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authorIan Romanick <ian.d.romanick@intel.com>2011-07-27 17:39:24 -0700
committerIan Romanick <ian.d.romanick@intel.com>2011-08-19 09:24:59 -0700
commit01dff3f8338e17665b036d849e0fdf2c96348325 (patch)
tree4e956da8d4e5327e2584bfdd9796cfda396cba0e /tests/shaders/glsl-vs-inline-explosion.shader_test
parentc4b2de91e1dcec1c5ccd154eeb8d9da081f3f319 (diff)
Set rlimit on glsl-*-explosion.shader_test, remove from blacklist
Setting the rlimit should prevent the tests from completely exhausting system memory and swap. Since the tests are more system friendly, they are removed from the blacklist. Acked-by: José Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'tests/shaders/glsl-vs-inline-explosion.shader_test')
-rw-r--r--tests/shaders/glsl-vs-inline-explosion.shader_test1
1 files changed, 1 insertions, 0 deletions
diff --git a/tests/shaders/glsl-vs-inline-explosion.shader_test b/tests/shaders/glsl-vs-inline-explosion.shader_test
index 791f8ede8..e08d3d5f7 100644
--- a/tests/shaders/glsl-vs-inline-explosion.shader_test
+++ b/tests/shaders/glsl-vs-inline-explosion.shader_test
@@ -1,6 +1,7 @@
// if you inline all functions indiscriminately, you won't pass this
[require]
GLSL >= 1.10
+rlimit 268435456
[vertex shader]
void f64()