diff options
author | Pavel Ondračka <pavel.ondracka@gmail.com> | 2024-11-06 19:28:49 +0100 |
---|---|---|
committer | Pavel Ondračka <pavel.ondracka@gmail.com> | 2024-11-07 08:38:19 +0100 |
commit | eebe1b555f51dbb702f696d08ad5ae8153bcdcdd (patch) | |
tree | 144509f2d2c1046bb8b9cc8aff0cc64db9eaf1ff | |
parent | d2cc9ba519c074251b631298c5a26bbc8442a7e3 (diff) |
glsl-1.30: move tests requiring uint from glsl-1.20
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/969>
-rw-r--r-- | tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-1.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-1.shader_test) | 2 | ||||
-rw-r--r-- | tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-2.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-2.shader_test) | 2 | ||||
-rw-r--r-- | tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-3.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test) | 2 | ||||
-rw-r--r-- | tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-4.shader_test (renamed from tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-4.shader_test) | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-1.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-1.shader_test index 6c534cf8b..4327e22f3 100644 --- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-1.shader_test +++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-1.shader_test @@ -3,7 +3,7 @@ # here is 4294967295 with this test we are making sure the compiler doesn't # mistakenly think the trip count is 4. [require] -GLSL >= 1.20 +GLSL >= 1.30 [vertex shader] #version 130 diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-2.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-2.shader_test index b9268fd3d..1fc3991d9 100644 --- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-2.shader_test +++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-2.shader_test @@ -3,7 +3,7 @@ # here is 4294967295 with this test we are making sure the compiler doesn't # mistakenly think the trip count is 4. [require] -GLSL >= 1.20 +GLSL >= 1.30 [vertex shader] #version 130 diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-3.shader_test index b4bc9be97..e3659ec9f 100644 --- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-3.shader_test +++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-3.shader_test @@ -3,7 +3,7 @@ # here is 4294967295 with this test we are making sure the compiler doesn't # mistakenly think the trip count is 4. [require] -GLSL >= 1.20 +GLSL >= 1.30 [vertex shader] #version 130 diff --git a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-4.shader_test b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-4.shader_test index 566f75a17..8842ec308 100644 --- a/tests/spec/glsl-1.20/execution/vs-loop-uint-induction-var-4.shader_test +++ b/tests/spec/glsl-1.30/execution/vs-loop-uint-induction-var-4.shader_test @@ -3,7 +3,7 @@ # here is 4294967295 with this test we are making sure the compiler doesn't # mistakenly think the trip count is 4. [require] -GLSL >= 1.20 +GLSL >= 1.30 [vertex shader] #version 130 |