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/*
* Copyright (c) 2011 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* @file getteximage-formats.c
*
* Test glGetTexImage with a variety of formats.
* Brian Paul
* Sep 2011
*/
#include "piglit-util-gl-common.h"
#include "../fbo/fbo-formats.h"
PIGLIT_GL_TEST_MAIN(
600 /*window_width*/,
200 /*window_height*/,
GLUT_RGBA | GLUT_ALPHA | GLUT_DOUBLE)
static const char *TestName = "getteximage-formats";
static const GLfloat clearColor[4] = { 0.4, 0.4, 0.4, 0.0 };
#define TEX_WIDTH 128
#define TEX_HEIGHT 128
#define DO_BLEND 1
/**
* Make a simple texture image where red increases from left to right,
* green increases from bottom to top, blue stays constant (50%) and
* the alpha channel is a checkerboard pattern.
* \return GL_TRUE for success, GL_FALSE if unsupported format
*/
static GLboolean
make_texture_image(GLenum intFormat, GLubyte upperRightTexel[4])
{
GLubyte tex[TEX_HEIGHT][TEX_WIDTH][4];
int i, j;
for (i = 0; i < TEX_HEIGHT; i++) {
for (j = 0; j < TEX_WIDTH; j++) {
tex[i][j][0] = j * 255 / TEX_WIDTH;
tex[i][j][1] = i * 255 / TEX_HEIGHT;
tex[i][j][2] = 128;
if (((i >> 4) ^ (j >> 4)) & 1)
tex[i][j][3] = 255; /* opaque */
else
tex[i][j][3] = 125; /* transparent */
}
}
memcpy(upperRightTexel, tex[TEX_HEIGHT-1][TEX_WIDTH-1], 4);
glTexImage2D(GL_TEXTURE_2D, 0, intFormat, TEX_WIDTH, TEX_HEIGHT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, tex);
return glGetError() == GL_NO_ERROR;
}
static void
print(int x, int y, const char *s)
{
glColor3f(1, 1, 1);
glWindowPos2iARB(x, y);
while (*s) {
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
s++;
}
}
static void
draw_format_text(const struct test_desc *test,
const struct format_desc *fmt)
{
char s[200];
sprintf(s, "%s: %s", test->param, fmt->name);
print(10, piglit_height - 20, s);
}
static void
draw_unsupported(void)
{
print(10, piglit_height - 40, "Not supported by test");
}
static GLfloat
ubyte_to_float(GLubyte b, GLint bits)
{
if (bits <= 8) {
GLint b2 = b >> (8 - bits);
GLint max = 255 >> (8 - bits);
return b2 / (float) max;
}
else {
return b / 255.0;
}
}
static GLfloat
bits_to_tolerance(GLint bits, GLboolean compressed)
{
GLfloat t;
if (bits == 0) {
return 0.25;
}
else if (bits == 1) {
return 0.5;
}
else if (bits > 8) {
/* The original texture was specified as GLubyte and we
* assume that the window/surface is 8-bits/channel.
*/
t = 4.0 / 255;
}
else {
t = 4.0 / (1 << (bits - 1));
}
if (compressed) {
/* Use a fudge factor. The queries for GL_TEXTURE_RED/
* GREEN/BLUE/ALPHA_SIZE don't return well-defined values for
* compressed formats so using them is unreliable. This is
* pretty loose, but good enough to catch some Mesa bugs during
* development.
*/
t = 0.3;
}
return t;
}
static void
compute_expected_color(const struct format_desc *fmt,
const GLubyte upperRightTexel[4],
GLfloat expected[4], GLfloat tolerance[4])
{
GLfloat texel[4];
GLint compressed;
int bits[4];
bits[0] = bits[1] = bits[2] = bits[3] = 0;
/* Handle special cases first */
if (fmt->internalformat == GL_R11F_G11F_B10F_EXT) {
bits[0] = bits[1] = bits[2] = 8;
bits[3] = 0;
texel[0] = ubyte_to_float(upperRightTexel[0], bits[0]);
texel[1] = ubyte_to_float(upperRightTexel[1], bits[1]);
texel[2] = ubyte_to_float(upperRightTexel[2], bits[2]);
texel[3] = 1.0;
compressed = GL_FALSE;
}
else {
GLint r, g, b, a, l, i;
GLenum baseFormat = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &compressed);
if (0)
printf("r=%d g=%d b=%d a=%d l=%d i=%d\n", r, g, b, a, l, i);
if (i > 0) {
baseFormat = GL_INTENSITY;
bits[0] = i;
bits[1] = 0;
bits[2] = 0;
bits[3] = i;
texel[0] = ubyte_to_float(upperRightTexel[0], bits[0]);
texel[1] = 0.0;
texel[2] = 0.0;
texel[3] = ubyte_to_float(upperRightTexel[0], bits[3]);
}
else if (a > 0) {
if (l > 0) {
baseFormat = GL_LUMINANCE_ALPHA;
bits[0] = l;
bits[1] = 0;
bits[2] = 0;
bits[3] = a;
texel[0] = ubyte_to_float(upperRightTexel[0], bits[0]);
texel[1] = 0.0;
texel[2] = 0.0;
texel[3] = ubyte_to_float(upperRightTexel[3], bits[3]);
}
else if (r > 0 && g > 0 && b > 0) {
baseFormat = GL_RGBA;
bits[0] = r;
bits[1] = g;
bits[2] = b;
bits[3] = a;
texel[0] = ubyte_to_float(upperRightTexel[0], bits[0]);
texel[1] = ubyte_to_float(upperRightTexel[1], bits[1]);
texel[2] = ubyte_to_float(upperRightTexel[2], bits[2]);
texel[3] = ubyte_to_float(upperRightTexel[3], bits[3]);
}
else if (r == 0 && g == 0 && b == 0) {
baseFormat = GL_ALPHA;
bits[0] = 0;
bits[1] = 0;
bits[2] = 0;
bits[3] = a;
texel[0] = 0.0;
texel[1] = 0.0;
texel[2] = 0.0;
texel[3] = ubyte_to_float(upperRightTexel[3], bits[3]);
}
else {
baseFormat = 0; /* ??? */
texel[0] = 0.0;
texel[1] = 0.0;
texel[2] = 0.0;
texel[3] = 0.0;
}
}
else if (l > 0) {
baseFormat = GL_LUMINANCE;
bits[0] = l;
bits[1] = 0;
bits[2] = 0;
bits[3] = 0;
texel[0] = ubyte_to_float(upperRightTexel[0], bits[0]);
texel[1] = 0.0;
texel[2] = 0.0;
texel[3] = 1.0;
}
else if (r > 0) {
if (g > 0) {
if (b > 0) {
baseFormat = GL_RGB;
bits[0] = r;
bits[1] = g;
bits[2] = b;
bits[3] = 0;
texel[0] = ubyte_to_float(upperRightTexel[0], bits[0]);
texel[1] = ubyte_to_float(upperRightTexel[1], bits[1]);
texel[2] = ubyte_to_float(upperRightTexel[2], bits[2]);
texel[3] = 1.0;
}
else {
baseFormat = GL_RG;
bits[0] = r;
bits[1] = g;
bits[2] = 0;
bits[3] = 0;
texel[0] = ubyte_to_float(upperRightTexel[0], bits[0]);
texel[1] = ubyte_to_float(upperRightTexel[1], bits[1]);
texel[2] = 0.0;
texel[3] = 1.0;
}
}
else {
baseFormat = GL_RED;
bits[0] = r;
bits[1] = 0;
bits[2] = 0;
bits[3] = 0;
texel[0] = ubyte_to_float(upperRightTexel[0], bits[0]);
texel[1] = 0.0;
texel[2] = 0.0;
texel[3] = 1.0;
}
}
(void) baseFormat; /* not used, at this time */
}
/* compute texel color blended with background color */
#if DO_BLEND
expected[0] = texel[0] * texel[3] + clearColor[0] * (1.0 - texel[3]);
expected[1] = texel[1] * texel[3] + clearColor[1] * (1.0 - texel[3]);
expected[2] = texel[2] * texel[3] + clearColor[2] * (1.0 - texel[3]);
expected[3] = texel[3] * texel[3] + clearColor[3] * (1.0 - texel[3]);
#else
expected[0] = texel[0];
expected[1] = texel[1];
expected[2] = texel[2];
expected[3] = texel[3];
#endif
assert(expected[0] == expected[0]);
tolerance[0] = bits_to_tolerance(bits[0], compressed);
tolerance[1] = bits_to_tolerance(bits[1], compressed);
tolerance[2] = bits_to_tolerance(bits[2], compressed);
tolerance[3] = bits_to_tolerance(bits[3], compressed);
}
static GLboolean
colors_equal(const GLfloat expected[4], const GLfloat pix[4],
GLfloat tolerance[4])
{
if (fabsf(expected[0] - pix[0]) > tolerance[0] ||
fabsf(expected[1] - pix[1]) > tolerance[1] ||
fabsf(expected[2] - pix[2]) > tolerance[2] ||
fabsf(expected[3] - pix[3]) > tolerance[3]) {
return GL_FALSE;
}
return GL_TRUE;
}
static GLboolean
test_format(const struct test_desc *test,
const struct format_desc *fmt)
{
int x, y;
int w = TEX_WIDTH, h = TEX_HEIGHT;
GLfloat readback[TEX_HEIGHT][TEX_WIDTH][4];
GLubyte upperRightTexel[4];
int level;
GLfloat expected[4], pix[4], tolerance[4];
GLboolean pass = GL_TRUE;
glClear(GL_COLOR_BUFFER_BIT);
if (!piglit_automatic) {
draw_format_text(test, fmt);
}
if (fmt->internalformat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
fmt->internalformat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) {
/* The RGBA_DXT1 formats seem to expose a Mesa/libtxc_dxtn bug.
* Just skip them for now. Testing the other compressed formats
* is good enough.
*/
draw_unsupported();
}
else {
/* init texture image */
if (!make_texture_image(fmt->internalformat, upperRightTexel))
return GL_TRUE; /* unsupported = OK */
x = 10;
y = 40;
compute_expected_color(fmt, upperRightTexel, expected, tolerance);
/* Draw with the texture */
glEnable(GL_TEXTURE_2D);
#if DO_BLEND
glEnable(GL_BLEND);
#endif
piglit_draw_rect_tex(x, y, w, h, 0.0, 0.0, 1.0, 1.0);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
if (!piglit_automatic)
print(x, y - 18, "Textured Quad");
x += TEX_WIDTH + 20;
level = 0;
while (w > 0) {
/* Get the texture image */
assert(!glIsEnabled(GL_TEXTURE_2D));
glGetTexImage(GL_TEXTURE_2D, level, GL_RGBA, GL_FLOAT, readback);
assert(!glIsEnabled(GL_TEXTURE_2D));
/* Draw the texture image */
glWindowPos2iARB(x, y);
#if DO_BLEND
glEnable(GL_BLEND);
#endif
assert(!glIsEnabled(GL_TEXTURE_2D));
glDrawPixels(w, h, GL_RGBA, GL_FLOAT, readback);
glDisable(GL_BLEND);
assert(!glIsEnabled(GL_TEXTURE_2D));
if (!piglit_automatic) {
if (level == 0) {
print(x, y - 18, "glGetTexImage");
print(x, y - 30, "level 0");
}
else {
char s[10];
sprintf(s, "%d", level);
print(x, y - 18, s);
}
}
if (level <= 2) {
GLint rx = x + w-1;
GLint ry = y + h-1;
glReadPixels(rx, ry, 1, 1, GL_RGBA, GL_FLOAT, pix);
if (!colors_equal(expected, pix, tolerance)) {
printf("%s failure: format: %s, level %d at pixel(%d, %d)\n",
TestName, fmt->name, level, rx, ry);
printf(" Expected (%f, %f, %f, %f)\n",
expected[0], expected[1], expected[2], expected[3]);
printf(" Found (%f, %f, %f, %f)\n",
pix[0], pix[1], pix[2], pix[3]);
printf("Tolerance (%f, %f, %f, %f)\n",
tolerance[0], tolerance[1], tolerance[2], tolerance[3]);
pass = GL_FALSE;
}
}
x += w + 20;
w /= 2;
h /= 2;
level++;
}
}
glutSwapBuffers();
return pass;
}
/**
* Is the given set of formats supported?
* This checks if required extensions are present and if this piglit test
* can actually grok the formats.
*/
static GLboolean
supported_format_set(const struct test_desc *set)
{
if (!supported(set))
return GL_FALSE;
if (set->format == ext_texture_integer ||
set->format == ext_packed_depth_stencil ||
set->format == arb_texture_rg_int ||
set->format == arb_depth_texture ||
set->format == arb_depth_buffer_float) {
/*
* texture_integer requires a fragment shader, different
* glTexImage calls. Depth/stencil formats not implemented.
*/
return GL_FALSE;
}
return GL_TRUE;
}
static GLboolean
test_all_formats(void)
{
GLboolean pass = GL_TRUE;
int i, j;
for (i = 0; i < ARRAY_SIZE(test_sets); i++) {
const struct test_desc *set = &test_sets[i];
if (supported_format_set(set)) {
for (j = 0; j < set->num_formats; j++) {
if (!test_format(set, &set->format[j])) {
pass = GL_FALSE;
}
}
}
}
return pass;
}
enum piglit_result
piglit_display(void)
{
GLboolean pass;
if (piglit_automatic) {
pass = test_all_formats();
}
else {
const struct test_desc *set = &test_sets[test_index];
if (supported_format_set(set)) {
pass = test_format(set, &set->format[format_index]);
}
else {
glClear(GL_COLOR_BUFFER_BIT);
draw_format_text(set, &set->format[format_index]);
draw_unsupported();
glutSwapBuffers();
}
}
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
static void
reshape(int width, int height)
{
piglit_width = width;
piglit_height = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, piglit_width, 0, piglit_height, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void
piglit_init(int argc, char **argv)
{
GLuint t;
if ((piglit_get_gl_version() < 14) && !piglit_is_extension_supported("GL_ARB_window_pos")) {
printf("Requires GL 1.4 or GL_ARB_window_pos");
piglit_report_result(PIGLIT_SKIP);
}
fbo_formats_init(argc, argv, 0);
(void) fbo_formats_display;
glutReshapeFunc(reshape);
/*glutKeyboardFunc(key);*/
reshape(piglit_width, piglit_height);
glGenTextures(1, &t);
glBindTexture(GL_TEXTURE_2D, t);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
}
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