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-rw-r--r--tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-1.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-1.shader_test)2
-rw-r--r--tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-2.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-2.shader_test)2
-rw-r--r--tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-3.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test)2
-rw-r--r--tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-4.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-4.shader_test)2
4 files changed, 4 insertions, 4 deletions
diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-1.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-1.shader_test
index 6c534cf8b..4327e22f3 100644
--- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-1.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-1.shader_test
@@ -3,7 +3,7 @@
# here is 4294967295 with this test we are making sure the compiler doesn't
# mistakenly think the trip count is 4.
[require]
-GLSL >= 1.20
+GLSL >= 1.30
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-2.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-2.shader_test
index b9268fd3d..1fc3991d9 100644
--- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-2.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-2.shader_test
@@ -3,7 +3,7 @@
# here is 4294967295 with this test we are making sure the compiler doesn't
# mistakenly think the trip count is 4.
[require]
-GLSL >= 1.20
+GLSL >= 1.30
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-3.shader_test
index b4bc9be97..e3659ec9f 100644
--- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-3.shader_test
@@ -3,7 +3,7 @@
# here is 4294967295 with this test we are making sure the compiler doesn't
# mistakenly think the trip count is 4.
[require]
-GLSL >= 1.20
+GLSL >= 1.30
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-4.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-4.shader_test
index 566f75a17..8842ec308 100644
--- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-4.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-4.shader_test
@@ -3,7 +3,7 @@
# here is 4294967295 with this test we are making sure the compiler doesn't
# mistakenly think the trip count is 4.
[require]
-GLSL >= 1.20
+GLSL >= 1.30
[vertex shader]
#version 130