diff options
-rw-r--r-- | gl32.xml | 118 |
1 files changed, 59 insertions, 59 deletions
@@ -319,7 +319,7 @@ </task> </category> <category name="GL_ARB_geometry_shader4"> - <task name="GS1" specref="GL 3.2 2.11.2" piglit="done" mesa="on branch"> + <task name="GS1" specref="GL 3.2 2.11.2" piglit="done" mesa="done"> Linking will now fail if a geometry shader fails to specify input primitive type, output primitive type, or maximum output vertex count. @@ -327,7 +327,7 @@ Tested by piglit/tests/spec/glsl-1.50/linker/gs-must-specify-*.shader_test. </task> - <task name="GS2" specref="GL 3.2 2.11.2" piglit="done" mesa="on branch"> + <task name="GS2" specref="GL 3.2 2.11.2" piglit="done" mesa="done"> Linking will now fail if input primitive type, output primitive type, or maximum output vertex count is specified differently in multiple geometry shader objects. @@ -337,7 +337,7 @@ and piglit/tests/spec/glsl-1.50/linker/gs-input-sizing-conflicting-input-layouts.shader_test. </task> - <task name="GS3" specref="GL 3.2 2.11.2" piglit="done" mesa="on branch"> + <task name="GS3" specref="GL 3.2 2.11.2" piglit="done" mesa="done"> Linking will now fail if there is a geometry shader but no vertex shader. @@ -369,18 +369,18 @@ Tested by piglit/tests/spec/ext_transform_feedback/geometry-shaders-basic.c </task> - <task name="GS9" specref="GL 3.2 2.11.7" piglit="no" mesa="on branch"> + <task name="GS9" specref="GL 3.2 2.11.7" piglit="no" mesa="done"> Geometry shaders handle incomplete textures in the same way as vertex shaders. </task> - <task name="GS10" specref="GL 3.2 2.11.7" piglit="done" mesa="on branch"> + <task name="GS10" specref="GL 3.2 2.11.7" piglit="done" mesa="done"> If a geometry shader is active, vertices processed by the vertex shader are passed to the geometry shader. Tested by piglit/tests/spec/ext_transform_feedback/geometry-shaders-basic.c </task> - <task name="GS11" specref="GL 3.2 2.11.7" piglit="no" mesa="on branch"> + <task name="GS11" specref="GL 3.2 2.11.7" piglit="no" mesa="done"> Shader-only texturing is now available to geometry shaders. </task> <task name="GS12" specref="GL 3.2 2.11.7" piglit="done"> @@ -395,7 +395,7 @@ Tested by piglit/tests/spec/ext_transform_feedback/geometry-shaders-basic.c </task> - <task name="GS15" specref="GL 3.2 2.12.1" piglit="done" mesa="on branch"> + <task name="GS15" specref="GL 3.2 2.12.1" piglit="done" mesa="done"> Geometry shaders with input type "lines" may only be used with the GL_LINES, GL_LINE_STRIP, and GL_LINE_LOOP primitive types. @@ -410,14 +410,14 @@ Tested by piglit/tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c </task> - <task name="GS17" specref="GL 3.2 2.12.1" piglit="done" mesa="on branch"> + <task name="GS17" specref="GL 3.2 2.12.1" piglit="done" mesa="done"> Geometry shaders with input type "points" may only be used with the GL_POINTS primitive type. Tested by piglit/tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c </task> - <task name="GS18" specref="GL 3.2 2.12.1" piglit="done" mesa="on branch"> + <task name="GS18" specref="GL 3.2 2.12.1" piglit="done" mesa="done"> Geometry shaders with input type "triangles" may only be used with the GL_TRIANGLES, GL_TRIANGLE_STRIP, and GL_TRIANGLE_FAN primitive types. @@ -433,14 +433,14 @@ Tested by piglit/tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c </task> - <task name="GS20" specref="GL 3.2 2.12.1" piglit="done" mesa="on branch"> + <task name="GS20" specref="GL 3.2 2.12.1" piglit="done" mesa="done"> It is a link error if multiple geometry shader objects specify different input primitive types. Tested by piglit/tests/spec/glsl-1.50/linker/gs-input-sizing-conflicting-input-layouts.shader_test </task> - <task name="GS21" specref="GL 3.2 2.12.1" piglit="done" mesa="on branch"> + <task name="GS21" specref="GL 3.2 2.12.1" piglit="done" mesa="done"> It is a link error if no geometry shader object specifies an input primitive type. @@ -451,7 +451,7 @@ The input primitive type may be queried using GetProgramiv(GEOMETRY_INPUT_TYPE). </task> - <task name="GS24" specref="GL 3.2 2.12.2" mesa="on branch"> + <task name="GS24" specref="GL 3.2 2.12.2" mesa="done"> If the number of vertices emitted by the geometry shader is not sufficient to produce a single primitive, nothing is drawn. </task> @@ -468,7 +468,7 @@ Tested by piglit/tests/spec/gl-3.2/minmax.c. </task> - <task name="GS30" specref="GL 3.2 2.12.4" mesa="on branch"> + <task name="GS30" specref="GL 3.2 2.12.4" mesa="done"> For triangles drawn in point or line mode, gl_PrimitiveIDIn is incremented only once per triangle, even though multiple points/lines may eventually be drawn. @@ -476,7 +476,7 @@ <task name="GS31" specref="GL 3.2 2.12.4"> GEOMTERY_VERTICES_OUT may not exceed MAX_GEOMETRY_OUTPUT_VERTICES. </task> - <task name="GS32" specref="GL 3.2 2.12.4" piglit="done" mesa="on branch"> + <task name="GS32" specref="GL 3.2 2.12.4" piglit="done" mesa="done"> If a drawing operation is performed while a geometry shader is active, and the primitive mode is incompatible with the geometry shader's input primitive type, INVALID_OPERATION will result and @@ -485,7 +485,7 @@ Tested by piglit/tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c </task> - <task name="GS33" specref="GL 3.2 2.12.4" piglit="N/A" mesa="on branch"> + <task name="GS33" specref="GL 3.2 2.12.4" piglit="N/A" mesa="done"> If a geometry shader outputs more than its declared maximum number of output vertices, then the emitted vertices *may* have no effect. @@ -515,7 +515,7 @@ components of all active varying variables may not exceed MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS. </task> - <task name="GS38" specref="GL 3.2 2.12.4" mesa="on branch"> + <task name="GS38" specref="GL 3.2 2.12.4" mesa="done"> Writing to gl_Position from either the vertex or geometry shader is optional. </task> @@ -523,7 +523,7 @@ gl_in[] receives values from built-in output variables written by the vertex shader. </task> - <task name="GS40" specref="GL 3.2 2.16" mesa="on branch"> + <task name="GS40" specref="GL 3.2 2.16" mesa="done"> For the purpose of error checking the primitiveMode parameter of BeginTransformFeedback(), if a geometry shader is present, its output primitive type is used instead of the mode parameter passed @@ -535,18 +535,18 @@ Tested by piglit/tests/spec/ext_transform_feedback/geometry-shaders-basic.c </task> - <task name="GS42" specref="GL 3.2 2.17" piglit="done" mesa="on branch"> + <task name="GS42" specref="GL 3.2 2.17" piglit="done" mesa="done"> If a geometry shader is active, PRIMITIVES_GENERATED counts the number of primitives it emits. Tested by piglit/tests/spec/ext_transform_feedback/geometry-shaders-basic.c </task> - <task name="GS43" specref="GL 3.2 2.18" mesa="on branch"> + <task name="GS43" specref="GL 3.2 2.18" mesa="done"> Table 2.12 describes the behaviour of the provoking vertex for all primitive types, including the new "adjacency" types. </task> - <task name="GS44" specref="GL 3.2 2.4" piglit="done" mesa="on branch"> + <task name="GS44" specref="GL 3.2 2.4" piglit="done" mesa="done"> Geometry shading is added to the pipeline. Tested by @@ -657,7 +657,7 @@ Piglit N/A because the enum value is the same. </task> - <task name="GS62" specref="GL 3.2 3.9.2" piglit="done" mesa="on branch"> + <task name="GS62" specref="GL 3.2 3.9.2" piglit="done" mesa="done"> If a geometry shader is active, gl_PrimitiveID contains the value emitted by the geometry shader for the provoking vertex. @@ -738,7 +738,7 @@ Piglit N/A because the enum value is the same. </task> - <task name="GS79" specref="GL 3.2 6.2" mesa="on branch"> + <task name="GS79" specref="GL 3.2 6.2" mesa="done"> In shader object state (table 6.25), SHADER_TYPE is now Z3 (previously was Z2). </task> @@ -767,30 +767,30 @@ <task name="GS84" specref="GL 3.2 E.2.1"> MAX_VARYING_COMPONENTS and MAX_VARYING_FLOATS are deprecated </task> - <task name="GS85" specref="GLSL 1.50 2" piglit="done" mesa="on branch"> + <task name="GS85" specref="GLSL 1.50 2" piglit="done" mesa="done"> Geometry shaders are added. Tested by piglit/tests/spec/glsl-1.50/execution/geometry-basic.shader_test </task> - <task name="GS86" specref="GLSL 1.50 2.1" mesa="on branch"> + <task name="GS86" specref="GLSL 1.50 2.1" mesa="done"> Vertex shaders no longer need to compute the homogeneous position of the incoming vertex. </task> - <task name="GS87" specref="GLSL 1.50 4.3" mesa="on branch"> + <task name="GS87" specref="GLSL 1.50 4.3" mesa="done"> The qualifiers "smooth", "flat", and "noperspective" are no longer limited just to vertex shader outs and fragment shader ins. They can appear on geometry shader ins and geometry shader outs. </task> - <task name="GS88" specref="GLSL 1.50 4.3.4" piglit="done" mesa="on branch"> + <task name="GS88" specref="GLSL 1.50 4.3.4" piglit="done" mesa="done"> Each geometry shader input (or input block) needs to be declared as an array. Tested by piglit/tests/spec/glsl-1.50/compiler/gs-input-nonarray*.geom </task> - <task name="GS89" specref="GLSL 1.50 4.3.4" piglit="done" mesa="on branch"> + <task name="GS89" specref="GLSL 1.50 4.3.4" piglit="done" mesa="done"> Each geometry shader input array can optionally have a size declared. @@ -798,23 +798,23 @@ piglit/tests/spec/glsl-1.50/compiler/gs-input-sizing-length-after-other-size-blocks.geom piglit/tests/spec/glsl-1.50/compiler/gs-input-sizing-length-after-other-size.geom </task> - <task name="GS90" specref="GLSL 1.50 4.3.4" mesa="on branch"> + <task name="GS90" specref="GLSL 1.50 4.3.4" mesa="done"> For the vertex/geometry interface, if the vertex output is an array, it must appear in an output block (2D arrays are not supported). </task> - <task name="GS91" specref="GLSL 1.50 4.3.4" mesa="on branch"> + <task name="GS91" specref="GLSL 1.50 4.3.4" mesa="done"> For the vertex/geometry interface, variables of the same name must match in type and qualification (except that geometry variable must be an array, and vertex variable must not). </task> - <task name="GS92" specref="GLSL 1.50 4.3.4" piglit="done" mesa="on branch"> + <task name="GS92" specref="GLSL 1.50 4.3.4" piglit="done" mesa="done"> Geometry shader inputs receive values from vertex outputs. Tested by piglit/tests/spec/glsl-1.50/execution/geometry-basic.shader_test </task> - <task name="GS93" specref="GLSL 1.50 4.3.4" piglit="done" mesa="on branch"> + <task name="GS93" specref="GLSL 1.50 4.3.4" piglit="done" mesa="done"> If a geometry shader input array does not have a size provided, the array size will be set by the input layout declaration(s) establishing the type of input primitive. @@ -822,7 +822,7 @@ Tested by piglit/tests/spec/glsl-1.50/compiler/gs-input-sizing-*.geom </task> - <task name="GS94" specref="GLSL 1.50 4.3.4" piglit="done" mesa="on branch"> + <task name="GS94" specref="GLSL 1.50 4.3.4" piglit="done" mesa="done"> If a geometry shader input array has a size provided, it must be consistent with the input layout declaration(s) establishing the type of input primitive. @@ -830,7 +830,7 @@ Tested by piglit/tests/spec/glsl-1.50/compiler/gs-input-sizing-*.geom </task> - <task name="GS95" specref="GLSL 1.50 4.3.4" piglit="N/A" mesa="on branch"> + <task name="GS95" specref="GLSL 1.50 4.3.4" piglit="N/A" mesa="done"> If a program contains vertex and fragment shaders but no geometry shader, then there is a vertex/fragment interface (as in GLSL 1.40). @@ -853,7 +853,7 @@ spec/glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-05.vert and related. </task> - <task name="GS98" specref="GLSL 1.50 4.3.8" mesa="on branch" piglit="done"> + <task name="GS98" specref="GLSL 1.50 4.3.8" mesa="done" piglit="done"> Layout qualifiers can appear with just an interface qualifier ("in", "out", or "uniform"). @@ -870,7 +870,7 @@ piglit/tests/spec/glsl-1.50/compiler/gs-input-sizing-*.geom </task> <task name="GS100" specref="GLSL 1.50 4.3.8.1" piglit="done" - mesa="on branch"> + mesa="done"> All input layouts specified in geometry shader compilation units must declare the same layout. @@ -880,7 +880,7 @@ piglit/tests/spec/glsl-1.50/linker/gs-input-sizing-conflicting-input-layouts.shader_test </task> <task name="GS101" specref="GLSL 1.50 4.3.8.1" piglit="done" - mesa="on branch"> + mesa="done"> At least one compilation unit in a geometry shader must declare an input layout. @@ -902,14 +902,14 @@ interface qualifier "in" (i.e. "layout(...) in;"). </task> <task name="GS104" specref="GLSL 1.50 4.3.8.1" piglit="done" - mesa="on branch"> + mesa="done"> If a geometry shader input is declared with an array size, it must match the length implied by the geometry shader input layout. Tested by tests/spec/glsl-1.50/compiler/gs-input-sizing-*.geom </task> <task name="GS105" specref="GLSL 1.50 4.3.8.1" piglit="done" - mesa="on branch"> + mesa="done"> It is a link-time error if not all geometry shader input sizes match (including both declared array sizes and the length implied by the geometry shader input layout). @@ -920,7 +920,7 @@ piglit/tests/spec/glsl-1.50/linker/gs-input-sizing-layout-*.shader_test </task> <task name="GS106" specref="GLSL 1.50 4.3.8.1" piglit="done" - mesa="on branch"> + mesa="done"> Not all geometry shader compilation units need to declare an input layout. @@ -944,7 +944,7 @@ Tested by piglit/tests/spec/glsl-1.50/execution/geometry/gs-mismatch-prim-type.c </task> - <task name="GS110" specref="GLSL 1.50 4.3.8.2" mesa="on branch"> + <task name="GS110" specref="GLSL 1.50 4.3.8.2" mesa="done"> All geometry shader output layout declarations in a program must declare the same layout and the same value for max_vertices. </task> @@ -972,7 +972,7 @@ line_strip, or triangle_strip), or max_vertices, or both. </task> <task name="GS116" specref="GLSL 1.50 4.3.8.2" piglit="done" - mesa="on branch"> + mesa="done"> The geometry shader output layout qualifier "max_vertices = <integer-constant>" is used to declare the maximum number of vertices the shader will ever emit in a single execution. @@ -980,7 +980,7 @@ Tested by piglit/tests/spec/glsl-1.50/execution/geometry-basic.shader_test </task> - <task name="GS117" specref="GLSL 1.50 4.3.8.2" mesa="on branch"> + <task name="GS117" specref="GLSL 1.50 4.3.8.2" mesa="done"> The geometry shader output layout qualifiers of "points", "line_strip", or "triangle_strip" are used to declare the primitive type used for geometry shader output. @@ -1003,7 +1003,7 @@ previously defined to 1 in vertex and fragment shaders, is now available in geometry shaders as well. </task> - <task name="GS122" specref="GLSL 1.50 7.1" piglit="done" mesa="on branch"> + <task name="GS122" specref="GLSL 1.50 7.1" piglit="done" mesa="done"> Fragment shaders will select the value of gl_PrimitiveID that is written by the geometry shader for the provoking vertex. @@ -1019,27 +1019,27 @@ Tested by piglit/tests/spec/glsl-1.50/execution/geometry/primitive-id-in.shader_test </task> - <task name="GS124" specref="GLSL 1.50 7.1" piglit="done" mesa="on branch"> + <task name="GS124" specref="GLSL 1.50 7.1" piglit="done" mesa="done"> Geometry shaders also contain the special output variable "out int gl_PrimitiveID", which is communicated to fragment shaders. Tested by piglit/tests/spec/glsl-1.50/execution/geometry/primitive-id-out.shader_test </task> - <task name="GS125" specref="GLSL 1.50 7.1" piglit="N/A" mesa="on branch"> + <task name="GS125" specref="GLSL 1.50 7.1" piglit="N/A" mesa="done"> If a geometry shader fails to write to gl_PrimitiveID, the value of gl_PrimitiveID within the fragment shader is undefined. Not necessary to test since the value is undefined. </task> - <task name="GS126" specref="GLSL 1.50 7.1" piglit="N/A" mesa="on branch"> + <task name="GS126" specref="GLSL 1.50 7.1" piglit="N/A" mesa="done"> If the geometry shader does not write gl_Position before its first call to EmitVertex(), or between calls to EmitVertex(), its value is undefined. Not necessary to test since the value is undefined. </task> - <task name="GS127" specref="GLSL 1.50 7.1" piglit="N/A" mesa="on branch"> + <task name="GS127" specref="GLSL 1.50 7.1" piglit="N/A" mesa="done"> If the vertex shader does not write gl_Position, its value is undefined. @@ -1062,7 +1062,7 @@ Not necessary to test since this only affects compatibility profiles. </task> - <task name="GS131" specref="GLSL 1.50 7.2" piglit="done" mesa="on branch"> + <task name="GS131" specref="GLSL 1.50 7.2" piglit="done" mesa="done"> If a geometry shader is present, the value in gl_PrimitiveID comes from the geometry shader's gl_PrimitiveID output. @@ -1074,7 +1074,7 @@ the number of primitives processed by the vertex shader since the current set of rendering primitives was started. </task> - <task name="GS133" specref="GLSL 1.50 7.2" piglit="done" mesa="on branch"> + <task name="GS133" specref="GLSL 1.50 7.2" piglit="done" mesa="done"> The built-in input variable "in int gl_PrimitiveID" is added. Tested by @@ -1085,7 +1085,7 @@ the same size in all shaders (previously the size needed to match between vertex and fragment shaders). </task> - <task name="GS135" specref="GLSL 1.50 7.4" piglit="done" mesa="on branch"> + <task name="GS135" specref="GLSL 1.50 7.4" piglit="done" mesa="done"> The built-in constants in this section are also provided to geometry shaders (previously they were available only to vertex and fragment shaders). @@ -1127,53 +1127,53 @@ Not necessary to test since this only affects compatibility profiles. </task> - <task name="GS146" specref="GLSL 1.50 8.10" piglit="done" mesa="on branch"> + <task name="GS146" specref="GLSL 1.50 8.10" piglit="done" mesa="done"> EmitVertex() is added. This emits the current values of output variables to the current output primitive. Tested by piglit/tests/spec/glsl-1.50/execution/geometry-basic.shader_test </task> - <task name="GS147" specref="GLSL 1.50 8.10" piglit="done" mesa="on branch"> + <task name="GS147" specref="GLSL 1.50 8.10" piglit="done" mesa="done"> EndPrimitive() is added. This completes the current output primitive and starts a new one, without emitting any vertices. Tested by piglit/tests/spec/glsl-1.50/execution/geometry/end-primitive.c </task> - <task name="GS148" specref="GLSL 1.50 8.10" mesa="on branch"> + <task name="GS148" specref="GLSL 1.50 8.10" mesa="done"> EndPrimitive() is optional when the output layout is "points". </task> - <task name="GS149" specref="GLSL 1.50 8.10" piglit="N/A" mesa="on branch"> + <task name="GS149" specref="GLSL 1.50 8.10" piglit="N/A" mesa="done"> If a geometry shader calls EmitVertex() more times than it has declared with max_vertices, the results are undefined. Not necessary to test since the results are undefined. </task> - <task name="GS150" specref="GLSL 1.50 8.10" piglit="done" mesa="on branch"> + <task name="GS150" specref="GLSL 1.50 8.10" piglit="done" mesa="done"> It is not necessary to call EndPrimitive() if the geometry shader writes only a single primitive. Tested by piglit/tests/spec/glsl-1.50/execution/geometry-basic.shader_test </task> - <task name="GS151" specref="GLSL 1.50 8.10" piglit="N/A" mesa="on branch"> + <task name="GS151" specref="GLSL 1.50 8.10" piglit="N/A" mesa="done"> On return from EmitVertex(), the values of output variables are undefined. Not necessary to test since the values are undefined. </task> - <task name="GS152" specref="GLSL 1.50 8.10" piglit="done" mesa="on branch"> + <task name="GS152" specref="GLSL 1.50 8.10" piglit="done" mesa="done"> When a geometry shader terminates, the current output primitive is automatically completed. Tested by piglit/tests/spec/glsl-1.50/execution/geometry-basic.shader_test </task> - <task name="GS153" specref="GLSL 1.50 8.7" mesa="on branch"> + <task name="GS153" specref="GLSL 1.50 8.7" mesa="done"> Texture lookup functions are now available to geometry shaders. </task> - <task name="GS154" specref="GLSL 1.50 8.9" mesa="on branch"> + <task name="GS154" specref="GLSL 1.50 8.9" mesa="done"> Noise functions are now available to geometry shaders. </task> <task name="GS155" specref="GLSL 1.50 9" piglit="N/A"> |