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author | Timothy Arceri <tarceri@itsqueeze.com> | 2018-04-09 19:44:43 +1000 |
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committer | Timothy Arceri <tarceri@itsqueeze.com> | 2018-04-12 17:06:27 +1000 |
commit | 93b35926a150e318439d2505901288594b3548f5 (patch) | |
tree | ad5dec84213bf7f81b6321f335c47bc8e3d09d84 /tests/spec/glsl-1.20/execution | |
parent | 87b36fb715818debac2608b6721bf948b1dff2b7 (diff) |
glsl-1.20: exercise bug in parameter out handling in Mesa
Diffstat (limited to 'tests/spec/glsl-1.20/execution')
-rw-r--r-- | tests/spec/glsl-1.20/execution/qualifiers/vs-out-conversion-int-to-float-vec4-index.shader_test | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.20/execution/qualifiers/vs-out-conversion-int-to-float-vec4-index.shader_test b/tests/spec/glsl-1.20/execution/qualifiers/vs-out-conversion-int-to-float-vec4-index.shader_test new file mode 100644 index 000000000..3fca6b0d2 --- /dev/null +++ b/tests/spec/glsl-1.20/execution/qualifiers/vs-out-conversion-int-to-float-vec4-index.shader_test @@ -0,0 +1,48 @@ +# Test that implicit type conversion of out parameters works properly. +# +# From the GLSL 1.30 spec (which clarifies, but does not change, the +# rules for implicit type conversion in GLSL 1.20), section 6.1 +# (Function Definitions): +# +# Mismatched types on output parameters (out or inout) must have a +# conversion from the formal parameter type to the calling argument +# type. +# +# This tests for a bug in Mesa GLSL IRs handling of these conversions. +# Specifically if the function changes the index value use by the out +# parameter we need to make sure it uses the value of the index before the +# function was called and not the new value of the index. + +[require] +GLSL >= 1.20 + +[vertex shader] +#version 120 + +uniform int u = 1; + +void f(inout int i, out int x) +{ + x = 4; + i = 0; +} + +void main() +{ + gl_Position = gl_Vertex; + vec4 value; + + int i = u; + f(i, value[i]); + gl_FrontColor = vec4(1.0/value[1]); +} + +[fragment shader] +void main() +{ + gl_FragColor = gl_Color; +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.25 0.25 0.25 0.25 |