1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* \file glsl-explicit-attrib-location-01.c
* Basic test of GL_ARB_explicit_attrib_location
*
* Load a shader that uses the location layout qualifier on an attribute.
* Verify that the attribute is assigned that location.
*
* \author Ian Romanick
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
100 /*window_height*/,
GLUT_RGB | GLUT_DOUBLE)
enum piglit_result
piglit_display(void)
{
return PIGLIT_FAIL;
}
void piglit_init(int argc, char **argv)
{
GLint vert;
GLint prog;
GLboolean ok;
if (piglit_get_gl_version() < 20) {
printf("Requires OpenGL 2.0\n");
piglit_report_result(PIGLIT_SKIP);
}
piglit_require_extension("GL_ARB_explicit_attrib_location");
vert = piglit_compile_shader(GL_VERTEX_SHADER,
"shaders/glsl-explicit-location-01.vert");
prog = glCreateProgram();
glAttachShader(prog, vert);
glLinkProgram(prog);
ok = piglit_link_check_status(prog);
if (ok) {
GLint loc = glGetAttribLocation(prog, "vertex");
if (loc != 0) {
fprintf(stderr,
"Expected location of 'vertex' to be 0, got "
"%d instead.\n", loc);
ok = GL_FALSE;
}
}
piglit_report_result(ok ? PIGLIT_PASS : PIGLIT_FAIL);
}
|