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author | Dylan Baker <baker.dylan.c@gmail.com> | 2014-04-30 06:06:06 -0700 |
---|---|---|
committer | Dylan Baker <baker.dylan.c@gmail.com> | 2014-05-14 10:30:48 -0700 |
commit | acb90776f4954cc68e647eaefed2c7d5ce59bf72 (patch) | |
tree | ea54336e2f1004b54d60010226b0da79fc311cba /tests | |
parent | fd4247e5d2513da9a7c25b4f6099e3afe64f2428 (diff) |
Remove old versions of make_tex_lod_tests.sh
These are old partial versions of another test generator that is
replaced later in this series
Signed-off-by: Dylan Baker <baker.dylan.c@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'tests')
-rwxr-xr-x | tests/glslparsertest/glsl2/make_tex_lod_tests.sh | 63 | ||||
-rwxr-xr-x | tests/glslparsertest/glsl2/make_tex_rect_tests.sh | 50 |
2 files changed, 0 insertions, 113 deletions
diff --git a/tests/glslparsertest/glsl2/make_tex_lod_tests.sh b/tests/glslparsertest/glsl2/make_tex_lod_tests.sh deleted file mode 100755 index 1324cb111..000000000 --- a/tests/glslparsertest/glsl2/make_tex_lod_tests.sh +++ /dev/null @@ -1,63 +0,0 @@ -#!/bin/bash - -function gen_frag_test -{ - case $1 in - texture1D) coord_type="float" ;; - texture1DProj) coord_type="vec2" ;; - texture2D) coord_type="vec2" ;; - texture2DProj) coord_type="vec3" ;; - texture3D) coord_type="vec3" ;; - texture3DProj) coord_type="vec4" ;; - textureCube) coord_type="vec3" ;; - shadow1D) coord_type="vec3" ;; - shadow1DProj) coord_type="vec4" ;; - shadow2D) coord_type="vec3" ;; - shadow2DProj) coord_type="vec4" ;; - esac - - # This expression does 3 steps: - # 1. Moves the word 'texture' or 'shadow' to the end - # 2. Deletes the word 'texture' - # 3. Deletes the word 'Proj' - # 4. Replaces 'shadow' with 'Shadow' - dim=$(echo $1 | sed 's/^\(shadow\|texture\)\(.*\)/\2\1/;s/texture//;s/Proj//;s/shadow/Shadow/') - mode=$1 - - if test x$2 != x ; then - coord_type=$2 - fi - - cat <<EOF -/* FAIL - * Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the - * texture lookup functions are not available in fragment shaders. - */ -uniform sampler${dim} s; -varying ${coord_type} coord; -varying float lod; - -void main() -{ - gl_FragColor = ${mode}Lod(s, coord, lod); -} -EOF -} - - -i=1 -for d in texture1D texture1DProj shadow1D shadow1DProj \ - texture2D texture2DProj shadow2D shadow2DProj \ - texture3D texture3DProj textureCube -do - name=$(printf "tex_lod-%02d.frag" $i) - gen_frag_test $d > $name - i=$((i + 1)) - - - if echo $d | egrep -q 'texture[12]DProj' ; then - name=$(printf "tex_lod-%02d.frag" $i) - gen_frag_test $d vec4 > $name - i=$((i + 1)) - fi -done diff --git a/tests/glslparsertest/glsl2/make_tex_rect_tests.sh b/tests/glslparsertest/glsl2/make_tex_rect_tests.sh deleted file mode 100755 index f9dccda30..000000000 --- a/tests/glslparsertest/glsl2/make_tex_rect_tests.sh +++ /dev/null @@ -1,50 +0,0 @@ -#!/bin/bash - -function gen_frag_test -{ - case $1 in - texture2DRect) coord_type="vec2" ;; - texture2DRectProj) coord_type="vec3" ;; - shadow2DRect) coord_type="vec3" ;; - shadow2DRectProj) coord_type="vec4" ;; - esac - - # This expression does 3 steps: - # 1. Moves the word 'texture' or 'shadow' to the end - # 2. Deletes the word 'texture' - # 3. Deletes the word 'Proj' - # 4. Replaces 'shadow' with 'Shadow' - dim=$(echo $1 | sed 's/^\(shadow\|texture\)\(.*\)/\2\1/;s/texture//;s/Proj//;s/shadow/Shadow/') - mode=$1 - - if test x$2 != x ; then - coord_type=$2 - fi - - cat <<EOF -/* PASS */ -uniform sampler${dim} s; -varying ${coord_type} coord; - -void main() -{ - gl_FragColor = ${mode}(s, coord); -} -EOF -} - - -i=4 -for d in texture2DRect texture2DRectProj \ - shadow2DRect shadow2DRectProj -do - name=$(printf "tex_rect-%02d.frag" $i) - gen_frag_test $d > $name - i=$((i + 1)) - - if test $d = 'texture2DRectProj'; then - name=$(printf "tex_rect-%02d.frag" $i) - gen_frag_test $d vec4 > $name - i=$((i + 1)) - fi -done |