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#This test reproduces Mesa bug 34374.
[require]
GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
#version 120
void main()
{
float a[];
float a[] = float[](0,1);
if (a[1] == 1)
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
draw rect -1 -1 2 2
probe all rgb 0.0 1.0 0.0
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