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path: root/tests/shaders/glsl-const-builtin-notEqual-06.shader_test
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[require]
GLSL >= 1.20

[vertex shader file]
glsl-mvp.vert

[fragment shader]
#version 120
void main()
{
  const bvec3 res = notEqual(ivec3(0, 8, 89),
                             ivec3(4, -7, 33));
  gl_FragColor = (res == bvec3(true, true, true))
    ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}

[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0