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authorNicolai Hähnle <nicolai.haehnle@amd.com>2017-07-06 20:04:20 +0200
committerMarek Olšák <marek.olsak@amd.com>2018-04-04 20:35:50 -0400
commita16826c159a0f383b617eacb3872399897546dc2 (patch)
tree062e0a54a8b9e59eab8955b79bd9562de2d6b1b5
parentbd2d3b3fa76083aaabbe663b3b4edc6742494555 (diff)
fs-inout-index-two-level: remove unnecessary and incorrect varying
-rw-r--r--tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test1
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test b/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test
index 684ccaa4f..df1c20a15 100644
--- a/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test
+++ b/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test
@@ -5,7 +5,6 @@ GLSL >= 1.20
[fragment shader]
uniform int u = 1;
-varying vec4 color;
void func(inout int i, inout int w[4], inout int x)
{