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authorBrian Paul <brianp@vmware.com>2017-11-10 15:11:04 -0700
committerBrian Paul <brianp@vmware.com>2017-11-13 21:41:37 -0700
commit168e9c41db98d6c53b57e43fe3e2606eb82d60b5 (patch)
treeb0a6de75ca95b24a001f4f077543e33d100cc63a
parent307c8fc0867e60f397ac9c380d81697df625d791 (diff)
arb_sample_shading: don't use gl_FragColor/Data in fragment shaders
NVIDIA's driver fails to compile the fragment shaders with "Failed to compile fragment shader: 0(4) : error C7533: global variable gl_FragData is deprecated after version 120". Use 'out fragdata' or 'out fragcolor' instead. Tested with Mesa too. Reviewed-by: Neha Bhende <bhenden@vmware.com>
-rw-r--r--tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp9
-rw-r--r--tests/spec/arb_sample_shading/execution/interpolate-at-sample-position.cpp13
2 files changed, 14 insertions, 8 deletions
diff --git a/tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp b/tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp
index c286c5c75..105f8377e 100644
--- a/tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp
+++ b/tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp
@@ -147,8 +147,9 @@ piglit_init(int argc, char**argv)
"#version 130\n"
"#extension GL_ARB_sample_shading: require\n"
"centroid in vec2 test;\n"
+ "out vec4 fragcolor;\n"
"void main() {\n"
- " gl_FragColor = vec4(abs(test), 0, 1);\n"
+ " fragcolor = vec4(abs(test), 0, 1);\n"
"}\n");
draw_prog_right = piglit_build_simple_program(
@@ -169,8 +170,9 @@ piglit_init(int argc, char**argv)
"#version 130\n"
"in vec2 ref;\n"
+ "out vec4 fragcolor;\n"
"void main() {\n"
- " gl_FragColor = vec4(abs(ref), 0, 1);\n"
+ " fragcolor = vec4(abs(ref), 0, 1);\n"
"}\n");
sample_pos_loc = glGetUniformLocation(draw_prog_right, "sample_pos");
@@ -185,8 +187,9 @@ piglit_init(int argc, char**argv)
"#extension GL_ARB_texture_multisample: require\n"
"uniform int sample_id;\n"
"uniform sampler2DMS tex;\n"
+ "out vec4 fragcolor;\n"
"void main() {\n"
- " gl_FragColor = texelFetch(tex, ivec2(gl_FragCoord.xy),\n"
+ " fragcolor = texelFetch(tex, ivec2(gl_FragCoord.xy),\n"
" sample_id);\n"
"}\n");
diff --git a/tests/spec/arb_sample_shading/execution/interpolate-at-sample-position.cpp b/tests/spec/arb_sample_shading/execution/interpolate-at-sample-position.cpp
index 6d0123bff..36ede0d7e 100644
--- a/tests/spec/arb_sample_shading/execution/interpolate-at-sample-position.cpp
+++ b/tests/spec/arb_sample_shading/execution/interpolate-at-sample-position.cpp
@@ -162,9 +162,10 @@ piglit_init(int argc, char**argv)
"#extension GL_ARB_sample_shading: require\n"
"in vec2 test_center;\n"
"centroid in vec2 test_centroid;\n"
+ "out vec4 fragdata[2];\n"
"void main() {\n"
- " gl_FragData[0] = vec4(abs(test_center), 0, 1);\n"
- " gl_FragData[1] = vec4(abs(test_centroid), 0, 1);\n"
+ " fragdata[0] = vec4(abs(test_center), 0, 1);\n"
+ " fragdata[1] = vec4(abs(test_centroid), 0, 1);\n"
"}\n");
draw_prog_right = piglit_build_simple_program(
@@ -185,9 +186,10 @@ piglit_init(int argc, char**argv)
"#version 130\n"
"in vec2 ref;\n"
+ "out vec4 fragdata[2];\n"
"void main() {\n"
- " gl_FragData[0] = vec4(abs(ref), 0, 1);\n"
- " gl_FragData[1] = vec4(abs(ref), 0, 1);\n"
+ " fragdata[0] = vec4(abs(ref), 0, 1);\n"
+ " fragdata[1] = vec4(abs(ref), 0, 1);\n"
"}\n");
sample_pos_loc = glGetUniformLocation(draw_prog_right, "sample_pos");
@@ -203,9 +205,10 @@ piglit_init(int argc, char**argv)
"uniform int sample_id;\n"
"uniform sampler2DMS tex_center;\n"
"uniform sampler2DMS tex_centroid;\n"
+ "out vec4 fragcolor;\n"
"void main() {\n"
" ivec2 coord = ivec2(gl_FragCoord.xy);\n"
- " gl_FragColor = coord.y < 128 ? \n"
+ " fragcolor = coord.y < 128 ? \n"
" texelFetch(tex_center, coord, sample_id) :\n"
" texelFetch(tex_centroid, coord - ivec2(0, 128), sample_id);\n"
"}\n");