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authorBrian Paul <brianp@vmware.com>2012-06-27 16:24:28 -0600
committerBrian Paul <brianp@vmware.com>2012-06-28 12:45:55 -0600
commit4a14d11dbaced794fd8a9468e0d5c28c82a762ca (patch)
treed13739acf61f86e0e999d12f167139ae287d0a8a /tests/security
parent06fb2c385ec6b026e1800f2f6f0c2b0cf5c3d760 (diff)
security/initialized-texmemory - test contents of unitialized texture memory
This is the first of a new category of piglit tests that exercise things related to security. The first test, initialized-texmemory, creates a texture image with unspecified contents (pixels=NULL). We draw a polygon with the texture and see what we get. Ideally, we'd get a constant/black image and not some random VRAM data from another application or another user (like a window image). The OpenGL spec doesn't say that texture memory should be initialized in this situation so if the test fails we return "WARN" rather than "FAIL". Reviewed-by: José Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'tests/security')
-rw-r--r--tests/security/CMakeLists.gl.txt16
-rw-r--r--tests/security/CMakeLists.txt1
-rw-r--r--tests/security/initialized-texmemory.c87
3 files changed, 104 insertions, 0 deletions
diff --git a/tests/security/CMakeLists.gl.txt b/tests/security/CMakeLists.gl.txt
new file mode 100644
index 000000000..bddd59162
--- /dev/null
+++ b/tests/security/CMakeLists.gl.txt
@@ -0,0 +1,16 @@
+
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+)
+
+link_libraries (
+ piglitutil
+ ${OPENGL_gl_LIBRARY}
+ ${OPENGL_glu_LIBRARY}
+)
+
+
+piglit_add_executable (initialized-texmemory initialized-texmemory.c)
+
+# vim: ft=cmake:
diff --git a/tests/security/CMakeLists.txt b/tests/security/CMakeLists.txt
new file mode 100644
index 000000000..144a306f4
--- /dev/null
+++ b/tests/security/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/security/initialized-texmemory.c b/tests/security/initialized-texmemory.c
new file mode 100644
index 000000000..ecca53e73
--- /dev/null
+++ b/tests/security/initialized-texmemory.c
@@ -0,0 +1,87 @@
+/*
+ * Copyright © 2012 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test that texture memory is initialized to a constant color and not
+ * stale data that may show old contents of VRAM.
+ *
+ * To pass this test an OpenGL implementation should initialize the
+ * contents of the new buffer to some fixed value (like all zeros).
+ * But since that's not spec'd by OpenGL, we only return WARN instead of
+ * FAIL if that's not the case.
+ *
+ * Brian Paul
+ * June 2012
+ */
+
+#include "piglit-util.h"
+
+PIGLIT_GL_TEST_MAIN(
+ 512 /*window_width*/,
+ 512 /*window_height*/,
+ GLUT_RGB | GLUT_DOUBLE)
+
+
+enum piglit_result
+piglit_display(void)
+{
+ GLfloat firstPixel[4];
+ bool pass = true;
+
+ /* init color buffer to red */
+ glClearColor(1, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_TEXTURE_2D);
+
+ piglit_draw_rect_tex(0, 0, piglit_width, piglit_height,
+ 0.0, 0.0, 1.0, 1.0);
+
+ /* The whole image should be same color */
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, firstPixel);
+ pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height,
+ firstPixel);
+
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLsizei width = 1024, height = 1024;
+ GLuint tex;
+
+ /* Create texture image with pixels=NULL (undefined) */
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+}