index
:
piglit
dither
glean-master
glsl2
main
ppgtt
shader_runner
piglit is an OpenGL test suite (mirrored from https://gitlab.freedesktop.org/mesa/piglit)
anholt
summary
refs
log
tree
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tests
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gl-3.2
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Author
Files
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2014-05-14
gl-3.2/layered-rendering_blit: use default window size
Brian Paul
1
-3
/
+0
2014-03-22
gl-3.2/3.3-minmax: fix GL_NUM_COMPRESSED_TEXTURE_FORMATS limit checking
Marek Olšák
1
-1
/
+3
2014-03-05
layered-rendering/blit: remove redundant constants
Topi Pohjolainen
1
-4
/
+2
2014-03-05
layered-rendering/blit: remove redundant tex parameters settings
Topi Pohjolainen
1
-3
/
+0
2014-03-05
layered-rendering/blit: declare compile time constants as static
Topi Pohjolainen
1
-3
/
+3
2014-03-05
layered-rendering/blit: specify the final fb grid using tex dimensions
Topi Pohjolainen
1
-32
/
+25
2014-03-05
layered-rendering/blit: remove redundant constant (floatPerLayer)
Topi Pohjolainen
1
-7
/
+9
2014-03-05
layered-rendering/blit: remove redundant constant (texelsPerLayer)
Topi Pohjolainen
1
-6
/
+5
2014-03-05
layered-rendering/blit: adding missing whitespace
Topi Pohjolainen
1
-16
/
+16
2014-03-05
layered-rendering/blit: use color other than the default red
Topi Pohjolainen
1
-1
/
+1
2014-03-04
GL 3.2: Use standard internalformat when testing FramebufferTexture
Emil Velikov
1
-1
/
+1
2014-02-25
glsl-resource-not-bound: test rendering with unbound resources
Marek Olšák
2
-0
/
+152
2014-02-06
gl-3.2-depth-tex-sampling: Check return value of piglit_check_gl_error.
Vinson Lee
1
-3
/
+9
2014-01-21
layered-rendering/gl-layer: clear textures before render
Ilia Mirkin
1
-0
/
+2
2014-01-20
gl-3.2-depth-tex-sampling: Check piglit_check_gl_error return value.
Vinson Lee
1
-1
/
+1
2014-01-09
Test full framebuffer clear color with mismatched layer count.
Paul Berry
2
-0
/
+188
2014-01-09
Test that a layered fbo can have attachments with different layer counts.
Paul Berry
2
-0
/
+108
2014-01-06
gl-3.2-depth-tex-sampling: fix the test to expect "red" depth samples
Brian Paul
1
-17
/
+11
2013-12-21
gl-3.2-depth-tex-sampling: test OpenGL 3.2 core depth texture sampling
Brian Paul
2
-0
/
+212
2013-12-02
Test that all layered framebuffer attachments must be of the same type.
Paul Berry
2
-0
/
+109
2013-12-02
Always bind piglit_winsys_fbo instead of 0
Marek Olšák
3
-9
/
+9
2013-11-25
GL: Verify that when GL_COORD_REPLACE is set, fragment shader texture coordin...
Nicholas Mack
2
-1
/
+137
2013-11-21
Test layered color clears with all layered texture types.
Paul Berry
2
-0
/
+404
2013-10-14
GL 3.2: Test that GetTexLevelParameterfv() generates an error when passed TEX...
Nicholas Mack
2
-0
/
+67
2013-10-11
GL 3.2: Test glFramebufferTexture
Jacob Penner
2
-0
/
+281
2013-10-11
GL 3.2: Test gl_Layer render to layered attachements
Jacob Penner
2
-0
/
+309
2013-10-11
GL 3.2: Test gl_Layer maps to correct cube map face.
Jacob Penner
2
-0
/
+189
2013-10-11
GL 3.2: Test gl_Layer with non layered texture.
Jacob Penner
2
-0
/
+150
2013-10-11
GL 3.2: Test gl_Layer when unassigned or no geometry shader
Jacob Penner
2
-0
/
+209
2013-10-04
Don't use dynamically sized arrays.
Nicholas Mack
1
-3
/
+2
2013-10-03
GL 3.2: Test FramebufferTexture when texture value is zero
Jacob Penner
2
-0
/
+181
2013-10-03
GL 3.2: Test layered framebuffer status
Jacob Penner
2
-0
/
+198
2013-10-03
GL 3.2: Test framebuffer with layered attachments
Jacob Penner
2
-0
/
+167
2013-10-01
Test that all vertex shader inputs are enumerated by GetActiveAttrib().
Nicholas Mack
2
-0
/
+128
2013-09-25
gl-3.1: Move draw-buffers-errors test from 3.2 to 3.1
Ian Romanick
2
-111
/
+0
2013-09-25
gl-3.2: Formatting fixes to glDrawBuffers error test
Ian Romanick
1
-24
/
+27
2013-09-16
GL 3.2: Test layered framebuffers clear the depth attachment properly.
Jacob Penner
2
-0
/
+208
2013-09-12
GL 3.2: Fix layered clear color test to work with MSVC.
Paul Berry
1
-4
/
+8
2013-09-04
GL 3.2: Test ReadPixels() works properly with layered framebuffers.
Jacob Penner
2
-0
/
+98
2013-09-03
GL 3.2: Test FramebufferTexture() with buffer textures.
Jacob Penner
2
-0
/
+74
2013-09-03
GL 3.2: Test layered framebuffers clear the color attachment properly.
Jacob Penner
2
-0
/
+214
2013-09-03
GL 3.2: Test layered framebuffers blit properly.
Jacob Penner
4
-1
/
+362
2013-08-15
GL 3.2: Test functionality of GetInteger64v()
Nicholas Mack
2
-0
/
+60
2013-08-15
GL 3.2: Test functionality of GetInteger64i_v()
Nicholas Mack
2
-1
/
+128
2013-08-15
GL 3.2: Test functionality of GetBufferParameteri64v()
Nicholas Mack
2
-0
/
+112
2013-08-12
GL 3.2: Add test for minimum value of MAJOR_VERSION
Nicholas Mack
1
-0
/
+2
2013-08-12
GL 3.2: Test that Clear() clears no buffers when passed a value of 0
Nicholas Mack
2
-0
/
+88
2013-08-12
GL 3.2: Test for INVALID_ENUM when DrawBuffers() is passed incorrect color bu...
Nicholas Mack
2
-0
/
+108
2013-05-29
gl-3.2: Add testing for the minimum maximums.
Eric Anholt
3
-0
/
+188