diff options
Diffstat (limited to 'shaders/warsow/28.vert')
-rw-r--r-- | shaders/warsow/28.vert | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/shaders/warsow/28.vert b/shaders/warsow/28.vert deleted file mode 100644 index 27e76e5..0000000 --- a/shaders/warsow/28.vert +++ /dev/null @@ -1,63 +0,0 @@ -#define VERTEX_SHADER -// Warsow GLSL shader - -#if !defined(__GLSL_CG_DATA_TYPES) -#define myhalf float -#define myhalf2 vec2 -#define myhalf3 vec3 -#define myhalf4 vec4 -#else -#define myhalf half -#define myhalf2 half2 -#define myhalf3 half3 -#define myhalf4 half4 -#endif - -#define M_TWOPI 6.28318530717958647692 - -varying vec2 TexCoord; - -#ifdef VERTEX_SHADER -// Vertex shader - -uniform float TurbAmplitude, TurbPhase; - -void main(void) -{ -gl_FrontColor = gl_Color; - -vec4 turb; -turb = vec4(gl_MultiTexCoord0); -turb.s += TurbAmplitude * sin( ((gl_MultiTexCoord0.t / 4.0 + TurbPhase)) * M_TWOPI ); -turb.t += TurbAmplitude * sin( ((gl_MultiTexCoord0.s / 4.0 + TurbPhase)) * M_TWOPI ); -TexCoord = vec2(gl_TextureMatrix[0] * turb); - -gl_Position = ftransform(); -#ifdef APPLY_CLIPPING -#ifdef __GLSL_CG_DATA_TYPES -gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex; -#endif -#endif -} - -#endif // VERTEX_SHADER - - -#ifdef FRAGMENT_SHADER -// Fragment shader - -uniform sampler2D BaseTexture; - -void main(void) -{ - -myhalf4 color; - -color = myhalf4(gl_Color) * myhalf4(texture2D(BaseTexture, TexCoord)); - -gl_FragColor = vec4(color); -} - -#endif // FRAGMENT_SHADER - - |