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path: root/tests/spec/gl-3.2
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2014-05-14gl-3.2/layered-rendering_blit: use default window sizeBrian Paul1-3/+0
2014-03-22gl-3.2/3.3-minmax: fix GL_NUM_COMPRESSED_TEXTURE_FORMATS limit checkingMarek Olšák1-1/+3
2014-03-05layered-rendering/blit: remove redundant constantsTopi Pohjolainen1-4/+2
2014-03-05layered-rendering/blit: remove redundant tex parameters settingsTopi Pohjolainen1-3/+0
2014-03-05layered-rendering/blit: declare compile time constants as staticTopi Pohjolainen1-3/+3
2014-03-05layered-rendering/blit: specify the final fb grid using tex dimensionsTopi Pohjolainen1-32/+25
2014-03-05layered-rendering/blit: remove redundant constant (floatPerLayer)Topi Pohjolainen1-7/+9
2014-03-05layered-rendering/blit: remove redundant constant (texelsPerLayer)Topi Pohjolainen1-6/+5
2014-03-05layered-rendering/blit: adding missing whitespaceTopi Pohjolainen1-16/+16
2014-03-05layered-rendering/blit: use color other than the default redTopi Pohjolainen1-1/+1
2014-03-04GL 3.2: Use standard internalformat when testing FramebufferTextureEmil Velikov1-1/+1
2014-02-25glsl-resource-not-bound: test rendering with unbound resourcesMarek Olšák2-0/+152
2014-02-06gl-3.2-depth-tex-sampling: Check return value of piglit_check_gl_error.Vinson Lee1-3/+9
2014-01-21layered-rendering/gl-layer: clear textures before renderIlia Mirkin1-0/+2
2014-01-20gl-3.2-depth-tex-sampling: Check piglit_check_gl_error return value.Vinson Lee1-1/+1
2014-01-09Test full framebuffer clear color with mismatched layer count.Paul Berry2-0/+188
2014-01-09Test that a layered fbo can have attachments with different layer counts.Paul Berry2-0/+108
2014-01-06gl-3.2-depth-tex-sampling: fix the test to expect "red" depth samplesBrian Paul1-17/+11
2013-12-21gl-3.2-depth-tex-sampling: test OpenGL 3.2 core depth texture samplingBrian Paul2-0/+212
2013-12-02Test that all layered framebuffer attachments must be of the same type.Paul Berry2-0/+109
2013-12-02Always bind piglit_winsys_fbo instead of 0Marek Olšák3-9/+9
2013-11-25GL: Verify that when GL_COORD_REPLACE is set, fragment shader texture coordin...Nicholas Mack2-1/+137
2013-11-21Test layered color clears with all layered texture types.Paul Berry2-0/+404
2013-10-14GL 3.2: Test that GetTexLevelParameterfv() generates an error when passed TEX...Nicholas Mack2-0/+67
2013-10-11GL 3.2: Test glFramebufferTextureJacob Penner2-0/+281
2013-10-11GL 3.2: Test gl_Layer render to layered attachementsJacob Penner2-0/+309
2013-10-11GL 3.2: Test gl_Layer maps to correct cube map face.Jacob Penner2-0/+189
2013-10-11GL 3.2: Test gl_Layer with non layered texture.Jacob Penner2-0/+150
2013-10-11GL 3.2: Test gl_Layer when unassigned or no geometry shaderJacob Penner2-0/+209
2013-10-04Don't use dynamically sized arrays.Nicholas Mack1-3/+2
2013-10-03GL 3.2: Test FramebufferTexture when texture value is zeroJacob Penner2-0/+181
2013-10-03GL 3.2: Test layered framebuffer statusJacob Penner2-0/+198
2013-10-03GL 3.2: Test framebuffer with layered attachmentsJacob Penner2-0/+167
2013-10-01Test that all vertex shader inputs are enumerated by GetActiveAttrib().Nicholas Mack2-0/+128
2013-09-25gl-3.1: Move draw-buffers-errors test from 3.2 to 3.1Ian Romanick2-111/+0
2013-09-25gl-3.2: Formatting fixes to glDrawBuffers error testIan Romanick1-24/+27
2013-09-16GL 3.2: Test layered framebuffers clear the depth attachment properly.Jacob Penner2-0/+208
2013-09-12GL 3.2: Fix layered clear color test to work with MSVC.Paul Berry1-4/+8
2013-09-04GL 3.2: Test ReadPixels() works properly with layered framebuffers.Jacob Penner2-0/+98
2013-09-03GL 3.2: Test FramebufferTexture() with buffer textures.Jacob Penner2-0/+74
2013-09-03GL 3.2: Test layered framebuffers clear the color attachment properly.Jacob Penner2-0/+214
2013-09-03GL 3.2: Test layered framebuffers blit properly.Jacob Penner4-1/+362
2013-08-15GL 3.2: Test functionality of GetInteger64v()Nicholas Mack2-0/+60
2013-08-15GL 3.2: Test functionality of GetInteger64i_v()Nicholas Mack2-1/+128
2013-08-15GL 3.2: Test functionality of GetBufferParameteri64v()Nicholas Mack2-0/+112
2013-08-12GL 3.2: Add test for minimum value of MAJOR_VERSIONNicholas Mack1-0/+2
2013-08-12GL 3.2: Test that Clear() clears no buffers when passed a value of 0Nicholas Mack2-0/+88
2013-08-12GL 3.2: Test for INVALID_ENUM when DrawBuffers() is passed incorrect color bu...Nicholas Mack2-0/+108
2013-05-29gl-3.2: Add testing for the minimum maximums.Eric Anholt3-0/+188