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/*
* Copyright (c) 2012 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS AND/OR THEIR SUPPLIERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
100 /*window_width*/,
50 /*window_height*/,
GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE)
static const char *vstext =
"void main() \n"
"{ \n"
" gl_Position = ftransform(); \n"
" gl_FrontColor = vec4(1.0); \n"
" gl_PointSize = 0.001; \n"
"} \n";
static GLuint vs, prog;
enum piglit_result
piglit_display(void)
{
GLboolean pass;
float black[] = {0, 0, 0};
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(prog);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glBegin(GL_POINTS);
glVertex2i(50, 20);
glEnd();
glUseProgram(0);
pass = !piglit_probe_rect_rgb_silent(49, 19, 3, 3, black);
if (!pass)
puts("Fail: nothing rendered.");
piglit_present_results();
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
piglit_require_gl_version(20);
vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
assert(vs);
prog = piglit_link_simple_program(vs, 0);
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
}
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