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authorChad Versace <chad.versace@linux.intel.com>2011-11-10 10:35:16 -0800
committerChad Versace <chad.versace@linux.intel.com>2011-11-10 10:35:16 -0800
commit34a565327bad17fcb1d69d40e14c52d8a1500623 (patch)
treeec22fd508ebf22a299813f53936ad9abaab463f3
parentacb99ccdded53fc26a06c04f133ef1cf42a522ef (diff)
arb_framebuffer_object: Add tests to check GL_DEPTH_STENCIL_ATTACHMENT
Add the following tests: specs/ARB_framebuffer_object/same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT specs/ARB_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT The tests check that if an object is attached to the GL_DEPTH_STENCIL_ATTACHMENT point, then it is also attached to the GL_STENCIL_ATTACHMENT and GL_DEPTH_ATTACHMENT points. v2: - Make tests run concurrently. - Move test body from piglit_display() to piglit_init(). Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
-rw-r--r--tests/all.tests6
-rw-r--r--tests/spec/CMakeLists.txt1
-rw-r--r--tests/spec/arb_framebuffer_object/CMakeLists.gl.txt19
-rw-r--r--tests/spec/arb_framebuffer_object/CMakeLists.txt1
-rw-r--r--tests/spec/arb_framebuffer_object/same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c130
-rw-r--r--tests/spec/arb_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c137
6 files changed, 294 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index d428ae4a8..fde99ba1b 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -943,6 +943,12 @@ add_shader_test_dir(arb_draw_instanced,
os.path.dirname(__file__) + '/spec/arb_draw_instanced/execution',
recursive=True)
+# Group ARB_framebuffer_object
+arb_framebuffer_object = Group()
+spec['ARB_framebuffer_object'] = arb_framebuffer_object
+add_concurrent_test(arb_framebuffer_object, 'same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT')
+add_concurrent_test(arb_framebuffer_object, 'same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT')
+
# Group ARB_sampler_objects
arb_sampler_objects = Group()
spec['ARB_sampler_objects'] = arb_sampler_objects
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index e625282d1..23893dd15 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -1,5 +1,6 @@
add_subdirectory (arb_color_buffer_float)
add_subdirectory (arb_es2_compatibility)
+add_subdirectory (arb_framebuffer_object)
add_subdirectory (arb_instanced_arrays)
add_subdirectory (arb_map_buffer_range)
add_subdirectory (arb_robustness)
diff --git a/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt b/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
new file mode 100644
index 000000000..3b9fec3cc
--- /dev/null
+++ b/tests/spec/arb_framebuffer_object/CMakeLists.gl.txt
@@ -0,0 +1,19 @@
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+ ${GLUT_INCLUDE_DIR}
+ ${piglit_SOURCE_DIR}/tests/mesa/util
+ ${piglit_SOURCE_DIR}/tests/util
+)
+
+link_libraries (
+ piglitutil
+ ${OPENGL_gl_LIBRARY}
+ ${OPENGL_glu_LIBRARY}
+ ${GLUT_glut_LIBRARY}
+)
+
+add_executable(same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c)
+add_executable(same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c)
+
+# vim: ft=cmake:
diff --git a/tests/spec/arb_framebuffer_object/CMakeLists.txt b/tests/spec/arb_framebuffer_object/CMakeLists.txt
new file mode 100644
index 000000000..144a306f4
--- /dev/null
+++ b/tests/spec/arb_framebuffer_object/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_framebuffer_object/same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c b/tests/spec/arb_framebuffer_object/same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c
new file mode 100644
index 000000000..d45397cb5
--- /dev/null
+++ b/tests/spec/arb_framebuffer_object/same-attachment-glFramebufferRenderbuffer-GL_DEPTH_STENCIL_ATTACHMENT.c
@@ -0,0 +1,130 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Attach a renderbuffer to the GL_DEPTH_STENCIL_ATTACHMENT point, then verify
+ * with glGetFramebufferAttachmentParameteriv() that all three of
+ * GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, and GL_DEPTH_STENCIL_ATTACHMENT
+ * point to the renderbuffer.
+ */
+
+#include <stdio.h>
+#include "piglit-util.h"
+
+int piglit_width = 200;
+int piglit_height = 200;
+int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB;
+
+const char*
+get_attachment_string(GLint attach)
+{
+ switch (attach) {
+ case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
+ case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
+ case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENICL";
+ default: return NULL;
+ }
+}
+
+bool
+check_attachment(GLenum attach, GLint expect_name)
+{
+ GLint actual_type;
+ GLint actual_name;
+
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ attach,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
+ &actual_type);
+
+ if (actual_type != GL_RENDERBUFFER) {
+ char actual_type_str[16];
+
+ if (actual_type == GL_NONE) {
+ sprintf(actual_type_str, "GL_NONE");
+ } else {
+ snprintf(actual_type_str, 16, "0x%x", actual_type);
+ }
+
+ fprintf(stderr,
+ "error: expected GL_RENDERBUFFER for %s attachment type, but found %s\n",
+ get_attachment_string(attach), actual_type_str);
+
+ /* Return now and don't query the attachment name, because
+ * that would generate a GL error.
+ */
+ return false;
+ }
+
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ attach,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ &actual_name);
+
+ if (actual_name != expect_name) {
+ fprintf(stderr,
+ "error: expected %d for %s attachment name, but found %d\n",
+ expect_name, get_attachment_string(attach), actual_name);
+ return false;
+ }
+
+ return true;
+}
+
+enum piglit_result
+piglit_display()
+{
+ /* Never reach here. */
+ return PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+ bool pass = true;
+
+ GLuint fb;
+ GLuint rb;
+
+ piglit_require_extension("GL_ARB_framebuffer_object");
+
+ glGenRenderbuffers(1, &rb);
+ glGenFramebuffers(1, &fb);
+ glBindRenderbuffer(GL_RENDERBUFFER, rb);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb);
+
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, 200, 200);
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
+ GL_DEPTH_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER,
+ rb);
+
+ piglit_check_gl_error(0, PIGLIT_FAIL);
+
+ pass = check_attachment(GL_DEPTH_ATTACHMENT, rb) && pass;
+ pass = check_attachment(GL_STENCIL_ATTACHMENT, rb) && pass;
+ pass = check_attachment(GL_DEPTH_STENCIL_ATTACHMENT, rb) && pass;
+
+ piglit_check_gl_error(0, PIGLIT_FAIL);
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
diff --git a/tests/spec/arb_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c b/tests/spec/arb_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c
new file mode 100644
index 000000000..9dae18b17
--- /dev/null
+++ b/tests/spec/arb_framebuffer_object/same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.c
@@ -0,0 +1,137 @@
+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Attach a GL_TEXTURE_2D to the GL_DEPTH_STENCIL_ATTACHMENT point with
+ * glFramebufferTexture2D(), then verify with
+ * glGetFramebufferAttachmentParameteriv() that all three of
+ * GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, and GL_DEPTH_STENCIL_ATTACHMENT
+ * point to the texture.
+ */
+
+#include <stdio.h>
+#include "piglit-util.h"
+
+int piglit_width = 200;
+int piglit_height = 200;
+int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB;
+
+const char*
+get_attachment_string(GLint attach)
+{
+ switch (attach) {
+ case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
+ case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT";
+ case GL_DEPTH_STENCIL_ATTACHMENT: return "GL_DEPTH_STENICL";
+ default: return NULL;
+ }
+}
+
+bool
+check_attachment(GLenum attach, GLint expect_name)
+{
+ GLint actual_type;
+ GLint actual_name;
+
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ attach,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
+ &actual_type);
+
+ if (actual_type != GL_TEXTURE) {
+ char actual_type_str[16];
+
+ if (actual_type == GL_NONE) {
+ sprintf(actual_type_str, "GL_NONE");
+ } else {
+ snprintf(actual_type_str, 16, "0x%x", actual_type);
+ }
+
+ fprintf(stderr,
+ "error: expected GL_TEXTURE for %s attachment type, but found %s\n",
+ get_attachment_string(attach), actual_type_str);
+
+ /* Return now and don't query the attachment name, because
+ * that would generate a GL error.
+ */
+ return false;
+ }
+
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
+ attach,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ &actual_name);
+
+ if (actual_name != expect_name) {
+ fprintf(stderr,
+ "error: expected %d for %s attachment name, but found %d\n",
+ expect_name, get_attachment_string(attach), actual_name);
+ return false;
+ }
+
+ return true;
+}
+
+enum piglit_result
+piglit_display()
+{
+}
+
+void piglit_init(int argc, char **argv)
+{
+ bool pass = true;
+
+ GLuint fb;
+ GLuint tex;
+
+ piglit_require_extension("GL_ARB_framebuffer_object");
+
+ glGenTextures(1, &tex);
+ glGenFramebuffers(1, &fb);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb);
+
+ glTexImage2D(GL_TEXTURE_2D,
+ 0, /*level*/
+ GL_DEPTH_STENCIL,
+ 200, 200, /*width, height*/
+ 0, /*border*/
+ GL_DEPTH_STENCIL,
+ GL_UNSIGNED_INT_24_8,
+ NULL);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
+ GL_DEPTH_STENCIL_ATTACHMENT,
+ GL_TEXTURE_2D,
+ tex,
+ 0); /*level*/
+
+ piglit_check_gl_error(0, PIGLIT_FAIL);
+
+ pass = check_attachment(GL_DEPTH_ATTACHMENT, tex) && pass;
+ pass = check_attachment(GL_STENCIL_ATTACHMENT, tex) && pass;
+ pass = check_attachment(GL_DEPTH_STENCIL_ATTACHMENT, tex) && pass;
+
+ piglit_check_gl_error(0, PIGLIT_FAIL);
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}