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author | Neil Roberts <nroberts@igalia.com> | 2019-09-04 11:23:49 +0200 |
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committer | Neil Roberts <nroberts@igalia.com> | 2019-09-04 12:35:47 +0200 |
commit | 2b3e98842f0139fe86a28a8f57c846caf3abfaf4 (patch) | |
tree | 141143d4b4dd21b60a7ae9cb23965fb2fb338435 /generated_tests | |
parent | b68c885b79bc8889aeb249bba057d5dbfdd00e23 (diff) |
glsl-es-1.00: Test that function return value has precision
When a type is used in GLSL ES it should have a precision either
explicitly or by the default precision. This includes return types for
functions. The fragment shader doesn’t have a default precision for
floats so it should be an error to make a function that returns a
float type without specifying the precision.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Diffstat (limited to 'generated_tests')
0 files changed, 0 insertions, 0 deletions