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|
[require]
GLSL >= 1.40
[fragment shader]
#version 140
#extension GL_KHR_blend_equation_advanced : require
#extension GL_ARB_fragment_coord_conventions : require
layout(origin_upper_left) in vec4 gl_FragCoord;
out vec4 sk_FragColor;
layout (blend_support_all_equations) out ;
uniform vec4 uColor_Stage0;
uniform vec4 uellipse_Stage1_c0_c0_c0_c0_c0_c0;
uniform vec2 uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
uniform vec4 uKernel_Stage1_c0_c0_c0_c0_c1_c0[4];
uniform vec2 uKernelOffset_Stage1_c0_c0_c0_c0_c1_c0;
uniform float uGain_Stage1_c0_c0_c0_c0_c1_c0;
uniform float uBias_Stage1_c0_c0_c0_c0_c1_c0;
uniform vec4 uTexDom_Stage1_c0_c0_c0_c0_c1_c0;
uniform vec3 uDecalParams_Stage1_c0_c0_c0_c0_c1_c0;
uniform vec4 ucolor0_Stage1_c0_c0_c1_c0_c1_c0;
uniform vec4 ucolor1_Stage1_c0_c0_c1_c0_c1_c0;
uniform vec4 ucolor2_Stage1_c0_c0_c1_c0_c1_c0;
uniform vec4 ucolor3_Stage1_c0_c0_c1_c0_c1_c0;
uniform vec4 ucolor4_Stage1_c0_c0_c1_c0_c1_c0;
uniform vec4 ucolor5_Stage1_c0_c0_c1_c0_c1_c0;
uniform vec4 uinnerRect_Stage1_c1_c0_c0_c0_c0_c0;
uniform vec2 uradiusPlusHalf_Stage1_c1_c0_c0_c0_c0_c0;
uniform float ucornerRadius_Stage1_c1_c0_c0_c0_c1_c0;
uniform vec4 uproxyRect_Stage1_c1_c0_c0_c0_c1_c0;
uniform float ublurRadius_Stage1_c1_c0_c0_c0_c1_c0;
uniform vec2 uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0;
uniform float uSurfaceScale_Stage1_c1_c0_c1_c0_c0_c0;
uniform vec3 uLightColor_Stage1_c1_c0_c1_c0_c0_c0;
uniform float uKS_Stage1_c1_c0_c1_c0_c0_c0;
uniform float uShininess_Stage1_c1_c0_c1_c0_c0_c0;
uniform vec4 uTexDom_Stage1_c1_c0_c1_c0_c0_c0;
uniform vec3 uDecalParams_Stage1_c1_c0_c1_c0_c0_c0;
uniform vec3 uLightDirection_Stage1_c1_c0_c1_c0_c0_c0;
uniform vec4 uinnerRect_Stage1_c1_c0_c1_c0_c1_c0;
uniform vec2 uradiusPlusHalf_Stage1_c1_c0_c1_c0_c1_c0;
uniform sampler2D uTextureSampler_0_Stage1;
uniform sampler2D uTextureSampler_1_Stage1;
uniform sampler2D uTextureSampler_2_Stage1;
noperspective in vec2 vTransformedCoords_0_Stage0;
noperspective in vec2 vTransformedCoords_1_Stage0;
noperspective in vec2 vTransformedCoords_2_Stage0;
vec4 EllipseEffect_Stage1_c0_c0_c0_c0_c0_c0(vec4 _input) {
vec4 _output;
vec2 d = gl_FragCoord.xy - uellipse_Stage1_c0_c0_c0_c0_c0_c0.xy;
vec2 Z = d * uellipse_Stage1_c0_c0_c0_c0_c0_c0.zw;
float implicit = dot(Z, d) - 1.0;
float grad_dot = 4.0 * dot(Z, Z);
{
grad_dot = max(grad_dot, 1.1754999560161448e-38);
}
float approx_dist = implicit * inversesqrt(grad_dot);
float alpha;
{
alpha = clamp(0.5 - approx_dist, 0.0, 1.0);
}
_output = _input * alpha;
return _output;
}
vec4 MatrixConvolution_Stage1_c0_c0_c0_c0_c1_c0(vec4 _input) {
vec4 _output;
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
vec2 coord = vTransformedCoords_0_Stage0 - uKernelOffset_Stage1_c0_c0_c0_c0_c1_c0 * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec4 c;
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].x;
{
vec2 origCoord = coord;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].y;
{
vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].z;
{
vec2 origCoord = coord + vec2(2.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[0].w;
{
vec2 origCoord = coord + vec2(3.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].x;
{
vec2 origCoord = coord + vec2(4.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].y;
{
vec2 origCoord = coord + vec2(5.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].z;
{
vec2 origCoord = coord + vec2(6.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[1].w;
{
vec2 origCoord = coord + vec2(7.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].x;
{
vec2 origCoord = coord + vec2(8.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].y;
{
vec2 origCoord = coord + vec2(9.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].z;
{
vec2 origCoord = coord + vec2(10.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[2].w;
{
vec2 origCoord = coord + vec2(11.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].x;
{
vec2 origCoord = coord + vec2(12.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].y;
{
vec2 origCoord = coord + vec2(13.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
{
float k = uKernel_Stage1_c0_c0_c0_c0_c1_c0[3].z;
{
vec2 origCoord = coord + vec2(14.0, 0.0) * uImageIncrement_Stage1_c0_c0_c0_c0_c1_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.xy, uTexDom_Stage1_c0_c0_c0_c0_c1_c0.zw);
vec4 textureColor = texture(uTextureSampler_0_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.y);
if (err > uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c0_c0_c0_c0_c1_c0.z < 1.0) {
err = 0.0;
}
c = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
sum += c * k;
}
_output = sum * uGain_Stage1_c0_c0_c0_c0_c1_c0 + uBias_Stage1_c0_c0_c0_c0_c1_c0;
_output.w = clamp(_output.w, 0.0, 1.0);
_output.xyz = clamp(_output.xyz, 0.0, _output.w);
_output *= _input;
return _output;
}
vec4 blend_src_over(vec4 src, vec4 dst) {
return src + (1.0 - src.w) * dst;
}
vec4 blend_darken(vec4 src, vec4 dst) {
vec4 result = blend_src_over(src, dst);
result.xyz = min(result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
return result;
}
vec4 ComposeTwo_Stage1_c0_c0_c0_c0(vec4 _input) {
vec4 _output;
vec4 inputColor = vec4(_input.xyz, 1.0);
_output = blend_darken(EllipseEffect_Stage1_c0_c0_c0_c0_c0_c0(inputColor), MatrixConvolution_Stage1_c0_c0_c0_c0_c1_c0(inputColor));
_output *= _input.w;
return _output;
}
vec4 Big_Ole_Key_Stage1_c0_c0_c1_c0_c0_c0(vec4 _input) {
vec4 _output;
_output = _input;
return _output;
}
vec4 Overdraw_Stage1_c0_c0_c1_c0_c1_c0(vec4 _input) {
vec4 _output;
_output = _input;
float alpha = 255.0 * _output.w;
if (alpha < 0.5) {
_output = ucolor0_Stage1_c0_c0_c1_c0_c1_c0;
} else if (alpha < 1.5) {
_output = ucolor1_Stage1_c0_c0_c1_c0_c1_c0;
} else if (alpha < 2.5) {
_output = ucolor2_Stage1_c0_c0_c1_c0_c1_c0;
} else if (alpha < 3.5) {
_output = ucolor3_Stage1_c0_c0_c1_c0_c1_c0;
} else if (alpha < 4.5) {
_output = ucolor4_Stage1_c0_c0_c1_c0_c1_c0;
} else {
_output = ucolor5_Stage1_c0_c0_c1_c0_c1_c0;
}
return _output;
}
vec4 ComposeTwo_Stage1_c0_c0_c1_c0(vec4 _input) {
vec4 _output;
vec4 inputColor = vec4(_input.xyz, 1.0);
_output = blend_darken(Big_Ole_Key_Stage1_c0_c0_c1_c0_c0_c0(inputColor), Overdraw_Stage1_c0_c0_c1_c0_c1_c0(inputColor));
_output *= _input.w;
return _output;
}
vec4 blend_dst_atop(vec4 src, vec4 dst) {
return (1.0 - dst.w) * src + src.w * dst;
}
vec4 ComposeTwo_Stage1_c0_c0(vec4 _input) {
vec4 _output;
vec4 inputColor = vec4(_input.xyz, 1.0);
_output = blend_dst_atop(ComposeTwo_Stage1_c0_c0_c0_c0(inputColor), ComposeTwo_Stage1_c0_c0_c1_c0(inputColor));
_output *= _input.w;
return _output;
}
vec4 CircularRRect_Stage1_c1_c0_c0_c0_c0_c0(vec4 _input) {
vec4 _output;
vec2 dxy0 = uinnerRect_Stage1_c1_c0_c0_c0_c0_c0.xy - gl_FragCoord.xy;
vec2 dxy1 = gl_FragCoord.xy - uinnerRect_Stage1_c1_c0_c0_c0_c0_c0.zw;
vec2 dxy = max(max(dxy0, dxy1), 0.0);
float alpha = clamp(uradiusPlusHalf_Stage1_c1_c0_c0_c0_c0_c0.x - length(dxy), 0.0, 1.0);
_output = _input * alpha;
return _output;
}
vec4 RRectBlurEffect_Stage1_c1_c0_c0_c0_c1_c0(vec4 _input) {
vec4 _output;
vec2 translatedFragPos = gl_FragCoord.xy - uproxyRect_Stage1_c1_c0_c0_c0_c1_c0.xy;
float threshold = ucornerRadius_Stage1_c1_c0_c0_c0_c1_c0 + 2.0 * ublurRadius_Stage1_c1_c0_c0_c0_c1_c0;
vec2 middle = (uproxyRect_Stage1_c1_c0_c0_c0_c1_c0.zw - uproxyRect_Stage1_c1_c0_c0_c0_c1_c0.xy) - 2.0 * threshold;
if (translatedFragPos.x >= threshold && translatedFragPos.x < middle.x + threshold) {
translatedFragPos.x = threshold;
} else if (translatedFragPos.x >= middle.x + threshold) {
translatedFragPos.x -= middle.x - 1.0;
}
if (translatedFragPos.y > threshold && translatedFragPos.y < middle.y + threshold) {
translatedFragPos.y = threshold;
} else if (translatedFragPos.y >= middle.y + threshold) {
translatedFragPos.y -= middle.y - 1.0;
}
vec2 proxyDims = vec2(2.0 * threshold + 1.0);
vec2 texCoord = translatedFragPos / proxyDims;
_output = _input * texture(uTextureSampler_1_Stage1, texCoord);
return _output;
}
vec4 blend_dst_over(vec4 src, vec4 dst) {
return (1.0 - dst.w) * src + dst;
}
vec4 ComposeTwo_Stage1_c1_c0_c0_c0(vec4 _input) {
vec4 _output;
vec4 inputColor = vec4(_input.xyz, 1.0);
_output = blend_dst_over(CircularRRect_Stage1_c1_c0_c0_c0_c0_c0(inputColor), RRectBlurEffect_Stage1_c1_c0_c0_c0_c1_c0(inputColor));
_output *= _input.w;
return _output;
}
vec4 light_Stage1_c1_c0_c1_c0_c0_c0(vec3 normal, vec3 surfaceToLight, vec3 lightColor) {
vec3 halfDir = normalize(surfaceToLight + vec3(0.0, 0.0, 1.0));
float colorScale = uKS_Stage1_c1_c0_c1_c0_c0_c0 * pow(dot(normal, halfDir), uShininess_Stage1_c1_c0_c1_c0_c0_c0);
vec3 color = lightColor * clamp(colorScale, 0.0, 1.0);
return vec4(color, max(max(color.x, color.y), color.z));
}
float sobel_Stage1_c1_c0_c1_c0_c0_c0(float a, float b, float c, float d, float e, float f, float scale) {
return (((((-a + b) - 2.0 * c) + 2.0 * d) - e) + f) * scale;
}
vec3 pointToNormal_Stage1_c1_c0_c1_c0_c0_c0(float x, float y, float scale) {
return normalize(vec3(-x * scale, -y * scale, 1.0));
}
vec3 normal_Stage1_c1_c0_c1_c0_c0_c0(float m[9], float surfaceScale) {
return pointToNormal_Stage1_c1_c0_c1_c0_c0_c0(sobel_Stage1_c1_c0_c1_c0_c0_c0(0.0, 0.0, m[3], m[4], m[6], m[7], 0.66666698455810547), sobel_Stage1_c1_c0_c1_c0_c0_c0(m[3], m[6], m[4], m[7], 0.0, 0.0, 0.66666698455810547), surfaceScale);
}
vec4 SpecularLighting_Stage1_c1_c0_c1_c0_c0_c0(vec4 _input) {
vec4 _output;
vec2 coord = vTransformedCoords_2_Stage0;
float m[9];
vec4 temp0;
{
vec2 origCoord = coord + vec2(-1.0, 1.0) * uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.zw);
vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.y);
if (err > uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z < 1.0) {
err = 0.0;
}
temp0 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
m[0] = temp0.w;
vec4 temp1;
{
vec2 origCoord = coord + vec2(0.0, 1.0) * uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.zw);
vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.y);
if (err > uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z < 1.0) {
err = 0.0;
}
temp1 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
m[1] = temp1.w;
vec4 temp2;
{
vec2 origCoord = coord + uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.zw);
vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.y);
if (err > uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z < 1.0) {
err = 0.0;
}
temp2 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
m[2] = temp2.w;
vec4 temp3;
{
vec2 origCoord = coord + vec2(-1.0, 0.0) * uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.zw);
vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.y);
if (err > uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z < 1.0) {
err = 0.0;
}
temp3 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
m[3] = temp3.w;
vec4 temp4;
{
vec2 origCoord = coord;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.zw);
vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.y);
if (err > uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z < 1.0) {
err = 0.0;
}
temp4 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
m[4] = temp4.w;
vec4 temp5;
{
vec2 origCoord = coord + vec2(1.0, 0.0) * uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.zw);
vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.y);
if (err > uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z < 1.0) {
err = 0.0;
}
temp5 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
m[5] = temp5.w;
vec4 temp6;
{
vec2 origCoord = coord + vec2(-1.0, -1.0) * uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.zw);
vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.y);
if (err > uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z < 1.0) {
err = 0.0;
}
temp6 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
m[6] = temp6.w;
vec4 temp7;
{
vec2 origCoord = coord + vec2(0.0, -1.0) * uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.zw);
vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.y);
if (err > uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z < 1.0) {
err = 0.0;
}
temp7 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
m[7] = temp7.w;
vec4 temp8;
{
vec2 origCoord = coord + vec2(1.0, -1.0) * uImageIncrement_Stage1_c1_c0_c1_c0_c0_c0;
vec2 clampedCoord;
clampedCoord = clamp(origCoord, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.xy, uTexDom_Stage1_c1_c0_c1_c0_c0_c0.zw);
vec4 textureColor = texture(uTextureSampler_2_Stage1, clampedCoord);
float err = max(abs(clampedCoord.x - origCoord.x) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.x, abs(clampedCoord.y - origCoord.y) * uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.y);
if (err > uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z) {
err = 1.0;
} else if (uDecalParams_Stage1_c1_c0_c1_c0_c0_c0.z < 1.0) {
err = 0.0;
}
temp8 = mix(textureColor, vec4(0.0, 0.0, 0.0, 0.0), err);
}
m[8] = temp8.w;
vec3 surfaceToLight = uLightDirection_Stage1_c1_c0_c1_c0_c0_c0;
_output = light_Stage1_c1_c0_c1_c0_c0_c0(normal_Stage1_c1_c0_c1_c0_c0_c0(m, uSurfaceScale_Stage1_c1_c0_c1_c0_c0_c0), surfaceToLight, uLightColor_Stage1_c1_c0_c1_c0_c0_c0);
_output *= _input;
return _output;
}
vec4 CircularRRect_Stage1_c1_c0_c1_c0_c1_c0(vec4 _input) {
vec4 _output;
vec2 dxy0 = uinnerRect_Stage1_c1_c0_c1_c0_c1_c0.xy - gl_FragCoord.xy;
vec2 dxy1 = gl_FragCoord.xy - uinnerRect_Stage1_c1_c0_c1_c0_c1_c0.zw;
vec2 dxy = max(max(dxy0, dxy1), 0.0);
float alpha = clamp(uradiusPlusHalf_Stage1_c1_c0_c1_c0_c1_c0.x - length(dxy), 0.0, 1.0);
alpha = 1.0 - alpha;
_output = _input * alpha;
return _output;
}
vec4 blend_exclusion(vec4 src, vec4 dst) {
return vec4((dst.xyz + src.xyz) - (2.0 * dst.xyz) * src.xyz, src.w + (1.0 - src.w) * dst.w);
}
vec4 ComposeTwo_Stage1_c1_c0_c1_c0(vec4 _input) {
vec4 _output;
vec4 inputColor = vec4(_input.xyz, 1.0);
_output = blend_exclusion(SpecularLighting_Stage1_c1_c0_c1_c0_c0_c0(inputColor), CircularRRect_Stage1_c1_c0_c1_c0_c1_c0(inputColor));
_output *= _input.w;
return _output;
}
vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) {
vec4 _output;
vec4 inputColor = vec4(_input.xyz, 1.0);
_output = blend_dst_over(ComposeTwo_Stage1_c1_c0_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0_c1_c0(inputColor));
_output *= _input.w;
return _output;
}
vec4 blend_modulate(vec4 src, vec4 dst) {
return src * dst;
}
void main() {
vec4 outputColor_Stage0;
{
outputColor_Stage0 = uColor_Stage0;
}
vec4 output_Stage1;
{
vec4 inputColor = vec4(outputColor_Stage0.xyz, 1.0);
output_Stage1 = blend_modulate(ComposeTwo_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor));
output_Stage1 *= outputColor_Stage0.w;
}
{
sk_FragColor = output_Stage1;
}
}
[vertex shader]
#version 140
uniform vec4 sk_RTAdjust;
uniform mat3 uCoordTransformMatrix_0_Stage0;
uniform mat3 uCoordTransformMatrix_1_Stage0;
uniform mat3 uCoordTransformMatrix_2_Stage0;
in vec2 inPosition;
noperspective out vec2 vTransformedCoords_0_Stage0;
noperspective out vec2 vTransformedCoords_1_Stage0;
noperspective out vec2 vTransformedCoords_2_Stage0;
void main() {
vec2 pos2 = inPosition;
vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(inPosition, 1.0)).xy;
vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(inPosition, 1.0)).xy;
vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(inPosition, 1.0)).xy;
gl_Position = vec4(pos2.x, pos2.y, 0.0, 1.0);
gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}
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