1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
|
/*
* Copyright (c) 2010 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file glx-shader-sharing.c
* @author Brian Paul
*
* Create two GLX contexts with shared shaders. Destroy first context,
* draw with second context.
*/
#include "piglit-util-gl-common.h"
#include "piglit-glx-util.h"
int piglit_width = 50, piglit_height = 50;
static const char *TestName = "glx-shader-sharing";
static Display *dpy;
static Window win;
static XVisualInfo *visinfo;
static const char *vert_shader_text =
"void main() \n"
"{ \n"
" gl_Position = ftransform(); \n"
" gl_FrontColor = gl_Color; \n"
"} \n";
static const char *frag_shader_text =
"void main() \n"
"{ \n"
" gl_FragColor = vec4(1.0) - gl_Color; \n"
"} \n";
static GLuint vert_shader, frag_shader;
static GLuint program;
static void
check_error(int line)
{
GLenum e = glGetError();
if (e)
printf("GL Error 0x%x at line %d\n", e, line);
}
enum piglit_result
draw(Display *dpy)
{
const GLfloat red[3] = {1.0F, 0.0F, 0.0F};
const GLfloat green[3] = {0.0F, 1.0F, 0.0F};
GLXContext ctx1 = piglit_get_glx_context(dpy, visinfo);
GLXContext ctx2 = piglit_get_glx_context_share(dpy, visinfo, ctx1);
int ok;
if (!ctx1 || !ctx2) {
fprintf(stderr, "%s: create contexts failed\n", TestName);
piglit_report_result(PIGLIT_FAIL);
}
/*
* Bind first context, make some shaders, draw something.
*/
glXMakeCurrent(dpy, win, ctx1);
piglit_dispatch_default_init();
if (piglit_get_gl_version() < 20) {
printf("%s: Requires OpenGL 2.0\n", TestName);
return PIGLIT_SKIP;
}
glClearColor(1.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
vert_shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vert_shader_text);
frag_shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_text);
program = piglit_link_simple_program(vert_shader, frag_shader);
check_error(__LINE__);
assert(program);
glUseProgram(program);
check_error(__LINE__);
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
glClearColor(0.1, 0.1, 0.1, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0, 1, 1);
piglit_draw_rect(10, 10, piglit_width - 20, piglit_height - 20);
check_error(__LINE__);
ok = piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2, red);
glXSwapBuffers(dpy, win);
if (!ok) {
printf("%s: drawing with context 1 failed\n", TestName);
return PIGLIT_FAIL;
}
/*
* Destroy first context
*/
glXDestroyContext(dpy, ctx1);
/*
* Draw something with second context (and shaders above)
*/
glXMakeCurrent(dpy, win, ctx2);
/*program = piglit_link_simple_program(vert_shader, frag_shader);*/
check_error(__LINE__);
assert(program);
glUseProgram(program);
check_error(__LINE__);
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
glClearColor(0.2, 0.2, 0.2, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1, 0, 1);
piglit_draw_rect(10, 10, piglit_width - 20, piglit_height - 20);
check_error(__LINE__);
ok = piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2, green);
glXSwapBuffers(dpy, win);
if (!ok) {
printf("%s: drawing with context 2 failed\n", TestName);
return PIGLIT_FAIL;
}
glXDestroyContext(dpy, ctx2);
return PIGLIT_PASS;
}
int
main(int argc, char **argv)
{
int i;
for(i = 1; i < argc; ++i) {
if (strcmp(argv[i], "-auto") == 0)
piglit_automatic = 1;
else
fprintf(stderr, "%s bad option: %s\n", TestName, argv[i]);
}
dpy = XOpenDisplay(NULL);
if (dpy == NULL) {
fprintf(stderr, "%s: open display failed\n", TestName);
piglit_report_result(PIGLIT_FAIL);
}
visinfo = piglit_get_glx_visual(dpy);
win = piglit_get_glx_window(dpy, visinfo);
XMapWindow(dpy, win);
piglit_glx_event_loop(dpy, draw);
return 0;
}
|