
* Deprecated: 0.35: use spice_inputs_channel_motion() instead.
**/
void spice_inputs_motion(SpiceInputsChannel *channel, gint dx, gint dy,
gint button_state)
{
spice_inputs_channel_motion(channel, dx, dy, button_state);
}
/**
* spice_inputs_channel_motion:
* @channel: a #SpiceInputsChannel
* @dx: delta X mouse coordinates
* @dy: delta Y mouse coordinates
* @button_state: SPICE_MOUSE_BUTTON_MASK flags
*
* Change mouse position (used in SPICE_MOUSE_MODE_SERVER).
*
* Since: 0.35
**/
void spice_inputs_channel_motion(SpiceInputsChannel *channel, gint dx, gint dy,
gint button_state)
{
SpiceInputsChannelPrivate *c;
g_return_if_fail(channel != NULL);
g_return_if_fail(SPICE_CHANNEL(channel)->priv->state != SPICE_CHANNEL_STATE_UNCONNECTED);
if (SPICE_CHANNEL(channel)->priv->state != SPICE_CHANNEL_STATE_READY)
return;
if (dx == 0 && dy == 0)
return;
c = channel->priv;
c->bs = button_state;
c->dx += dx;
c->dy += dy;
if (c->motion_count < SPICE_INPUT_MOTION_ACK_BUNCH * 2) {
send_motion(channel);
}
}
/**
* spice_inputs_position:
* @channel: a #SpiceInputsChannel
* @x: X mouse coordinates
* @y: Y mouse coordinates
* @display: display channel id
* @button_state: SPICE_MOUSE_BUTTON_MASK flags
*
* Change mouse position (used in SPICE_MOUSE_MODE_CLIENT).
*
* Deprecated: 0.35: use spice_inputs_channel_position() instead.
**/
void spice_inputs_position(SpiceInputsChannel *channel, gint x, gint y,
gint display, gint button_state)
{
spice_inputs_channel_position(channel, x, y, display, button_state);
}
/**
* spice_inputs_channel_position:
* @channel: a #SpiceInputsChannel
* @x: X mouse coordinates
* @y: Y mouse coordinates
* @display: display channel id
* @button_state: SPICE_MOUSE_BUTTON_MASK flags
*
* Change mouse position (used in SPICE_MOUSE_MODE_CLIENT).
*
* Since: 0.35
**/
void spice_inputs_channel_position(SpiceInputsChannel *channel, gint x, gint y,
gint display, gint button_state)
{
SpiceInputsChannelPrivate *c;
g_return_if_fail(channel != NULL);
if (SPICE_CHANNEL(channel)->priv->state != SPICE_CHANNEL_STATE_READY)
return;
c = channel->priv;
c->bs = button_state;
c->x = x;
c->y = y;
c->dpy = display;
if (c->motion_count < SPICE_INPUT_MOTION_ACK_BUNCH * 2) {
send_position(channel);
} else {
CHANNEL_DEBUG(channel, "over SPICE_INPUT_MOTION_ACK_BUNCH * 2, dropping");
}
}
/**
* spice_inputs_button_press:
* @channel: a #SpiceInputsChannel
* @button: a SPICE_MOUSE_BUTTON
* @button_state: SPICE_MOUSE_BUTTON_MASK flags
*
* Press a mouse button.
*
* Deprecated: 0.35: use spice_inputs_channel_button_press() instead.
**/
void spice_inputs_button_press(SpiceInputsChannel *channel, gint button,
gint button_state)
{
spice_inputs_channel_button_press(channel, button, button_state);
}
/**
* spice_inputs_channel_button_press:
* @channel: a #SpiceInputsChannel
* @button: a SPICE_MOUSE_BUTTON
* @button_state: SPICE_MOUSE_BUTTON_MASK flags
*
* Press a mouse button.
*
* Since: 0.35
**/
void spice_inputs_channel_button_press(SpiceInputsChannel *channel, gint button,
gint button_state)
{
SpiceInputsChannelPrivate *c;
SpiceMsgcMousePress press;
SpiceMsgOut *msg;
g_return_if_fail(channel != NULL);
if (SPICE_CHANNEL(channel)->priv->state != SPICE_CHANNEL_STATE_READY)
return;
if (spice_channel_get_read_only(SPICE_CHANNEL(channel)))
return;
c = channel->priv;
switch (button) {
case SPICE_MOUSE_BUTTON_LEFT:
button_state |= SPICE_MOUSE_BUTTON_MASK_LEFT;
break;
case SPICE_MOUSE_BUTTON_MIDDLE:
button_state |= SPICE_MOUSE_BUTTON_MASK_MIDDLE;
break;
case SPICE_MOUSE_BUTTON_RIGHT:
button_state |= SPICE_MOUSE_BUTTON_MASK_RIGHT;
break;
case SPICE_MOUSE_BUTTON_SIDE:
button_state |= SPICE_MOUSE_BUTTON_MASK_SIDE;
break;
case SPICE_MOUSE_BUTTON_EXTRA:
button_state |= SPICE_MOUSE_BUTTON_MASK_EXTRA;
break;
}
c->bs = button_state;
send_motion(channel);
send_position(channel);
msg = spice_msg_out_new(SPICE_CHANNEL(channel),
SPICE_MSGC_INPUTS_MOUSE_PRESS);
press.button = button;
press.buttons_state = button_state;
msg->marshallers->msgc_inputs_mouse_press(msg->marshaller, &press);
spice_msg_out_send(msg);
}
/**
* spice_inputs_button_release:
* @channel: a #SpiceInputsChannel
* @button: a SPICE_MOUSE_BUTTON
* @button_state: SPICE_MOUSE_BUTTON_MASK flags
*
* Release a button.
*
* Deprecated: 0.35: use spice_inputs_channel_button_release() instead.
**/
void spice_inputs_button_release(SpiceInputsChannel *channel, gint button,
gint button_state)
{
spice_inputs_channel_button_release(channel, button, button_state);
}
/**
* spice_inputs_channel_button_release:
* @channel: a #SpiceInputsChannel
* @button: a SPICE_MOUSE_BUTTON
* @button_state: SPICE_MOUSE_BUTTON_MASK flags
*
* Release a button.
*
* Since: 0.35
**/
void spice_inputs_channel_button_release(SpiceInputsChannel *channel, gint button,
gint button_state)
{
SpiceInputsChannelPrivate *c;
SpiceMsgcMouseRelease release;
SpiceMsgOut *msg;
g_return_if_fail(channel != NULL);
if (SPICE_CHANNEL(channel)->priv->state != SPICE_CHANNEL_STATE_READY)
return;
if (spice_channel_get_read_only(SPICE_CHANNEL(channel)))
return;
c = channel->priv;
switch (button) {
case SPICE_MOUSE_BUTTON_LEFT:
button_state &= ~SPICE_MOUSE_BUTTON_MASK_LEFT;
break;
case SPICE_MOUSE_BUTTON_MIDDLE:
button_state &= ~SPICE_MOUSE_BUTTON_MASK_MIDDLE;
break;
case SPICE_MOUSE_BUTTON_RIGHT:
button_state &= ~SPICE_MOUSE_BUTTON_MASK_RIGHT;
break;
case SPICE_MOUSE_BUTTON_SIDE:
button_state &= ~SPICE_MOUSE_BUTTON_MASK_SIDE;
break;
case SPICE_MOUSE_BUTTON_EXTRA:
button_state &= ~SPICE_MOUSE_BUTTON_MASK_EXTRA;
break;
}
c->bs = button_state;
send_motion(channel);
send_position(channel);
msg = spice_msg_out_new(SPICE_CHANNEL(channel),
SPICE_MSGC_INPUTS_MOUSE_RELEASE);
release.button = button;
release.buttons_state = button_state;
msg->marshallers->msgc_inputs_mouse_release(msg->marshaller, &release);
spice_msg_out_send(msg);
}
/**
* spice_inputs_key_press:
* @channel: a #SpiceInputsChannel
* @scancode: a PC XT (set 1) key scancode. For scancodes with an \%0xe0
* prefix, drop the prefix and OR the scancode with \%0x100.
*
* Press a key.
*
* Deprecated: 0.35: use spice_inputs_channel_key_press() instead.
**/
void spice_inputs_key_press(SpiceInputsChannel *channel, guint scancode)
{
spice_inputs_channel_key_press(channel, scancode);
}
/**
* spice_inputs_channel_key_press:
* @channel: a #SpiceInputsChannel
* @scancode: a PC XT (set 1) key scancode. For scancodes with an \%0xe0
* prefix, drop the prefix and OR the scancode with \%0x100.
*
* Press a key.
*
* Since: 0.35
**/
void spice_inputs_channel_key_press(SpiceInputsChannel *channel, guint scancode)
{
SpiceMsgcKeyDown down;
SpiceMsgOut *msg;
g_return_if_fail(channel != NULL);
g_return_if_fail(SPICE_CHANNEL(channel)->priv->state != SPICE_CHANNEL_STATE_UNCONNECTED);
if (SPICE_CHANNEL(channel)->priv->state != SPICE_CHANNEL_STATE_READY)
return;
if (spice_channel_get_read_only(SPICE_CHANNEL(channel)))
return;
down.code = spice_make_scancode(scancode, FALSE);
msg = spice_msg_out_new(SPICE_CHANNEL(channel), SPICE_MSGC_INPUTS_KEY_DOWN);
msg->marshallers->msgc_inputs_key_down(msg->marshaller, &down);
spice_msg_out_send(msg);
}
/**
* spice_inputs_key_release:
* @channel: a #SpiceInputsChannel
* @scancode: a PC XT (set 1) key scancode. For scancodes with an \%0xe0
* prefix, drop the prefix and OR the scancode with \%0x100.
*
* Release a key.
*
* Deprecated: 0.35: use spice_inputs_channel_key_release() instead.
**/
void spice_inputs_key_release(SpiceInputsChannel *channel, guint scancode)
{
spice_inputs_channel_key_release(channel, scancode);
}
/**
* spice_inputs_channel_key_release:
* @channel: a #SpiceInputsChannel
* @scancode: a PC XT (set 1) key scancode. For scancodes with an \%0xe0
* prefix, drop the prefix and OR the scancode with \%0x100.
*
* Release a key.
*
* Since: 0.35
**/
void spice_inputs_channel_key_release(SpiceInputsChannel *channel, guint scancode)
{
SpiceMsgcKeyUp up;
SpiceMsgOut *msg;
g_return_if_fail(channel != NULL);
g_return_if_fail(SPICE_CHANNEL(channel)->priv->state != SPICE_CHANNEL_STATE_UNCONNECTED);
if (SPICE_CHANNEL(channel)->priv->state != SPICE_CHANNEL_STATE_READY)
return;
if (spice_channel_get_read_only(SPICE_CHANNEL(channel)))
return;
up.code = spice_make_scancode(scancode, TRUE);
msg = spice_msg_out_new(SPICE_CHANNEL(channel), SPICE_MSGC_INPUTS_KEY_UP);
msg->marshallers->msgc_inputs_key_up(msg->marshaller, &up);
spice_msg_out_send(msg);
}
/**
* spice_inputs_key_press_and_release:
* @channel: a #SpiceInputsChannel
* @scancode: a PC XT (set 1) key scancode. For scancodes with an \%0xe0
* prefix, drop the prefix and OR the scancode with \%0x100.
*
* Press and release a key event atomically (in the same message).
*
* Since: 0.13
*
* Deprecated: 0.35
**/
void spice_inputs_key_press_and_release(SpiceInputsChannel *input_channel, guint scancode)
{
spice_inputs_channel_key_press_and_release(input_channel, scancode);
}
/**
* spice_inputs_channel_key_press_and_release:
* @channel: a #SpiceInputsChannel
* @scancode: a PC XT (set 1) key scancode. For scancodes with an \%0xe0
* prefix, drop the prefix and OR the scancode with \%0x100.
*
* Press and release a key event atomically (in the same message).
*
* Since: 0.35
**/
void spice_inputs_channel_key_press_and_release(SpiceInputsChannel *input_channel, guint scancode)
{
SpiceChannel *channel = SPICE_CHANNEL(input_channel);
g_return_if_fail(channel != NULL);
g_return_if_fail(channel->priv->state != SPICE_CHANNEL_STATE_UNCONNECTED);
if (channel->priv->state != SPICE_CHANNEL_STATE_READY)
return;
if (spice_channel_get_read_only(channel))
return;
if (spice_channel_test_capability(channel, SPICE_INPUTS_CAP_KEY_SCANCODE)) {
SpiceMsgOut *msg;
guint16 code;
guint8 *buf;
msg = spice_msg_out_new(channel, SPICE_MSGC_INPUTS_KEY_SCANCODE);
if (scancode < 0x100) {
buf = (guint8*)spice_marshaller_reserve_space(msg->marshaller, 2);
buf[0] = spice_make_scancode(scancode, FALSE);
buf[1] = spice_make_scancode(scancode, TRUE);
} else {
buf = (guint8*)spice_marshaller_reserve_space(msg->marshaller, 4);
code = spice_make_scancode(scancode, FALSE);
buf[0] = code & 0xff;
buf[1] = code >> 8;
code = spice_make_scancode(scancode, TRUE);
buf[2] = code & 0xff;
buf[3] = code >> 8;
}
spice_msg_out_send(msg);
} else {
CHANNEL_DEBUG(channel, "The server doesn't support atomic press and release");
spice_inputs_channel_key_press(input_channel, scancode);
spice_inputs_channel_key_release(input_channel, scancode);
}
}
/* main or coroutine context */
static SpiceMsgOut* set_key_locks(SpiceInputsChannel *channel, guint locks)
{
SpiceMsgcKeyModifiers modifiers;
SpiceMsgOut *msg;
SpiceInputsChannelPrivate *ic;
SpiceChannelPrivate *c;
g_return_val_if_fail(SPICE_IS_INPUTS_CHANNEL(channel), NULL);
ic = channel->priv;
c = SPICE_CHANNEL(channel)->priv;
ic->locks = locks;
if (c->state != SPICE_CHANNEL_STATE_READY)
return NULL;
msg = spice_msg_out_new(SPICE_CHANNEL(channel),
SPICE_MSGC_INPUTS_KEY_MODIFIERS);
modifiers.modifiers = locks;
msg->marshallers->msgc_inputs_key_modifiers(msg->marshaller, &modifiers);
return msg;
}
/**
* spice_inputs_set_key_locks:
* @channel: a #SpiceInputsChannel
* @locks: #SpiceInputsLock modifiers flags
*
* Set the keyboard locks on the guest (Caps, Num, Scroll..)
*
* Deprecated: 0.35: use spice_inputs_channel_set_key_locks() instead.
**/
void spice_inputs_set_key_locks(SpiceInputsChannel *channel, guint locks)
{
spice_inputs_channel_set_key_locks(channel, locks);
}
/**
* spice_inputs_channel_set_key_locks:
* @channel: a #SpiceInputsChannel
* @locks: #SpiceInputsLock modifiers flags
*
* Set the keyboard locks on the guest (Caps, Num, Scroll..)
*
* Since: 0.35
**/
void spice_inputs_channel_set_key_locks(SpiceInputsChannel *channel, guint locks)
{
SpiceMsgOut *msg;
if (spice_channel_get_read_only(SPICE_CHANNEL(channel)))
return;
msg = set_key_locks(channel, locks);
if (!msg) /* you can set_key_locks() even if the channel is not ready */
return;
spice_msg_out_send(msg); /* main -> coroutine */
}
/* coroutine context */
static void spice_inputs_channel_up(SpiceChannel *channel)
{
SpiceInputsChannelPrivate *c = SPICE_INPUTS_CHANNEL(channel)->priv;
SpiceMsgOut *msg;
if (spice_channel_get_read_only(channel))
return;
msg = set_key_locks(SPICE_INPUTS_CHANNEL(channel), c->locks);
spice_msg_out_send_internal(msg);
}
static void spice_inputs_channel_reset(SpiceChannel *channel, gboolean migrating)
{
SpiceInputsChannelPrivate *c = SPICE_INPUTS_CHANNEL(channel)->priv;
c->motion_count = 0;
SPICE_CHANNEL_CLASS(spice_inputs_channel_parent_class)->channel_reset(channel, migrating);
}
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