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author | Nicolai Hähnle <nicolai.haehnle@amd.com> | 2017-07-06 20:04:20 +0200 |
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committer | Marek Olšák <marek.olsak@amd.com> | 2018-04-04 20:35:50 -0400 |
commit | a16826c159a0f383b617eacb3872399897546dc2 (patch) | |
tree | 062e0a54a8b9e59eab8955b79bd9562de2d6b1b5 | |
parent | bd2d3b3fa76083aaabbe663b3b4edc6742494555 (diff) |
fs-inout-index-two-level: remove unnecessary and incorrect varying
-rw-r--r-- | tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test b/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test index 684ccaa4f..df1c20a15 100644 --- a/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test +++ b/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test @@ -5,7 +5,6 @@ GLSL >= 1.20 [fragment shader] uniform int u = 1; -varying vec4 color; void func(inout int i, inout int w[4], inout int x) { |