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authorPavel Ondračka <pavel.ondracka@gmail.com>2024-11-06 19:28:49 +0100
committerPavel Ondračka <pavel.ondracka@gmail.com>2024-11-07 08:38:19 +0100
commiteebe1b555f51dbb702f696d08ad5ae8153bcdcdd (patch)
tree144509f2d2c1046bb8b9cc8aff0cc64db9eaf1ff
parentd2cc9ba519c074251b631298c5a26bbc8442a7e3 (diff)
glsl-1.30: move tests requiring uint from glsl-1.20
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/969>
-rw-r--r--tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-1.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-1.shader_test)2
-rw-r--r--tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-2.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-2.shader_test)2
-rw-r--r--tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-3.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test)2
-rw-r--r--tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-4.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-4.shader_test)2
4 files changed, 4 insertions, 4 deletions
diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-1.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-1.shader_test
index 6c534cf8b..4327e22f3 100644
--- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-1.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-1.shader_test
@@ -3,7 +3,7 @@
# here is 4294967295 with this test we are making sure the compiler doesn't
# mistakenly think the trip count is 4.
[require]
-GLSL >= 1.20
+GLSL >= 1.30
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-2.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-2.shader_test
index b9268fd3d..1fc3991d9 100644
--- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-2.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-2.shader_test
@@ -3,7 +3,7 @@
# here is 4294967295 with this test we are making sure the compiler doesn't
# mistakenly think the trip count is 4.
[require]
-GLSL >= 1.20
+GLSL >= 1.30
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-3.shader_test
index b4bc9be97..e3659ec9f 100644
--- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-3.shader_test
@@ -3,7 +3,7 @@
# here is 4294967295 with this test we are making sure the compiler doesn't
# mistakenly think the trip count is 4.
[require]
-GLSL >= 1.20
+GLSL >= 1.30
[vertex shader]
#version 130
diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-4.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-4.shader_test
index 566f75a17..8842ec308 100644
--- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-4.shader_test
+++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-4.shader_test
@@ -3,7 +3,7 @@
# here is 4294967295 with this test we are making sure the compiler doesn't
# mistakenly think the trip count is 4.
[require]
-GLSL >= 1.20
+GLSL >= 1.30
[vertex shader]
#version 130