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-rw-r--r--tests/shaders/generic/glsl-algebraic-logicand-false.shader_test27
1 files changed, 27 insertions, 0 deletions
diff --git a/tests/shaders/generic/glsl-algebraic-logicand-false.shader_test b/tests/shaders/generic/glsl-algebraic-logicand-false.shader_test
new file mode 100644
index 000000000..dc250f6ce
--- /dev/null
+++ b/tests/shaders/generic/glsl-algebraic-logicand-false.shader_test
@@ -0,0 +1,27 @@
+[require]
+GL >= 2.0
+GLSL >= 1.10
+
+[vertex shader]
+void main()
+{
+ gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+uniform vec4 color;
+void main()
+{
+ const vec4 red = vec4(1.0, 0.0, 0.0, 0.0);
+ const vec4 green = vec4(0.0, 1.0, 0.0, 0.0);
+
+ if (false && color.b != 0.0)
+ gl_FragColor = red;
+ else
+ gl_FragColor = green;
+}
+
+[test]
+uniform color vec4 0.0 0.0 1.0 0.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0