blob: 0bcdaedbb1a21311dbe001cc0945625fadae1ee7 (
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[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}
[fragment shader]
uniform vec4 color;
void main()
{
/* The i965 driver failed when it was faced with a saturate of
* a uniform -- https://bugs.freedesktop.org/show_bug.cgi?id=57166
*/
gl_FragColor = clamp(color, 0.0, 1.0) * 0.5 + 0.25;
}
[test]
uniform vec4 color -1.0 1.0 2.0 0.0
draw rect -1 -1 2 2
probe all rgba 0.25 0.75 0.75 0.25
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