diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2011-06-17 17:49:46 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2011-06-17 17:49:46 -0700 |
commit | 1f8b29560e3f7dd0ac6da8a406ca66ddd27a76b7 (patch) | |
tree | d38fc0487ca8183076d54c9218cbbff7d7d6cfa9 /tests/spec/arb_shader_texture_lod/execution/texgrad.c | |
parent | 604aaaf0ba4f8d8e772d2a788842c40c3f997d25 (diff) |
Split ARB_shader_texture_lod tests into compiler/execution subgroups.
This makes it a bit easier to count how many parser tests vs. actual
drawing tests we have. More importantly, the next commit will add a
bunch of execution tests that use .frag and .vert files which I don't
want picked up as parser tests, so I need them in different folders.
Diffstat (limited to 'tests/spec/arb_shader_texture_lod/execution/texgrad.c')
-rw-r--r-- | tests/spec/arb_shader_texture_lod/execution/texgrad.c | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/tests/spec/arb_shader_texture_lod/execution/texgrad.c b/tests/spec/arb_shader_texture_lod/execution/texgrad.c new file mode 100644 index 000000000..a7bf6ecdb --- /dev/null +++ b/tests/spec/arb_shader_texture_lod/execution/texgrad.c @@ -0,0 +1,185 @@ +/* + * Copyright © 2009 Intel Corporation + * Copyright © 2011 Marek Olšák <maraeo@gmail.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Marek Olšák <maraeo@gmail.com> + * + * Based on fbo-clearmipmap by: + * Eric Anholt <eric@anholt.net> + * + */ + +#include "piglit-util.h" + +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; +int piglit_width = 512; +int piglit_height = 256; + +#define TEX_WIDTH 256 +#define TEX_HEIGHT 256 + +static const float colors[][3] = { + {1.0, 0.0, 0.0}, + {0.0, 1.0, 0.0}, + {0.0, 0.0, 1.0}, + {1.0, 1.0, 0.0}, + {0.0, 1.0, 1.0}, + {1.0, 0.0, 1.0}, + {0.5, 0.0, 0.5}, + {1.0, 1.0, 1.0}, +}; + +static const char *sh_tex = + "uniform sampler2D tex;" + "void main()" + "{" + " gl_FragColor = texture2D(tex, gl_TexCoord[0].xy);" + "}"; + +static const char *sh_texgrad = + "#extension GL_ARB_shader_texture_lod : enable\n" + "uniform sampler2D tex;" + "void main()" + "{" + " gl_FragColor = texture2DGradARB(tex, gl_TexCoord[0].xy," + " dFdx(gl_TexCoord[0].xy)," + " dFdy(gl_TexCoord[0].xy));" + "}"; + +static GLint prog_tex, prog_texgrad; + +void piglit_init(int argc, char **argv) +{ + GLuint tex, fb; + GLenum status; + int i, dim; + static GLuint fs_tex, fs_texgrad; + + piglit_require_GLSL(); + piglit_require_extension("GL_EXT_framebuffer_object"); + piglit_require_extension("GL_ARB_shader_texture_lod"); + + fs_tex = piglit_compile_shader_text(GL_FRAGMENT_SHADER, sh_tex); + fs_texgrad = piglit_compile_shader_text(GL_FRAGMENT_SHADER, sh_texgrad); + prog_tex = piglit_link_simple_program(0, fs_tex); + prog_texgrad = piglit_link_simple_program(0, fs_texgrad); + + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + for (i = 0, dim = TEX_WIDTH; dim >0; i++, dim /= 2) { + glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, + dim, dim, + 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + } + assert(glGetError() == 0); + + glBindTexture(GL_TEXTURE_2D, 0); + glDisable(GL_TEXTURE_2D); + + glGenFramebuffersEXT(1, &fb); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); + + for (i = 0, dim = TEX_WIDTH; dim >0; i++, dim /= 2) { + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, + tex, + i); + + status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + fprintf(stderr, "FBO incomplete\n"); + piglit_report_result(PIGLIT_SKIP); + } + + glClearColor(colors[i][0], + colors[i][1], + colors[i][2], + 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + assert(glGetError() == 0); + } + glDeleteFramebuffersEXT(1, &fb); + glBindTexture(GL_TEXTURE_2D, tex); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(45, 1, 0.1, 1000); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(-0.5, -0.5, -1.2); + glRotatef(68, 0, 1, 0); + glScalef(2000, 1, 1); + + glEnable(GL_TEXTURE_2D); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + piglit_set_tolerance_for_bits(7, 7, 7, 7); + + printf("Left: texture2D, Right: texture2DGradARB\n"); +} + +static void draw_quad() +{ + glBegin(GL_QUADS); + glTexCoord2f(0, 0); + glVertex2f(0, 0); + glTexCoord2f(1, 0); + glVertex2f(1, 0); + glTexCoord2f(1, 1); + glVertex2f(1, 1); + glTexCoord2f(0, 1); + glVertex2f(0, 1); + glEnd(); +} + +enum piglit_result piglit_display(void) +{ + GLboolean pass = GL_TRUE; + + glViewport(0, 0, piglit_width, piglit_height); + glClearColor(0.5, 0.5, 0.5, 0.5); + glClear(GL_COLOR_BUFFER_BIT); + + glViewport(0, 0, piglit_width/2, piglit_height); + piglit_UseProgram(prog_tex); + draw_quad(); + + glViewport(piglit_width/2, 0, piglit_width/2, piglit_height); + piglit_UseProgram(prog_texgrad); + draw_quad(); + + if (!piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width, piglit_height)) + pass = GL_FALSE; + + glutSwapBuffers(); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} |