diff options
author | Eric Anholt <eric@anholt.net> | 2011-06-21 19:05:23 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2011-06-28 09:47:05 -0700 |
commit | 9f446339edb306125ceffb79308c4152cadbb8ef (patch) | |
tree | fce9878c2357e625620609b15f5c4b0bb4ce730b /tests/shaders/glsl-fs-fogcolor-statechange.c | |
parent | 15564a7259e4ddca615be666088fd95623e33d5c (diff) |
glsl-fs-fogcolor-statechange: New test for possible driver bug.
Diffstat (limited to 'tests/shaders/glsl-fs-fogcolor-statechange.c')
-rw-r--r-- | tests/shaders/glsl-fs-fogcolor-statechange.c | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/tests/shaders/glsl-fs-fogcolor-statechange.c b/tests/shaders/glsl-fs-fogcolor-statechange.c new file mode 100644 index 000000000..e625eaa59 --- /dev/null +++ b/tests/shaders/glsl-fs-fogcolor-statechange.c @@ -0,0 +1,85 @@ +/* + * Copyright © 2011 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** @file glsl-fs-fogcolor-statechange.c + * + * Tests that changing just gl_Fog.color is reflected in program + * execution. + */ + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA; + +enum piglit_result +piglit_display(void) +{ + GLboolean pass = GL_TRUE; + static const float green[] = {0.0, 1.0, 0.0, 0.0}; + static const float blue[] = {0.0, 0.0, 1.0, 0.0}; + + glClearColor(1.0, 0.0, 0.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + glFogfv(GL_FOG_COLOR, green); + piglit_draw_rect(-1, -1, 1, 2); + + glFogfv(GL_FOG_COLOR, blue); + piglit_draw_rect(0, -1, 1, 2); + + pass &= piglit_probe_rect_rgba(0, 0, + piglit_width / 2, piglit_height, + green); + pass &= piglit_probe_rect_rgba(piglit_width / 2, 0, + piglit_width / 2, piglit_height, + blue); + + glutSwapBuffers(); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +void +piglit_init(int argc, char **argv) +{ + GLint vs, fs, prog; + const char *fs_source = + "void main()\n" + "{\n" + " gl_FragColor = gl_Fog.color;\n" + "}\n"; + + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } + + vs = piglit_compile_shader(GL_VERTEX_SHADER, + "shaders/glsl-mvp.vert"); + fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source); + + prog = piglit_link_simple_program(vs, fs); + + glUseProgram(prog); +} |