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/* udscs.h Unix Domain Socket Client Server framework header file
Copyright 2010 Red Hat, Inc.
Red Hat Authors:
Hans de Goede <hdegoede@redhat.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __UDSCS_H
#define __UDSCS_H
#include <stdio.h>
#include <stdint.h>
#include <sys/select.h>
#include <sys/socket.h>
/* ---------- Generic bits and client-side API ---------- */
struct udscs_connection;
struct udscs_message_header {
uint32_t type;
uint32_t arg1;
uint32_t arg2;
uint32_t size;
};
/* Callbacks with this type will be called when a complete message has been
* received. The callback does not own the data buffer and should not free it.
* The data buffer will be freed shortly after the read callback returns.
* The callback may call udscs_destroy_connection, in which case *connp must be
* made NULL (which udscs_destroy_connection takes care of).
*/
typedef void (*udscs_read_callback)(struct udscs_connection **connp,
struct udscs_message_header *header, uint8_t *data);
/* Callbacks with this type will be called when the connection is disconnected.
* Note:
* 1) udscs will destroy the connection in question itself after
* this callback has completed!
* 2) This callback is always called, even if the disconnect is initiated
* by the udscs user through returning -1 from a read callback, or
* by explicitly calling udscs_destroy_connection.
*/
typedef void (*udscs_disconnect_callback)(struct udscs_connection *conn);
/* Connect to the unix domain socket specified by socketname.
* Only sockets bound to a pathname are supported.
*
* If debug is true then the events on this connection will be traced.
* This includes the incoming and outgoing message names. So when debug is true
* no_types must be set to the value of the highest valid message id + 1,
* and type_to_string must point to a string array of size no_types for
* converting the message ids to their names.
*/
struct udscs_connection *udscs_connect(const char *socketname,
udscs_read_callback read_callback,
udscs_disconnect_callback disconnect_callback,
const char * const type_to_string[], int no_types, int debug);
/* Close the connection, releases the corresponding resources and
* sets *connp to NULL.
*
* Does nothing if *connp is NULL.
*/
void udscs_destroy_connection(struct udscs_connection **connp);
/* Queue a message for delivery to the client connected through conn.
* Return value: 0 on success -1 on error (only happens when malloc fails).
*/
int udscs_write(struct udscs_connection *conn, uint32_t type, uint32_t arg1,
uint32_t arg2, const uint8_t *data, uint32_t size);
/* Associates the specified user data with the connection. */
void udscs_set_user_data(struct udscs_connection *conn, void *data);
/* Return value: the connection's associated user data,
* NULL if conn is NULL.
*/
void *udscs_get_user_data(struct udscs_connection *conn);
#ifndef UDSCS_NO_SERVER
/* ---------- Server-side API ---------- */
struct udscs_server;
/* Callbacks with this type will be called when a new connection to a
* server is accepted.
*/
typedef void (*udscs_connect_callback)(struct udscs_connection *conn);
/* Create a server for the given file descriptor. This allows us to use
* pre-configured sockets for use with systemd socket activation, etc.
*
* See udscs_create_server() for more information
*/
struct udscs_server *udscs_create_server_for_fd(int fd,
udscs_connect_callback connect_callback,
udscs_read_callback read_callback,
udscs_disconnect_callback disconnect_callback,
const char * const type_to_string[], int no_types, int debug);
/* Create the unix domain socket specified by socketname and
* start listening on it.
* Only sockets bound to a pathname are supported.
*
* If debug is true then the events on this socket and related individual
* connections will be traced.
* This includes the incoming and outgoing message names. So when debug is true
* no_types must be set to the value of the highest valid message id + 1,
* and type_to_string must point to a string array of size no_types for
* converting the message ids to their names.
*/
struct udscs_server *udscs_create_server(const char *socketname,
udscs_connect_callback connect_callback,
udscs_read_callback read_callback,
udscs_disconnect_callback disconnect_callback,
const char * const type_to_string[], int no_types, int debug);
/* Close all the server's connections and releases the corresponding
* resources.
* Does nothing if server is NULL.
*/
void udscs_destroy_server(struct udscs_server *server);
/* Like udscs_write, but then send the message to all clients connected to
* the server.
*/
int udscs_server_write_all(struct udscs_server *server,
uint32_t type, uint32_t arg1, uint32_t arg2,
const uint8_t *data, uint32_t size);
/* Callback type for udscs_server_for_all_clients. Clients can be disconnected
* from this callback just like with a read callback.
*/
typedef int (*udscs_for_all_clients_callback)(struct udscs_connection **connp,
void *priv);
/* Call func for all clients connected to the server, passing through
* priv to all func calls. Returns the total of the return values from all
* calls to func or 0 if server is NULL.
*/
int udscs_server_for_all_clients(struct udscs_server *server,
udscs_for_all_clients_callback func, void *priv);
/* Given a udscs server, fill the fd_sets pointed to by readfds and
* writefds for select() usage.
* Return value: value of the highest fd + 1 or -1 if server is NULL
*/
int udscs_server_fill_fds(struct udscs_server *server, fd_set *readfds,
fd_set *writefds);
/* Handle any events flagged by select for the given udscs server.
* Does nothing if server is NULL.
*/
void udscs_server_handle_fds(struct udscs_server *server, fd_set *readfds,
fd_set *writefds);
/* Returns the peer's PID. */
int udscs_get_peer_pid(struct udscs_connection *conn);
#endif
#endif
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