diff options
author | Timothy Arceri <tarceri@itsqueeze.com> | 2020-06-29 12:58:23 +1000 |
---|---|---|
committer | Timothy Arceri <tarceri@itsqueeze.com> | 2020-06-30 11:32:30 +1000 |
commit | 4eef9a93facc68a9cd5c126eab353a15ddedb30b (patch) | |
tree | 1afa00188112fa7f64b0aaf30222214e641ffc44 | |
parent | 9a3bb4a793755a669ab4289509406f91e64941bd (diff) |
glsl-1.10: move loop shader tests to glsl-1.10 dir
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/327>
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-300.shader_test (renamed from tests/shaders/glsl-fs-loop-300.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-break.shader_test (renamed from tests/shaders/glsl-fs-loop-break.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-const-decr.shader_test (renamed from tests/shaders/glsl-fs-loop-const-decr.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-const-incr.shader_test (renamed from tests/shaders/glsl-fs-loop-const-incr.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-continue.shader_test (renamed from tests/shaders/glsl-fs-loop-continue.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-diagonal-break.shader_test (renamed from tests/shaders/glsl-fs-loop-diagonal-break.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-ge.shader_test (renamed from tests/shaders/glsl-fs-loop-ge.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-gt.shader_test (renamed from tests/shaders/glsl-fs-loop-gt.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-le.shader_test (renamed from tests/shaders/glsl-fs-loop-le.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-lt.shader_test (renamed from tests/shaders/glsl-fs-loop-lt.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-nested-if.shader_test (renamed from tests/shaders/glsl-fs-loop-nested-if.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-redundant-condition.shader_test (renamed from tests/shaders/glsl-fs-loop-redundant-condition.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-01.shader_test (renamed from tests/shaders/glsl-fs-loop-two-counter-01.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-02.shader_test (renamed from tests/shaders/glsl-fs-loop-two-counter-02.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-03.shader_test (renamed from tests/shaders/glsl-fs-loop-two-counter-03.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-04.shader_test (renamed from tests/shaders/glsl-fs-loop-two-counter-04.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-while-false-01.shader_test (renamed from tests/shaders/glsl-fs-loop-while-false-01.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-while-false-02.shader_test (renamed from tests/shaders/glsl-fs-loop-while-false-02.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-zero-iter.shader_test (renamed from tests/shaders/glsl-fs-loop-zero-iter.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-300.shader_test (renamed from tests/shaders/glsl-vs-loop-300.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-break.shader_test (renamed from tests/shaders/glsl-vs-loop-break.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-continue.shader_test (renamed from tests/shaders/glsl-vs-loop-continue.shader_test) | 0 | ||||
-rw-r--r-- | tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-redundant-condition.shader_test (renamed from tests/shaders/glsl-vs-loop-redundant-condition.shader_test) | 0 |
23 files changed, 0 insertions, 0 deletions
diff --git a/tests/shaders/glsl-fs-loop-300.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-300.shader_test index ac8acc9d9..ac8acc9d9 100644 --- a/tests/shaders/glsl-fs-loop-300.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-300.shader_test diff --git a/tests/shaders/glsl-fs-loop-break.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-break.shader_test index c5766a2da..c5766a2da 100644 --- a/tests/shaders/glsl-fs-loop-break.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-break.shader_test diff --git a/tests/shaders/glsl-fs-loop-const-decr.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-const-decr.shader_test index d0fe00560..d0fe00560 100644 --- a/tests/shaders/glsl-fs-loop-const-decr.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-const-decr.shader_test diff --git a/tests/shaders/glsl-fs-loop-const-incr.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-const-incr.shader_test index 1cdf4ff73..1cdf4ff73 100644 --- a/tests/shaders/glsl-fs-loop-const-incr.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-const-incr.shader_test diff --git a/tests/shaders/glsl-fs-loop-continue.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-continue.shader_test index 2b53c696e..2b53c696e 100644 --- a/tests/shaders/glsl-fs-loop-continue.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-continue.shader_test diff --git a/tests/shaders/glsl-fs-loop-diagonal-break.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-diagonal-break.shader_test index 4baa2f332..4baa2f332 100644 --- a/tests/shaders/glsl-fs-loop-diagonal-break.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-diagonal-break.shader_test diff --git a/tests/shaders/glsl-fs-loop-ge.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-ge.shader_test index f6a15e854..f6a15e854 100644 --- a/tests/shaders/glsl-fs-loop-ge.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-ge.shader_test diff --git a/tests/shaders/glsl-fs-loop-gt.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-gt.shader_test index 83755b460..83755b460 100644 --- a/tests/shaders/glsl-fs-loop-gt.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-gt.shader_test diff --git a/tests/shaders/glsl-fs-loop-le.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-le.shader_test index 79bca0822..79bca0822 100644 --- a/tests/shaders/glsl-fs-loop-le.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-le.shader_test diff --git a/tests/shaders/glsl-fs-loop-lt.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-lt.shader_test index 2a8b94b5d..2a8b94b5d 100644 --- a/tests/shaders/glsl-fs-loop-lt.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-lt.shader_test diff --git a/tests/shaders/glsl-fs-loop-nested-if.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-nested-if.shader_test index cc99d2f0b..cc99d2f0b 100644 --- a/tests/shaders/glsl-fs-loop-nested-if.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-nested-if.shader_test diff --git a/tests/shaders/glsl-fs-loop-redundant-condition.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-redundant-condition.shader_test index 6a177f2ef..6a177f2ef 100644 --- a/tests/shaders/glsl-fs-loop-redundant-condition.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-redundant-condition.shader_test diff --git a/tests/shaders/glsl-fs-loop-two-counter-01.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-01.shader_test index 1a5f82a5e..1a5f82a5e 100644 --- a/tests/shaders/glsl-fs-loop-two-counter-01.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-01.shader_test diff --git a/tests/shaders/glsl-fs-loop-two-counter-02.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-02.shader_test index 7bcc5f921..7bcc5f921 100644 --- a/tests/shaders/glsl-fs-loop-two-counter-02.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-02.shader_test diff --git a/tests/shaders/glsl-fs-loop-two-counter-03.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-03.shader_test index 49d8f6143..49d8f6143 100644 --- a/tests/shaders/glsl-fs-loop-two-counter-03.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-03.shader_test diff --git a/tests/shaders/glsl-fs-loop-two-counter-04.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-04.shader_test index 61d65a493..61d65a493 100644 --- a/tests/shaders/glsl-fs-loop-two-counter-04.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-two-counter-04.shader_test diff --git a/tests/shaders/glsl-fs-loop-while-false-01.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-while-false-01.shader_test index afface31b..afface31b 100644 --- a/tests/shaders/glsl-fs-loop-while-false-01.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-while-false-01.shader_test diff --git a/tests/shaders/glsl-fs-loop-while-false-02.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-while-false-02.shader_test index 35629ae2f..35629ae2f 100644 --- a/tests/shaders/glsl-fs-loop-while-false-02.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-while-false-02.shader_test diff --git a/tests/shaders/glsl-fs-loop-zero-iter.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-zero-iter.shader_test index 91ccf0f80..91ccf0f80 100644 --- a/tests/shaders/glsl-fs-loop-zero-iter.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-fs-loop-zero-iter.shader_test diff --git a/tests/shaders/glsl-vs-loop-300.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-300.shader_test index b856755c7..b856755c7 100644 --- a/tests/shaders/glsl-vs-loop-300.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-300.shader_test diff --git a/tests/shaders/glsl-vs-loop-break.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-break.shader_test index 66cfeb200..66cfeb200 100644 --- a/tests/shaders/glsl-vs-loop-break.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-break.shader_test diff --git a/tests/shaders/glsl-vs-loop-continue.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-continue.shader_test index b78db6246..b78db6246 100644 --- a/tests/shaders/glsl-vs-loop-continue.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-continue.shader_test diff --git a/tests/shaders/glsl-vs-loop-redundant-condition.shader_test b/tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-redundant-condition.shader_test index 5522b15a3..5522b15a3 100644 --- a/tests/shaders/glsl-vs-loop-redundant-condition.shader_test +++ b/tests/spec/glsl-1.10/execution/loops/glsl-vs-loop-redundant-condition.shader_test |