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authorBrian <brian.paul@tungstengraphics.com>2008-11-28 11:32:32 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-12-01 18:36:56 -0700
commit38bee46e83b18ff4ad42d340b507b1a15b4326c7 (patch)
treec9111031270222e3de9aa8703dc4159a31b1d1b5
parentdd55083ac1c13723dba6be71f161e2ca7cac7c66 (diff)
softpipe: compute nearest/linear texcoords four at a time.
A small step toward SIMD-izing the code.
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.c748
1 files changed, 413 insertions, 335 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index 181247739..e97e2096f 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -58,7 +58,11 @@
/**
* Linear interpolation macro
*/
-#define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) )
+static INLINE float
+lerp(float a, float v0, float v1)
+{
+ return v0 + a * (v1 - v0);
+}
/**
@@ -73,12 +77,27 @@ static INLINE float
lerp_2d(float a, float b,
float v00, float v10, float v01, float v11)
{
- const float temp0 = LERP(a, v00, v10);
- const float temp1 = LERP(a, v01, v11);
- return LERP(b, temp0, temp1);
+ const float temp0 = lerp(a, v00, v10);
+ const float temp1 = lerp(a, v01, v11);
+ return lerp(b, temp0, temp1);
+}
+
+
+/**
+ * As above, but 3D interpolation of 8 values.
+ */
+static INLINE float
+lerp_3d(float a, float b, float c,
+ float v000, float v100, float v010, float v110,
+ float v001, float v101, float v011, float v111)
+{
+ const float temp0 = lerp_2d(a, b, v000, v100, v010, v110);
+ const float temp1 = lerp_2d(a, b, v001, v101, v011, v111);
+ return lerp(c, temp0, temp1);
}
+
/**
* If A is a signed integer, A % B doesn't give the right value for A < 0
* (in terms of texture repeat). Just casting to unsigned fixes that.
@@ -87,250 +106,275 @@ lerp_2d(float a, float b,
/**
- * Apply texture coord wrapping mode and return integer texture index.
+ * Apply texture coord wrapping mode and return integer texture indexes
+ * for a vector of four texcoords (S or T or P).
* \param wrapMode PIPE_TEX_WRAP_x
- * \param s the texcoord
+ * \param s the incoming texcoords
* \param size the texture image size
+ * \param icoord returns the integer texcoords
* \return integer texture index
*/
-static INLINE int
-nearest_texcoord(unsigned wrapMode, float s, unsigned size)
+static INLINE void
+nearest_texcoord_4(unsigned wrapMode, const float s[4], unsigned size,
+ int icoord[4])
{
- int i;
+ uint ch;
switch (wrapMode) {
case PIPE_TEX_WRAP_REPEAT:
/* s limited to [0,1) */
/* i limited to [0,size-1] */
- i = util_ifloor(s * size);
- i = REMAINDER(i, size);
- return i;
+ for (ch = 0; ch < 4; ch++) {
+ int i = util_ifloor(s[ch] * size);
+ icoord[ch] = REMAINDER(i, size);
+ }
+ return;
case PIPE_TEX_WRAP_CLAMP:
/* s limited to [0,1] */
/* i limited to [0,size-1] */
- if (s <= 0.0F)
- i = 0;
- else if (s >= 1.0F)
- i = size - 1;
- else
- i = util_ifloor(s * size);
- return i;
+ for (ch = 0; ch < 4; ch++) {
+ if (s[ch] <= 0.0F)
+ icoord[ch] = 0;
+ else if (s[ch] >= 1.0F)
+ icoord[ch] = size - 1;
+ else
+ icoord[ch] = util_ifloor(s[ch] * size);
+ }
+ return;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
{
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
- if (s < min)
- i = 0;
- else if (s > max)
- i = size - 1;
- else
- i = util_ifloor(s * size);
+ for (ch = 0; ch < 4; ch++) {
+ if (s[ch] < min)
+ icoord[ch] = 0;
+ else if (s[ch] > max)
+ icoord[ch] = size - 1;
+ else
+ icoord[ch] = util_ifloor(s[ch] * size);
+ }
}
- return i;
+ return;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
{
/* s limited to [min,max] */
/* i limited to [-1, size] */
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
- if (s <= min)
- i = -1;
- else if (s >= max)
- i = size;
- else
- i = util_ifloor(s * size);
+ for (ch = 0; ch < 4; ch++) {
+ if (s[ch] <= min)
+ icoord[ch] = -1;
+ else if (s[ch] >= max)
+ icoord[ch] = size;
+ else
+ icoord[ch] = util_ifloor(s[ch] * size);
+ }
}
- return i;
+ return;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
{
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
- const int flr = util_ifloor(s);
- float u;
- if (flr & 1)
- u = 1.0F - (s - (float) flr);
- else
- u = s - (float) flr;
- if (u < min)
- i = 0;
- else if (u > max)
- i = size - 1;
- else
- i = util_ifloor(u * size);
+ for (ch = 0; ch < 4; ch++) {
+ const int flr = util_ifloor(s[ch]);
+ float u;
+ if (flr & 1)
+ u = 1.0F - (s[ch] - (float) flr);
+ else
+ u = s[ch] - (float) flr;
+ if (u < min)
+ icoord[ch] = 0;
+ else if (u > max)
+ icoord[ch] = size - 1;
+ else
+ icoord[ch] = util_ifloor(u * size);
+ }
}
- return i;
+ return;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
- {
+ for (ch = 0; ch < 4; ch++) {
/* s limited to [0,1] */
/* i limited to [0,size-1] */
- const float u = fabsf(s);
+ const float u = fabsf(s[ch]);
if (u <= 0.0F)
- i = 0;
+ icoord[ch] = 0;
else if (u >= 1.0F)
- i = size - 1;
+ icoord[ch] = size - 1;
else
- i = util_ifloor(u * size);
+ icoord[ch] = util_ifloor(u * size);
}
- return i;
+ return;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
{
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = 1.0F / (2.0F * size);
const float max = 1.0F - min;
- const float u = fabsf(s);
- if (u < min)
- i = 0;
- else if (u > max)
- i = size - 1;
- else
- i = util_ifloor(u * size);
+ for (ch = 0; ch < 4; ch++) {
+ const float u = fabsf(s[ch]);
+ if (u < min)
+ icoord[ch] = 0;
+ else if (u > max)
+ icoord[ch] = size - 1;
+ else
+ icoord[ch] = util_ifloor(u * size);
+ }
}
- return i;
+ return;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
{
/* s limited to [min,max] */
/* i limited to [0, size-1] */
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
- const float u = fabsf(s);
- if (u < min)
- i = -1;
- else if (u > max)
- i = size;
- else
- i = util_ifloor(u * size);
+ for (ch = 0; ch < 4; ch++) {
+ const float u = fabsf(s[ch]);
+ if (u < min)
+ icoord[ch] = -1;
+ else if (u > max)
+ icoord[ch] = size;
+ else
+ icoord[ch] = util_ifloor(u * size);
+ }
}
- return i;
+ return;
default:
assert(0);
- return 0;
}
}
/**
- * Used to compute texel locations for linear sampling.
+ * Used to compute texel locations for linear sampling for four texcoords.
* \param wrapMode PIPE_TEX_WRAP_x
- * \param s the texcoord
+ * \param s the texcoords
* \param size the texture image size
- * \param i0 returns first texture index
- * \param i1 returns second texture index (usually *i0 + 1)
- * \param a returns blend factor/weight between texture indexes
+ * \param icoord0 returns first texture indexes
+ * \param icoord1 returns second texture indexes (usually icoord0 + 1)
+ * \param w returns blend factor/weight between texture indexes
+ * \param icoord returns the computed integer texture coords
*/
static INLINE void
-linear_texcoord(unsigned wrapMode, float s, unsigned size,
- int *i0, int *i1, float *a)
+linear_texcoord_4(unsigned wrapMode, const float s[4], unsigned size,
+ int icoord0[4], int icoord1[4], float w[4])
{
- float u;
+ uint ch;
+
switch (wrapMode) {
case PIPE_TEX_WRAP_REPEAT:
- u = s * size - 0.5F;
- *i0 = REMAINDER(util_ifloor(u), size);
- *i1 = REMAINDER(*i0 + 1, size);
- break;
+ for (ch = 0; ch < 4; ch++) {
+ float u = s[ch] * size - 0.5F;
+ icoord0[ch] = REMAINDER(util_ifloor(u), size);
+ icoord1[ch] = REMAINDER(icoord0[ch] + 1, size);
+ w[ch] = FRAC(u);
+ }
+ break;;
case PIPE_TEX_WRAP_CLAMP:
- if (s <= 0.0F)
- u = 0.0F;
- else if (s >= 1.0F)
- u = (float) size;
- else
- u = s * size;
- u -= 0.5F;
- *i0 = util_ifloor(u);
- *i1 = *i0 + 1;
- break;
+ for (ch = 0; ch < 4; ch++) {
+ float u = CLAMP(s[ch], 0.0F, 1.0F);
+ u = u * size - 0.5f;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ w[ch] = FRAC(u);
+ }
+ break;;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
- if (s <= 0.0F)
- u = 0.0F;
- else if (s >= 1.0F)
- u = (float) size;
- else
- u = s * size;
- u -= 0.5F;
- *i0 = util_ifloor(u);
- *i1 = *i0 + 1;
- if (*i0 < 0)
- *i0 = 0;
- if (*i1 >= (int) size)
- *i1 = size - 1;
- break;
+ for (ch = 0; ch < 4; ch++) {
+ float u = CLAMP(s[ch], 0.0F, 1.0F);
+ u = u * size - 0.5f;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ if (icoord0[ch] < 0)
+ icoord0[ch] = 0;
+ if (icoord1[ch] >= (int) size)
+ icoord1[ch] = size - 1;
+ w[ch] = FRAC(u);
+ }
+ break;;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
{
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
- if (s <= min)
- u = min * size;
- else if (s >= max)
- u = max * size;
- else
- u = s * size;
- u -= 0.5F;
- *i0 = util_ifloor(u);
- *i1 = *i0 + 1;
+ for (ch = 0; ch < 4; ch++) {
+ float u = CLAMP(s[ch], min, max);
+ u = u * size - 0.5f;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ w[ch] = FRAC(u);
+ }
}
- break;
+ break;;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
- {
- const int flr = util_ifloor(s);
+ for (ch = 0; ch < 4; ch++) {
+ const int flr = util_ifloor(s[ch]);
+ float u;
if (flr & 1)
- u = 1.0F - (s - (float) flr);
+ u = 1.0F - (s[ch] - (float) flr);
else
- u = s - (float) flr;
- u = (u * size) - 0.5F;
- *i0 = util_ifloor(u);
- *i1 = *i0 + 1;
- if (*i0 < 0)
- *i0 = 0;
- if (*i1 >= (int) size)
- *i1 = size - 1;
+ u = s[ch] - (float) flr;
+ u = u * size - 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ if (icoord0[ch] < 0)
+ icoord0[ch] = 0;
+ if (icoord1[ch] >= (int) size)
+ icoord1[ch] = size - 1;
+ w[ch] = FRAC(u);
}
- break;
+ break;;
case PIPE_TEX_WRAP_MIRROR_CLAMP:
- u = fabsf(s);
- if (u >= 1.0F)
- u = (float) size;
- else
- u *= size;
- u -= 0.5F;
- *i0 = util_ifloor(u);
- *i1 = *i0 + 1;
- break;
+ for (ch = 0; ch < 4; ch++) {
+ float u = fabsf(s[ch]);
+ if (u >= 1.0F)
+ u = (float) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ w[ch] = FRAC(u);
+ }
+ break;;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
- u = fabsf(s);
- if (u >= 1.0F)
- u = (float) size;
- else
- u *= size;
- u -= 0.5F;
- *i0 = util_ifloor(u);
- *i1 = *i0 + 1;
- if (*i0 < 0)
- *i0 = 0;
- if (*i1 >= (int) size)
- *i1 = size - 1;
- break;
+ for (ch = 0; ch < 4; ch++) {
+ float u = fabsf(s[ch]);
+ if (u >= 1.0F)
+ u = (float) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ if (icoord0[ch] < 0)
+ icoord0[ch] = 0;
+ if (icoord1[ch] >= (int) size)
+ icoord1[ch] = size - 1;
+ w[ch] = FRAC(u);
+ }
+ break;;
case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
{
const float min = -1.0F / (2.0F * size);
const float max = 1.0F - min;
- u = fabsf(s);
- if (u <= min)
- u = min * size;
- else if (u >= max)
- u = max * size;
- else
- u *= size;
- u -= 0.5F;
- *i0 = util_ifloor(u);
- *i1 = *i0 + 1;
+ for (ch = 0; ch < 4; ch++) {
+ float u = fabsf(s[ch]);
+ if (u <= min)
+ u = min * size;
+ else if (u >= max)
+ u = max * size;
+ else
+ u *= size;
+ u -= 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ w[ch] = FRAC(u);
+ }
}
- break;
+ break;;
default:
assert(0);
}
- *a = FRAC(u);
}
@@ -338,21 +382,27 @@ linear_texcoord(unsigned wrapMode, float s, unsigned size,
* For RECT textures / unnormalized texcoords
* Only a subset of wrap modes supported.
*/
-static INLINE int
-nearest_texcoord_unnorm(unsigned wrapMode, float s, unsigned size)
+static INLINE void
+nearest_texcoord_unnorm_4(unsigned wrapMode, const float s[4], unsigned size,
+ int icoord[4])
{
- int i;
+ uint ch;
switch (wrapMode) {
case PIPE_TEX_WRAP_CLAMP:
- i = util_ifloor(s);
- return CLAMP(i, 0, (int) size-1);
+ for (ch = 0; ch < 4; ch++) {
+ int i = util_ifloor(s[ch]);
+ icoord[ch]= CLAMP(i, 0, (int) size-1);
+ }
+ return;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
/* fall-through */
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
- return util_ifloor( CLAMP(s, 0.5F, (float) size - 0.5F) );
+ for (ch = 0; ch < 4; ch++) {
+ icoord[ch]= util_ifloor( CLAMP(s[ch], 0.5F, (float) size - 0.5F) );
+ }
+ return;
default:
assert(0);
- return 0;
}
}
@@ -362,30 +412,36 @@ nearest_texcoord_unnorm(unsigned wrapMode, float s, unsigned size)
* Only a subset of wrap modes supported.
*/
static INLINE void
-linear_texcoord_unnorm(unsigned wrapMode, float s, unsigned size,
- int *i0, int *i1, float *a)
+linear_texcoord_unnorm_4(unsigned wrapMode, const float s[4], unsigned size,
+ int icoord0[4], int icoord1[4], float w[4])
{
+ uint ch;
switch (wrapMode) {
case PIPE_TEX_WRAP_CLAMP:
- /* Not exactly what the spec says, but it matches NVIDIA output */
- s = CLAMP(s - 0.5F, 0.0f, (float) size - 1.0f);
- *i0 = util_ifloor(s);
- *i1 = *i0 + 1;
- break;
+ for (ch = 0; ch < 4; ch++) {
+ /* Not exactly what the spec says, but it matches NVIDIA output */
+ float u = CLAMP(s[ch] - 0.5F, 0.0f, (float) size - 1.0f);
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ w[ch] = FRAC(u);
+ }
+ return;
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
/* fall-through */
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
- s = CLAMP(s, 0.5F, (float) size - 0.5F);
- s -= 0.5F;
- *i0 = util_ifloor(s);
- *i1 = *i0 + 1;
- if (*i1 > (int) size - 1)
- *i1 = size - 1;
+ for (ch = 0; ch < 4; ch++) {
+ float u = CLAMP(s[ch], 0.5F, (float) size - 0.5F);
+ u -= 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ if (icoord1[ch] > (int) size - 1)
+ icoord1[ch] = size - 1;
+ w[ch] = FRAC(u);
+ }
break;
default:
assert(0);
}
- *a = FRAC(s);
}
@@ -725,78 +781,93 @@ sp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler,
switch (imgFilter) {
case PIPE_TEX_FILTER_NEAREST:
- for (j = 0; j < QUAD_SIZE; j++) {
- int x = nearest_texcoord(sampler->wrap_s, s[j], width);
- int y = nearest_texcoord(sampler->wrap_t, t[j], height);
- get_texel(tgsi_sampler, faces[j], level0, x, y, 0, rgba, j);
- if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
- shadow_compare(compare_func, rgba, p, j);
- }
-
- if (level0 != level1) {
- /* get texels from second mipmap level and blend */
- float rgba2[4][4];
- unsigned c;
- x = x / 2;
- y = y / 2;
- get_texel(tgsi_sampler, faces[j], level1, x, y, 0, rgba2, j);
- if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
- shadow_compare(compare_func, rgba2, p, j);
+ {
+ int x[4], y[4];
+ nearest_texcoord_4(sampler->wrap_s, s, width, x);
+ nearest_texcoord_4(sampler->wrap_t, t, height, y);
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ get_texel(tgsi_sampler, faces[j], level0, x[j], y[j], 0, rgba, j);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, rgba, p, j);
}
- for (c = 0; c < NUM_CHANNELS; c++) {
- rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ unsigned c;
+ x[j] /= 2;
+ y[j] /= 2;
+ get_texel(tgsi_sampler, faces[j], level1, x[j], y[j], 0,
+ rgba2, j);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
+ shadow_compare(compare_func, rgba2, p, j);
+ }
+
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
+ }
}
}
}
break;
case PIPE_TEX_FILTER_LINEAR:
case PIPE_TEX_FILTER_ANISO:
- for (j = 0; j < QUAD_SIZE; j++) {
- float tx[4][4], a, b;
- int x0, y0, x1, y1, c;
- linear_texcoord(sampler->wrap_s, s[j], width, &x0, &x1, &a);
- linear_texcoord(sampler->wrap_t, t[j], height, &y0, &y1, &b);
- get_texel(tgsi_sampler, faces[j], level0, x0, y0, 0, tx, 0);
- get_texel(tgsi_sampler, faces[j], level0, x1, y0, 0, tx, 1);
- get_texel(tgsi_sampler, faces[j], level0, x0, y1, 0, tx, 2);
- get_texel(tgsi_sampler, faces[j], level0, x1, y1, 0, tx, 3);
- if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
- shadow_compare(compare_func, tx, p, 0);
- shadow_compare(compare_func, tx, p, 1);
- shadow_compare(compare_func, tx, p, 2);
- shadow_compare(compare_func, tx, p, 3);
- }
-
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp_2d(a, b, tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
- }
-
- if (level0 != level1) {
- /* get texels from second mipmap level and blend */
- float rgba2[4][4];
- x0 = x0 / 2;
- y0 = y0 / 2;
- x1 = x1 / 2;
- y1 = y1 / 2;
- get_texel(tgsi_sampler, faces[j], level1, x0, y0, 0, tx, 0);
- get_texel(tgsi_sampler, faces[j], level1, x1, y0, 0, tx, 1);
- get_texel(tgsi_sampler, faces[j], level1, x0, y1, 0, tx, 2);
- get_texel(tgsi_sampler, faces[j], level1, x1, y1, 0, tx, 3);
- if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
+ {
+ int x0[4], y0[4], x1[4], y1[4];
+ float xw[4], yw[4]; /* weights */
+
+ linear_texcoord_4(sampler->wrap_s, s, width, x0, x1, xw);
+ linear_texcoord_4(sampler->wrap_t, t, height, y0, y1, yw);
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ float tx[4][4]; /* texels */
+ int c;
+ get_texel(tgsi_sampler, faces[j], level0, x0[j], y0[j], 0, tx, 0);
+ get_texel(tgsi_sampler, faces[j], level0, x1[j], y0[j], 0, tx, 1);
+ get_texel(tgsi_sampler, faces[j], level0, x0[j], y1[j], 0, tx, 2);
+ get_texel(tgsi_sampler, faces[j], level0, x1[j], y1[j], 0, tx, 3);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
shadow_compare(compare_func, tx, p, 0);
shadow_compare(compare_func, tx, p, 1);
shadow_compare(compare_func, tx, p, 2);
shadow_compare(compare_func, tx, p, 3);
}
+ /* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
- rgba2[c][j] = lerp_2d(a, b,
- tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
+ rgba[c][j] = lerp_2d(xw[j], yw[j],
+ tx[c][0], tx[c][1],
+ tx[c][2], tx[c][3]);
}
- for (c = 0; c < NUM_CHANNELS; c++) {
- rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ x0[j] /= 2;
+ y0[j] /= 2;
+ x1[j] /= 2;
+ y1[j] /= 2;
+ get_texel(tgsi_sampler, faces[j], level1, x0[j], y0[j], 0, tx, 0);
+ get_texel(tgsi_sampler, faces[j], level1, x1[j], y0[j], 0, tx, 1);
+ get_texel(tgsi_sampler, faces[j], level1, x0[j], y1[j], 0, tx, 2);
+ get_texel(tgsi_sampler, faces[j], level1, x1[j], y1[j], 0, tx, 3);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
+ shadow_compare(compare_func, tx, p, 0);
+ shadow_compare(compare_func, tx, p, 1);
+ shadow_compare(compare_func, tx, p, 2);
+ shadow_compare(compare_func, tx, p, 3);
+ }
+
+ /* interpolate R, G, B, A */
+ for (c = 0; c < 4; c++) {
+ rgba2[c][j] = lerp_2d(xw[j], yw[j],
+ tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
+ }
+
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
+ }
}
}
}
@@ -868,89 +939,89 @@ sp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler,
switch (imgFilter) {
case PIPE_TEX_FILTER_NEAREST:
- for (j = 0; j < QUAD_SIZE; j++) {
- int x = nearest_texcoord(sampler->wrap_s, s[j], width);
- int y = nearest_texcoord(sampler->wrap_t, t[j], height);
- int z = nearest_texcoord(sampler->wrap_r, p[j], depth);
- get_texel(tgsi_sampler, face, level0, x, y, z, rgba, j);
-
- if (level0 != level1) {
- /* get texels from second mipmap level and blend */
- float rgba2[4][4];
- unsigned c;
- x /= 2;
- y /= 2;
- z /= 2;
- get_texel(tgsi_sampler, face, level1, x, y, z, rgba2, j);
- for (c = 0; c < NUM_CHANNELS; c++) {
- rgba[c][j] = LERP(levelBlend, rgba2[c][j], rgba[c][j]);
+ {
+ int x[4], y[4], z[4];
+ nearest_texcoord_4(sampler->wrap_s, s, width, x);
+ nearest_texcoord_4(sampler->wrap_t, t, height, y);
+ nearest_texcoord_4(sampler->wrap_r, p, depth, z);
+ for (j = 0; j < QUAD_SIZE; j++) {
+ get_texel(tgsi_sampler, face, level0, x[j], y[j], z[j], rgba, j);
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ unsigned c;
+ x[j] /= 2;
+ y[j] /= 2;
+ z[j] /= 2;
+ get_texel(tgsi_sampler, face, level1, x[j], y[j], z[j], rgba2, j);
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = lerp(levelBlend, rgba2[c][j], rgba[c][j]);
+ }
}
}
}
break;
case PIPE_TEX_FILTER_LINEAR:
case PIPE_TEX_FILTER_ANISO:
- for (j = 0; j < QUAD_SIZE; j++) {
- float texel0[4][4], texel1[4][4];
- float xw, yw, zw; /* interpolation weights */
- int x0, x1, y0, y1, z0, z1, c;
- linear_texcoord(sampler->wrap_s, s[j], width, &x0, &x1, &xw);
- linear_texcoord(sampler->wrap_t, t[j], height, &y0, &y1, &yw);
- linear_texcoord(sampler->wrap_r, p[j], depth, &z0, &z1, &zw);
- get_texel(tgsi_sampler, face, level0, x0, y0, z0, texel0, 0);
- get_texel(tgsi_sampler, face, level0, x1, y0, z0, texel0, 1);
- get_texel(tgsi_sampler, face, level0, x0, y1, z0, texel0, 2);
- get_texel(tgsi_sampler, face, level0, x1, y1, z0, texel0, 3);
- get_texel(tgsi_sampler, face, level0, x0, y0, z1, texel1, 0);
- get_texel(tgsi_sampler, face, level0, x1, y0, z1, texel1, 1);
- get_texel(tgsi_sampler, face, level0, x0, y1, z1, texel1, 2);
- get_texel(tgsi_sampler, face, level0, x1, y1, z1, texel1, 3);
-
- /* 3D lerp */
- for (c = 0; c < 4; c++) {
- float ctemp0[4][4], ctemp1[4][4];
- ctemp0[c][j] = lerp_2d(xw, yw,
- texel0[c][0], texel0[c][1],
- texel0[c][2], texel0[c][3]);
- ctemp1[c][j] = lerp_2d(xw, yw,
- texel1[c][0], texel1[c][1],
- texel1[c][2], texel1[c][3]);
- rgba[c][j] = LERP(zw, ctemp0[c][j], ctemp1[c][j]);
- }
-
- if (level0 != level1) {
- /* get texels from second mipmap level and blend */
- float rgba2[4][4];
- x0 /= 2;
- y0 /= 2;
- z0 /= 2;
- x1 /= 2;
- y1 /= 2;
- z1 /= 2;
- get_texel(tgsi_sampler, face, level1, x0, y0, z0, texel0, 0);
- get_texel(tgsi_sampler, face, level1, x1, y0, z0, texel0, 1);
- get_texel(tgsi_sampler, face, level1, x0, y1, z0, texel0, 2);
- get_texel(tgsi_sampler, face, level1, x1, y1, z0, texel0, 3);
- get_texel(tgsi_sampler, face, level1, x0, y0, z1, texel1, 0);
- get_texel(tgsi_sampler, face, level1, x1, y0, z1, texel1, 1);
- get_texel(tgsi_sampler, face, level1, x0, y1, z1, texel1, 2);
- get_texel(tgsi_sampler, face, level1, x1, y1, z1, texel1, 3);
-
- /* 3D lerp */
+ {
+ int x0[4], x1[4], y0[4], y1[4], z0[4], z1[4];
+ float xw[4], yw[4], zw[4]; /* interpolation weights */
+ linear_texcoord_4(sampler->wrap_s, s, width, x0, x1, xw);
+ linear_texcoord_4(sampler->wrap_t, t, height, y0, y1, yw);
+ linear_texcoord_4(sampler->wrap_r, p, depth, z0, z1, zw);
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int c;
+ float tx0[4][4], tx1[4][4];
+ get_texel(tgsi_sampler, face, level0, x0[j], y0[j], z0[j], tx0, 0);
+ get_texel(tgsi_sampler, face, level0, x1[j], y0[j], z0[j], tx0, 1);
+ get_texel(tgsi_sampler, face, level0, x0[j], y1[j], z0[j], tx0, 2);
+ get_texel(tgsi_sampler, face, level0, x1[j], y1[j], z0[j], tx0, 3);
+ get_texel(tgsi_sampler, face, level0, x0[j], y0[j], z1[j], tx1, 0);
+ get_texel(tgsi_sampler, face, level0, x1[j], y0[j], z1[j], tx1, 1);
+ get_texel(tgsi_sampler, face, level0, x0[j], y1[j], z1[j], tx1, 2);
+ get_texel(tgsi_sampler, face, level0, x1[j], y1[j], z1[j], tx1, 3);
+
+ /* interpolate R, G, B, A */
for (c = 0; c < 4; c++) {
- float ctemp0[4][4], ctemp1[4][4];
- ctemp0[c][j] = lerp_2d(xw, yw,
- texel0[c][0], texel0[c][1],
- texel0[c][2], texel0[c][3]);
- ctemp1[c][j] = lerp_2d(xw, yw,
- texel1[c][0], texel1[c][1],
- texel1[c][2], texel1[c][3]);
- rgba2[c][j] = LERP(zw, ctemp0[c][j], ctemp1[c][j]);
+ rgba[c][j] = lerp_3d(xw[j], yw[j], zw[j],
+ tx0[c][0], tx0[c][1],
+ tx0[c][2], tx0[c][3],
+ tx1[c][0], tx1[c][1],
+ tx1[c][2], tx1[c][3]);
}
- /* blend mipmap levels */
- for (c = 0; c < NUM_CHANNELS; c++) {
- rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ x0[j] /= 2;
+ y0[j] /= 2;
+ z0[j] /= 2;
+ x1[j] /= 2;
+ y1[j] /= 2;
+ z1[j] /= 2;
+ get_texel(tgsi_sampler, face, level1, x0[j], y0[j], z0[j], tx0, 0);
+ get_texel(tgsi_sampler, face, level1, x1[j], y0[j], z0[j], tx0, 1);
+ get_texel(tgsi_sampler, face, level1, x0[j], y1[j], z0[j], tx0, 2);
+ get_texel(tgsi_sampler, face, level1, x1[j], y1[j], z0[j], tx0, 3);
+ get_texel(tgsi_sampler, face, level1, x0[j], y0[j], z1[j], tx1, 0);
+ get_texel(tgsi_sampler, face, level1, x1[j], y0[j], z1[j], tx1, 1);
+ get_texel(tgsi_sampler, face, level1, x0[j], y1[j], z1[j], tx1, 2);
+ get_texel(tgsi_sampler, face, level1, x1[j], y1[j], z1[j], tx1, 3);
+
+ /* interpolate R, G, B, A */
+ for (c = 0; c < 4; c++) {
+ rgba2[c][j] = lerp_3d(xw[j], yw[j], zw[j],
+ tx0[c][0], tx0[c][1],
+ tx0[c][2], tx0[c][3],
+ tx1[c][0], tx1[c][1],
+ tx1[c][2], tx1[c][3]);
+ }
+
+ /* blend mipmap levels */
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
+ }
}
}
}
@@ -1011,35 +1082,42 @@ sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
switch (imgFilter) {
case PIPE_TEX_FILTER_NEAREST:
- for (j = 0; j < QUAD_SIZE; j++) {
- int x = nearest_texcoord_unnorm(sampler->wrap_s, s[j], width);
- int y = nearest_texcoord_unnorm(sampler->wrap_t, t[j], height);
- get_texel(tgsi_sampler, face, level0, x, y, 0, rgba, j);
- if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
- shadow_compare(compare_func, rgba, p, j);
+ {
+ int x[4], y[4];
+ nearest_texcoord_unnorm_4(sampler->wrap_s, s, width, x);
+ nearest_texcoord_unnorm_4(sampler->wrap_t, t, height, y);
+ for (j = 0; j < QUAD_SIZE; j++) {
+ get_texel(tgsi_sampler, face, level0, x[j], y[j], 0, rgba, j);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, rgba, p, j);
+ }
}
}
break;
case PIPE_TEX_FILTER_LINEAR:
case PIPE_TEX_FILTER_ANISO:
- for (j = 0; j < QUAD_SIZE; j++) {
- float tx[4][4], a, b;
- int x0, y0, x1, y1, c;
- linear_texcoord_unnorm(sampler->wrap_s, s[j], width, &x0, &x1, &a);
- linear_texcoord_unnorm(sampler->wrap_t, t[j], height, &y0, &y1, &b);
- get_texel(tgsi_sampler, face, level0, x0, y0, 0, tx, 0);
- get_texel(tgsi_sampler, face, level0, x1, y0, 0, tx, 1);
- get_texel(tgsi_sampler, face, level0, x0, y1, 0, tx, 2);
- get_texel(tgsi_sampler, face, level0, x1, y1, 0, tx, 3);
- if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
- shadow_compare(compare_func, tx, p, 0);
- shadow_compare(compare_func, tx, p, 1);
- shadow_compare(compare_func, tx, p, 2);
- shadow_compare(compare_func, tx, p, 3);
- }
-
- for (c = 0; c < 4; c++) {
- rgba[c][j] = lerp_2d(a, b, tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
+ {
+ int x0[4], y0[4], x1[4], y1[4];
+ float xw[4], yw[4]; /* weights */
+ linear_texcoord_unnorm_4(sampler->wrap_s, s, width, x0, x1, xw);
+ linear_texcoord_unnorm_4(sampler->wrap_t, t, height, y0, y1, yw);
+ for (j = 0; j < QUAD_SIZE; j++) {
+ float tx[4][4]; /* texels */
+ int c;
+ get_texel(tgsi_sampler, face, level0, x0[j], y0[j], 0, tx, 0);
+ get_texel(tgsi_sampler, face, level0, x1[j], y0[j], 0, tx, 1);
+ get_texel(tgsi_sampler, face, level0, x0[j], y1[j], 0, tx, 2);
+ get_texel(tgsi_sampler, face, level0, x1[j], y1[j], 0, tx, 3);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, tx, p, 0);
+ shadow_compare(compare_func, tx, p, 1);
+ shadow_compare(compare_func, tx, p, 2);
+ shadow_compare(compare_func, tx, p, 3);
+ }
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = lerp_2d(xw[j], yw[j],
+ tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
+ }
}
}
break;