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author | Ian Romanick <ian.d.romanick@intel.com> | 2011-07-27 17:39:24 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2011-08-19 09:24:59 -0700 |
commit | 01dff3f8338e17665b036d849e0fdf2c96348325 (patch) | |
tree | 4e956da8d4e5327e2584bfdd9796cfda396cba0e /tests/shaders/glsl-vs-inline-explosion.shader_test | |
parent | c4b2de91e1dcec1c5ccd154eeb8d9da081f3f319 (diff) |
Set rlimit on glsl-*-explosion.shader_test, remove from blacklist
Setting the rlimit should prevent the tests from completely exhausting
system memory and swap. Since the tests are more system friendly,
they are removed from the blacklist.
Acked-by: José Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'tests/shaders/glsl-vs-inline-explosion.shader_test')
-rw-r--r-- | tests/shaders/glsl-vs-inline-explosion.shader_test | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/shaders/glsl-vs-inline-explosion.shader_test b/tests/shaders/glsl-vs-inline-explosion.shader_test index 791f8ede8..e08d3d5f7 100644 --- a/tests/shaders/glsl-vs-inline-explosion.shader_test +++ b/tests/shaders/glsl-vs-inline-explosion.shader_test @@ -1,6 +1,7 @@ // if you inline all functions indiscriminately, you won't pass this [require] GLSL >= 1.10 +rlimit 268435456 [vertex shader] void f64() |