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authorZhang <zxpmyth@yahoo.com.cn>2007-07-27 11:19:35 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-07-27 11:19:35 -0600
commit35f35294cd5cc3ca32354b1de0e398ad73c70716 (patch)
tree5f495f0672e26d59a39bbcf8f3f1fc8151a22432 /docs
parent0fb0d9715c9bcdcc3437a64a0f03c1c1153e9f29 (diff)
more Mingw32 fixes
Diffstat (limited to 'docs')
-rw-r--r--docs/README.MINGW3222
1 files changed, 18 insertions, 4 deletions
diff --git a/docs/README.MINGW32 b/docs/README.MINGW32
index 138dd43ea..9477b2bd3 100644
--- a/docs/README.MINGW32
+++ b/docs/README.MINGW32
@@ -91,9 +91,11 @@ Running the Build:
-*******************This section is added by Heromyth*****************************
-Updated on 2007-7-21, by Heromyth <zxpmyth@yahoo.com.cn>
+******This section is added by Heromyth <zxpmyth@yahoo.com.cn>*************
+====================
+Updated on 2007-7-21
+====================
Notice:
1) The generated DLLs are *not* compatible with the ones built
@@ -115,7 +117,7 @@ For example, run:
, and delete all the lines where all the wgl*() functions are. Because they would
be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h.
-======= Conflicted Functions List ======
+>>>>>>>>>> Conflicted Functions List >>>>>>>>>>
WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT);
WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int);
@@ -134,6 +136,18 @@ WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD);
WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD);
WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT);
-===================
+<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
+
+====================
+Updated on 2007-7-22
+====================
+ I havn't thought that I would find a better way to solve my problems so soon.
+I changed the method in which the import-libs and DLLs are made. After this update,
+the DLLs of MESA are more optimized and more compatible.
+ It seems that there is no need to keep the building way of 'NO-STDCALL'.The
+way of USING_STDCALL is so nice! The file <Mesa3D-root>\configs\config.mgw is
+also not needed, and can be deleted safely!
+
+
********************************************************************************* \ No newline at end of file