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[require]
GLSL >= 1.40

[fragment shader]
#version 140

#extension GL_KHR_blend_equation_advanced : require
out vec4 sk_FragColor;
layout (blend_support_all_equations) out ;
uniform float uPixelSize_Stage1_c1_c0_c0_c0_c0_c0;
uniform vec2 uRange_Stage1_c1_c0_c0_c0_c0_c0;
uniform vec2 uImageIncrement_Stage1_c1_c0_c1_c0;
uniform vec2 uBounds_Stage1_c1_c0_c1_c0;
uniform vec4 uKernel_Stage1_c1_c0_c1_c0[7];
uniform sampler2D uTextureSampler_0_Stage1;
uniform sampler2D uTextureSampler_1_Stage1;
uniform sampler2D uTextureSampler_2_Stage1;
noperspective in vec2 vTransformedCoords_0_Stage0;
noperspective in vec2 vTransformedCoords_1_Stage0;
noperspective in vec2 vTransformedCoords_2_Stage0;
noperspective in vec2 vTransformedCoords_3_Stage0;
vec4 TextureEffect_Stage1_c0_c0(vec4 _input) {
    vec4 _output;
    _output = texture(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0) * _input;
    return _output;
}
vec4 Morphology_Stage1_c1_c0_c0_c0_c0_c0(vec4 _input) {
    vec4 _output;
    _output = vec4(0.0, 0.0, 0.0, 0.0);
    vec2 coord = vTransformedCoords_1_Stage0;
    coord.x -= 2.0 * uPixelSize_Stage1_c1_c0_c0_c0_c0_c0;
    for (int i = 0;i < 5; i++) {
        _output = max(_output, texture(uTextureSampler_1_Stage1, coord));
        coord.x += uPixelSize_Stage1_c1_c0_c0_c0_c0_c0;
    }
    _output *= _input;
    return _output;
}
vec4 Dither_Stage1_c1_c0_c0_c0_c1_c0(vec4 _input) {
    vec4 _output;
    _output = _input;
    float value;
    {
        uint x = uint(vTransformedCoords_2_Stage0.x);
        uint y = uint(vTransformedCoords_2_Stage0.y);
        uint m = (((((y & 1u) << 5u | (x & 1u) << 4u) | (y & 2u) << 2u) | (x & 2u) << 1u) | (y & 4u) >> 1u) | (x & 4u) >> 2u;
        value = float(m) / 64.0 - 0.4921875;
    }
    _output = vec4(clamp(_output.xyz + value * 0.01587301678955555, 0.0, _output.w), _output.w);
    return _output;
}
vec4 blend_src_over(vec4 src, vec4 dst) {
    return src + (1.0 - src.w) * dst;
}
vec4 ComposeTwo_Stage1_c1_c0_c0_c0(vec4 _input) {
    vec4 _output;
    vec4 inputColor = vec4(_input.xyz, 1.0);
    _output = blend_src_over(Morphology_Stage1_c1_c0_c0_c0_c0_c0(inputColor), Dither_Stage1_c1_c0_c0_c0_c1_c0(inputColor));
    _output *= _input.w;
    return _output;
}
vec4 GaussianConvolution_Stage1_c1_c0_c1_c0(vec4 _input) {
    vec4 _output;
    _output = vec4(0.0, 0.0, 0.0, 0.0);
    vec2 coord = vTransformedCoords_3_Stage0 - 12.0 * uImageIncrement_Stage1_c1_c0_c1_c0;
    vec2 coordSampled = vec2(0.0, 0.0);
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[0].x;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[0].y;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[0].z;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[0].w;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[1].x;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[1].y;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[1].z;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[1].w;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[2].x;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[2].y;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[2].z;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[2].w;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[3].x;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[3].y;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[3].z;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[3].w;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[4].x;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[4].y;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[4].z;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[4].w;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[5].x;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[5].y;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[5].z;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[5].w;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    coordSampled = coord;
    if (coord.x >= uBounds_Stage1_c1_c0_c1_c0.x && coord.x <= uBounds_Stage1_c1_c0_c1_c0.y) {
        _output += texture(uTextureSampler_2_Stage1, coordSampled) * uKernel_Stage1_c1_c0_c1_c0[6].x;
    }
    coord += uImageIncrement_Stage1_c1_c0_c1_c0;
    _output *= _input;
    return _output;
}
vec4 blend_multiply(vec4 src, vec4 dst) {
    return vec4(((1.0 - src.w) * dst.xyz + (1.0 - dst.w) * src.xyz) + src.xyz * dst.xyz, src.w + (1.0 - src.w) * dst.w);
}
vec4 ComposeTwo_Stage1_c1_c0(vec4 _input) {
    vec4 _output;
    vec4 inputColor = vec4(_input.xyz, 1.0);
    _output = blend_multiply(ComposeTwo_Stage1_c1_c0_c0_c0(inputColor), GaussianConvolution_Stage1_c1_c0_c1_c0(inputColor));
    _output *= _input.w;
    return _output;
}
float _blend_overlay_component(float sc, float sa, float dc, float da) {
    if (2.0 * dc <= da) {
        return (2.0 * sc) * dc;
    }
    return sa * da - (2.0 * (da - dc)) * (sa - sc);
}
vec4 blend_overlay(vec4 src, vec4 dst) {
    vec4 result = vec4(_blend_overlay_component(src.x, src.w, dst.x, dst.w), _blend_overlay_component(src.y, src.w, dst.y, dst.w), _blend_overlay_component(src.z, src.w, dst.z, dst.w), src.w + (1.0 - src.w) * dst.w);
    result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w);
    return result;
}
void main() {
    vec4 output_Stage1;
    {
        vec4 inputColor = vec4(vec4(1.0).xyz, 1.0);
        output_Stage1 = blend_overlay(TextureEffect_Stage1_c0_c0(inputColor), ComposeTwo_Stage1_c1_c0(inputColor));
    }
    {
        sk_FragColor = output_Stage1;
    }
}

[vertex shader]
#version 140

uniform vec4 sk_RTAdjust;
uniform mat3 uCoordTransformMatrix_0_Stage0;
uniform mat3 uCoordTransformMatrix_1_Stage0;
uniform mat3 uCoordTransformMatrix_2_Stage0;
uniform mat3 uCoordTransformMatrix_3_Stage0;
in vec2 position;
in vec2 localCoord;
noperspective out vec2 vTransformedCoords_0_Stage0;
noperspective out vec2 vTransformedCoords_1_Stage0;
noperspective out vec2 vTransformedCoords_2_Stage0;
noperspective out vec2 vTransformedCoords_3_Stage0;
void main() {
    vTransformedCoords_0_Stage0 = (uCoordTransformMatrix_0_Stage0 * vec3(localCoord, 1.0)).xy;
    vTransformedCoords_1_Stage0 = (uCoordTransformMatrix_1_Stage0 * vec3(localCoord, 1.0)).xy;
    vTransformedCoords_2_Stage0 = (uCoordTransformMatrix_2_Stage0 * vec3(localCoord, 1.0)).xy;
    vTransformedCoords_3_Stage0 = (uCoordTransformMatrix_3_Stage0 * vec3(localCoord, 1.0)).xy;
    gl_Position = vec4(position.x, position.y, 0.0, 1.0);
    gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw, 0.0, gl_Position.w);
}