blob: 48c5929f85229f289d4f6638e31ec465a5b28417 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
[require]
GLSL >= 1.40
[fragment shader]
#version 140
out vec4 sk_FragColor;
uniform sampler2D uTextureSampler_0_Stage0;
in vec2 vlocalCoord_Stage0;
void main() {
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vec4(1.0);
vec2 texCoord;
texCoord = vlocalCoord_Stage0;
outputColor_Stage0 = texture(uTextureSampler_0_Stage0, texCoord);
}
{
sk_FragColor = outputColor_Stage0;
}
}
[vertex shader]
#version 140
uniform vec4 sk_RTAdjust;
in vec3 position;
in vec2 localCoord;
out vec2 vlocalCoord_Stage0;
void main() {
vlocalCoord_Stage0 = localCoord;
gl_Position = vec4(position.x, position.y, 0.0, position.z);
gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}
|