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authorNeil Roberts <nroberts@igalia.com>2019-09-04 11:23:49 +0200
committerNeil Roberts <nroberts@igalia.com>2019-09-04 12:35:47 +0200
commit2b3e98842f0139fe86a28a8f57c846caf3abfaf4 (patch)
tree141143d4b4dd21b60a7ae9cb23965fb2fb338435 /generated_tests
parentb68c885b79bc8889aeb249bba057d5dbfdd00e23 (diff)
glsl-es-1.00: Test that function return value has precision
When a type is used in GLSL ES it should have a precision either explicitly or by the default precision. This includes return types for functions. The fragment shader doesn’t have a default precision for floats so it should be an error to make a function that returns a float type without specifying the precision. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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